Patched RenderDoc Release, an alternative to NinjaRipper
5 years ago
Are you one of the last remaining and cool people that still rip models and port them into other things? Have you tried to use RenderDoc in the past when Ninjaripper failed you, but found it to just make the game crash under Dx11? Do you want to debug graphic issues of a game/3d application that you're modding to figure out how broken your mod is? Are you lazy to download visual studio, clone a git repo, change a specific line in a cpp file and compile the project? Then I got just the thing for you!
Patched RenderDoc v1.11 with way better game compatibility
https://github.com/thunderysteak/re.....modified-v1.11
Technical details in the forum post:
https://knockout.chat/thread/17765
TL;DR: Turns out, the reason why RenderDoc didn't work with most retail Dx11 applications and made them crash is because it has the proper honor system of a debugging application because it was never intented to be used with non-debug 3d applications. A tiny edit that removes the honor system makes the thing compatible with way more things.
Patched RenderDoc v1.11 with way better game compatibility
https://github.com/thunderysteak/re.....modified-v1.11
Technical details in the forum post:
https://knockout.chat/thread/17765
TL;DR: Turns out, the reason why RenderDoc didn't work with most retail Dx11 applications and made them crash is because it has the proper honor system of a debugging application because it was never intented to be used with non-debug 3d applications. A tiny edit that removes the honor system makes the thing compatible with way more things.

SaltyRoo
~saltyroo
Interesting haven't heard of either program but interesting to learn about them