Project List
5 years ago
General
My carrd: https://zarpaulus.carrd.co/
So, I've got a few different ideas that I keep meaning to work on.
Starfinder STL supplement/adventure module: Something I want to publish someday for an established RPG. I haven't found any supplements from Paizo or third parties yet that detailed how slower-than-light interstellar travel might work in the main campaign setting or an alternate setting, despite their existence in the setting's history. I've written up some basic starship components and a "sleeper ship" configuration already. I might add in an adventure module about encountering a generation ark ship that has technologically regressed (the Gap probably helping) considering how brief the rules are looking.
Ulfur Saga: I'm still writing this, occasionally, still in the saga format. Maybe I'll convert it to novel format for this year's NaNoWriMo.
Para-Imperium: I occasionally still spit out worldbuilding articles for my big transhumanist space opera setting. But there's a few big things I want to write.
-An RPG. I've run a couple short campaigns using FATE in this setting. Though I've considered modifying Starfinder, Myriad Song, Hc Svnt Dracones, and Planet Mercenary to fit the setting. Actually publishing would be a massive project that would probably require some assistance to develop a custom system, and I'm thinking would be set post-Endgame (below).
-Captain Terryn's backstory: I've hinted a couple times that he's one of the oldest parahumans of the expansion era. He was born on Tau Ceti just before the Federation's formation and sent to Centauri as part of a student exchange/hostage taking. How he wound up captaining a tramp freighter is still a mystery.
-Cyberpunk YA: It's been pointed out that there's a shortage of furry fiction for younger readers (soooo much porn), and honestly Epsilon Eridani is the core world I've written the least about and practically a stock cyberpunk dystopia of the type that young adult novels love.
-Endgame; Every empire falls, the Federation of Parahuman Species is no exception. Eventually central authority will break down and local warlords will have more influence than the Praetor in the frontier regions. My first thought was to have a massive catastrophe (such as a nova) but historically empires have died with a whimper rather than a bang.
Untitled space superhero setting: This was inspired by an observation that superhero fiction in space opera settings (not oriented around modern Earth) seems to be on the rise. Premise is that since interstellar travel is so expensive with large masses, the local wannabe Imperium has a plan to conquer an independent star system by appropriating "local resources." Namely abducting a bunch of locals with a ship full of medical fabricators and converting them into brainwashed super soldiers. However, an accident kills the crew and corrupts the conditioning software. But the AI drones are still functional enough to grab the salvagers who board it and augment them. With their highly advanced technology and partial memetic programming, and no superior officers to tell them otherwise, the new super-beings start fighting among themselves as to how they should defend and/or dominate the system. Just short on ideas for characters or power sets.
Also might be the Para-Imperium universe post-Endgame, with the wannabe space Emperor being a warlord who got hold of some Federal Guard prototypes.
Starfinder STL supplement/adventure module: Something I want to publish someday for an established RPG. I haven't found any supplements from Paizo or third parties yet that detailed how slower-than-light interstellar travel might work in the main campaign setting or an alternate setting, despite their existence in the setting's history. I've written up some basic starship components and a "sleeper ship" configuration already. I might add in an adventure module about encountering a generation ark ship that has technologically regressed (the Gap probably helping) considering how brief the rules are looking.
Ulfur Saga: I'm still writing this, occasionally, still in the saga format. Maybe I'll convert it to novel format for this year's NaNoWriMo.
Para-Imperium: I occasionally still spit out worldbuilding articles for my big transhumanist space opera setting. But there's a few big things I want to write.
-An RPG. I've run a couple short campaigns using FATE in this setting. Though I've considered modifying Starfinder, Myriad Song, Hc Svnt Dracones, and Planet Mercenary to fit the setting. Actually publishing would be a massive project that would probably require some assistance to develop a custom system, and I'm thinking would be set post-Endgame (below).
-Captain Terryn's backstory: I've hinted a couple times that he's one of the oldest parahumans of the expansion era. He was born on Tau Ceti just before the Federation's formation and sent to Centauri as part of a student exchange/hostage taking. How he wound up captaining a tramp freighter is still a mystery.
-Cyberpunk YA: It's been pointed out that there's a shortage of furry fiction for younger readers (soooo much porn), and honestly Epsilon Eridani is the core world I've written the least about and practically a stock cyberpunk dystopia of the type that young adult novels love.
-Endgame; Every empire falls, the Federation of Parahuman Species is no exception. Eventually central authority will break down and local warlords will have more influence than the Praetor in the frontier regions. My first thought was to have a massive catastrophe (such as a nova) but historically empires have died with a whimper rather than a bang.
Untitled space superhero setting: This was inspired by an observation that superhero fiction in space opera settings (not oriented around modern Earth) seems to be on the rise. Premise is that since interstellar travel is so expensive with large masses, the local wannabe Imperium has a plan to conquer an independent star system by appropriating "local resources." Namely abducting a bunch of locals with a ship full of medical fabricators and converting them into brainwashed super soldiers. However, an accident kills the crew and corrupts the conditioning software. But the AI drones are still functional enough to grab the salvagers who board it and augment them. With their highly advanced technology and partial memetic programming, and no superior officers to tell them otherwise, the new super-beings start fighting among themselves as to how they should defend and/or dominate the system. Just short on ideas for characters or power sets.
Also might be the Para-Imperium universe post-Endgame, with the wannabe space Emperor being a warlord who got hold of some Federal Guard prototypes.
FA+
