Cardgame Idea, (Working title)
4 years ago
General
For those who don't know me, I am a HUGE Card Game nerd. I've played pretty much everything on the market from pokemon to the Terrible Redakai. Anyways, I've had a concept that's been sitting in the back of my mind for a while, and I even posted a concept Main Character card to my other account the other day https://www.furaffinity.net/view/41294053/
So I thought I would post my concept here to get some feedback, draw a few cards and maybe even take a few art request for cards.
Deck Construction
All decks must be exactly 61 cards, no more, no less
A 40 card Main deck with no more than 4 copies of any card
A 20 card Energy Deck
A "Main Character" Card
The Main Character sits in the MC Zone, while the Main Deck sits in the Deck Zone and the Mana Deck goes in the mana zone. It is a special card that Is both powerful and useful. Most of them will have a powerful Aura effect that will work even when in the MC Zone and even a effect that lets you win the game! You can summon this MC as a Character for a big play on the field and gain additional powerful effects.
When the Main character is beaten, it flips and returns to the MC Zone. All Main Characters are double sided. This "defeated side" can still be used, however it will have different weaker effects, and the Win condition is replaced by a Loss Condition, making Summoning a MC a powerful yet risky play.
At the start of the game, both players set a number of cards equal to the number on their Main Characters Health Heart face down in front of them in the Health zone, and the top card of the Mana Deck face up in the Mana Zone, draw 5 cards and the game starts.
_______________________
Winning a game - Games can be won in several different ways. You can
-Break all of your opponents face down energy and attack them one more time with any amount of damage.
-Meet your Main Characters Win Condition.
-Your opponent Meets their Main Characters Loss Condition.
-Your opponent can no longer draw cards.
______________________________________________
Turns are broken down into 5 Simple Steps
______________________________________________
Energy Step-The turn Player flips the top card of their Mana Deck into the Mana Zone (You skip this your first turn if you go first.) If you don't have any cards left in your Energy deck, you skip this step.
_____
Draw Step- The Turn player draws cards equal to the number of Face up Mana Cards in their Mana Zone (You skip this if its your first turn if you go second.) If you can no longer draw cards, you loose the game
_____
Refresh Step- All Rested Characters that are sideways are turned vertical and all energy in the Discard Zone are placed face up in the Mana Zone. Other effect may activate here
_____
Main Step- This is where you can summon characters or use items, You can also freely attack and summon more characters and attack again.
Summoning a Character - All Characters have a cost up in the top right corner. When summoning a character, you pay the cost by putting a number of upright energy listed on the cost under the character and placing them onto the battlefield. This energy can not be removed except by an effect. If a character ever doesn't have a card under it, it is destroyed.
Summoning Sickness- When summoning a Character, they are effected by "Summoning Sickness" and can not declare an attack that turn.
Leveling Up And Saving Resources- Because energy is scarce, it may help to level up a character in play already. You can level up a character by putting a character that is exactly one cost higher on top of a character you control, as long as the cost of the card you are placing on top is met.
Playing Other Cards- Mana used for cards that don't stay on the field are turned sideways rested in the Mana Zone until your next Refresh Step.
BATTLE
Attacking Characters. When attacking your opponents characters, you rest your character and declare its target. You compare your attacking characters attack power vs your opponents defending characters defense power. If you have higher power, the enemy character is destroyed. However, they also deal damage to your character, and if they have higher Attack Power Vs your Defense Power both are destroyed.
Attacking Energy- During your Main Step, you can attack an opponents Characters, but you can also attack their Face down Energy. Energy MUST be hit with 1000 power worth of attack to break. When a energy breaks, it immediately goes back into the energy pool and can be used right away. Be careful as unrested enemy Characters can block a direct attack.
Attacking together- To tie up your opponents resources, you can declare multiple attacks at once. When attacking a shield your opponent has the option to block. However, you can limit their blocking power by attacking with several characters at once. You can declare attacks with several characters at the same time. Opponents Characters who are in fights Can NOT block a direct shield attack.
Blocking- When a attack is declared on a Energy Shield Blockers can be declared. In that case, you would compare the Attack and defense as if you would a normal attack.
Blocking Together- You can block an attack with several Characters. In that case, You would add up the defending Characters Attack and Defense power Vs the Attacking Character. However, the attacking player may assign how the damage is divided among the defending Characters.
End Step- Your turn ends and now its your opponents turn.
If anyone has any questions or ideas, let me know in the comments. I'm not quite opening up request just yet, but I'll keep you posted.
So I thought I would post my concept here to get some feedback, draw a few cards and maybe even take a few art request for cards.
Deck Construction
All decks must be exactly 61 cards, no more, no less
A 40 card Main deck with no more than 4 copies of any card
A 20 card Energy Deck
A "Main Character" Card
The Main Character sits in the MC Zone, while the Main Deck sits in the Deck Zone and the Mana Deck goes in the mana zone. It is a special card that Is both powerful and useful. Most of them will have a powerful Aura effect that will work even when in the MC Zone and even a effect that lets you win the game! You can summon this MC as a Character for a big play on the field and gain additional powerful effects.
When the Main character is beaten, it flips and returns to the MC Zone. All Main Characters are double sided. This "defeated side" can still be used, however it will have different weaker effects, and the Win condition is replaced by a Loss Condition, making Summoning a MC a powerful yet risky play.
At the start of the game, both players set a number of cards equal to the number on their Main Characters Health Heart face down in front of them in the Health zone, and the top card of the Mana Deck face up in the Mana Zone, draw 5 cards and the game starts.
_______________________
Winning a game - Games can be won in several different ways. You can
-Break all of your opponents face down energy and attack them one more time with any amount of damage.
-Meet your Main Characters Win Condition.
-Your opponent Meets their Main Characters Loss Condition.
-Your opponent can no longer draw cards.
______________________________________________
Turns are broken down into 5 Simple Steps
______________________________________________
Energy Step-The turn Player flips the top card of their Mana Deck into the Mana Zone (You skip this your first turn if you go first.) If you don't have any cards left in your Energy deck, you skip this step.
_____
Draw Step- The Turn player draws cards equal to the number of Face up Mana Cards in their Mana Zone (You skip this if its your first turn if you go second.) If you can no longer draw cards, you loose the game
_____
Refresh Step- All Rested Characters that are sideways are turned vertical and all energy in the Discard Zone are placed face up in the Mana Zone. Other effect may activate here
_____
Main Step- This is where you can summon characters or use items, You can also freely attack and summon more characters and attack again.
Summoning a Character - All Characters have a cost up in the top right corner. When summoning a character, you pay the cost by putting a number of upright energy listed on the cost under the character and placing them onto the battlefield. This energy can not be removed except by an effect. If a character ever doesn't have a card under it, it is destroyed.
Summoning Sickness- When summoning a Character, they are effected by "Summoning Sickness" and can not declare an attack that turn.
Leveling Up And Saving Resources- Because energy is scarce, it may help to level up a character in play already. You can level up a character by putting a character that is exactly one cost higher on top of a character you control, as long as the cost of the card you are placing on top is met.
Playing Other Cards- Mana used for cards that don't stay on the field are turned sideways rested in the Mana Zone until your next Refresh Step.
BATTLE
Attacking Characters. When attacking your opponents characters, you rest your character and declare its target. You compare your attacking characters attack power vs your opponents defending characters defense power. If you have higher power, the enemy character is destroyed. However, they also deal damage to your character, and if they have higher Attack Power Vs your Defense Power both are destroyed.
Attacking Energy- During your Main Step, you can attack an opponents Characters, but you can also attack their Face down Energy. Energy MUST be hit with 1000 power worth of attack to break. When a energy breaks, it immediately goes back into the energy pool and can be used right away. Be careful as unrested enemy Characters can block a direct attack.
Attacking together- To tie up your opponents resources, you can declare multiple attacks at once. When attacking a shield your opponent has the option to block. However, you can limit their blocking power by attacking with several characters at once. You can declare attacks with several characters at the same time. Opponents Characters who are in fights Can NOT block a direct shield attack.
Blocking- When a attack is declared on a Energy Shield Blockers can be declared. In that case, you would compare the Attack and defense as if you would a normal attack.
Blocking Together- You can block an attack with several Characters. In that case, You would add up the defending Characters Attack and Defense power Vs the Attacking Character. However, the attacking player may assign how the damage is divided among the defending Characters.
End Step- Your turn ends and now its your opponents turn.
If anyone has any questions or ideas, let me know in the comments. I'm not quite opening up request just yet, but I'll keep you posted.
FA+

Sounds crazy perfect! 😉