Version 0.0.4 Is Now Live!
4 years ago
Phew! This one has been a while in the making. Fair bit of backend stuff, but there's also a new scene! Hopefully subsequent updates will be quicker, now that I've invested a lot of work into making things run more smoothly. Version 0.0.4 is available for Fans and Super Fans - you can find them on itoril.itch.io if you've linked your patreon account!
Changelog
Made a new scene. Check out the shower! 89 seconds of animation, though a small portion of that is reserved for later. ;)
Setup the "loop pool" system, which allows variants of animation loops to be played semi randomly - making scenes less repetitive.
Created a method for weighting loops based on their likeliness to be 'randomly' picked - fuzzy furry logic!
Setup interactivity for scenes. Now characters can be interacted with while they're doing their thing, leading to easter eggs!
Refactored scene function such that it can be reused for lots of different scenes in the future.
Tracked a certain wild hare's, um, wildness....
Created a method for having 'mildly' animated foreground and background images available during scenes.
Known Issues
Using the scroll wheel to cycle through the history of the game can lead to strange effects. This will be disabled in the future, as Wild Harem is more of a dating sim than a visual novel.
After Airt has "relieved" himself, there is no way of regaining his need unless the game is restarted. In the future, his biological urges will be tracked dynamically.
The "responsive" scene transition mode was causing a lot of problems, so it has been disabled for now.
Ren'Py doesn't seem to be predicting scene clips, probably because of the way I've designed the scene showing function. This can cause clips to stutter slightly at the beginning or end, because the periods dedicated to playing them don't match the clip length plus the (unpredictable) time it takes to load on the fly. I might be able to remedy this with the renpy.start_predict function, but I haven't looked into it yet. renpy.image_cache_size may need to be fiddled with too.
Changelog
Made a new scene. Check out the shower! 89 seconds of animation, though a small portion of that is reserved for later. ;)
Setup the "loop pool" system, which allows variants of animation loops to be played semi randomly - making scenes less repetitive.
Created a method for weighting loops based on their likeliness to be 'randomly' picked - fuzzy furry logic!
Setup interactivity for scenes. Now characters can be interacted with while they're doing their thing, leading to easter eggs!
Refactored scene function such that it can be reused for lots of different scenes in the future.
Tracked a certain wild hare's, um, wildness....
Created a method for having 'mildly' animated foreground and background images available during scenes.
Known Issues
Using the scroll wheel to cycle through the history of the game can lead to strange effects. This will be disabled in the future, as Wild Harem is more of a dating sim than a visual novel.
After Airt has "relieved" himself, there is no way of regaining his need unless the game is restarted. In the future, his biological urges will be tracked dynamically.
The "responsive" scene transition mode was causing a lot of problems, so it has been disabled for now.
Ren'Py doesn't seem to be predicting scene clips, probably because of the way I've designed the scene showing function. This can cause clips to stutter slightly at the beginning or end, because the periods dedicated to playing them don't match the clip length plus the (unpredictable) time it takes to load on the fly. I might be able to remedy this with the renpy.start_predict function, but I haven't looked into it yet. renpy.image_cache_size may need to be fiddled with too.
FA+

