reveiw of "Doom eternal:dark gods" DLC
5 years ago
has a more claustrophobic feel to some parts which makes it feel more like the classic. There are new support runes, but I didn't really notice the effect all that much; they seemed incredibly gimmicky and none of them help with the last part of the game.
difficulty is kinda insane at some parts (mileage may vary, I never play lower than "ultraviolence"), there aren't that many levels but the fight segments are pretty long and demand a lot of weapon/enemy behavior knowledge (plus they have a new trick or 2 up their sleeve). some weapons/mods that some may wrote off as trash start having some pretty big uses.
As far as the story? TBH it feels like george tsoukalas keeps sneaking into ID software at night and switching the manuscript; it continues to seem unnecessarily complicated and kinda un-doom like. 2016 had that perfect amount of ambiguity and simple to follow story, and the character's motivations were easy to follow and understand, something they've been gradually moving away from. I think it's george lucas syndrome where when given a vastly improved budget the team stops having to moderate story aspects and gets bogged down in detail, some of which are weird. Also how many times is Hayden going to give doomguy/doomslayer a priceless, mission critical, and FRAGILE object and act surprised when the thinkable happens? I mean it's still sort of funny, not as character building or putting a smile on your face like in 2016 in your first time clearing the argent tower and "removing" the lenses (though this time I almost felt bad for hayden); maybe it's another 4-D gambit I'm not seeing, but they already have pulled too many of those IMO so I'm kind of rolling my eyes a little at the story and hoping the next DLC has more new actual mechanics and stuff to go with for the missions.
so yeah I think it's worth the price of admission, particularly if you felt the main campaign needed more challenge. it's short though, I was able to finish in one night, but I must have died like 30 times; steep contrast from the campaign where I think the worst I had it was the "icon of sin" where I think he caught me without extra lives and I died 6 times in a row .
difficulty is kinda insane at some parts (mileage may vary, I never play lower than "ultraviolence"), there aren't that many levels but the fight segments are pretty long and demand a lot of weapon/enemy behavior knowledge (plus they have a new trick or 2 up their sleeve). some weapons/mods that some may wrote off as trash start having some pretty big uses.
As far as the story? TBH it feels like george tsoukalas keeps sneaking into ID software at night and switching the manuscript; it continues to seem unnecessarily complicated and kinda un-doom like. 2016 had that perfect amount of ambiguity and simple to follow story, and the character's motivations were easy to follow and understand, something they've been gradually moving away from. I think it's george lucas syndrome where when given a vastly improved budget the team stops having to moderate story aspects and gets bogged down in detail, some of which are weird. Also how many times is Hayden going to give doomguy/doomslayer a priceless, mission critical, and FRAGILE object and act surprised when the thinkable happens? I mean it's still sort of funny, not as character building or putting a smile on your face like in 2016 in your first time clearing the argent tower and "removing" the lenses (though this time I almost felt bad for hayden); maybe it's another 4-D gambit I'm not seeing, but they already have pulled too many of those IMO so I'm kind of rolling my eyes a little at the story and hoping the next DLC has more new actual mechanics and stuff to go with for the missions.
so yeah I think it's worth the price of admission, particularly if you felt the main campaign needed more challenge. it's short though, I was able to finish in one night, but I must have died like 30 times; steep contrast from the campaign where I think the worst I had it was the "icon of sin" where I think he caught me without extra lives and I died 6 times in a row .
FA+

Also it's like that "no john you are the demons" shitpost people used to make. I mean the infamous rip and tear thing was kind of goofy too in the original context, but I don't think there's any fixing that one lol.
on the bright side, I wonder if they're going to tie his inclusion into a story based reason for ACTUAL multiplayer. or if we can play as bad doomguy and use demon runes like we did in 2016, now THAT would make me more forgiving since in games I will almost always forgive questionable story when it's a flimsy justification for fun game mechanics.
ah yeah the helltaker comparison/joke is wasted since you never heard of it. here I'll link a lets play of it https://www.youtube.com/watch?v=PwMp24XhgVA I'm not too surprised you never heard of it it's a little too normie friendly (there was this though https://i.kym-cdn.com/photos/images.....98/044/eaa.jpg that spawned some fanart here)
Eternal, it’s just so different that I end up getting screwed by enemies, lack of ammo capacity, too many extra systems to manage. So if I were to say that one thing needs to be a thing, it’s story co-op. THAT would help with higher difficulties with an extra partner taking on enemies and splitting their attention. But that’s just me.
I liked the interesting lore that they gave (I actually haven’t read the new lore tabs yet), a couple new enemies which was fun to see, and a return of the Summoner from 2016, sort of.
So yeah I liked the DLC and then didn’t from combat. In fact I was often shouting at the tv to have the enemies piss off so I can work! The cube boss fight as a prime example! Or the final boss!
So it’s split pretty evenly for me, liked some things, didn’t like other things.
lol I didn't like the final part of the final boss fight either, the final part of the 4 stage boss fight was too much, possession makes them too tanky and fast. they make the marauder seem fair by comparison XD
Oh for sure! Hell, i even handled that hyped up double Marauder fight quite well, until reinforcements arrived afterward that made me really annoyed.