Pokemon Psychic Safari v0.1.1
Posted 2 years agoJust released a minor update for PPS! There's now a Vaporeon in the Hot Springs area who will tell you about O-Balls, along with some hint messages regarding Gengar's quest whenever you pick them up. It also addresses a few issues people had loading it. Still have no idea why itch's script loading is so bizarrely slow, but at least now it'll tell you that it's loading.
Play it here: https://akaece.itch.io/pps
Devlog notes: https://akaece.itch.io/pps/devlog/514692/pps-v011
Play it here: https://akaece.itch.io/pps
Devlog notes: https://akaece.itch.io/pps/devlog/514692/pps-v011
Our NSFW Games (and a new Discord for them!)
Posted 2 years agoHi there! Plink and I are back with some new adult text games. We're calling our project BlissOut Games, because that sounds fun, right? Plink's even got a demo out now for his fantasy adventure game, Fevora! You'll play as an anthro wizard, and it's got plenty of magical-sexual shenanigans already, along with some themes of mind control here and there. My own project is still in the oven, but it's going to be a Pokemon deal, with lots of hypnosis and Pokephilia action.
I'm hoping to release my game in the next week or two - I'll post another journal (and maybe do some promo art, who knows?) when that happens. If you want to check out Plink's game now, join the Discord below, and let us know what you think! He's eager to have some people test it out.
To follow development of our games, join here: https://discord.gg/Cm785cpMSv
Plink's post about his game is here: https://www.furaffinity.net/view/51409107/
---
P.S. This is mostly why I haven't been responsive to commission or art trade requests lately. No commissions for the time being, sorry!
I'm hoping to release my game in the next week or two - I'll post another journal (and maybe do some promo art, who knows?) when that happens. If you want to check out Plink's game now, join the Discord below, and let us know what you think! He's eager to have some people test it out.
To follow development of our games, join here: https://discord.gg/Cm785cpMSv
Plink's post about his game is here: https://www.furaffinity.net/view/51409107/
---
P.S. This is mostly why I haven't been responsive to commission or art trade requests lately. No commissions for the time being, sorry!
Any WoW players?
Posted 5 years agoWhere are ya, Plink and I wanna try playing.
Potential YCH hypno story ideas (poll linked)
Posted 5 years agoBought a house, mostly finished moving in finally, and now I'm thinking of doing some YCH stories to get back in the habit of writing regularly. Vote on your favorite idea, or feel free to supply some ideas of your own in the comments here or there.
https://twitter.com/Akaece8/status/.....22300149702656
P.S. I'm thinking of doing it as a blind auction rather than a bid war. Bid wars seem kind of discouraging, either because the price goes too high or too low. On the other hand, I've never seen anyone run a blind auction here, so I'm not sure how receptive people would be. Any opinions?
https://twitter.com/Akaece8/status/.....22300149702656
P.S. I'm thinking of doing it as a blind auction rather than a bid war. Bid wars seem kind of discouraging, either because the price goes too high or too low. On the other hand, I've never seen anyone run a blind auction here, so I'm not sure how receptive people would be. Any opinions?
Website design question about gallery display
Posted 5 years agoHello! I'm making a website for furry artists that I hope will combine the useful features of Twitter, Tumblr, and FA. I have my own ideas about the timeline and how to make good tagging viable, but I'm wondering what approach to take for the gallery itself. Here are the possible approaches I'm thinking of.
1. A post can have up to 5 images. (Or files - for pdfs, audio, etc.) Folders can have an unlimited number of posts within them. Tags are on a per-post level. As an example, say an artist makes a post with 2 images, one of them a picture focusing on paws and the other a picture focusing on vore. A user searching for paws would see the post with both images, unless they had vore blacklisted, in which case they would not see either image. (I.e. the system would not be able to tell that only one image had the blacklisted tag, and would hide the other along with it.)
2. A post may only contain one file, and a folder may contain any number of posts. Tags are on a per-post level. Basically, the way FA does things. This alleviates the problem of users missing out on things they want to see because they have an extensive blacklist, but loses a useful artist feature in being able to display two images directly alongside one another as they can on Twitter.
3. A post may have an unlimited number of images, and there is no concept of a folder (because a post *is* essentially a folder.) In effect, this is the same as option 2, but with some additional effort in the UI to encourage viewers of one post to see the rest of them. Undecided as to whether individual images or whole posts would be hidden based on blacklist settings. (I think the most likely scenario in this case is that blacklisted images would be covered up, or greyed out, with a "click to show" feature.)
As users of this site, I expect that option 2 is the most familiar to you, but I'd still like to know any thoughts or alternative ideas you have on the subject.
1. A post can have up to 5 images. (Or files - for pdfs, audio, etc.) Folders can have an unlimited number of posts within them. Tags are on a per-post level. As an example, say an artist makes a post with 2 images, one of them a picture focusing on paws and the other a picture focusing on vore. A user searching for paws would see the post with both images, unless they had vore blacklisted, in which case they would not see either image. (I.e. the system would not be able to tell that only one image had the blacklisted tag, and would hide the other along with it.)
2. A post may only contain one file, and a folder may contain any number of posts. Tags are on a per-post level. Basically, the way FA does things. This alleviates the problem of users missing out on things they want to see because they have an extensive blacklist, but loses a useful artist feature in being able to display two images directly alongside one another as they can on Twitter.
3. A post may have an unlimited number of images, and there is no concept of a folder (because a post *is* essentially a folder.) In effect, this is the same as option 2, but with some additional effort in the UI to encourage viewers of one post to see the rest of them. Undecided as to whether individual images or whole posts would be hidden based on blacklist settings. (I think the most likely scenario in this case is that blacklisted images would be covered up, or greyed out, with a "click to show" feature.)
As users of this site, I expect that option 2 is the most familiar to you, but I'd still like to know any thoughts or alternative ideas you have on the subject.
New hypnosis story on Plink's page!
Posted 5 years agoHey everyone, if you like our stories, go check out this one! It's got Millie and Oliver! It's fun!
http://www.furaffinity.net/view/35127473/
http://www.furaffinity.net/view/35127473/
Raffle ends tomorrow!
Posted 6 years agoHey I didn't wanna do a reminder submission but in case you missed it go enter! Sorry for no uploads for the past couple days but I started something that's taking a few days to finish (and farming giant Ditto.) Anyways join in if you want a chance to win some hypno-art!
https://www.furaffinity.net/view/33849448/
https://www.furaffinity.net/view/33849448/
https://www.furaffinity.net/view/33849448/
https://www.furaffinity.net/view/33849448/
https://www.furaffinity.net/view/33849448/
https://www.furaffinity.net/view/33849448/
Hypnovember Raffle - About 24 hours left!
Posted 6 years agoGo enter if you want some hypno art!!
https://www.furaffinity.net/view/33721771/
https://www.furaffinity.net/view/33721771/
https://www.furaffinity.net/view/33721771/
https://www.furaffinity.net/view/33721771/
https://www.furaffinity.net/view/33721771/
https://www.furaffinity.net/view/33721771/
Hypnovember 2019! Raffles and porn!
Posted 6 years agoHello FA! It's time for Hypnovember! It's like Inktober, but way better, because I'm gonna be trying to post something every day, and it's all gonna have swirly eyes or pocketwatches or some other dumb hypnosis theme. I'm gonna alternate between pictures and stories, and gay and straight stuff, so there should be something you wanna see whatever you follow me for. (As long as it's hypnosis.) Anyways, it's gonna be great!
I'm also gonna be hosting some art-or-story raffles over on my Twitter. My plan is to do one raffle for each week of the month, and you'll enter by retweeting my other Hypnovember posts. More specifics to come - follow me over there, at https://twitter.com/Akaece8, to join in!
Oh, and a lot of the stories are gonna be co-written by Plinkk . We recently got engaged. How do you get married? We're gonna find out! Yay!
I'm also gonna be hosting some art-or-story raffles over on my Twitter. My plan is to do one raffle for each week of the month, and you'll enter by retweeting my other Hypnovember posts. More specifics to come - follow me over there, at https://twitter.com/Akaece8, to join in!
Oh, and a lot of the stories are gonna be co-written by Plinkk . We recently got engaged. How do you get married? We're gonna find out! Yay!
Large Bunny Feet (& also some furry game dev stuff)
Posted 6 years agoShort journal while I wait for this sandwich to cool. First off, Scorbunny. He has feet and I've already drawn them and I'm going to continue drawing more of them and I may post some of that. He's only slightly straighter than Chespin and not by much, it's great.
Uhh also, if you're not following me on Twitter, you might not know about the game I'm making. I'm making one! It's a turn based strategy game on a tile grid. It's a free for all vs. AIs in a laser tag arena. The cool fun twist is that instead of getting killed, if someone is defeated, they get hypnotized by the lasers & jumpsuits they wear to fight for the person who got them out! So you'll wind up running around and collecting allies. That's the basics - there's also some NSFW written scenes I have planned for certain end states. I'm finishing up the basics of the AI right now; after that, I'll get to work on the UI.
Anyways, if you want to volunteer your character to be one of the enemies for the game, let me know in the comments. No guarantees everyone will be picked, anthros only, two arms two legs, no wings. Also rank these attributes of theirs from best to worst, if you care how they play the game: Focus, Endurance, Agility, Command. That's all! Bye!
Uhh also, if you're not following me on Twitter, you might not know about the game I'm making. I'm making one! It's a turn based strategy game on a tile grid. It's a free for all vs. AIs in a laser tag arena. The cool fun twist is that instead of getting killed, if someone is defeated, they get hypnotized by the lasers & jumpsuits they wear to fight for the person who got them out! So you'll wind up running around and collecting allies. That's the basics - there's also some NSFW written scenes I have planned for certain end states. I'm finishing up the basics of the AI right now; after that, I'll get to work on the UI.
Anyways, if you want to volunteer your character to be one of the enemies for the game, let me know in the comments. No guarantees everyone will be picked, anthros only, two arms two legs, no wings. Also rank these attributes of theirs from best to worst, if you care how they play the game: Focus, Endurance, Agility, Command. That's all! Bye!
Twitter!
Posted 6 years agoHey, remember that tumblr thing? Well, fuck that! On twitter as well now instead, until the FOSTA gremlins scare that site too. Will be linking to my stories there over the next few weeks.
https://twitter.com/Akaece8
https://twitter.com/Akaece8
(Free!) Pokemon Animation Requests
Posted 7 years agoI want to do some more animations, specifically of Pokemon. They're fun to draw and popular and overall it just seems like a good idea. Pokemon and Pokemon x Trainer stuff are both good. Comment or note me on here or fill out this Google form if you've got something you want to see! No guarantees on quality or finishing them or anything but I would like to know what you would like to see!
https://goo.gl/forms/WrtlW0tGFAU8v3jF3
https://goo.gl/forms/WrtlW0tGFAU8v3jF3
Tumblr (nevermind lol)
Posted 7 years agoakaece.tumblr.com
Going to start posting my own art/writing and commissions I buy there! I've only uploaded a few commissions I've bought on FA, but Tumblr seems like a nice place where that sort of thing can go as well. I'll try to space out my backlog of stuff evenly for a week or two, so if you follow now, you shouldn't get your page spammed to hell.
I might also start up a personal page there once I have people actually watching me and am watching enough other people to want to reblog things or whatever. For now, it'll pretty much just be art and asks, if I get any.
--
Edit: uhh well I was barely using it and now they've gone and banned NSFW so fuck that anyways lol
Going to start posting my own art/writing and commissions I buy there! I've only uploaded a few commissions I've bought on FA, but Tumblr seems like a nice place where that sort of thing can go as well. I'll try to space out my backlog of stuff evenly for a week or two, so if you follow now, you shouldn't get your page spammed to hell.
I might also start up a personal page there once I have people actually watching me and am watching enough other people to want to reblog things or whatever. For now, it'll pretty much just be art and asks, if I get any.
--
Edit: uhh well I was barely using it and now they've gone and banned NSFW so fuck that anyways lol
Animation learning resources?
Posted 7 years agoAnyone know some good resources for learning about animation? Feel like a lot of my drawings don't have enough squish in them, and learning some things about animation might fix that. I did Aaron Blaise's course on drawing and was thinking on doing one of his on animation sometime in the hopefully-near future. (I want a remote job SO gaddang bad, and it's actually looking like I might get one.) Anything else I should have on my radar? Not sure if I have any animator watchers on here, but figured I'd ask!
Writing commissions open! New lower prices!
Posted 7 years agoAlright! I'm ready to write some commissions. They can be stories or accompaniments for pictures, or pretty much anything else. I'll do gay stuff, straight stuff, furry stuff, human stuff, whatever. My gallery's full of hypnosis, feet, and, uh... Yeah, those kinks! But I'll also write other fetishes, just as long as they're not too far out there beyond my interests. (Like, no diapers, for example.) I also decided to lower my prices, a bit. Anyhow, here's what's up!
Story tiers:
Short: $20 Something around 1000-2000 words. (See the description of http://www.furaffinity.net/view/25525256/ for an example.)
Medium: $40 Something between short and long, of course! Probably in the 2000-4000 word range. (See http://www.furaffinity.net/view/25328234/ for an example.)
Long: $65 Something longer than medium! Anything I think will fall between 4000-10000 words goes in this range. (See http://www.furaffinity.net/view/26192430/ for an example.)
I've got no plans to do any single commission that I think will take upwards of 10000 words. If you have a really really elaborate plot in mind, we could discuss it on a case-by-case basis.
***
Send me a note with a short description of what you want written if those prices sound appealing to you, and we can flesh out the details if it's something I want to do. If you're unsure what tier your idea would fall in or think that it might be too complex for your budget, we can talk about which tier it would go in and ways it might be trimmed down to fit.
Also, the word counts above are estimates, not guarantees. Historically, however, I have written more words than I estimate a story will take to complete, not less. That said, if I am unable to at least get your story close to the minimum for the tier, I will issue a refund.
Payment is through PayPal, before I begin work on the story.
Story tiers:
Short: $20 Something around 1000-2000 words. (See the description of http://www.furaffinity.net/view/25525256/ for an example.)
Medium: $40 Something between short and long, of course! Probably in the 2000-4000 word range. (See http://www.furaffinity.net/view/25328234/ for an example.)
Long: $65 Something longer than medium! Anything I think will fall between 4000-10000 words goes in this range. (See http://www.furaffinity.net/view/26192430/ for an example.)
I've got no plans to do any single commission that I think will take upwards of 10000 words. If you have a really really elaborate plot in mind, we could discuss it on a case-by-case basis.
***
Send me a note with a short description of what you want written if those prices sound appealing to you, and we can flesh out the details if it's something I want to do. If you're unsure what tier your idea would fall in or think that it might be too complex for your budget, we can talk about which tier it would go in and ways it might be trimmed down to fit.
Also, the word counts above are estimates, not guarantees. Historically, however, I have written more words than I estimate a story will take to complete, not less. That said, if I am unable to at least get your story close to the minimum for the tier, I will issue a refund.
Payment is through PayPal, before I begin work on the story.
Writing commissions (formally) opening sometime next month!
Posted 7 years agoFigured it was time to bump a newer journal up, and I didn't care about The Cloverfield Paradox enough to write a review as an excuse. (Short review: fabulous director, great actors, terrible script.) So! If you've been reading the descriptions of my last few story submissions, you'll have seen me talk about doing commissions. If you haven't, there ya go. I'll get an ~official~ price sheet and a queue posted up and everything! In the meantime, here's what I'm thinking of doing for offerings.
Quickie: 1000-2000 words; $20
The Usual: 2000-4000 words; $40
Meaty: 4000-6000 words; $85
A Real Thick One: 6000+ words; $80 up front; $.02c a word beyond that (to be quoted & paid before delivery.)
Picture Accompaniment: ~500-1500 words; $15 - Something short for you to slap in the description of a picture in your gallery! You can do that with any of my stories, of course, but this is just a slight discount in case you don't mind it potentially being a bit shorter.
That's all I can really think of. My current process involves just talking to people about their idea, telling them what length it'll be, and quoting them based on that. This should hopefully let people set their expectations ahead of time - I'll try to have examples of each sort of story for reference. I'm not gonna add anyone else to the queue just yet - except for people who've already been messaging me in notes, of course - since I don't know when I'll be starting these again. Busy tricking computers into thinking for a bit. But if you think you might be interested when the time comes, let me know if you think this is a fair way of doing things!
Quickie: 1000-2000 words; $20
The Usual: 2000-4000 words; $40
Meaty: 4000-6000 words; $85
A Real Thick One: 6000+ words; $80 up front; $.02c a word beyond that (to be quoted & paid before delivery.)
Picture Accompaniment: ~500-1500 words; $15 - Something short for you to slap in the description of a picture in your gallery! You can do that with any of my stories, of course, but this is just a slight discount in case you don't mind it potentially being a bit shorter.
That's all I can really think of. My current process involves just talking to people about their idea, telling them what length it'll be, and quoting them based on that. This should hopefully let people set their expectations ahead of time - I'll try to have examples of each sort of story for reference. I'm not gonna add anyone else to the queue just yet - except for people who've already been messaging me in notes, of course - since I don't know when I'll be starting these again. Busy tricking computers into thinking for a bit. But if you think you might be interested when the time comes, let me know if you think this is a fair way of doing things!
That porn you like is going to come back in style.
Posted 8 years agoI've been on a bit of a Twin Peaks tear, lately. Also been writing stuff for a PTU game I'm running, because DND wasn't dorky enough, so been a bit quiet with the porn. But I've got the first part of a new hypnosis story written, now! I'll probably edit it and post it tomorrow, then maybe draw an image or two to go with it because I need practice with mice still anyways. This one's artsy enough that I might even bother seeing if they'll take it on mcstories when it's all done. Not that I couldn't do a slam dunk on their bar for quality, but I think they typically deny furry stuff on sight, and I haven't felt like writing humans in my smut (without some Pokemon to rub on them) in years. Why don't they like our cool dogs and mice? Anyhow, that's the news. Go watch Twin Peaks, if you haven't. I was skeptical because fuck TV, but it'll leave you saying "Wow, Bob, wow!"
Superhero Smut Stories?
Posted 8 years agoAnyone interested in these? Was thinking of doing a story with a psychic villain mindbreaking a hero guy. Maybe a buncha heroes. I simultaneously feel like it's done to death and like I never see it. Am I just not looking hard enough, or does the internet need more of it?
Logan Review (no spoilers)
Posted 8 years agoBecause I know you all follow me for my deep insight on popular media, I figured I'd write a little bit about Logan.
Short version: It's a well-made movie that I would not recommend watching. I thought about giving it an "Eh, when it's on Netflix," but even then, nah. Emotional heartstring pulling is diffused too quickly by dumb action sequences.
Long version: There's really not much for me to spoil about the movie - there are some twists and stuff, but it basically plays out exactly as I expected it to by the time I was introduced to X-23. But I'll still write assuming you've only seen the trailer. Everyone who's saying it's "not a superhero movie" has been duped. It's just an R-rated superhero movie in the drama genre rather than the comedy one. I will say that, if you enjoyed Dr. Strange, you'll probably enjoy Logan even more, because it is a better movie. Conceptually, very similar films. Redemption quest for an asshole superhero. Logan just takes its time more with the concept and doesn't shy away from showing the audience the pain of its hero. That, it does well enough, mainly because it's following a proven formula.
My main problem with it is that - it's just as unoriginal as practically every other Marvel-character movie that's had a lukewarm critical reception. It drew on a different influence pool for its structure, but it was still very predictably structured. Now, that can be fine; I don't need to have a movie have a big twist that totally throws me out of the loop to like it. If the acting's good, the direction's good, and it feels consistent and methodical, I can get into it. In Logan, the acting was all-around pretty great; nobody really expects bad acting from something with the Marvel stamp on it anymore. (No, I haven't seen the recent Spiderman films; why do you ask?) The direction was good; the shots were gorgeous, the visuals fit the aesthetic, and the choreography actually led to some enjoyable fight scenes.
The sad fact is that Fox probably fucked up the third one. Or maybe the director did. Someone fucked it up. The movie is constantly taking you out of the genre it tried to put itself in with these longass action sequences with no real stakes, which has always been my biggest problem with superhero movies that try to innovate. I mean, it's just getting annoying at this point; they've had years to learn that we know you're not going to kill characters until they're ready to die. Who is entertained by what feels like a fifteen minute chase sequence a half-hour into the movie? It works in something like Alien, where there are several minor characters who you hope will live but know are liable to die at any moment. In superhero movies, you have a few major characters and the action is generally entirely centered on them.
Slight digression - that's why Nolan's Batman movies were good. You still felt the stakes, even when you knew Batman was not going to die because he's fucking Batman. There were innocents, and the easiest way for Batman to protect them was usually to break his moral code and kill people. There was tension - the movies were dark; you knew that Batman *could* snap and turn into a murderer and that the plot could shift to revolve around that, and you knew that the innocents *could* die. Marvel chose not to learn a lesson there. Marvel kills people, but they don't pull any Red Weddings and kill people before the viewers (and, in the MCU's case, executive board members) are either really ready for them to die or don't care whether they live or die at all.
So that's my biggest problem. You've got these long, careful, painful, late-Johnny Cash-esque sequences, and then you've got an "oh, time for this, is this still going on, oh okay it's over" fight scene to make the producers feel justified in letting the plot advance. You've also got an unbelievable douche of a villain and a poorly-justified army of unsympathetic mooks, whose only lines of dialogue are grunts, to fight. That works, sometimes, but not for a movie like this. They're getting warmer, but until they stop pandering to the Transformers crowd in every film, the makers of these superhero movies are just not ready to make a movie like Logan. If you're a huge fan of the X-Men, you haven't made it this far into the review because you've already seen it, loved it, and disagreed with my negativity. To those people who *really* like X-Men, yeah, I'd recommend this movie. If you're someone who started on the Marvel world with the barrage of films in the last decade, I think you'd be better off watching a dramatic film themed around addiction, weakness, and redemption that doesn't tie itself down to the top of the superhero money train.
Short version: It's a well-made movie that I would not recommend watching. I thought about giving it an "Eh, when it's on Netflix," but even then, nah. Emotional heartstring pulling is diffused too quickly by dumb action sequences.
Long version: There's really not much for me to spoil about the movie - there are some twists and stuff, but it basically plays out exactly as I expected it to by the time I was introduced to X-23. But I'll still write assuming you've only seen the trailer. Everyone who's saying it's "not a superhero movie" has been duped. It's just an R-rated superhero movie in the drama genre rather than the comedy one. I will say that, if you enjoyed Dr. Strange, you'll probably enjoy Logan even more, because it is a better movie. Conceptually, very similar films. Redemption quest for an asshole superhero. Logan just takes its time more with the concept and doesn't shy away from showing the audience the pain of its hero. That, it does well enough, mainly because it's following a proven formula.
My main problem with it is that - it's just as unoriginal as practically every other Marvel-character movie that's had a lukewarm critical reception. It drew on a different influence pool for its structure, but it was still very predictably structured. Now, that can be fine; I don't need to have a movie have a big twist that totally throws me out of the loop to like it. If the acting's good, the direction's good, and it feels consistent and methodical, I can get into it. In Logan, the acting was all-around pretty great; nobody really expects bad acting from something with the Marvel stamp on it anymore. (No, I haven't seen the recent Spiderman films; why do you ask?) The direction was good; the shots were gorgeous, the visuals fit the aesthetic, and the choreography actually led to some enjoyable fight scenes.
The sad fact is that Fox probably fucked up the third one. Or maybe the director did. Someone fucked it up. The movie is constantly taking you out of the genre it tried to put itself in with these longass action sequences with no real stakes, which has always been my biggest problem with superhero movies that try to innovate. I mean, it's just getting annoying at this point; they've had years to learn that we know you're not going to kill characters until they're ready to die. Who is entertained by what feels like a fifteen minute chase sequence a half-hour into the movie? It works in something like Alien, where there are several minor characters who you hope will live but know are liable to die at any moment. In superhero movies, you have a few major characters and the action is generally entirely centered on them.
Slight digression - that's why Nolan's Batman movies were good. You still felt the stakes, even when you knew Batman was not going to die because he's fucking Batman. There were innocents, and the easiest way for Batman to protect them was usually to break his moral code and kill people. There was tension - the movies were dark; you knew that Batman *could* snap and turn into a murderer and that the plot could shift to revolve around that, and you knew that the innocents *could* die. Marvel chose not to learn a lesson there. Marvel kills people, but they don't pull any Red Weddings and kill people before the viewers (and, in the MCU's case, executive board members) are either really ready for them to die or don't care whether they live or die at all.
So that's my biggest problem. You've got these long, careful, painful, late-Johnny Cash-esque sequences, and then you've got an "oh, time for this, is this still going on, oh okay it's over" fight scene to make the producers feel justified in letting the plot advance. You've also got an unbelievable douche of a villain and a poorly-justified army of unsympathetic mooks, whose only lines of dialogue are grunts, to fight. That works, sometimes, but not for a movie like this. They're getting warmer, but until they stop pandering to the Transformers crowd in every film, the makers of these superhero movies are just not ready to make a movie like Logan. If you're a huge fan of the X-Men, you haven't made it this far into the review because you've already seen it, loved it, and disagreed with my negativity. To those people who *really* like X-Men, yeah, I'd recommend this movie. If you're someone who started on the Marvel world with the barrage of films in the last decade, I think you'd be better off watching a dramatic film themed around addiction, weakness, and redemption that doesn't tie itself down to the top of the superhero money train.
Horizon: Zero Dawn
Posted 8 years agoAbsolutely the best game I've played in years. If you have a PS4, buy it. That's all!
Placeholder Journal
Posted 8 years agoSince the last one made my page obnoxiously huge.
Hypnosis-themed text game - my thoughts, and yours?
Posted 8 years agoWarning: long, unsexy post ahead! If you're more interested in what story I'm gonna post next than whatever big, long term, probably-doomed project I want to do, then the answer is that I intend to post a follow-up to that theater story on Thursday, and a 3rd chapter of the Gardevoir thing next week. Now, if you've got a bunch of time and a furry, hypnosis-themed text game sounds like just your cup of tea and you wanna put your word in on it, read on!
So, back in the day, I wrote a buncha stuff for Corruption of Champions. That was fun, but the community kind of wound up devolving and I lost interest in working on Fenoxo's projects. Well, it's been a while, and I've been itching to make something like that of my own - one where the first sex scene you get isn't probably "Jog Fuck." Remember jog fuck? Ah, the days.
Anyhow, I kinda want to work on one because I'd like to do a longer project, and writing a novel (or, rather, writing a novel people will read and then getting them to read it) just doesn't seem like all that much fun - it's much easier to get people to play a neat text game they can jerk off to. All my approaches to game design are kinda falling flat, though, so I'm gonna write my thoughts here and hope that making words out of them helps me come up with something. Input from you all, who presumably like my writing well enough to watch me and would therefore be a good sample of my intended audience, would be appreciated!
So, for those of you who didn't play Corruption of Champions, I'll give a quick rundown of it since that's where my experience is. Basically, you're a human who gets sucked into Crazy Fantasy Sex World, where Sexual Demons are taking over and trying to transform everything into herms with 4 dicks, 3 vaginas, and 6 tits the size of hot air balloons. In theory, you wander around trying to avoid having your "corruption" meter raised as you attempt to save Crazy Sexlandia. You fight off demons and goblins and other stuff, and if you lose they fuck you, probably transform you a bit, then they fuck off and leave you to go on your way. (Unless you lose to a designated game-over enemy; then you go back to your save and don't fuck up your next try.) In reality, you eat some fruit that transforms you into an anthro dog, run around with the OP sword in your paws, stab things until they're bleeding on death's doorstep, then revive them with your dog dick - repeat until you've exhausted all interesting content.
With that out of the way, I won't go much further into CoC's specifics, but I'll reference it for its combat mechanic as the big thing I want to replace in my game. Aside from having large areas where the content was generally weak, CoC's big problem for me was that the combat mechanic went counter to the game's purpose. Its purpose being "get off," the counter being "you have to beat things to death to fuck them, and the things you want to fuck are going to try to beat you to death." Now, there was a workaround - you could flash your dick at everything until its "lust meter" went high enough that you auto-won the fight, but that was just too fuckin' silly to be a convincing link-between-sexings for me. There wound up being exactly one move I used in the fights once I had access to it, which was the "Arouse" spell. You waved your wizard staff around, and things got hornier every turn until they had to stop stabbing you so they could masturbate.
Now, I'm big into anything vaguely mind-controlly, so this held me over. But it was still weak - a lot of the time, if you won a fight that way, the sex scene afterwards was written as though you'd been hacking them with your sword anyways. And if I'm just going to be doing effectively one thing in a "fight," I'd rather just have something more like a traditional text adventure, where you've gotta find the cool item to give the creature before it'll let you pass/fuck it, be the barrier between me and the sex scene.
So - onto the present! I, being the hypno dork I am, want to scrap the combat in that sort of game and replace it with something geared more towards people who like mind control. I thought this was going to be an easy task, mainly because I got horny just using Hypnosis in the new Pokemon game, but it turns out that making anything with hypnosis more involved than "player rolls a dice and if the spell lands they win" is tough. Here are the things I think a combat system for a game like this needs, if the "combat" mechanic is to be interesting. (I think it needs to be, given that it will basically constitute the hypnotic inductions in the game, which is the hottest part of it to me and at least some others.)
1. Player Choice - The player should have more than one option available to them when they get a chance to act. Our goal is to hypnotize the enemy - how do I separate a "try to hypnotize them" button into several choices? It's a non-trivial question. Not every player wants to play a snake, or a siren, or a pocketwatch master, or whatever. People are going to choose their preferred method for their character to use and just always pick "stare at them," "sing at them," or "swing watch at them" in a fight. I think the conclusion I'm coming to is that players need to be able to *react* to enemies, rather than just acting at them and then being acted at. That, in theory, would allow for more context-sensitive choices, which in theory engages the player more than just spamming their coolest button does. So, paragraph takeaway: the system should allow for the player to react to the enemy to forward their progress.
2. Threat - The player('s character) should be legitimately threatened by an enemy of the appropriate difficulty level. Ideally, the threat should be "you get hypnotized and lose." Now, compound this with the last bit, and we know that the threat needs to be something they can react to in an interesting way. So, takeaway: enemy actions need to be able to hypnotize you, but the player should be able to react to counter it.
Now, how the fuck do you work this into a hypnosis-focused game? That’s where I’m at. If it’s as simple as “enemy waves a pocketwatch at you, you close your eyes and wave your pocketwatch at them,” I’m gonna be losing players real fast, so I’ll break down the concept of “reaction” a little more. In an action game, you react by picking a direction and dodging in it. In a text game, this becomes a lot less interesting. A step closer to what I should be doing is Pokemon - you react to what’s currently on play on the field by either using a move of the appropriate type or by switching to a Pokemon that’s better able to handle the enemy threat. Turn-based games like that need the player to react to things ahead of time for the reaction succeeding to elicit any feeling of accomplishment. They need to lay a trap card, right?
As an experiment, I’ll try to make a system that does it sort of like that. Who knows, maybe it’ll be workable. Let’s say that, on each side of the field, you’ve got a “summoner” and a “minion.” It could play basically like Pokemon doubles, except that you couldn’t switch the summoner out and if it fell, you’d lose. You could choose to have the minion either attack the enemy minion or the enemy summoner, or have it guard you. Summoners could have their own targetable abilities, too. Minions could be whatever silly flavor fits. Ghosts with swirly eyes, demons with willpower-sapping voices, big animate pocketwatches, whatever. Make certain types of them strong against some things, resistant to others. Replace hitpoints with some representation of “mental fortitude,” and when it falls to 0, you (or your minions) are out like a light and you get messed with. I guess in this game, you’d run around and collect more powerful minions until you could challenge and fuck the big bad bosses.
Now I just need to find some excuse for why people are only trying to hypnotize each other rather than trying to stab each other. Pokemon has the excuse of “you’re playing a ten year old.” Maybe I’d go with something like saying “physical exertion leaves people more open to mental/magical attacks, but mental attacks don’t really leave people particularly open to physical attacks, so nobody really swings a sword around.” Whatever, boom, no swords. It doesn’t need to be a particularly strong excuse just to get blood out of the picture in my fetish porn game.
To avoid complications, I’d probably make it so that the player only had access to temporary mind control. Otherwise you’d wind up with follower dynamics, NPCs interacting with each other, blah blah - impossible to scale in a satisfying way without a real focused team, so it’s out of scope.
Obviously, there would still be interaction with NPCs outside of combat with relationship tracking and all that, but that’s all more up to just grinding out the hard work to get the content written - I’m just concerned with the mechanics of the combat for now. So, if you’ve made it through this long, unedited ramble, what do you think of the summoner-and-minion system I proposed? Do you think it would be interesting enough to make a big game around? Do you think you’d prefer a simple, straightforward system, more like CoC’s, where it’s “use a spell over and over again to progressively drain their willpower while they race to do the same thing to you, and whoever knocks the other person to 0 first is the winner?” Let me know your thoughts in the comments!
So, back in the day, I wrote a buncha stuff for Corruption of Champions. That was fun, but the community kind of wound up devolving and I lost interest in working on Fenoxo's projects. Well, it's been a while, and I've been itching to make something like that of my own - one where the first sex scene you get isn't probably "Jog Fuck." Remember jog fuck? Ah, the days.
Anyhow, I kinda want to work on one because I'd like to do a longer project, and writing a novel (or, rather, writing a novel people will read and then getting them to read it) just doesn't seem like all that much fun - it's much easier to get people to play a neat text game they can jerk off to. All my approaches to game design are kinda falling flat, though, so I'm gonna write my thoughts here and hope that making words out of them helps me come up with something. Input from you all, who presumably like my writing well enough to watch me and would therefore be a good sample of my intended audience, would be appreciated!
So, for those of you who didn't play Corruption of Champions, I'll give a quick rundown of it since that's where my experience is. Basically, you're a human who gets sucked into Crazy Fantasy Sex World, where Sexual Demons are taking over and trying to transform everything into herms with 4 dicks, 3 vaginas, and 6 tits the size of hot air balloons. In theory, you wander around trying to avoid having your "corruption" meter raised as you attempt to save Crazy Sexlandia. You fight off demons and goblins and other stuff, and if you lose they fuck you, probably transform you a bit, then they fuck off and leave you to go on your way. (Unless you lose to a designated game-over enemy; then you go back to your save and don't fuck up your next try.) In reality, you eat some fruit that transforms you into an anthro dog, run around with the OP sword in your paws, stab things until they're bleeding on death's doorstep, then revive them with your dog dick - repeat until you've exhausted all interesting content.
With that out of the way, I won't go much further into CoC's specifics, but I'll reference it for its combat mechanic as the big thing I want to replace in my game. Aside from having large areas where the content was generally weak, CoC's big problem for me was that the combat mechanic went counter to the game's purpose. Its purpose being "get off," the counter being "you have to beat things to death to fuck them, and the things you want to fuck are going to try to beat you to death." Now, there was a workaround - you could flash your dick at everything until its "lust meter" went high enough that you auto-won the fight, but that was just too fuckin' silly to be a convincing link-between-sexings for me. There wound up being exactly one move I used in the fights once I had access to it, which was the "Arouse" spell. You waved your wizard staff around, and things got hornier every turn until they had to stop stabbing you so they could masturbate.
Now, I'm big into anything vaguely mind-controlly, so this held me over. But it was still weak - a lot of the time, if you won a fight that way, the sex scene afterwards was written as though you'd been hacking them with your sword anyways. And if I'm just going to be doing effectively one thing in a "fight," I'd rather just have something more like a traditional text adventure, where you've gotta find the cool item to give the creature before it'll let you pass/fuck it, be the barrier between me and the sex scene.
So - onto the present! I, being the hypno dork I am, want to scrap the combat in that sort of game and replace it with something geared more towards people who like mind control. I thought this was going to be an easy task, mainly because I got horny just using Hypnosis in the new Pokemon game, but it turns out that making anything with hypnosis more involved than "player rolls a dice and if the spell lands they win" is tough. Here are the things I think a combat system for a game like this needs, if the "combat" mechanic is to be interesting. (I think it needs to be, given that it will basically constitute the hypnotic inductions in the game, which is the hottest part of it to me and at least some others.)
1. Player Choice - The player should have more than one option available to them when they get a chance to act. Our goal is to hypnotize the enemy - how do I separate a "try to hypnotize them" button into several choices? It's a non-trivial question. Not every player wants to play a snake, or a siren, or a pocketwatch master, or whatever. People are going to choose their preferred method for their character to use and just always pick "stare at them," "sing at them," or "swing watch at them" in a fight. I think the conclusion I'm coming to is that players need to be able to *react* to enemies, rather than just acting at them and then being acted at. That, in theory, would allow for more context-sensitive choices, which in theory engages the player more than just spamming their coolest button does. So, paragraph takeaway: the system should allow for the player to react to the enemy to forward their progress.
2. Threat - The player('s character) should be legitimately threatened by an enemy of the appropriate difficulty level. Ideally, the threat should be "you get hypnotized and lose." Now, compound this with the last bit, and we know that the threat needs to be something they can react to in an interesting way. So, takeaway: enemy actions need to be able to hypnotize you, but the player should be able to react to counter it.
Now, how the fuck do you work this into a hypnosis-focused game? That’s where I’m at. If it’s as simple as “enemy waves a pocketwatch at you, you close your eyes and wave your pocketwatch at them,” I’m gonna be losing players real fast, so I’ll break down the concept of “reaction” a little more. In an action game, you react by picking a direction and dodging in it. In a text game, this becomes a lot less interesting. A step closer to what I should be doing is Pokemon - you react to what’s currently on play on the field by either using a move of the appropriate type or by switching to a Pokemon that’s better able to handle the enemy threat. Turn-based games like that need the player to react to things ahead of time for the reaction succeeding to elicit any feeling of accomplishment. They need to lay a trap card, right?
As an experiment, I’ll try to make a system that does it sort of like that. Who knows, maybe it’ll be workable. Let’s say that, on each side of the field, you’ve got a “summoner” and a “minion.” It could play basically like Pokemon doubles, except that you couldn’t switch the summoner out and if it fell, you’d lose. You could choose to have the minion either attack the enemy minion or the enemy summoner, or have it guard you. Summoners could have their own targetable abilities, too. Minions could be whatever silly flavor fits. Ghosts with swirly eyes, demons with willpower-sapping voices, big animate pocketwatches, whatever. Make certain types of them strong against some things, resistant to others. Replace hitpoints with some representation of “mental fortitude,” and when it falls to 0, you (or your minions) are out like a light and you get messed with. I guess in this game, you’d run around and collect more powerful minions until you could challenge and fuck the big bad bosses.
Now I just need to find some excuse for why people are only trying to hypnotize each other rather than trying to stab each other. Pokemon has the excuse of “you’re playing a ten year old.” Maybe I’d go with something like saying “physical exertion leaves people more open to mental/magical attacks, but mental attacks don’t really leave people particularly open to physical attacks, so nobody really swings a sword around.” Whatever, boom, no swords. It doesn’t need to be a particularly strong excuse just to get blood out of the picture in my fetish porn game.
To avoid complications, I’d probably make it so that the player only had access to temporary mind control. Otherwise you’d wind up with follower dynamics, NPCs interacting with each other, blah blah - impossible to scale in a satisfying way without a real focused team, so it’s out of scope.
Obviously, there would still be interaction with NPCs outside of combat with relationship tracking and all that, but that’s all more up to just grinding out the hard work to get the content written - I’m just concerned with the mechanics of the combat for now. So, if you’ve made it through this long, unedited ramble, what do you think of the summoner-and-minion system I proposed? Do you think it would be interesting enough to make a big game around? Do you think you’d prefer a simple, straightforward system, more like CoC’s, where it’s “use a spell over and over again to progressively drain their willpower while they race to do the same thing to you, and whoever knocks the other person to 0 first is the winner?” Let me know your thoughts in the comments!
Getting a big ol' Cintiq tomorrow, question 'bout Wacom pens
Posted 8 years agoSo my company is selling off some Cintiqs tomorrow on the cheap, and it looks like I'll be able to get one. Just comes with the cables though - no pen. I have an old Wacom classic pen around here somewhere from the Intuos I used to use and can probably dig up for this one, but I notice that at https://us-store.wacom.com/Product/.....S01#undefined3 there are many different sorts of pens that they sell for use with it. Anyone have experience with the Grip pen, Pro pen, or Art pen? Airbrush pen, even? Any of them worth dropping some money on to supplement my classic pennage?
Also, expect a bit of art from me. Demand it, if you like, so I don't forget!
Also, expect a bit of art from me. Demand it, if you like, so I don't forget!
Anything you all want to read next?
Posted 9 years agoI'm going to try to post the continuation of that "First Catch" story tonight or tomorrow (edit: made it! Check the gallery!) - sorry to those I told that I'd do it last week; I've got a thing for just missing things. After that, I want to do one more continuation of that story before I call it done. Other than those two, I'm considering doing something with hypno-Pokéballs, though the more I think about it, the less I think I'd know what to do with the concept.
Other than that, I think it's about time I get off the Pokémon business and take the hypno stuff to some other world. So far, I've put humans in my stories just because of the setting - do you like human-on-inhuman stuff, or would you rather see me just write about some anthros? The site should, I think, be biased towards the latter; I'm trying to gauge whether people who read hypno stuff actually care or not about skin or fur so long as there's something inhuman about.
Other than that, I think it's about time I get off the Pokémon business and take the hypno stuff to some other world. So far, I've put humans in my stories just because of the setting - do you like human-on-inhuman stuff, or would you rather see me just write about some anthros? The site should, I think, be biased towards the latter; I'm trying to gauge whether people who read hypno stuff actually care or not about skin or fur so long as there's something inhuman about.
Payment processing stuff
Posted 9 years agoAny of you degenerates know how to take money from and give money to other degenerates without the other degenerates knowing your name? I've been trusting so far with this kind of stuff, and I don't really mind being trusting when I'm commissioning someone, but it would be a nice layer of privacy to have that I'd take if I could get it. I don't mean to go super hardcore with obfuscating my name - just not having it right up front first thing would be better, I think. Does anyone know if Google Wallet does a better job of letting you keep it a bit more out of sight than PayPal does? I plan to call up my bank and ask about establishing an account with a business name so I could use PayPal's business service, but that seems like a potentially massive hassle.