Poly WG Drive Game Ideas (Opinions Wanted!)
5 years ago
General
Okay so I know the playable flash game promise is taking a while to deliver on, and there's a few reasons for that!
The main one being hesitancy about Google disbanding flash support at the end of the year (and the fact that everything I make in flash looks like legitimate garbage. Super sketchy, super unpolished, I can't stand it.) So I've been looking at... Other options, and I figured I'd ask y'all if you'd like something else better!
One thing I've been really considering is a thing made in Game Maker, super vorish in nature, which could provide some necessary practice for other stuff I wanna do! It'd likely be done in pixel art, which is something I enjoy doing and I'm hoping to get better at, so I'll put up some options below for you to give me your opinion on!
1. Poly RPG (Super duper mundane RPG systems, mostly focused around vorish health bars and levels and stuff)
2. Poly Sidescroll Super Adventure (A very basic sidescroller about a renamon eatin' people up!)
3. A very basic like... Point and eat adventure with lots of flavor text about who Poly is gurgling down.
4. Just doing the flash game and finding some way to distribute it that circumvents all these browsers removing support (Even if I think it looks bad)
Let me know what your thoughts are!
The main one being hesitancy about Google disbanding flash support at the end of the year (and the fact that everything I make in flash looks like legitimate garbage. Super sketchy, super unpolished, I can't stand it.) So I've been looking at... Other options, and I figured I'd ask y'all if you'd like something else better!
One thing I've been really considering is a thing made in Game Maker, super vorish in nature, which could provide some necessary practice for other stuff I wanna do! It'd likely be done in pixel art, which is something I enjoy doing and I'm hoping to get better at, so I'll put up some options below for you to give me your opinion on!
1. Poly RPG (Super duper mundane RPG systems, mostly focused around vorish health bars and levels and stuff)
2. Poly Sidescroll Super Adventure (A very basic sidescroller about a renamon eatin' people up!)
3. A very basic like... Point and eat adventure with lots of flavor text about who Poly is gurgling down.
4. Just doing the flash game and finding some way to distribute it that circumvents all these browsers removing support (Even if I think it looks bad)
Let me know what your thoughts are!
FA+

But from me, point and eat adventure about the inventory screen be her stomach and eating random people, I would consider eating people if necessary or taking quests against enemies/bad guys. It would be fun if Poly swallows people up throug various means if her mouth in covered, she is a digimon so Poly materilize someone in her stomach only through technology but also rematerilizes out her body as a way to protect, transport, or show mercy, those three where she can choose to keep someone inside her without harming them.
Poly would also have to eat regular foods to sedate her but no satisfy her completely in case if neccessary.
GM rant aside what software you're going to use depends on what type of game you're going to make. The decision is really yours to make but I can suggest a few programs alongside GM for each option.
Option 1 could be done in something like RPG Maker which, as you might have guessed, is great for RPG style games, especially after you've installed some nifty add-ons. Game Maker could do it but it's not dedicated to RPG style games so you'd need to code a lot of the systems for it whereas RPG Maker has a lot of that set up all ready to go. If you're starting with RPG games for the first time it's not a bad investment. I don't often use it but it didn't take me very long to set up an over world, towns, dungeons, items, characters and enemies/npcs to interact with. As far as examples for what it can do vore-wise... something like Symbol's Retale series of games would be a decent example.
Option 2, once again GM can do that, in fact GM would be one of the better options as platformers aren't too difficult to code in that program. Alternatively something like Clickteam Fusion could also pull that off quite well. I recently got Clickteam so I'm still learning it but so far it seems quite promising, did the flappy bird style tutorial for it and found it super easy to do. As for what kind of games it could make... a personal favorite is Freedom Planet, a fairly solid platformer with some inspiration from Sonic games. Clickteam does have a few flaws though, but then again so does GM so either one could easily create a side=scroller or platformer.
Option 3... this one's actually a bit tough as I'm not too knowledgeable on software for creating point-and-click style games. You could do it in GM... although if memory serves me well something like Ren'Py, Twine or even Quest could also do that, each one having their own style of creating such games. Ren'Py is good for visual novel style point-and-clicks, Quest is good for more "old school" style point-and-clicks, remember having to type in actions to do things? Yeah, that kind of thing, though you can set text or buttons to be clicked on to do things instead if you so choose. As for Twine that one is pretty good for creating html content that can be easily run in a browser of your choice. All three of these programs are free so if you want to try something a bit different they might be worth a look, once again it's all personal preference to see which one will do what you need it to do.
Finally for Option 4 I wouldn't be too discouraged from making it in flash. Sure flash will no longer receive support eventually but there still will be flash players out there that can run swf when your favorite internet browsers no longer do. Also, going by your other flash projects, you already have the experience to successfully pull it off. Alternatively there is html5, I think GM had an extra that does that so if you were more interested in branching out that way then that'd be an alternative to flash.
I guess my final point is you've got options... plenty of options actually. Option 3 and 4 would probably be the easiest to set up but option 1 and 2 are also good choices, it all depends on which one strikes your interest most. Also, since you're using pixel art, option 1 and 2 would be a great way to expand on that style of art especially since GM does have a built-in sprite editor, though if you're serious about pixel art then something like Aseprite would be highly recommended, I love this program by the way... and I don't even like drawing. XD
Simply put just choose the option that strikes your interest the most and go with it. There's nothing stopping you from trying another one later. When I used to make games in an older build of GM (GM5 I believe) I wanted to make so many different types of games, but I decided to make a scrolling shooter first as that one was the most interesting and fun for me. I used to play a lot of those games when I was younger, especially games like R-Type and a lesser known one called Power Strike and I wanted to create something similar to them because I enjoyed those types of games back then. Once I did enough with experimenting with scrolling shooters I worked on prototyping platformers next and so on until I covered all my bases and decided on what my favorite style of game to make was. That's my best advice for deciding on what kind of game you want to make, go with the one that interests you the most first and work your way down from there.
And that's all I can offer... umm, sorry for the walls of text. I did want to offer some (hopefully) useful advice though. Don't feel pressured in making a game and don't feel too bad if it doesn't work. Heck, my first game was a complete utter mess... but if I didn't make it I wouldn't have made better games later and learnt new things. Hope all of this helps you in some way.
There's also plenty of GMS2 tutorials to browse through as well so there's no shortage of learning materials. It's been a while since I've looked so I can't remember the ones that were really handy but they shouldn't be hard to find, plus there's the official tutorials on the yoyogames website which will help get you started, both written and video tutorials plus some external extras once you've melted your brain with knowledge.
Anyhoo best of luck with your first game and also don't be afraid of criticism, first projects do tend to be rough... hey, you'd criticize the heck out of the first game I made if you played it. XD
denouncing Google aside I say 2