Making a 'sona, finally!
4 years ago
I recently re-discovered AI Dungeon, and I decided use it as a starting point to create my 'sona. I'm pretty happy with the outcome from it. When answering the prompts, I intentionally left my name and gender blank, and added them to /remember whenever the AI decided to give me them. My adventure began:
But as AI Dungeon is want to do, some things change. A more accurate depiction of my character after an hour or two:
(The only reason AI Dungeon Morriana is a body mage is because she met up with an arctic fox friend who gave her a "crash course" in body magic.... A very explicit crash course. Let's just say that fox left her with a number of extra body parts, one of which was more permanent than the others. (Sue me, I have a thing for herms.))
This is all subject to change (and has changed quite a few times since I first posted it):
🗹 Species appearance: Her ancestors evolved to be longer and thinner than their land counterparts to better move in the ocean. They have short, hydrophobic fur which grants them exceptionally little drag when swimming. When shifted into an anthro form, a keen eye can spot the slight differences in color, fur length, and proportions compared to their land-only brethren.
🗹 Transformation (without her amulet): She can shift towards her natural mercougar form easily, and will tend to shift that way if she doesn't remain focused on her current form. With immense pain and effort she can slowly shift towards her anthro form. Unlike rumors you may have heard, contact with water does not cause or prevent her shifting, but in fact makes it slightly easier to go either direction.
🗹 Transformation (with her amulet): Her amulet allows her to change to her anthro form significantly less painful and easier, and prevents her from accidentally slipping back to her natural form.
☐ Appearance: Her colors should be easy: I prefer a a natural look, and cougars have fairly simple coloration. She is shorter than most of her kind, but still lanky compared to land cougars. She wears her amulet on a necklace under her tunic. In a possible future, an unexpected interaction between her water magic and body magic transmutes her body into slime; a goo-gar if you will. (I also have a thing for puns. :P)
🗹 Personality: She lacks ambition, and is content to just use her skills wherever they're needed. She enjoys entertaining kids with water manipulation. Her shorter build compared to other mer-cougars means she is comfortable in a fully anthro form. Most of her kind can't stand having legs for more than a couple hours.
☐ Clothing: Her white tunic should reflect her natural water affinity in some way, probably by a thick turquoise trim.
☐ Art: Soon! :D
You are , a cougar hydromancer.
You fight with a trident, are wearing Enchanted tunic and in your possession you have a Necklace of water affinity.
But as AI Dungeon is want to do, some things change. A more accurate depiction of my character after an hour or two:
You are Morriana, a female mer-cougar. You are an expert water mage and a novice body mage.
You fight with a trident, and in your possession you have a necklace which allows you to transform into an anthro version of yourself.
You wear a tunic tuned to your body magic. It modifies itself to your body shape and allows you to store extra body mana.
(The only reason AI Dungeon Morriana is a body mage is because she met up with an arctic fox friend who gave her a "crash course" in body magic.... A very explicit crash course. Let's just say that fox left her with a number of extra body parts, one of which was more permanent than the others. (Sue me, I have a thing for herms.))
This is all subject to change (and has changed quite a few times since I first posted it):
🗹 Species appearance: Her ancestors evolved to be longer and thinner than their land counterparts to better move in the ocean. They have short, hydrophobic fur which grants them exceptionally little drag when swimming. When shifted into an anthro form, a keen eye can spot the slight differences in color, fur length, and proportions compared to their land-only brethren.
🗹 Transformation (without her amulet): She can shift towards her natural mercougar form easily, and will tend to shift that way if she doesn't remain focused on her current form. With immense pain and effort she can slowly shift towards her anthro form. Unlike rumors you may have heard, contact with water does not cause or prevent her shifting, but in fact makes it slightly easier to go either direction.
🗹 Transformation (with her amulet): Her amulet allows her to change to her anthro form significantly less painful and easier, and prevents her from accidentally slipping back to her natural form.
☐ Appearance: Her colors should be easy: I prefer a a natural look, and cougars have fairly simple coloration. She is shorter than most of her kind, but still lanky compared to land cougars. She wears her amulet on a necklace under her tunic. In a possible future, an unexpected interaction between her water magic and body magic transmutes her body into slime; a goo-gar if you will. (I also have a thing for puns. :P)
🗹 Personality: She lacks ambition, and is content to just use her skills wherever they're needed. She enjoys entertaining kids with water manipulation. Her shorter build compared to other mer-cougars means she is comfortable in a fully anthro form. Most of her kind can't stand having legs for more than a couple hours.
☐ Clothing: Her white tunic should reflect her natural water affinity in some way, probably by a thick turquoise trim.
☐ Art: Soon! :D