Monthly progress update, 5/1/20 - !!Important note!!
5 years ago
First off, before I get into anything else, want to say I've been extremely pleased with the response I've gotten to the second release of Willowood. I couldn't be more happy that so many people have enjoyed it so much, and it's made all the hard work I've put into the game thus far feel so worth it. Thank you all for that so very much, genuinely <3
The main thing I need to address right now, though, is that my progress over this past month has been extremely hindered by my physical health. If you're close with me, you probably know this already, but I feel I need to address it publicly that over the past six weeks or so, I've been hindered by severe health issues that I've still not been able to work out the cause of. I've been perpetually extremely fatigued and unsteady, among other issues, which makes working on things for any length of time an difficult challenge. I've been trying to focus on my health and see if I can figure out what's going on and if there's any way to recover, but I'm still unsure when I'll be feeling better if I can expect to at all.
I'm continuing to work on Willowood as much as I'm able to without over-stressing myself, and I'm keeping my Patreon open and considering it an obligation to get some progress done on it each month so long as there are people funding me for it, but progress will be considerably slower for the foreseeable future, at least until I can regain some sense of rhythm while working with newfound hindrances.
That all out of the way though, here's what I at least was able to get some this past month, once all the bugfixing and patching for demo 2 was out of the way:
- A small new gambling-style minigame which can be played with Klaus in the Pub by challenging him to a drinking context. The design of this one differs from others as it's intentionally but if you've got the money to rick on it (and the lives), it may be a good way to befriend Klaus!
- Some expansions to Pupcake's dialogue, as well as items which can be bought from him, including a fortune cookie, which I'm allowing patrons to fill in the possible fortunes you can get from as a fun little treat for helping with the game
As for the goals for the next release, I want to greatly expand interactions with every character, including opening up the homes of as many of them as I can, so there'll finally be a good reason to go through the effort of befriending them. Most of what I'll be adding for this update will be centered on fleshing out the world and the things that can happen in it. I want to make it so that characters will interact more with each other, rather than only interacting with the player, and I doubt I have to tell you that this is going to include letting them eat each other from time to time. Additions to the main story will likely be held off on for another update, but I do have big plans for what'll be found in the woods.
So that's where I'm at right now. I'm still determined to make the game I wanna make, but I will need some patience from people interested in what I'm doing. It'll take some time, but I promise there will be more content, and I sincerely hope I'll be able to be at top form again and getting things done more quickly again at some point in the future. I hope you're all staying healthy <3
The main thing I need to address right now, though, is that my progress over this past month has been extremely hindered by my physical health. If you're close with me, you probably know this already, but I feel I need to address it publicly that over the past six weeks or so, I've been hindered by severe health issues that I've still not been able to work out the cause of. I've been perpetually extremely fatigued and unsteady, among other issues, which makes working on things for any length of time an difficult challenge. I've been trying to focus on my health and see if I can figure out what's going on and if there's any way to recover, but I'm still unsure when I'll be feeling better if I can expect to at all.
I'm continuing to work on Willowood as much as I'm able to without over-stressing myself, and I'm keeping my Patreon open and considering it an obligation to get some progress done on it each month so long as there are people funding me for it, but progress will be considerably slower for the foreseeable future, at least until I can regain some sense of rhythm while working with newfound hindrances.
That all out of the way though, here's what I at least was able to get some this past month, once all the bugfixing and patching for demo 2 was out of the way:
- A small new gambling-style minigame which can be played with Klaus in the Pub by challenging him to a drinking context. The design of this one differs from others as it's intentionally but if you've got the money to rick on it (and the lives), it may be a good way to befriend Klaus!
- Some expansions to Pupcake's dialogue, as well as items which can be bought from him, including a fortune cookie, which I'm allowing patrons to fill in the possible fortunes you can get from as a fun little treat for helping with the game
As for the goals for the next release, I want to greatly expand interactions with every character, including opening up the homes of as many of them as I can, so there'll finally be a good reason to go through the effort of befriending them. Most of what I'll be adding for this update will be centered on fleshing out the world and the things that can happen in it. I want to make it so that characters will interact more with each other, rather than only interacting with the player, and I doubt I have to tell you that this is going to include letting them eat each other from time to time. Additions to the main story will likely be held off on for another update, but I do have big plans for what'll be found in the woods.
So that's where I'm at right now. I'm still determined to make the game I wanna make, but I will need some patience from people interested in what I'm doing. It'll take some time, but I promise there will be more content, and I sincerely hope I'll be able to be at top form again and getting things done more quickly again at some point in the future. I hope you're all staying healthy <3

ScarfBoo
~springtrap501
Hope you get better soon Pup and the plans for Willowood sound awesome