Qhala Update & Feedback Request
6 years ago
General
I'm working on a maintenance release for the old Qhala skin on Petruz' female snake model this week. There were a few lingering issues that I never got around to addressing, and the pack is a huge pain in the ass to use. Would be good if she didn't constantly blow up SFM sessions due to RAM limits. Less usermod folder shenanigans would also be nice.
For anyone who's used the old Qhala pack, I have a few questions:
1) Are you OK with using material overrides to tweak things like the glow intensity, assuming they were already exposed in SFM for you? Or, would the old "swap usermod folders" method work better? (Going to expose overrides unless I hear otherwise)
2) Would it be fine if I override the rest of the female snake textures to save on texture memory? (Pros: can use other skin slots for on-the-fly glow intensity, MUCH lower texture memory footprint. Cons: no other snake grills in the scene except Qhala, unless you're a material editing wizard.)
3)Has anybody else started seeing these texture distortions in the glow effects in SFM? If so, when did they start appearing for you? After installing models, reinstalling SFM, etc etc.... (https://sta.sh/0skyl4hh4n1)
I'll update this journal with a beta download in the next day or two just to see if anyone runs into a major problem. Assuming there are no issues, will move the download to an official posting this weekend.
- AAD
11-5 update - FUCK YES, finally figured out the glow distortion problem. Never rely on dev/null as a placeholder texture. Lesson learned.
11-6 update - https://sta.sh/02ggjtdmp3he
First attempt at a decompile/recompile session. Consider this the alpha version of a standalone model. Don't use for any projects you care about, and definitely let me know if something breaks.
For anyone who's used the old Qhala pack, I have a few questions:
1) Are you OK with using material overrides to tweak things like the glow intensity, assuming they were already exposed in SFM for you? Or, would the old "swap usermod folders" method work better? (Going to expose overrides unless I hear otherwise)
2) Would it be fine if I override the rest of the female snake textures to save on texture memory? (Pros: can use other skin slots for on-the-fly glow intensity, MUCH lower texture memory footprint. Cons: no other snake grills in the scene except Qhala, unless you're a material editing wizard.)
3)Has anybody else started seeing these texture distortions in the glow effects in SFM? If so, when did they start appearing for you? After installing models, reinstalling SFM, etc etc.... (https://sta.sh/0skyl4hh4n1)
I'll update this journal with a beta download in the next day or two just to see if anyone runs into a major problem. Assuming there are no issues, will move the download to an official posting this weekend.
- AAD
11-5 update - FUCK YES, finally figured out the glow distortion problem. Never rely on dev/null as a placeholder texture. Lesson learned.
11-6 update - https://sta.sh/02ggjtdmp3he
First attempt at a decompile/recompile session. Consider this the alpha version of a standalone model. Don't use for any projects you care about, and definitely let me know if something breaks.
FA+
