LOKP - The New Adventure - Act-2 (v0.05) =^.^=
    4 years ago
            Hi,
In this update I added the ability to develop relations with the Commander, however, to access the content - Krystal needs to obey to the first enemy in the spare hangar, and then upon leaving the hangar - admit this to the Commander, or lose the battle to the enemy, but at the same time - not get the first * bad * ending of the game (the Commander must save Krystal ).
Also, since not everyone liked that Krystal's fur was too shiny - I decided to do a little experiment with the texture of her fur, it will still remain shiny, however - it will look a little more like fur. I also added several hidden dialogues (not much of text in each, more for experiment) between Krystal and the Commander, different variations of which you will receive depending on how successfully You had a dialogue with the Commander when You first met her. Hope You like it. ^^
Links on the game can be found here - https://www.furaffinity.net/view/41548453/
Thank You for Your attention ^^
P.S. I think in the next game update I will try to break the linearity of the game even more, but I think that the hike to the Commander and the Command Center at the beginning will still remain the same, but then Krystal will have even more freedom of choice. Plus, I think I will add the ability to enter to neutral rooms and maybe add several NPCs for communication and the possibility of some hidden actions (and random events). Will see, I have many ideas, just need to find time on adding them.
                    In this update I added the ability to develop relations with the Commander, however, to access the content - Krystal needs to obey to the first enemy in the spare hangar, and then upon leaving the hangar - admit this to the Commander, or lose the battle to the enemy, but at the same time - not get the first * bad * ending of the game (the Commander must save Krystal ).
Also, since not everyone liked that Krystal's fur was too shiny - I decided to do a little experiment with the texture of her fur, it will still remain shiny, however - it will look a little more like fur. I also added several hidden dialogues (not much of text in each, more for experiment) between Krystal and the Commander, different variations of which you will receive depending on how successfully You had a dialogue with the Commander when You first met her. Hope You like it. ^^
Links on the game can be found here - https://www.furaffinity.net/view/41548453/
Thank You for Your attention ^^
P.S. I think in the next game update I will try to break the linearity of the game even more, but I think that the hike to the Commander and the Command Center at the beginning will still remain the same, but then Krystal will have even more freedom of choice. Plus, I think I will add the ability to enter to neutral rooms and maybe add several NPCs for communication and the possibility of some hidden actions (and random events). Will see, I have many ideas, just need to find time on adding them.
 
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