Monthly progress update, 2/1/20
5 years ago
To avoid going radio silent during long stretches of slow work, I'll be posting these updates on the first of each month from now on, outlining what I've completed on Willowood within the past month.
Currently, demo 2 is about 60-70% done, with most of the remaining work being writing-related.
All programming for the police quests is complete and appears to be working exactly as intended. Most of the writing for the characters involved is done too, except for vore scenes, as well as some other various bits I want to get done. So far, only the vore scenes where the player is pred are complete, as I finished the last one today, though the number of variant of these scenes has been reduced from the originally planned number, chiefly because I felt the original plan would have reduced the quality I would have been able to write them at, and the variants cut would have been exceedingly rare to encounter unless you were specifically trying to. There's currently no plans to reduce the number of variants for other scene types, however.
The game now features a small soundtrack, with 5 songs made for this update which will play in various places, mostly during minigames.
On the more technical end of things, I've created an options menu which can be accessed from start menu as well as the player's home. This screen will allow you to toggle music, sound effects, and a few types of content on or off. In character creation, I've added an option to set your character's metabolism, making them gain wait more or less quickly, the exact speed being influenced by their height.
At the current rate of progress, I'm expecting a release to be likely at some point during spring, though that is by no means a promise as I tend to be bad at predicting how quickly I can get things done, and I want to make sure I have something worth releasing before I get to that point.
Currently, demo 2 is about 60-70% done, with most of the remaining work being writing-related.
All programming for the police quests is complete and appears to be working exactly as intended. Most of the writing for the characters involved is done too, except for vore scenes, as well as some other various bits I want to get done. So far, only the vore scenes where the player is pred are complete, as I finished the last one today, though the number of variant of these scenes has been reduced from the originally planned number, chiefly because I felt the original plan would have reduced the quality I would have been able to write them at, and the variants cut would have been exceedingly rare to encounter unless you were specifically trying to. There's currently no plans to reduce the number of variants for other scene types, however.
The game now features a small soundtrack, with 5 songs made for this update which will play in various places, mostly during minigames.
On the more technical end of things, I've created an options menu which can be accessed from start menu as well as the player's home. This screen will allow you to toggle music, sound effects, and a few types of content on or off. In character creation, I've added an option to set your character's metabolism, making them gain wait more or less quickly, the exact speed being influenced by their height.
At the current rate of progress, I'm expecting a release to be likely at some point during spring, though that is by no means a promise as I tend to be bad at predicting how quickly I can get things done, and I want to make sure I have something worth releasing before I get to that point.