Slightly Bigger Update
4 years ago
Horror game idea didn't work out. :^(
The problem I always have with game ideas is that they quickly balloon out of proportion. Then when I try to keep things as simple as possible I end up losing interest. With drawing I can push myself to the end no matter what, even if I end up unhappy with the final results. But with games... the time investment is absolutely massive for meaningful projects. I can understand why people use Kickstarter/Patreon for big game projects because without financial security it's really hard to keep focus.
I'll probably try and brainstorm something that I can keep low in scope - something really arcade-focused so that I can keep the asset count low. Then I'll just kick myself in the ass until it's finished. Hopefully that works. Til then, though, I'm gonna return back to actually making art.
Also I'm still open for commissions. Just throwing that out there since I should probably make a new highlighted post that's less gimmicky.
d( ' - '
The problem I always have with game ideas is that they quickly balloon out of proportion. Then when I try to keep things as simple as possible I end up losing interest. With drawing I can push myself to the end no matter what, even if I end up unhappy with the final results. But with games... the time investment is absolutely massive for meaningful projects. I can understand why people use Kickstarter/Patreon for big game projects because without financial security it's really hard to keep focus.
I'll probably try and brainstorm something that I can keep low in scope - something really arcade-focused so that I can keep the asset count low. Then I'll just kick myself in the ass until it's finished. Hopefully that works. Til then, though, I'm gonna return back to actually making art.
Also I'm still open for commissions. Just throwing that out there since I should probably make a new highlighted post that's less gimmicky.
d( ' - '
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