Insider Exclusive: The Chris Pratt Game
Posted 6 years agoHello everyone,
Now that my first game has been released (there will be more to come), I'd like to share some of the inside stories about its development. So here's a big SPOILER warning to those who haven't played it yet---if you'd like to go through the game and experience everything yourself first.
So what's the first thing I can tell you?
1. The Chris Pratt game was made as a birthday gift to
xxxkrista19xxx, he's a huge Chris Pratt fan and I wanted to bring his dream to life. Imagine waking up on your birthday and suddenly finding an erotic game designed for you with your favorite character. Needless to say, there was fanboy screaming and a very hearthwarm reaction.
2. In getting the game ready for the deadline, I started running out of time and worked almost 3 days straight with next to no sleep to get a playable version ready for the day. I gave the gift and then went to sleep for 14 hours.
3. In the first version of the game, you only could tie him up and he had an extremely limited set of dialogue options.
4. I've poured well over 300 hours into the full version game.
5. Even though the game is short, what took a long time to develop was the immersion experience of the game. I wanted him to feel like an actual person you were engaging with that had a lot of things to say and you couldn't easily reach the point where you had exhausted everything every dialogue option. For example:
- He has a total of 259 different unique facial expressions.
- I also added a ton of conditional dialogue, such as whenever you do an action to him and then talk to him, the first choice will always be a remark on whichever action you took. It branches out like a tree: The action, then 3 variations in dialogue to that action, then at least 3 different responses from him. For example:
> Tie dick.
"Your dick is my toy now."
Crap. You know you're fucked when your dick got captured.
Hey! My manhood's not your toy! ...Or maybe it is. Fuck.
Wrapped it up like a present too, I see.
"I didn't think you'd get this stiff."
There are some things not even science can explain.
Man... I've never felt this hard before. Like a burning hot rock.
It's just... so fucking tight with that rope. Fuck man...
"Everything the rope strains belongs to me."
...You're saying my dick belongs to you, aren't ya.
Is that a 'The Lion King' reference? ...Seriously?!
(If not bound) Man, I'm not your property. ...Especially not my dick. Capisci?
(If bound) ...And if my whole fucking body is covered in rope, you're saying I belong to you.
- A lot of his dialogue also depends on his current state. Like if you comment on his charming face while he'd hooded, he'll question why you put a hood over his head then. And there's a ton of order-dependent dialogue which makes for a more unique experience when replaying the game.
6. I wanted the play mode to feel like you could take his body and play with it to your heart's desire. As such, I designed a ton of different animations depending on his current state so you never felt limited and could click almost anywhere you wanted.
7. I also wanted the play mode to feel like the animations matched how you were playing with him, so the more you tied him up the rougher the play would get. For example:
- If you click his arms, you'll stroke his biceps. But if you tie him up, you'll squeeze his biceps instead to show a more dominant and possessive interaction.
- If you click his head, you'll gently pet his face. But if he's tied up, you'll instead gag his mouth with your hand. And if he's already gagged, you'll pinch his nose and control his breath.
- The tentacle will overtake several actions if it's active, such as deep throating his mouth or stroking his dick.
- The nipple clamps are the most rough interaction as not only will he complain about the pain, but if the chains also change the interaction with his ass and cause you to spank him with an actual redness effect appearing if you click enough times.
8. A few number of people tried the early beta, such as
onodera who expressed a wish for the ability to make him cum. So not only did I design a cum animation that would even spray some semen on his chest, but the stroke speed also picks up the more you click on his dick and clicking somewhere else right after he says he's close while the precum appears on his dick will reset the counter and make him complain about how you're "edging" him as I really wanted it to be something you could actually play with.
9. The loop feature is mostly a result of technical limitations. As easy and simple a software Tyranobuilder is, the program functions by running through a list of actions and you can't create a loop of actions with a button that exits the loop, so it's not possible to just "toggle" infinitely looping animations off and on. I therefore opted to create an easy setup that would let you run animation loops for a set period of time, ranging up to five minutes which I imagine would be "long enough for that." The game was after all designed to be a quick "load up and wank" type of game and not something you'd sit and spend hours shifting through dialogue to get to the good parts.
10. In writing his character, I made him very witty, charming and confident. I really wanted to engage the sexual fantasy of an extremely masculine personality that makes you feel good about yourself and attracts you to him.
11. Despite trying to make him feel alive, he's still very much a completely fictional character as I specifically avoided writing any dialogue that would make the player feel bad to keep the mood sexy at all times. So he never really gets angry or sad with you and will stay confident and tough all the way through.
12. As this game was mostly for the bondage lover, I wanted to make an option to really enable that fantasy where you actually kidnap him and make him your slave.
13. To trigger the secret ending, all you have to do is (in a normal start) take the "You're going into my dungeon" dialogue option in the last exchange during the lobby, then tie him completely up (in any order) before talking to him, at which point you'll be given the option to enslave him. There's no specific sequences and it's rather easy to find, despite all the comments insisting on doing things in a specific order. I imagine most of the people who really loved the bondage aspect of the game would find this naturally.
14. The secret ending animation was inspired by Robin Williams' daughter Zelda's shortfilm "Shrimp" which had an opening scene with a point of view from a guy tied up and a leather mask being pulled off his face, with the unstable camera movement showing his exhausting struggle. In my version it goes the opposite order, he looks through the dungeon and then down on his own naked bound body, only to get the hood pulled over his face and slowly realize as he struggles in his isolation that he's really become your slave.
15. Kidnapping him changes almost all of the game's dialogue into an alternate version where he'll remark his state of captivity and talk more about being your bondage slave than a famous celebrity.
16. Some people have asked if I'll make another game with another celebrity. It's highly unlikely that I will because a large part of bringing a character to life is his voice and using a celebrity is using his own voice in specific, which made it incredibly hard to find viable audio. It's much easier to just hire a voice actor and creating your own voice than having shifting through tons of interviews to extract a bunch of short words and "erh"s.
17. Among the beta testers,
typoking1107 was the most efficient and caught almost every single bug in the game. Huge props to him!
18. The next game to be released has already been in development for four years and has well over 12 original characters with their own voice actors. But I don't tease my games before they're ready to be released because it's taking so long to develop them and it would be frustrating to keep you waiting for updates.
Alright, that's all I could think of telling you guys about. If you have any questions, feel free to gun them in the comments.
Now that my first game has been released (there will be more to come), I'd like to share some of the inside stories about its development. So here's a big SPOILER warning to those who haven't played it yet---if you'd like to go through the game and experience everything yourself first.
So what's the first thing I can tell you?
1. The Chris Pratt game was made as a birthday gift to

2. In getting the game ready for the deadline, I started running out of time and worked almost 3 days straight with next to no sleep to get a playable version ready for the day. I gave the gift and then went to sleep for 14 hours.
3. In the first version of the game, you only could tie him up and he had an extremely limited set of dialogue options.
4. I've poured well over 300 hours into the full version game.
5. Even though the game is short, what took a long time to develop was the immersion experience of the game. I wanted him to feel like an actual person you were engaging with that had a lot of things to say and you couldn't easily reach the point where you had exhausted everything every dialogue option. For example:
- He has a total of 259 different unique facial expressions.
- I also added a ton of conditional dialogue, such as whenever you do an action to him and then talk to him, the first choice will always be a remark on whichever action you took. It branches out like a tree: The action, then 3 variations in dialogue to that action, then at least 3 different responses from him. For example:
> Tie dick.
"Your dick is my toy now."
Crap. You know you're fucked when your dick got captured.
Hey! My manhood's not your toy! ...Or maybe it is. Fuck.
Wrapped it up like a present too, I see.
"I didn't think you'd get this stiff."
There are some things not even science can explain.
Man... I've never felt this hard before. Like a burning hot rock.
It's just... so fucking tight with that rope. Fuck man...
"Everything the rope strains belongs to me."
...You're saying my dick belongs to you, aren't ya.
Is that a 'The Lion King' reference? ...Seriously?!
(If not bound) Man, I'm not your property. ...Especially not my dick. Capisci?
(If bound) ...And if my whole fucking body is covered in rope, you're saying I belong to you.
- A lot of his dialogue also depends on his current state. Like if you comment on his charming face while he'd hooded, he'll question why you put a hood over his head then. And there's a ton of order-dependent dialogue which makes for a more unique experience when replaying the game.
6. I wanted the play mode to feel like you could take his body and play with it to your heart's desire. As such, I designed a ton of different animations depending on his current state so you never felt limited and could click almost anywhere you wanted.
7. I also wanted the play mode to feel like the animations matched how you were playing with him, so the more you tied him up the rougher the play would get. For example:
- If you click his arms, you'll stroke his biceps. But if you tie him up, you'll squeeze his biceps instead to show a more dominant and possessive interaction.
- If you click his head, you'll gently pet his face. But if he's tied up, you'll instead gag his mouth with your hand. And if he's already gagged, you'll pinch his nose and control his breath.
- The tentacle will overtake several actions if it's active, such as deep throating his mouth or stroking his dick.
- The nipple clamps are the most rough interaction as not only will he complain about the pain, but if the chains also change the interaction with his ass and cause you to spank him with an actual redness effect appearing if you click enough times.
8. A few number of people tried the early beta, such as

9. The loop feature is mostly a result of technical limitations. As easy and simple a software Tyranobuilder is, the program functions by running through a list of actions and you can't create a loop of actions with a button that exits the loop, so it's not possible to just "toggle" infinitely looping animations off and on. I therefore opted to create an easy setup that would let you run animation loops for a set period of time, ranging up to five minutes which I imagine would be "long enough for that." The game was after all designed to be a quick "load up and wank" type of game and not something you'd sit and spend hours shifting through dialogue to get to the good parts.
10. In writing his character, I made him very witty, charming and confident. I really wanted to engage the sexual fantasy of an extremely masculine personality that makes you feel good about yourself and attracts you to him.
11. Despite trying to make him feel alive, he's still very much a completely fictional character as I specifically avoided writing any dialogue that would make the player feel bad to keep the mood sexy at all times. So he never really gets angry or sad with you and will stay confident and tough all the way through.
12. As this game was mostly for the bondage lover, I wanted to make an option to really enable that fantasy where you actually kidnap him and make him your slave.
13. To trigger the secret ending, all you have to do is (in a normal start) take the "You're going into my dungeon" dialogue option in the last exchange during the lobby, then tie him completely up (in any order) before talking to him, at which point you'll be given the option to enslave him. There's no specific sequences and it's rather easy to find, despite all the comments insisting on doing things in a specific order. I imagine most of the people who really loved the bondage aspect of the game would find this naturally.
14. The secret ending animation was inspired by Robin Williams' daughter Zelda's shortfilm "Shrimp" which had an opening scene with a point of view from a guy tied up and a leather mask being pulled off his face, with the unstable camera movement showing his exhausting struggle. In my version it goes the opposite order, he looks through the dungeon and then down on his own naked bound body, only to get the hood pulled over his face and slowly realize as he struggles in his isolation that he's really become your slave.
15. Kidnapping him changes almost all of the game's dialogue into an alternate version where he'll remark his state of captivity and talk more about being your bondage slave than a famous celebrity.
16. Some people have asked if I'll make another game with another celebrity. It's highly unlikely that I will because a large part of bringing a character to life is his voice and using a celebrity is using his own voice in specific, which made it incredibly hard to find viable audio. It's much easier to just hire a voice actor and creating your own voice than having shifting through tons of interviews to extract a bunch of short words and "erh"s.
17. Among the beta testers,

18. The next game to be released has already been in development for four years and has well over 12 original characters with their own voice actors. But I don't tease my games before they're ready to be released because it's taking so long to develop them and it would be frustrating to keep you waiting for updates.
Alright, that's all I could think of telling you guys about. If you have any questions, feel free to gun them in the comments.
Releasing a game: Looking for legal & hosting advice ๐ต๏ธ
Posted 6 years agoHello everyone,
I'm about to release my first visual novel game, which will be a type of mini-game where you can interact and play with a celebrity (Chris Pratt). The game will be entirely free, so I'm not too terribly worried about the legality of it (as far as I know, most copyright laws only apply to the monetization of someone else's creation or image). Still, some clever wording wouldn't hurt. I've seen people phrase these types of releases a specific way, stating that the game is not a depiction of the actor but a fantasy character based on the actor (which is very much the case here). So if any of you are versed in law, do you have suggestions on how I should word such a sentence and what would be worth disclaiming?
In addition to that, I need a place to host my game. As I plan to make the game entirely free to download, there won't be a percentage of the profits the host can snatch. Do you guys know of any sites that are good for hosting? The beta is current at 23.408 KB but the final release is probably gonna be bigger than that. I would prefer if it didn't cost me anything, but I wouldn't mind making a small payment (like a few dollars a month) if it meant a reliable download. It'd also be preferable if the site didn't take down adult content files so I don't need to keep creating mirrors and updating my download page.
Thanks to everyone who would offer me some advice. This game's not far away now. ๐ค
I'm about to release my first visual novel game, which will be a type of mini-game where you can interact and play with a celebrity (Chris Pratt). The game will be entirely free, so I'm not too terribly worried about the legality of it (as far as I know, most copyright laws only apply to the monetization of someone else's creation or image). Still, some clever wording wouldn't hurt. I've seen people phrase these types of releases a specific way, stating that the game is not a depiction of the actor but a fantasy character based on the actor (which is very much the case here). So if any of you are versed in law, do you have suggestions on how I should word such a sentence and what would be worth disclaiming?
In addition to that, I need a place to host my game. As I plan to make the game entirely free to download, there won't be a percentage of the profits the host can snatch. Do you guys know of any sites that are good for hosting? The beta is current at 23.408 KB but the final release is probably gonna be bigger than that. I would prefer if it didn't cost me anything, but I wouldn't mind making a small payment (like a few dollars a month) if it meant a reliable download. It'd also be preferable if the site didn't take down adult content files so I don't need to keep creating mirrors and updating my download page.
Thanks to everyone who would offer me some advice. This game's not far away now. ๐ค
Zeraxies' Tournament is over!
Posted 8 years ago
This means that EpicDragon55 and Heroicswordsman23 will now be deciding what happens next---and at some point in the future, deliver you with an awesome ending picture.
๐ Zeraxies is now up for adoption! ๐
As this is undoubtedly the last time he will appear on my gallery, maybe he can find a new home somewhere else!
Can't find the matches in my gallery? Worry not---they've simply been scrapped to avoid clustering up the main gallery. All the matches have been updated with navigation links to make it easy to browse through them. You can also find every match in the Zeraxies' Tournament Gallery Folder.
The website has also been updated with all the previously hidden character artwork---allowing you to easily see the artwork and description of the champions of Zeraxies' Tournament at any time.
Thank you all for your participation! This concludes this tournament event. A special big shout-out to epicdragon55 for making this event happen and OnyxTanuki: as the uncrowned king of the tournament's math analysis. ๐
Tournament Voting System Update
Posted 8 years ago- "Big Votes" now only count for 3 votes, down from 5.
- You can now submit a short story as an alternative to the math breakdown for big votes.
Hello everyone,
Every tournament teaches us (Bogrim and Dragon) more and more about hosting these kind of events. The event is primarily driven by comments, how you guys vote and analyze the matches. The biggest change in this event is the ability to make your vote count for more by doing a combat analysis---and it's had both positives and negatives.
The positive side of it is that it rewards effort and makes voting more personalized. It makes commitment to the event reward you with recognition, contestants both count and hope for your support to help win their battles. And that's awesome. (As a side effect, it also makes fake accounts and cheating much less influential in comparison.)
But the negative is that it just has too much impact, and that means two things. "Big votes" can sometimes settle a match on their own, and there's only one option for making big votes which isn't necessarily fun for everyone (breaking down math).
Therefore, going forward we will be installing a change and a new additional way to make big votes.
- Fight analysis votes only give 3 votes, down from 5.
- You can now post a "story vote" which will also count for 3 votes.
A story vote is has to be at least 500 words for it to count. You can write a story about the fight or the trophy chamber scene (or both!).
You don't need to be a super talented writer to make a story vote (just as you don't need to reach OnyxTanuki's level of math to make a fight analysis vote!). Just give it a proper effort---and have fun writing it. =)
Note: There are no limits to the story except hard gore or death (which aren't part of the tournament---contestants get teleported out of the match in their defeat before they suffer lethal damage!). Dragon also marks this goes for extreme kinks as well (if you wanna write something you think classifies as such, just note

We hope that this will improve the experience going forward without being too drastic a change. And we look forward to seeing some of your creative writings!
Cheating in the Tournament
Posted 8 years agoHello everyone,
Since this is our fourth tournament and this has always been an issue that I never addressed, let's talk a bit about cheating in the tournament. This is a vote-based event, and this obviously means you can hoard votes by asking people to vote for you.
In Damian's Tournament, I allowed people to ask for votes in the first matches. It was very obviously a big mistake because it turned the event into a pure popularity contests where the artists would upload pictures on their gallery just to redirect their traffic to the match for more voters. But if they wanna do that, why not just let 'em?
My belief was that you're not supposed to feel like you have to campaign for votes in order to participate, and that allowing people to ask for votes quickly turned it into an election. Furthermore, it made the champion's fighting strength less about their design, appeal and abilities and more about the owner's total amount of watchers, creating a gab especially between artists and non-artist users who just had their character art commissioned for the event.
The tournament was never designed to be a serious event. It's an erotic story that creates a setting with the male-dominated environment of fighting sports to give you a strong sense of the character's masculinity when they are then later sexualized and objectified as "trophies." It's but a fun sexy spin on the classic fighting game.
But people will still cheat. If cheating seems like it has no consequence and there's a prize you desire, why not try a bit harder? In the end, cheating is a consequence of a badly designed system. If we had an IP-restricted vote system, cheating would be a lot harder. If the votes were anonymous, contestants wouldn't be keeping track and feel like they have to ask for more votes to turn a losing match around. And if the voters were a selected pool, you wouldn't be able to ask for votes in the first place. But all of these "solutions" go against the spirit of the event---which is the innocent fun of just weighing in who you think would win. It's you guys who made "the tournament" something special, if you had never paid any interest in the concept there would never have been a Damian's Tournament or any of the following. ๐
So dealing with cheating essentially just comes down to behavior control. You can't exactly be removed from the event because the assets have to be used and it punches holes in the following matches where people wonder, "Hey what happened to that match?" Most people just want to see the artwork and the sexy big bulky males get naked and tied up as eye-candy. And that's what the event aims to deliver on.
Let's talk a bit about the actual methods of cheating though:
- Asking for votes: You can ask your friends over Skype, Discord or whatever to vote for you. Of course your friends are gonna vote for you. But public announcements over Twitter, FurAffinity Journals and other web pages is where the line has to be drawn. That's when you start turning the match into a popularity contest.
- Creating fake accounts: This is one of those issues that's a lot more delicate and harder to deal with. You can always block and remove votes by freshly made accounts. But what makes this a real issue is the fact that you're agreeing to one vote per person and you're making multiple accounts in secret to impersonate being multiple people. This violates the site's ToS: "3.5 You agree not to use your account to impersonate anyone." Making multiple accounts and pretending they're not yours has some serious implications for abuse such as auction bidding manipulation, harassment past blocks and of course---fake votes.
I'm actually not certain how much the administration hammers down on these accounts as I've never reported anyone, and most of these examples (save for harassment which will always have consequences) aren't exactly site supported features. Although we do like to host auctions and we do like to make vote-based events, they're not actually supported by the site's staff so it's likely always going to be a question of the severity when it comes to punishment. That said though, you should be fully aware that you might get banned for making multiple accounts and impersonating being other people than yourself. If reported, the administrators can see which IP addresses have been used to login to those accounts as well as any comments made by them if you've hidden them.
To anyone guilty of this and worried that the current event administrator ( EpicDragon55 ) will report you, I would recommend just confessing. We can withdraw those votes and change results if necessary. You're only impersonating being someone else as long as you're lying about your ownership of the account. And whether or not it actually results in any form of punishment I will never know, but if you're like me and feel immensely bad about "breaking the rules" then I would always recommend coming clean and I can always promise you anonymity.
If you discover someone cheating you can also report them to
EpicDragon55 with screenshot evidence.
Since this is our fourth tournament and this has always been an issue that I never addressed, let's talk a bit about cheating in the tournament. This is a vote-based event, and this obviously means you can hoard votes by asking people to vote for you.
In Damian's Tournament, I allowed people to ask for votes in the first matches. It was very obviously a big mistake because it turned the event into a pure popularity contests where the artists would upload pictures on their gallery just to redirect their traffic to the match for more voters. But if they wanna do that, why not just let 'em?
My belief was that you're not supposed to feel like you have to campaign for votes in order to participate, and that allowing people to ask for votes quickly turned it into an election. Furthermore, it made the champion's fighting strength less about their design, appeal and abilities and more about the owner's total amount of watchers, creating a gab especially between artists and non-artist users who just had their character art commissioned for the event.
The tournament was never designed to be a serious event. It's an erotic story that creates a setting with the male-dominated environment of fighting sports to give you a strong sense of the character's masculinity when they are then later sexualized and objectified as "trophies." It's but a fun sexy spin on the classic fighting game.
But people will still cheat. If cheating seems like it has no consequence and there's a prize you desire, why not try a bit harder? In the end, cheating is a consequence of a badly designed system. If we had an IP-restricted vote system, cheating would be a lot harder. If the votes were anonymous, contestants wouldn't be keeping track and feel like they have to ask for more votes to turn a losing match around. And if the voters were a selected pool, you wouldn't be able to ask for votes in the first place. But all of these "solutions" go against the spirit of the event---which is the innocent fun of just weighing in who you think would win. It's you guys who made "the tournament" something special, if you had never paid any interest in the concept there would never have been a Damian's Tournament or any of the following. ๐
So dealing with cheating essentially just comes down to behavior control. You can't exactly be removed from the event because the assets have to be used and it punches holes in the following matches where people wonder, "Hey what happened to that match?" Most people just want to see the artwork and the sexy big bulky males get naked and tied up as eye-candy. And that's what the event aims to deliver on.
Let's talk a bit about the actual methods of cheating though:
- Asking for votes: You can ask your friends over Skype, Discord or whatever to vote for you. Of course your friends are gonna vote for you. But public announcements over Twitter, FurAffinity Journals and other web pages is where the line has to be drawn. That's when you start turning the match into a popularity contest.
- Creating fake accounts: This is one of those issues that's a lot more delicate and harder to deal with. You can always block and remove votes by freshly made accounts. But what makes this a real issue is the fact that you're agreeing to one vote per person and you're making multiple accounts in secret to impersonate being multiple people. This violates the site's ToS: "3.5 You agree not to use your account to impersonate anyone." Making multiple accounts and pretending they're not yours has some serious implications for abuse such as auction bidding manipulation, harassment past blocks and of course---fake votes.
I'm actually not certain how much the administration hammers down on these accounts as I've never reported anyone, and most of these examples (save for harassment which will always have consequences) aren't exactly site supported features. Although we do like to host auctions and we do like to make vote-based events, they're not actually supported by the site's staff so it's likely always going to be a question of the severity when it comes to punishment. That said though, you should be fully aware that you might get banned for making multiple accounts and impersonating being other people than yourself. If reported, the administrators can see which IP addresses have been used to login to those accounts as well as any comments made by them if you've hidden them.
To anyone guilty of this and worried that the current event administrator ( EpicDragon55 ) will report you, I would recommend just confessing. We can withdraw those votes and change results if necessary. You're only impersonating being someone else as long as you're lying about your ownership of the account. And whether or not it actually results in any form of punishment I will never know, but if you're like me and feel immensely bad about "breaking the rules" then I would always recommend coming clean and I can always promise you anonymity.
If you discover someone cheating you can also report them to

Character Reauction: Krall
Posted 8 years agoHello everyone,
If you liked the character Krall from the tournament, the owner is reauctioning him right here. As Krall has been defeated by Vulkin in the event, he's no longer eligible for any cash prizes. You can still view his backstory on the blog.
If you liked the character Krall from the tournament, the owner is reauctioning him right here. As Krall has been defeated by Vulkin in the event, he's no longer eligible for any cash prizes. You can still view his backstory on the blog.
Zeraxies' Tournament - Rules / Voting / Bracket
Posted 8 years agoA Message from
epicdragon55
On Monday - 7/31/17 - Zeraxies' Tournament begins, the first match begins in just about 24 Hours. With that in mind down below is the list of rules and regulations on the Voting System, Bracket Formation, and Rules.
To see who your fighter is going again on the first round along with whom why may encounter in future rounds view the Bracket Here
Keep in mind each round will last 72 Hours.
There will be a new point factoring system on votes as now different types of votes will determine points. View below to see the different voting methods.
Basic Vote - Short and Simple Statements about your favoring Fighter. Worth 1 Point
Examples : "#Fighter 1" : "I like Fighter 1, #Fighter 1" : "Alright! Fighter 1 Has great damage boost! #Fighter 1"
Story Vote - Writing a story of either the current Fight or Dungeon Scene, or Both. Stories must be 500 words minimum and have to be on the current match. If writing a dungeon scene you are welcome to write about the previous match. You may not include gore, death, or extreme kinks. If you feel your story may not be suitable for the audience then you may forward it to
epicdragon55 for Review
Balanced Vote - When a Short Explanation is said about both fighters and why you chose the fighter you selected. Worth 2 Points
Examples - "Well Fighter 1 has high damage output and low speed but if he can keep up Ability 2 then he can beat Fighter 2. However if Fighter 1 loses his chance to use Ability 1 then he probably won't win.
But Fighter 2 has great Speed and Mana, his attacks are weak but if he can keep using Ability 3 then he'll keep the upper hand. However if Fighter 1 manages to stroke him with Abilities 1 and 2 he'll suffer punishing damage.
I choose Fighter 2 because of his high speed and boost of Ability Advantage. #Fighter 2"
Detailed Match Vote - When you show the stats of all abilities on every turn, giving a detailed view of the entire match. Worth 3 Points
Example -
Fighter 1 - 700 Health 40 Attack 10 Mana 10% Speed
Ability 1 - Increase Attack by 20 points for 2 Turns - 2 Mana
Ability 2 - Deal 10 points of bleed damage for 3 Turns - 3 Mana
Ability 3 - Deal 25 Points of Extra Damage when Health Drops below 33%
Fighter 2 - Health 500 20 Attack 6 Mana 30% Speed
Ability 1 - Increase Speed by 20% for 3 Turns - 3 Mana
Ability 2 - Deal 1 Extra Damage per 2% Speed
Ability 3 - Deal Additional Damage per Attack by 3% of Your Opponent's Health
- Round 1
- Fighter 2 Goes First 30% Speed - Uses Ability 1 - Speed 50% - Mana 3
Attacks with 20 Attack + 50% Speed = +25 Attack - +3% of Fighter 1 Health 3% of 700 = 21 - Base attack 20 + Ability 2 +25 +Ability 3 +21 = 66 Attack
Fighter 1 634 Health
- Fighter 1 - Speed 10% - Uses Ability 1 - Attack 60 - Mana 8
Attacks with 40 Attack + Ability 1 +20 = 60 Attack - Fighter 2 440 Health - 1 Turn left for Ability 1
- Round 2
- Fighter 2 - +50% Speed - 80% Speed - 1 Turn Remaining for Ability 1
Attacks with 20 Damage + Ability 2 +25 +Ability 3 3% of 634 +21 =66
Fighter 1 570 Health
- Fighter 1 - +10% Speed 20% Speed
Uses Ability 2 - 5 Mana
Fighter 2 430 Health - 2 Turns of Ability 2 Remaining
Fighter 1 Attacks with 40 Attack + Ability 1 +20 = 60 - Fighter 2 370 Health
- Round 3
- Fighter 2 - 80% Speed + 50% = 130% Speed = 30% Speed + 1 Extra Turn
Turn 1
- Fighter 2 Uses Ability 1 - 50% Speed - 0 Mana
Fighter 2 Attacks with 20 Attack + Ability 2 +25 Attack + Ability 3 3% of 570 +17 =62
Fighter 2 508 Health
- Turn 2 30% Speed + 50% = 80%
Fighter 2 Attacks with 20 Attack + Ability 2 +25 + Ability 3 3% of 508 +15 = 60
Fighter 2 448 Health "
And all the way throughout the Rounds until one has finished. Whether right or wrong, the fighter you vote for will receive 5 Points of Votes
1. Be polite. Respect other comments, even if you do not agree with them. Do not post "flames" or send aggressive notes. Comments that harass other people such as with verbal abuse may get removed without warning and can result in a block. Note: If you get abusive notes from people during the event, contact FurAffinity's administrators via a trouble ticket. FurAffinity does not permit personal attacks via private messages.
2. No Cheating - Do not Advertise for people to vote for you. You're welcome to advertise the tournament but do not ask for votes. And do not create multiple accounts to cast extra votes.
3. Do Not Copy and Paste people's votes. This rule applies to those who make Balanced and Detailed Match Votes. Do not copy and paste someone's post. If a post is found purely or nearly identical to someone else's post it will not count.
4. Bring all issues to the Admin. Any issues that arise during the tournament please address
EpicDragon55

On Monday - 7/31/17 - Zeraxies' Tournament begins, the first match begins in just about 24 Hours. With that in mind down below is the list of rules and regulations on the Voting System, Bracket Formation, and Rules.
Bracket
To see who your fighter is going again on the first round along with whom why may encounter in future rounds view the Bracket Here
Keep in mind each round will last 72 Hours.
Voting System
There will be a new point factoring system on votes as now different types of votes will determine points. View below to see the different voting methods.
Basic Vote - Short and Simple Statements about your favoring Fighter. Worth 1 Point
Examples : "#Fighter 1" : "I like Fighter 1, #Fighter 1" : "Alright! Fighter 1 Has great damage boost! #Fighter 1"
Story Vote - Writing a story of either the current Fight or Dungeon Scene, or Both. Stories must be 500 words minimum and have to be on the current match. If writing a dungeon scene you are welcome to write about the previous match. You may not include gore, death, or extreme kinks. If you feel your story may not be suitable for the audience then you may forward it to

Balanced Vote - When a Short Explanation is said about both fighters and why you chose the fighter you selected. Worth 2 Points
Examples - "Well Fighter 1 has high damage output and low speed but if he can keep up Ability 2 then he can beat Fighter 2. However if Fighter 1 loses his chance to use Ability 1 then he probably won't win.
But Fighter 2 has great Speed and Mana, his attacks are weak but if he can keep using Ability 3 then he'll keep the upper hand. However if Fighter 1 manages to stroke him with Abilities 1 and 2 he'll suffer punishing damage.
I choose Fighter 2 because of his high speed and boost of Ability Advantage. #Fighter 2"
Detailed Match Vote - When you show the stats of all abilities on every turn, giving a detailed view of the entire match. Worth 3 Points
Example -
Fighter 1 - 700 Health 40 Attack 10 Mana 10% Speed
Ability 1 - Increase Attack by 20 points for 2 Turns - 2 Mana
Ability 2 - Deal 10 points of bleed damage for 3 Turns - 3 Mana
Ability 3 - Deal 25 Points of Extra Damage when Health Drops below 33%
Fighter 2 - Health 500 20 Attack 6 Mana 30% Speed
Ability 1 - Increase Speed by 20% for 3 Turns - 3 Mana
Ability 2 - Deal 1 Extra Damage per 2% Speed
Ability 3 - Deal Additional Damage per Attack by 3% of Your Opponent's Health
- Round 1
- Fighter 2 Goes First 30% Speed - Uses Ability 1 - Speed 50% - Mana 3
Attacks with 20 Attack + 50% Speed = +25 Attack - +3% of Fighter 1 Health 3% of 700 = 21 - Base attack 20 + Ability 2 +25 +Ability 3 +21 = 66 Attack
Fighter 1 634 Health
- Fighter 1 - Speed 10% - Uses Ability 1 - Attack 60 - Mana 8
Attacks with 40 Attack + Ability 1 +20 = 60 Attack - Fighter 2 440 Health - 1 Turn left for Ability 1
- Round 2
- Fighter 2 - +50% Speed - 80% Speed - 1 Turn Remaining for Ability 1
Attacks with 20 Damage + Ability 2 +25 +Ability 3 3% of 634 +21 =66
Fighter 1 570 Health
- Fighter 1 - +10% Speed 20% Speed
Uses Ability 2 - 5 Mana
Fighter 2 430 Health - 2 Turns of Ability 2 Remaining
Fighter 1 Attacks with 40 Attack + Ability 1 +20 = 60 - Fighter 2 370 Health
- Round 3
- Fighter 2 - 80% Speed + 50% = 130% Speed = 30% Speed + 1 Extra Turn
Turn 1
- Fighter 2 Uses Ability 1 - 50% Speed - 0 Mana
Fighter 2 Attacks with 20 Attack + Ability 2 +25 Attack + Ability 3 3% of 570 +17 =62
Fighter 2 508 Health
- Turn 2 30% Speed + 50% = 80%
Fighter 2 Attacks with 20 Attack + Ability 2 +25 + Ability 3 3% of 508 +15 = 60
Fighter 2 448 Health "
And all the way throughout the Rounds until one has finished. Whether right or wrong, the fighter you vote for will receive 5 Points of Votes
Rules
1. Be polite. Respect other comments, even if you do not agree with them. Do not post "flames" or send aggressive notes. Comments that harass other people such as with verbal abuse may get removed without warning and can result in a block. Note: If you get abusive notes from people during the event, contact FurAffinity's administrators via a trouble ticket. FurAffinity does not permit personal attacks via private messages.
2. No Cheating - Do not Advertise for people to vote for you. You're welcome to advertise the tournament but do not ask for votes. And do not create multiple accounts to cast extra votes.
3. Do Not Copy and Paste people's votes. This rule applies to those who make Balanced and Detailed Match Votes. Do not copy and paste someone's post. If a post is found purely or nearly identical to someone else's post it will not count.
4. Bring all issues to the Admin. Any issues that arise during the tournament please address

Zeraxies' Tournament: Advanced Combat (nerds only edition)
Posted 8 years agoThis is an expansion to the simpler explanation of Combat in Zeraxies' Tournament. You can use this journal as an index to clarify how abilities behave in upcoming matches. If you have any questions or feel like this journal didn't cover something, feel free to add it as a comment to the journal.
Disclaimer: This is only for those who really like to get jiggy with the details! It is not required to participate or vote. Only bother reading this if you find this kind of stuff fun!
How does combat work?
As before, you have two champions that attack each other in an attempt to knock the opponent out. They each have a set of abilities and stats that determine their choices and damage.
What is an "Act"?
An "Act" is a keyword for anything that a Champion does in combat, whether they choose to Attack or use an Ability. Attacks deal the Champion's damage to the opponent, while Abilities can have a large variety of effects such as reducing damage taken.
What are the stats?
- Damage: Determines how many points Attacks and Abilities subtract from the opponent's Health.
- Health: Determines how many points of damage a Champion can take before suffering defeat. Once Health reaches 0, the Champion loses the fight.
- Mana: Determines how many times a Champion can use an Ability. A resource. Some abilities cost several poitns of Mana. When a Champion has no more Mana or an insufficient amount of points, they can only Attack and not use Abilities.
- Speed: Determines how often a Champion can Act. More Speed allows the Champion to Act more frequently.
How does "Speed" work?
Speed uses the "action turn bar" system. A basic time system where everything is divided into rounds. By default, all champions have a Speed of 0% which is the same as having 1.00 rounds in-between their actions. If the percentage increases, that's how much faster they will Act. For example, at 20% Speed they will have 0.80 rounds in-between each Act (because 20% of 1.00 is 0.20, so if the Champion Acts 0.20 faster than you subtract 0.20 from 1.00 and end up with 0.80).
As such, combat logs as following:
0.80 Faster Champion used an attack! It hurt and dealt 40 damage (Slower Champion has 460 health remaining).
1.00 Slower Champion used an attack! It hurt and dealt 60 damage (Faster Champion has 440 health remaining).
1.60 Faster Champion used an attack! It hurt and dealt 40 damage (Slower Champion has 420 health remaining).
2.00 Slower Champion used an attack! It hurt and dealt 60 damage (Faster Champion has 380 health remaining).
2.40 Faster Champion used an attack! It hurt and dealt 40 damage (Slower Champion has 380 health remaining).
3.00 Slower Champion used an attack! It hurt and dealt 60 damage (Faster Champion has 320 health remaining).
3.20 Faster Champion used an attack! It hurt and dealt 40 damage (Slower Champion has 340 health remaining).
4.00 Faster Champion used an attack! It hurt and dealt 40 damage (Slower Champion has 300 health remaining).
4.00 Slower Champion used an attack! It hurt and dealt 60 damage (Faster Champion has 260 health remaining).As the highlighted section shows, faster champions usually get an extra Act off as their Speed eventually allows them to Act twice within a single round. Speed is capped at 75% for Acts, meaning a Champion cannot Act more than 4 times a turn. The Speed bonus can still go past 75%, the extra Speed will however only benefit Abilities that scale off Speed at that point.
Who goes first if both Champions Attack each other at the same time?
Neither! They Act at the exact same time.
But what if both Champions knock each other out at the same time?!
Then it's a draw! (And the tie-breaker is always decided by the fans' votes!)
How do Champions choose to fight?
Champions will always behave the most beneficial way they can in the fight, such as choosing to use Abilities at the right time. However, Champions must always Act whenever they can (even if they take damage from it---such as reflective damage).
What Abilities are there?
Note: If an Ability costs (0) Mana, it's a passive Ability that always stays in effect!
(1) Block: Reduces damage taken by 60% for 2 rounds.
Block works immediately. If both Champions Act at the same time, Block reduces the damage dealt by the opponent in that moment. Blocks wears off exactly after 2.00 rounds, so if it was used at round 3.20 it will no longer have any effect at round 5.20.
(0) Building Rage: Gain 5 damage after every 3rd round.
Building Rage is an "end of round" effect, which means the damage bonus is applied at a unique time period called "end of round." For example, after 3.99 would come the end of round 3 and the Champion would gain +5 damage going into round 4.00.
(3) Chomp: Deals 2.5x damage and restores Health equal to 20% of damage dealt. Counts as an Attack.
Chomp isn't an Attack, but merely counts as one for other Abilities such as Critical Strike and Poisoned Attack. It can also get Parried because of that. If the user runs out of Health in the same moment as he uses Chomp, the healing still takes effect and can put him back above 0 Health.
(0) Critical Hit: Every third Attack deals double damage.
Critical Hit's counter will also include abilities like Chomp that counts as an Attack and also doubles the damage of said abilities.
(2) Dark Curse: Steals Health equal to 3% of the opponent's max Health whenever he Acts. Lasts 3 rounds. Non-stacking.
Dark Curse works immediately. If both Champions Act at the same time, Dark Curse immediately steals Health. Dark Curse wears off exactly after 3.00 rounds, so if it was used at round 3.20 it will no longer have any effect at round 6.20. Dark Curse does not "stack," so using the Ability while it is already active will only refresh the duration.
(2) Enchant: Increases the damage of the next 3 Attacks by 40%.
Enchant also affects abilities that counts as an Attack like Chomp or passively enhances it like Critical Strike or Poisoned Attack. The charges are still consumed if the Attack fails to deal any damage such as with Parry.
(0) Focus: Not spending any Mana during a round restores 2 Mana at the end of it.
Focus is an "end of round" effect, which means the Mana restore is gained at a unique time period called "end of round." For example, after 3.99 would come the end of round 3 and the Champion would regain 2 Mana going into round 4.00 if no Abilities that used Mana was used during the entire duration of round 3.00 to 3.99.
(2) Frostbolt: Deals 2x damage and slows the opponent's Speed by -40% on his next Act.
Frostbolt does not affect any immediate Acts, but only the next Act and simply delays it by 0.40 rounds. If the next Act would have come at 3.20, it will be delayed to 3.60 instead.
(2) Haste: Gain 40% Speed for the next 3 Acts.
Haste does not affect any immediate Acts, but only the following Acts and simply speeds them up by 0.40 rounds. If the next Act would have come at 3.20, it will be sped up to 2.80 and so on.
(1) Incinerate: Deals 0.4x damage to the opponent at the end of each round for 3 rounds. Stacks and refreshes.
Incinerate is an "end of round" effect, which means the damage is dealt at a unique time period called "end of round." For example, after 3.99 would come the end of round 3 and the opponent would take the damage going into round 4.00. The damage amount is determined by the number of "stacks" current on the Champion, ergo the more times Incinerate is used the more damage will be dealt. If ever Incinerate expires, the stacks will reset.
(0) Mana Barrier: The first time Health drops below 30%, regain all Mana and reduce damage taken by 50% for 2 rounds.
Mana Barrier works immediately, even if the damage that triggered it wouldn't put the Champion below 30% Health after being reduced. Mana Barrier wears off exactly after 2.00 rounds, so if it was activated at round 3.20 it will no longer have any effect at round 5.20.
(2) Parry: Deals 1.5x damage and blocks the damage from the opponent's next Attack.
Parry works immediately. If Parry is used at the same time as an Attack or an Ability that counts as one, it will block it immediately.
(0) Poisoned Attack: Attacks deal bonus damage equal to 2.5% of your opponent's max Health.
Poisoned Attack's damage bonus counts as part of your Attack for abilities like Chomp, Enchant or Parry.
(3) Pummel: Deals damage equal to 6% of max Health and causes the opponent's next Ability to cost 2 more Mana.
Pummel does not affect Abilities that do not cost Mana. As Pummel has no duration, it lasts infinitely and also stacks up. As Pummel is scaled off the total Health amount and not current Health, damage dealt to the user does not reduce its damage.
(0) Reflect: Returns 10% of damage taken to the damage dealer. (Except for reflected damage!)
Reflect reduces damage taken by 10%, and that 10% damage reduced is returned to the opponent immediately as "reflected damage." Reflect cannot reflect reflected damage. (Say that 10 times in a row. ;P)
(0) Regenerate: Regain 10% max Health at the end of each round for 3 rounds. Non-stacking.
Regenerate is an "end of round" effect, which means the Health is restored in a unique time period called "end of round." For example, after 3.99 would come the end of round 3 and the user would then be healed for 10% of their max Health going into round 4.00. As the Ability does not stack, multiple uses in a row doesn't increase the healing but merely refreshes the duration.
(4) Spiked Earth: Deals 1.5x damage to the opponent whenever he Acts. Lasts 3 rounds.
Spiked Earth works immediately. If both Champions Act at the same time, Spiked Earth immediately deals damage. Spiked Earth wears off exactly after 3.00 rounds, so if it was used at round 3.20 it will no longer have any effect at round 6.20. Spiked Earth does not "stack," so using the Ability while it is already active will only refresh the duration.
(2) Storm Blast: Deals 2x damage. Speed bonus increases damage dealt. (20% Speed = 20% bonus damage.)
Storm Blast's damage is increased or decreases by the Champion's total Speed bonus. If the Champion has 40 damage and 40% Speed, the total damage output would be: 40x2x1.4=112 damage. Negative Speed reduces the damage dealt by Storm Blast, such as the result of Frostbolt or Tornado.
(4) Tornado: Increases Speed by 20% and decreases enemy Speed by -20%. Lasts 4 rounds.
Tornado does not affect any immediate Acts, but only the following Acts and slows the opponent down while speeding your Acts up by 0.20 rounds. If Tornado is used at round 3.20 and the opponent's next Act would have been at round 3.40, it will get pushed back to round 3.60.
What is an Arena?
Arenas are a neutral constant effect that affects both Champions through the fight. There are up to 5 different types of Arenas. The chance for each Arena to appear is 20% and determined by the last number in the last match's submission number (the long number in the match's website url). For example, if the last number was 1, then the Boxing Ring would appear. To prevent repeating Arenas, if the same Arena would appear twice then the second number in the url will be used (and so on---until the number for another Arena).
(1-2) Boxing Ring: Attacks deal 40% more damage.
This bonus only applies to Attacks, not Abilities. This bonus however also applies to Abilities that counts as Attacks, as well as passive abilities such as Critical Strike and Poisoned Attack.
(3-4) Castle Courtyard: Champions stats have been increased by 30%.
All these changes will be displayed on the match, so no calculations are needed! (Designer's note: This is intended to be the "neutral" battleground.)
(5-6) Frozen Wastes: All Abilities with a duration now lasts twice as many rounds.
This affects all abilities that states "lasts x rounds" and doubles the value of x.
(7-8) Science Lab: Champions regenerate 1 Mana at the start of each round.
"The start of each round" is a unique time period called "start of round." For example, after 3.99 would come the start of round 4 and the user would then regain 1 Mana going into the round. This happens after "end of round" effects for the previous round.
(9-0) Wonder Tree Lake: Max Health has been increased by 100%.
This change will be displayed on the match, so no calculations are needed!
Disclaimer: This is only for those who really like to get jiggy with the details! It is not required to participate or vote. Only bother reading this if you find this kind of stuff fun!
How does combat work?
As before, you have two champions that attack each other in an attempt to knock the opponent out. They each have a set of abilities and stats that determine their choices and damage.
What is an "Act"?
An "Act" is a keyword for anything that a Champion does in combat, whether they choose to Attack or use an Ability. Attacks deal the Champion's damage to the opponent, while Abilities can have a large variety of effects such as reducing damage taken.
What are the stats?
- Damage: Determines how many points Attacks and Abilities subtract from the opponent's Health.
- Health: Determines how many points of damage a Champion can take before suffering defeat. Once Health reaches 0, the Champion loses the fight.
- Mana: Determines how many times a Champion can use an Ability. A resource. Some abilities cost several poitns of Mana. When a Champion has no more Mana or an insufficient amount of points, they can only Attack and not use Abilities.
- Speed: Determines how often a Champion can Act. More Speed allows the Champion to Act more frequently.
How does "Speed" work?
Speed uses the "action turn bar" system. A basic time system where everything is divided into rounds. By default, all champions have a Speed of 0% which is the same as having 1.00 rounds in-between their actions. If the percentage increases, that's how much faster they will Act. For example, at 20% Speed they will have 0.80 rounds in-between each Act (because 20% of 1.00 is 0.20, so if the Champion Acts 0.20 faster than you subtract 0.20 from 1.00 and end up with 0.80).
As such, combat logs as following:
0.80 Faster Champion used an attack! It hurt and dealt 40 damage (Slower Champion has 460 health remaining).
1.00 Slower Champion used an attack! It hurt and dealt 60 damage (Faster Champion has 440 health remaining).
1.60 Faster Champion used an attack! It hurt and dealt 40 damage (Slower Champion has 420 health remaining).
2.00 Slower Champion used an attack! It hurt and dealt 60 damage (Faster Champion has 380 health remaining).
2.40 Faster Champion used an attack! It hurt and dealt 40 damage (Slower Champion has 380 health remaining).
3.00 Slower Champion used an attack! It hurt and dealt 60 damage (Faster Champion has 320 health remaining).
3.20 Faster Champion used an attack! It hurt and dealt 40 damage (Slower Champion has 340 health remaining).
4.00 Faster Champion used an attack! It hurt and dealt 40 damage (Slower Champion has 300 health remaining).
4.00 Slower Champion used an attack! It hurt and dealt 60 damage (Faster Champion has 260 health remaining).As the highlighted section shows, faster champions usually get an extra Act off as their Speed eventually allows them to Act twice within a single round. Speed is capped at 75% for Acts, meaning a Champion cannot Act more than 4 times a turn. The Speed bonus can still go past 75%, the extra Speed will however only benefit Abilities that scale off Speed at that point.
Who goes first if both Champions Attack each other at the same time?
Neither! They Act at the exact same time.
But what if both Champions knock each other out at the same time?!
Then it's a draw! (And the tie-breaker is always decided by the fans' votes!)
How do Champions choose to fight?
Champions will always behave the most beneficial way they can in the fight, such as choosing to use Abilities at the right time. However, Champions must always Act whenever they can (even if they take damage from it---such as reflective damage).
What Abilities are there?
Note: If an Ability costs (0) Mana, it's a passive Ability that always stays in effect!
(1) Block: Reduces damage taken by 60% for 2 rounds.
Block works immediately. If both Champions Act at the same time, Block reduces the damage dealt by the opponent in that moment. Blocks wears off exactly after 2.00 rounds, so if it was used at round 3.20 it will no longer have any effect at round 5.20.
(0) Building Rage: Gain 5 damage after every 3rd round.
Building Rage is an "end of round" effect, which means the damage bonus is applied at a unique time period called "end of round." For example, after 3.99 would come the end of round 3 and the Champion would gain +5 damage going into round 4.00.
(3) Chomp: Deals 2.5x damage and restores Health equal to 20% of damage dealt. Counts as an Attack.
Chomp isn't an Attack, but merely counts as one for other Abilities such as Critical Strike and Poisoned Attack. It can also get Parried because of that. If the user runs out of Health in the same moment as he uses Chomp, the healing still takes effect and can put him back above 0 Health.
(0) Critical Hit: Every third Attack deals double damage.
Critical Hit's counter will also include abilities like Chomp that counts as an Attack and also doubles the damage of said abilities.
(2) Dark Curse: Steals Health equal to 3% of the opponent's max Health whenever he Acts. Lasts 3 rounds. Non-stacking.
Dark Curse works immediately. If both Champions Act at the same time, Dark Curse immediately steals Health. Dark Curse wears off exactly after 3.00 rounds, so if it was used at round 3.20 it will no longer have any effect at round 6.20. Dark Curse does not "stack," so using the Ability while it is already active will only refresh the duration.
(2) Enchant: Increases the damage of the next 3 Attacks by 40%.
Enchant also affects abilities that counts as an Attack like Chomp or passively enhances it like Critical Strike or Poisoned Attack. The charges are still consumed if the Attack fails to deal any damage such as with Parry.
(0) Focus: Not spending any Mana during a round restores 2 Mana at the end of it.
Focus is an "end of round" effect, which means the Mana restore is gained at a unique time period called "end of round." For example, after 3.99 would come the end of round 3 and the Champion would regain 2 Mana going into round 4.00 if no Abilities that used Mana was used during the entire duration of round 3.00 to 3.99.
(2) Frostbolt: Deals 2x damage and slows the opponent's Speed by -40% on his next Act.
Frostbolt does not affect any immediate Acts, but only the next Act and simply delays it by 0.40 rounds. If the next Act would have come at 3.20, it will be delayed to 3.60 instead.
(2) Haste: Gain 40% Speed for the next 3 Acts.
Haste does not affect any immediate Acts, but only the following Acts and simply speeds them up by 0.40 rounds. If the next Act would have come at 3.20, it will be sped up to 2.80 and so on.
(1) Incinerate: Deals 0.4x damage to the opponent at the end of each round for 3 rounds. Stacks and refreshes.
Incinerate is an "end of round" effect, which means the damage is dealt at a unique time period called "end of round." For example, after 3.99 would come the end of round 3 and the opponent would take the damage going into round 4.00. The damage amount is determined by the number of "stacks" current on the Champion, ergo the more times Incinerate is used the more damage will be dealt. If ever Incinerate expires, the stacks will reset.
(0) Mana Barrier: The first time Health drops below 30%, regain all Mana and reduce damage taken by 50% for 2 rounds.
Mana Barrier works immediately, even if the damage that triggered it wouldn't put the Champion below 30% Health after being reduced. Mana Barrier wears off exactly after 2.00 rounds, so if it was activated at round 3.20 it will no longer have any effect at round 5.20.
(2) Parry: Deals 1.5x damage and blocks the damage from the opponent's next Attack.
Parry works immediately. If Parry is used at the same time as an Attack or an Ability that counts as one, it will block it immediately.
(0) Poisoned Attack: Attacks deal bonus damage equal to 2.5% of your opponent's max Health.
Poisoned Attack's damage bonus counts as part of your Attack for abilities like Chomp, Enchant or Parry.
(3) Pummel: Deals damage equal to 6% of max Health and causes the opponent's next Ability to cost 2 more Mana.
Pummel does not affect Abilities that do not cost Mana. As Pummel has no duration, it lasts infinitely and also stacks up. As Pummel is scaled off the total Health amount and not current Health, damage dealt to the user does not reduce its damage.
(0) Reflect: Returns 10% of damage taken to the damage dealer. (Except for reflected damage!)
Reflect reduces damage taken by 10%, and that 10% damage reduced is returned to the opponent immediately as "reflected damage." Reflect cannot reflect reflected damage. (Say that 10 times in a row. ;P)
(0) Regenerate: Regain 10% max Health at the end of each round for 3 rounds. Non-stacking.
Regenerate is an "end of round" effect, which means the Health is restored in a unique time period called "end of round." For example, after 3.99 would come the end of round 3 and the user would then be healed for 10% of their max Health going into round 4.00. As the Ability does not stack, multiple uses in a row doesn't increase the healing but merely refreshes the duration.
(4) Spiked Earth: Deals 1.5x damage to the opponent whenever he Acts. Lasts 3 rounds.
Spiked Earth works immediately. If both Champions Act at the same time, Spiked Earth immediately deals damage. Spiked Earth wears off exactly after 3.00 rounds, so if it was used at round 3.20 it will no longer have any effect at round 6.20. Spiked Earth does not "stack," so using the Ability while it is already active will only refresh the duration.
(2) Storm Blast: Deals 2x damage. Speed bonus increases damage dealt. (20% Speed = 20% bonus damage.)
Storm Blast's damage is increased or decreases by the Champion's total Speed bonus. If the Champion has 40 damage and 40% Speed, the total damage output would be: 40x2x1.4=112 damage. Negative Speed reduces the damage dealt by Storm Blast, such as the result of Frostbolt or Tornado.
(4) Tornado: Increases Speed by 20% and decreases enemy Speed by -20%. Lasts 4 rounds.
Tornado does not affect any immediate Acts, but only the following Acts and slows the opponent down while speeding your Acts up by 0.20 rounds. If Tornado is used at round 3.20 and the opponent's next Act would have been at round 3.40, it will get pushed back to round 3.60.
What is an Arena?
Arenas are a neutral constant effect that affects both Champions through the fight. There are up to 5 different types of Arenas. The chance for each Arena to appear is 20% and determined by the last number in the last match's submission number (the long number in the match's website url). For example, if the last number was 1, then the Boxing Ring would appear. To prevent repeating Arenas, if the same Arena would appear twice then the second number in the url will be used (and so on---until the number for another Arena).
(1-2) Boxing Ring: Attacks deal 40% more damage.
This bonus only applies to Attacks, not Abilities. This bonus however also applies to Abilities that counts as Attacks, as well as passive abilities such as Critical Strike and Poisoned Attack.
(3-4) Castle Courtyard: Champions stats have been increased by 30%.
All these changes will be displayed on the match, so no calculations are needed! (Designer's note: This is intended to be the "neutral" battleground.)
(5-6) Frozen Wastes: All Abilities with a duration now lasts twice as many rounds.
This affects all abilities that states "lasts x rounds" and doubles the value of x.
(7-8) Science Lab: Champions regenerate 1 Mana at the start of each round.
"The start of each round" is a unique time period called "start of round." For example, after 3.99 would come the start of round 4 and the user would then regain 1 Mana going into the round. This happens after "end of round" effects for the previous round.
(9-0) Wonder Tree Lake: Max Health has been increased by 100%.
This change will be displayed on the match, so no calculations are needed!
Zeraxies' Tournament: Abilities released!
Posted 8 years agoHello everyone,
Coming at you with another update for Zeraxies' Tournament. It won't be long now, and EpicDragon55 should soon have a start date for you soon!
This time, all champion abilities have now been chosen and publicized on the web page! This also means that participants can no longer re-chose their abilities. Of course, there are up to 5 different arenas that can appear to spice things up, with effects such as "All abilities with a duration now lasts twice as long!" I'll be writing a more elaborate journal on the combat system with all the information compiled for those of you who really like to dive into the math of things. For those of you who wonder what all abilities and arenas do, you can visit the previously exclusive champion preparation page.
Coming at you with another update for Zeraxies' Tournament. It won't be long now, and EpicDragon55 should soon have a start date for you soon!
This time, all champion abilities have now been chosen and publicized on the web page! This also means that participants can no longer re-chose their abilities. Of course, there are up to 5 different arenas that can appear to spice things up, with effects such as "All abilities with a duration now lasts twice as long!" I'll be writing a more elaborate journal on the combat system with all the information compiled for those of you who really like to dive into the math of things. For those of you who wonder what all abilities and arenas do, you can visit the previously exclusive champion preparation page.
Trailer for Zeraxies' Tournament!
Posted 8 years agoWade Hunter has returned and he's here to find a champion powerful enough to take down Zeraxies. In the upcoming event, you will help decide who should be in the final battle against the villain.
Want to know more about the upcoming "Zeraxies' Tournament"? Click here to read more ยป
Want a chance to join the tournament? The last two champions are up for adoption here ยป
Big shout-out to

Zeraxies' Tournament Update
Posted 8 years ago- Most of the work on the event has been done.
- A cinematic animation has also been prepared.
- Wade Hunter is back and he's the one responsible for creating the event.
- Wade wants to use the tournament to find a champion to take on his old enemy, Zeraxies.
- The winner of the tournament will get to fight Zeraxies and the ending will change depending on who wins the final fight.
- Two more champions will be up for adoption when the event is ready to begin.
- The event has mainly been delayed because
had to leave for the navy.
- Dragon is back now and working on some additional content for the event.
- The process is taking time because it involves commissioning other artists who have a schedule.
- The event will likely begin in about 2 weeks.
- When the event is nearing launch, messages will be sent out to all champion owners allowing them to pick abilities.
- Voting will also be different this time around. Votes count for more depending on how descriptive you are. Dragon has created a system.
- A cinematic animation has also been prepared.
- Wade Hunter is back and he's the one responsible for creating the event.
- Wade wants to use the tournament to find a champion to take on his old enemy, Zeraxies.
- The winner of the tournament will get to fight Zeraxies and the ending will change depending on who wins the final fight.
- Two more champions will be up for adoption when the event is ready to begin.
- The event has mainly been delayed because

- Dragon is back now and working on some additional content for the event.
- The process is taking time because it involves commissioning other artists who have a schedule.
- The event will likely begin in about 2 weeks.
- When the event is nearing launch, messages will be sent out to all champion owners allowing them to pick abilities.
- Voting will also be different this time around. Votes count for more depending on how descriptive you are. Dragon has created a system.
I hate the word "fag" with every fiber of my being
Posted 8 years agoAnd it's not because the word itself bothers me, but because people use it without knowing the actual history of the word. Every now and then, especially in porn, I'll come across a sentence that addresses gay men as "fags." Sometimes they'll even go for a humiliating approach such as "know your place, fag."
I think most people who throw the word around do so without knowing what it actually means. That the word is on the same level as calling someone a "jew," a word that references a point in history in which people were being massacred for just being a certain way. And least of all with the image of people watching a man burning to death in a fire.
I think most people who throw the word around do so without knowing what it actually means. That the word is on the same level as calling someone a "jew," a word that references a point in history in which people were being massacred for just being a certain way. And least of all with the image of people watching a man burning to death in a fire.
Anyone in the USA know about Travel Visas?
Posted 8 years agoI have a friend in the united states whose planning a trip to Denmark, but needs a Schengen visa in order to visit. The danish embassies are constantly keeping my friend on hold, and also fail to return calls. It's becoming a real uphill battle getting the visa for a short-term vacation.
Does anyone here have experience with this kind of stuff? Any advice or tips on getting a travel visa in the USA?
Does anyone here have experience with this kind of stuff? Any advice or tips on getting a travel visa in the USA?
I'm on Discord now.
Posted 8 years agoSend me a note if you'd like to share discord tags and chat.
Also leave a comment if you have any chat servers you'd like to recommend!
I feel like an old man because this reminds me of mIRC and nobody on Discord knows what that is.
Also leave a comment if you have any chat servers you'd like to recommend!
I feel like an old man because this reminds me of mIRC and nobody on Discord knows what that is.
Reposting my art elsewhere is OK
Posted 8 years agoIf you want to repost my art on some other image sharing site or forum, your blog or personal website then that is a-ok. You're never going to get a take-down request from me or get blocked or anything like that.
The truth is it happens a lot already. Someone recently reposted all my Zed pictures and I'm like... it's still my art, people don't look at it differently because it's posted under another account name and the end result is still the same.
Maybe if I was trying to make money off my views but I'm not. My art will always be free, I'll never be doing things like Patreon and you will always get everything I have to offer without charge. Worrying about off-site posting or copyrights is just a headache that takes all the fun out of doing art. To be honest, I find it rather flattering when people repost my stuff because it just means some person out there saved my images and thought, "Oh my god this stuff is awesome."
So this is my official thumbs up. If you wanna repost stuff from my gallery, feel free. This goes for everything from thumbnails to your FurAffinity stories to cropping specific character art. I don't even give a flying fuck if you give credit or not. I'm a chill guy and think it's super awesome that people want to use my stuff in the first place.
The truth is it happens a lot already. Someone recently reposted all my Zed pictures and I'm like... it's still my art, people don't look at it differently because it's posted under another account name and the end result is still the same.
Maybe if I was trying to make money off my views but I'm not. My art will always be free, I'll never be doing things like Patreon and you will always get everything I have to offer without charge. Worrying about off-site posting or copyrights is just a headache that takes all the fun out of doing art. To be honest, I find it rather flattering when people repost my stuff because it just means some person out there saved my images and thought, "Oh my god this stuff is awesome."
So this is my official thumbs up. If you wanna repost stuff from my gallery, feel free. This goes for everything from thumbnails to your FurAffinity stories to cropping specific character art. I don't even give a flying fuck if you give credit or not. I'm a chill guy and think it's super awesome that people want to use my stuff in the first place.
Ask Me Anything, Round... 4?
Posted 8 years agoThe rules of this journal are... there are no rules!
You can ask me anything and I'll answer as honestly as I can, nothing held back.
You can ask me anything and I'll answer as honestly as I can, nothing held back.
Tournament Fighters Selected
Posted 8 years agoAnd so the fighters have been selected for the coming Tournament, notes will be sent soon to notify all owners and being setting up commissions.
Below are the selected Fighters
1.
Epicdragon55 as Vulkin
2.
Xpray as *Unknown User*
3.
DiamondDragon as Mor'rok
4.
sarathebarricade as Azar
5.
Sek-Raktaa as Tark
6.
keeperofjunk as Krall
7.
barwedg as Skoll
8.
Zeitzbach as Enfys
9.
zamari as Raditas
10.
hioty as Levi
11.
sw08 as Blade
12.
Xerhom as Hekar
13.
korskei as Kei
14.
Slivac as Phoenix
15.
Iudicium_86 as Iucdicium
16. Available for Gron
Below are the selected Fighters
1.

2.

3.

4.

5.

6.

7.

8.

9.

10.

11.

12.

13.

14.

15.

16. Available for Gron
Help balance abilities for Zeraxies Tournament!
Posted 8 years agoHello everyone, Bogrim here!
I've just finished all the abilities for Zeraxies' Tournament. But in the last tournament, the abilities weren't balanced. So I call upon your help to balance this new set. Leave your feedback here!
Post your feedback in the comments below!
Here are some questions you could choose to answer:
- Which abilities do you think are overpowered---and why?
- Which abilities seem underpowered and not worth picking?
- How do you think the stats are balanced?
- How would you make changes to balance the abilities and stats?
I've just finished all the abilities for Zeraxies' Tournament. But in the last tournament, the abilities weren't balanced. So I call upon your help to balance this new set. Leave your feedback here!
Click here for the ability list!
Post your feedback in the comments below!
Here are some questions you could choose to answer:
- Which abilities do you think are overpowered---and why?
- Which abilities seem underpowered and not worth picking?
- How do you think the stats are balanced?
- How would you make changes to balance the abilities and stats?
Zeraxies Tournament is Coming - Selected Winners
Posted 8 years agoThe tournament is soon to begin. Of the 7 openings 5 have already been taken. For those of you who have submitted a Entry and are not shown below, do not worry for there is a chance you may still enter the Tournament. There are only Two Slots available for the coming Tournament. Take part in this coming 16 Stage Event that is to begin soon by submitting your own champion.
Also coming in, Champion Gron Will be up for sale once again before the Tournament begins.
Wish to Join? See the following information below.
- Understand this will be a Tournament administrated by and only by
epicdragon55 there are no other admins to support the Tournament. Questions and Concerns can be brought to me or him.
- If you are chosen to take part in the Tournament know that you are giving me rights to your character ONLY for the tournament. Once your character begins in the Tournament he cannot be withdrawn from it.
- No Cheating in the tournament by advertising other to vote for you or host multiple accounts. Advertising the Tournament is acceptable but asking for others to vote in your favor is not. Remember this is a Event of Entertainment and Friendly Competition.
- Extra Details may be provided BEFORE the Tournament Begins. If anything more is added, those chosen to become Champions for the Tournament will be shown a updated TOS before agreeing to take part in the Tournament
There are currently 2 Slots Available for the Tournament, so know you can submit Multiple Characters to enter in, only 1 per use can be chosen.
Please note there will be a $60 Fee in the case you are chosen which will be paid to another artist who will provide you a Fighting Stance and Defeated Pose. Further information will be provided to those chosen for the Tournament.
Here are Two Examples of What to expect for the Fighting Stance and Defeated Pose
Please Submit in a note the following information -
Topic Name of Note should be - "Tournament Entry - Champion (Character Name Here)"
Name of Entry - (Character Name)
Name of Owner - (Owner of Character Username)
Character References - (Provide at least 1 image of the character you wish to submit)
Champion Class - (What type of Champion will he be along with ideas for abilities? Primitive? Boxer? Mage? Warlock? Element Bender?)
Achieving Goal - (What is the Character's Motive to win? Fame? Fortune? Master of the Tournament?)
Below are the selected Fighters
1.
Epicdragon55 as Vulkin
2.
Xpray as *Unknown User*
3.
DiamondDragon as Mor'rok
4.
sarathebarricade as Azar
5.
Sek-Raktaa as Tark
6.
keeperofjunk as Krall
7.
barwedg as Skoll
8.
Zeitzbach as Enfys
9.
zamari as Raditas
10.
hioty as Levi
11.
sw08 as Blade
12.
Xerhom as Hekar
13.
korskei as Kei
14. Available for Kron
15. Available
16. Available
Also coming in, Champion Gron Will be up for sale once again before the Tournament begins.
Wish to Join? See the following information below.
Terms and Conditions
- Understand this will be a Tournament administrated by and only by

- If you are chosen to take part in the Tournament know that you are giving me rights to your character ONLY for the tournament. Once your character begins in the Tournament he cannot be withdrawn from it.
- No Cheating in the tournament by advertising other to vote for you or host multiple accounts. Advertising the Tournament is acceptable but asking for others to vote in your favor is not. Remember this is a Event of Entertainment and Friendly Competition.
- Extra Details may be provided BEFORE the Tournament Begins. If anything more is added, those chosen to become Champions for the Tournament will be shown a updated TOS before agreeing to take part in the Tournament
Character Submission
There are currently 2 Slots Available for the Tournament, so know you can submit Multiple Characters to enter in, only 1 per use can be chosen.
Please note there will be a $60 Fee in the case you are chosen which will be paid to another artist who will provide you a Fighting Stance and Defeated Pose. Further information will be provided to those chosen for the Tournament.
Here are Two Examples of What to expect for the Fighting Stance and Defeated Pose
Please Submit in a note the following information -
Topic Name of Note should be - "Tournament Entry - Champion (Character Name Here)"
Name of Entry - (Character Name)
Name of Owner - (Owner of Character Username)
Character References - (Provide at least 1 image of the character you wish to submit)
Champion Class - (What type of Champion will he be along with ideas for abilities? Primitive? Boxer? Mage? Warlock? Element Bender?)
Achieving Goal - (What is the Character's Motive to win? Fame? Fortune? Master of the Tournament?)
Below are the selected Fighters
1.

2.

3.

4.

5.

6.

7.

8.

9.

10.

11.

12.

13.

14. Available for Kron
15. Available
16. Available
Sign up for Zeraxies Tournament
Posted 8 years agoAnd so it begins. For the next month Champions can be submitted to join in and take part in the coming Tournament. From this day to early-mid January fighters can be submitted to me through notes. Please see below the Terms and Conditions as well as what information to provide.
- Understand this will be a Tournament administrated by and only by
epicdragon55 there are no other admins to support the Tournament. Questions and Concerns can be brought to me or him.
- If you are chosen to take part in the Tournament know that you are giving me rights to your character ONLY for the tournament. Once your character begins in the Tournament he cannot be withdrawn from it.
- No Cheating in the tournament by advertising other to vote for you or host multiple accounts. Advertising the Tournament is acceptable but asking for others to vote in your favor is not. Remember this is a Event of Entertainment and Friendly Competition.
- Extra Details may be provided BEFORE the Tournament Begins. If anything more is added, those chosen to become Champions for the Tournament will be shown a updated TOS before agreeing to take part in the Tournament
There are currently 7 Slots Available for the Tournament, so know you can submit multiple Characters to enter in, only 1 per use can be chosen.
Please note there will be a $60 (Possibly $30 or $40) Fee in the case you are chosen which will be paid to another artist who will provide you a Fighting Stance and Defeated Pose. Further information will be provided to those chosen for the Tournament.
Here are Two Examples of What to expect for the Fighting Stance and Defeated Pose
Please Submit in a note the following information -
Topic Name of Note should be - "Tournament Entry - Champion (Character Name Here)"
Name of Entry - (Character Name)
Name of Owner - (Owner of Character Username)
Character References - (Provide at least 1 image of the character you wish to submit)
Champion Class - (What type of Champion will he be along with ideas for abilities? Primitive? Boxer? Mage? Warlock? Element Bender?)
Achieving Goal - (What is the Character's Motive to win? Fame? Fortune? Master of the Tournament?)
Terms and Conditions
- Understand this will be a Tournament administrated by and only by

- If you are chosen to take part in the Tournament know that you are giving me rights to your character ONLY for the tournament. Once your character begins in the Tournament he cannot be withdrawn from it.
- No Cheating in the tournament by advertising other to vote for you or host multiple accounts. Advertising the Tournament is acceptable but asking for others to vote in your favor is not. Remember this is a Event of Entertainment and Friendly Competition.
- Extra Details may be provided BEFORE the Tournament Begins. If anything more is added, those chosen to become Champions for the Tournament will be shown a updated TOS before agreeing to take part in the Tournament
Character Submission
There are currently 7 Slots Available for the Tournament, so know you can submit multiple Characters to enter in, only 1 per use can be chosen.
Please note there will be a $60 (Possibly $30 or $40) Fee in the case you are chosen which will be paid to another artist who will provide you a Fighting Stance and Defeated Pose. Further information will be provided to those chosen for the Tournament.
Here are Two Examples of What to expect for the Fighting Stance and Defeated Pose
Please Submit in a note the following information -
Topic Name of Note should be - "Tournament Entry - Champion (Character Name Here)"
Name of Entry - (Character Name)
Name of Owner - (Owner of Character Username)
Character References - (Provide at least 1 image of the character you wish to submit)
Champion Class - (What type of Champion will he be along with ideas for abilities? Primitive? Boxer? Mage? Warlock? Element Bender?)
Achieving Goal - (What is the Character's Motive to win? Fame? Fortune? Master of the Tournament?)
Character Auctions Done
Posted 9 years agoThe auctions for the prehistoric champions has expired and all the champions have found themselves new owners!
If you've purchased a champion, you need only send the payment for your auction by the end of tomorrow at my paypal: moonblaze[at]gmail.com
You will then receive:
- A full "champion illustration" (which you may of course upload to your own gallery if you so choose) like this.
- A PNG file for both the Champion's combat and trophy pose.
- A certificate following your purchase and new ownership.
Be sure to supply your e-mail in a note so you can receive your new character after your payment!
In addition, the champion will gain automatic entry into the next tournament by
epicdragon55 here on this page, currently estimated to start January.
If you've purchased a champion, you need only send the payment for your auction by the end of tomorrow at my paypal: moonblaze[at]gmail.com
You will then receive:
- A full "champion illustration" (which you may of course upload to your own gallery if you so choose) like this.
- A PNG file for both the Champion's combat and trophy pose.
- A certificate following your purchase and new ownership.
Be sure to supply your e-mail in a note so you can receive your new character after your payment!
In addition, the champion will gain automatic entry into the next tournament by

Character Auctions Tomorrow
Posted 9 years agoIn relation to the tournament
EpicDragon55 will be holding on my gallery in a couple of months, I will be putting up some character auctions for new champions in the tournament. Buying a character will guarantee you entry into the new tournament, which will have a prize pool of 400$. These champions will all be based on a prehistoric theme (there be many dinosaurs) and will have an opening bid of 60$ with a buyout of 120$. Two of the characters will be on a 50% discount.
There'll be more information tomorrow as I upload the adoption submission!

There'll be more information tomorrow as I upload the adoption submission!
Gallery Folders & What Would Have Been
Posted 9 years agoWe can haz gallery folders? It's been a while since FurAffinity added the gallery folder function, but I never really updated my gallery to take full advantage of the function. Until today. You can now browse my gallery much more easily with categories like Furry, Bondage, Vore and Comics.
Were you one of those who enjoyed the stories on my old blog bondowolf.blogspot.com? Did you ever want to know how the story was meant to conclude? Today I'll share the script with you guys that was planned for the rest of the stories. Bear in mind this script is not canon, and these characters have found new homes!
After being sent to the auction as a slave, Galen finally breaks free from Egad's mental hold and shatter his chains. While fighting his way out, he discovers Chaos and Wade Hunter and frees them as well. Together they form a small team. Meanwhile, Zarch Demonwolf would convince his son Hatred to become purified of his demon and join his brother in the quest to save the world from Damian and his demon mistress. Chaos arrives home to a now non-demonic brother.
Egad captures Zeraxies (the naga who ate the cops) in disgust for how he sometimes devours his victims. He imprisons the naga in a display case, but Professor Mize gets hypnotized from watching the naga on a video camera and releases him. The monster eats the helpless professor immediately after being released. As soon as Egad realizes Zeraxies is loose in his castle, he sends a panic signal to Chaos and his team. But Zeraxies finds Egad and swallows him whole. In the stomach Egad cries as he sees the dead Mize and realizes he's afraid to die. Chaos saves him in the nick of time. Egad offers to help the hero in return. In post-credits, the fox realizes he's started to develop real feelings towards the hero.
Egad and Chaos teams up to infiltrate the auction and bring down Damian. Chaos and Egad are the only ones capable of withstanding Damian's control. Everyone else works to create a distraction allowing the hero and villain to reach the king's throne. Galen is captured by Sylas Spellbinder during the conflict. Chaos cuts off Damian's finger with the Ring of Desire and Egad puts it on, becoming the new Big Boss. The fox faces the hero and in return for saving his life, uses the ring to disband Damian's organization.
In an aftermath, Chaos and the gang sets out to free Galen and the other victims captured by Sylas Spellbinder. They fail and all get turned into cards. Egad uses the Ring of Desire to get close to Sylas and congratulates him on his victory, then shoots him point-blank. Chaos and the gang wakes up in their respective homes. Chaos finds a note from Egad saying he released him, but he's always going to be who he is, so he's taken over the rest of Sylas' collection and only spared them. He won't be seeking out Chaos anymore. Chaos becomes a renowned demon hunter and hero over the years. Egad grows old and sets all his slaves free on his final day. A still-young Chaos meets him on his deathbed. Egad asks if the demon hunter ever had any feelings for him. Chaos quietly shakes his head but sits with the fox until he draws his final breath. In post-credits Chaos has come to enjoy bondage because of Egad and is being tied up by his current boyfriend.
Were you one of those who enjoyed the stories on my old blog bondowolf.blogspot.com? Did you ever want to know how the story was meant to conclude? Today I'll share the script with you guys that was planned for the rest of the stories. Bear in mind this script is not canon, and these characters have found new homes!
After being sent to the auction as a slave, Galen finally breaks free from Egad's mental hold and shatter his chains. While fighting his way out, he discovers Chaos and Wade Hunter and frees them as well. Together they form a small team. Meanwhile, Zarch Demonwolf would convince his son Hatred to become purified of his demon and join his brother in the quest to save the world from Damian and his demon mistress. Chaos arrives home to a now non-demonic brother.
Egad captures Zeraxies (the naga who ate the cops) in disgust for how he sometimes devours his victims. He imprisons the naga in a display case, but Professor Mize gets hypnotized from watching the naga on a video camera and releases him. The monster eats the helpless professor immediately after being released. As soon as Egad realizes Zeraxies is loose in his castle, he sends a panic signal to Chaos and his team. But Zeraxies finds Egad and swallows him whole. In the stomach Egad cries as he sees the dead Mize and realizes he's afraid to die. Chaos saves him in the nick of time. Egad offers to help the hero in return. In post-credits, the fox realizes he's started to develop real feelings towards the hero.
Egad and Chaos teams up to infiltrate the auction and bring down Damian. Chaos and Egad are the only ones capable of withstanding Damian's control. Everyone else works to create a distraction allowing the hero and villain to reach the king's throne. Galen is captured by Sylas Spellbinder during the conflict. Chaos cuts off Damian's finger with the Ring of Desire and Egad puts it on, becoming the new Big Boss. The fox faces the hero and in return for saving his life, uses the ring to disband Damian's organization.
In an aftermath, Chaos and the gang sets out to free Galen and the other victims captured by Sylas Spellbinder. They fail and all get turned into cards. Egad uses the Ring of Desire to get close to Sylas and congratulates him on his victory, then shoots him point-blank. Chaos and the gang wakes up in their respective homes. Chaos finds a note from Egad saying he released him, but he's always going to be who he is, so he's taken over the rest of Sylas' collection and only spared them. He won't be seeking out Chaos anymore. Chaos becomes a renowned demon hunter and hero over the years. Egad grows old and sets all his slaves free on his final day. A still-young Chaos meets him on his deathbed. Egad asks if the demon hunter ever had any feelings for him. Chaos quietly shakes his head but sits with the fox until he draws his final breath. In post-credits Chaos has come to enjoy bondage because of Egad and is being tied up by his current boyfriend.
New Upcoming Tournament & Artists wanted!
Posted 9 years agoI'll be hosting a tournament for
EpicDragon55 which will include another batch of sexy champions duking it out where the losers get trussed into a glass! More information on this tournament will become available as EpicDragon55 develops the project.
If you happen to be a decent artist and want to draw some tournament poses, Dragon is looking for artists willing to take commissions to draw some champions for the tournament. Just post a piece of your art below and name your price! He'll contact you then for more information on the job. It will probably be two poses like this.
The tournament is predicted to begin early 2017 between January and March. The sooner the project comes together, the sooner the event can begin! Around 16 Champions are planned, stay tuned for when you can sign up your character!

If you happen to be a decent artist and want to draw some tournament poses, Dragon is looking for artists willing to take commissions to draw some champions for the tournament. Just post a piece of your art below and name your price! He'll contact you then for more information on the job. It will probably be two poses like this.
The tournament is predicted to begin early 2017 between January and March. The sooner the project comes together, the sooner the event can begin! Around 16 Champions are planned, stay tuned for when you can sign up your character!
Draco's Tournament Is Officially Over!
Posted 9 years agoHello everyone!
Click here to see the finale to Draco's Tournament!
I apologize for the big delay before the finale. There's no hiding what a major buzzkill it is to have to wait so long for the conclusion!
Thanks to everyone who participated. You guys made this event what it is. Especially thanks to all the talented writers who made such amazing descriptions. All the matches have now been linked together so you can go back and read their work.
Click here to see the finale to Draco's Tournament!
I apologize for the big delay before the finale. There's no hiding what a major buzzkill it is to have to wait so long for the conclusion!
Thanks to everyone who participated. You guys made this event what it is. Especially thanks to all the talented writers who made such amazing descriptions. All the matches have now been linked together so you can go back and read their work.