Sorry for lack of content
Posted 2 years agoI've been in a bit of a funk ever since graduating college, in the sense that it feels like it's impossible to find a job.
To rant a bit, college was really hard for me. I've almost dropped out numerous times, both from bad grades and from stress. It was just hair-pulling agonizing, but what got me through was the mental promise I made myself that after I graduate, I can get a good high paying job and finally start with my independence.
I've applied to like... a job a day since I've graduated starting in january or so, and yeah I've only gotten two interviews. One was for a job I didn't even apply for and they were interested in my Bachelor's degree (it was a weird manager position that wasn't at all what I went to school for), and the other was basically slave labor to take advantage of people looking for IT jobs that offered no long term goals and very little pay. No room to grow and what not.
I'm not in desperate need for a job or anything, I'm just... really disappointed that all of that stress and hard work I applied in college so far isn't amounting to anything. I've heard horror stories about how bad the job market is but this is just beyond anything I could have ever anticipated. It sucks. It sucks, it sucks, it sucks, and I lose motivation every day.
I've got a story or two in the works though, so hopefully I can put stuff out again. Hopefully things get better.
To rant a bit, college was really hard for me. I've almost dropped out numerous times, both from bad grades and from stress. It was just hair-pulling agonizing, but what got me through was the mental promise I made myself that after I graduate, I can get a good high paying job and finally start with my independence.
I've applied to like... a job a day since I've graduated starting in january or so, and yeah I've only gotten two interviews. One was for a job I didn't even apply for and they were interested in my Bachelor's degree (it was a weird manager position that wasn't at all what I went to school for), and the other was basically slave labor to take advantage of people looking for IT jobs that offered no long term goals and very little pay. No room to grow and what not.
I'm not in desperate need for a job or anything, I'm just... really disappointed that all of that stress and hard work I applied in college so far isn't amounting to anything. I've heard horror stories about how bad the job market is but this is just beyond anything I could have ever anticipated. It sucks. It sucks, it sucks, it sucks, and I lose motivation every day.
I've got a story or two in the works though, so hopefully I can put stuff out again. Hopefully things get better.
Slowing down on the art dump
Posted 2 years agoI realized it's kinda counterproductive to post other people's drawings when I'm trying to get commissions n' stuff lol oops
Art dump?
Posted 2 years agoFor a while I've just been posting stories to this account, but I've actually gotten quite a few commissioned drawings lately. Didn't know if anyone would mind if I posted them, or if I just kept this a writing account.
Also today is my birthday :3
Also today is my birthday :3
Updated profile banner
Posted 2 years agoWhat a fantastic feature lmao
Werewolf: The Apocalypse - Earthblood review
Posted 2 years agoYes it's time for that one fat fur writer to make an unprompted review on something no one asked for XD
I have lots of strong opinions for this game! If you told 12 year me (who was going through a very edgy werewolf phase) that there would be a videogame where you got to play as a werewolf who slaughtered polluting corporations, I would have gone to heaven right on the spot. Seriously, this game gets a 10/10 out of conception alone (I know it's based off of a TTRPG, but being able to experience a setting in that world as single player experience is great, because I don't know anyone who runs a W:TA campaign lmao).
Spoilers will only be discussed in the Story section. If you wished to avoid having it spoiled, simply skip over it. Just know that I didn't find the story too interesting or investing, but more just a means to get Cahal from place to place.
TL;DW: It's fun. Simple, and occasionally repetitive fun, but fun nonetheless. Make sure to watch gameplay before buying to make sure it's for you, and/or get it on sale. I don't regret the $17 I spent on it at all.
Combat: The main focus of the game gameplay wise, where you're wound up in an open arena-like area after getting caught in stealth (or the game just feels like you need to fight). Cahal controls pretty well in my opinion, with snappy and responsive controls and movement. The combo system is fun to mess with, but I end up just using the same two combos again and again, depending on whether I'm in Agile Stance or Heavy Stance.
I do love how both stances feel incredibly different, both in how Cahal attacks but also how he moves, alongside changing his ability list. I was afraid that at Hard difficulty, I would stay stuck in Agile Stance just to use hit and run tactics against clumps of foes, as there is no block or parry feature in game. However, I was pleasantly surprised to see that Heavy Stance, despite the big wind up of attacks, was viable in many situations, sometimes even more so than Agile stance. Even many of the abilities, which consume your Rage meter to active (which you build up from landing attacks and combos) are all fun to play with and useful in certain scenarios: How many enemies are there? How clumped up are they? Are they strong or canon fodder? You're constantly asking yourself questions like that while in battle so you can pull out the most effective strategy to tear the enemies into bloody ribbons, which makes the combat successful in my opinion.
Stealth: Another mechanic that I was pleasantly surprised with how engaging it was. For one, it's always optional; you're free to press the funny werewolf transformation button whenever you want to send debris scattering and scare the poop out of everyone nearby as they scramble to draw firearms. However, combats alone don't reward you with anything; no skill points or collectables, and as such you're free to simply bypass entire rooms, or attempt to kill most the enemies inside.
I say most, because for whatever reason, there's no way of killing the beeeg enemies from behind. The ones jacked on up science fiction drugs and the mechs, to be more precise. In Wolfenstein 2, you could sabotage a mech's fuelline if you got behind it, letting you shoot the spilling gasoline to inflict massive damage and set off a big bomb, but there's nothing like that for the large enemies. Even headshotting them with your equipped crossbow does next to nothing, only triggering the fight. Speaking of, the crossbow is something I almost never used, as it felt extremely unreliable and weak, almost not worth using at all unless you spend the skillpoints to unlock bolts that disable electrical appliances like cameras or turrets. But even then, it's not too hard to sneak into computer terminals and just disable them before a fight happens, so even then they're redundant at best, and a trap gimmick at worst.
However, that's where my complaints end, as being able to turn into a feral wolf completely saves the stealth mechanic. Being able to run around as a wolf, leaping and hiding by barricades and sneaking through vents undetected is a genuine joy. I would play a game entirely devoted to this mechanic if it was fleshed out more. I also love how silent take downs aren't delegated to attacking from behind; you can leap out in front of someone, startle them, and then take them down from the front before they have time to call for help. I feel like it's a big missed opportunity to have that specific takedown animation be the wolf form leaping up to rip out the guard's neck, but oh well. You even get to sabotage gateways, making reinforcements spawn much weaker for if/when you're caught and have to fight, and as we all know, being a big hulking werewolf is much more fun when you're shredding everything to pieces~
Other gameplay features: Well, there's exploration, I suppose. You can find crossbow bolts for your weapon (you can only carry 3 of the damn things lmao), flasks of booze to build your rage meter before the next boss fight, and hidden spirits which increase your xp and grant skill points. Between missions, you can run around and talk to NPCs, although no one has anything interesting to say as the game takes itself far too seriously for its own good. You can receive side quests from a few certain NPCs that mainly having you running around a big expansive area and (in my case) looking up a guide to locate the mcguffins needed, but it's just a way to pad out the game time, since the xp gain from completing them is insignificant, and there's no story change regardless. Granted, it is fun to run around this big environments in wolf form, leaping onto cliffs and the like.
The skill tree is decent, nothing too interesting but still exciting to complete. I remember feeling relieved at unlocking talents to make Heavy stance take less damage, and Agile stance generate more Rage to heal myself with, as I was playing the game on Hard mode. The upgrades are impactful and noticeable, but not quite game breaking. Just don't upgrade the crossbow.
There are times when you share dialogue with npcs who don't know you're a werewolf, as you're trying to infiltrate or steal information. At any time, and I mean at ANY time, you can shift and immedietly start combat, and my god it is the funniest freaking thing ever. I want to replay the game, just to record all the hilarious timings to suddenly go "RAWWWWR!" mid sentence, haha. These dialogue navigations are also all completely optional, as the "RAWR" button is always available to press, but it is fun trying to find the correct options and seeing what happens next. It makes you feel so smug as you chat with them and let them invite you deeper into your hideout, like "yeah, this guy has no idea I could transform and paint the walls red with his body in literally half a second whenever I feel like it." It's fantastic.
Presentation: This doesn't feel like a next gen game by any means (I played on PS5 version). However, it is a nice looking game still; the environments are pretty, the art direction is nice. The music is mostly subdued, but they play a LOT of metal during big werewolf fights and it's pretty funny. Sadly I've been spoiled by Sonic Frontiers so it feels a little lacking, but still. Metal werewolf fights.
WEREWOLF FIGHTS! YOU'RE A FREAKING WEREWOLF, AND HE LOOKS AMAZING! He looks so freaking badass and intimidating; whether he's bounding around in agile stance or taking big steppies in heavy mode, the way he just looms over everyone is AWESOME! And god, the finisher moves, ripping off someone's head either with your teeth or claws, or just slamming them into the ground and spewing blood everywhere. Or how he leaps half the length of a football field to maul a sniper. Even emerging into "rawr" mode is freaking epic; just blowing away the cover you used just a minute ago like it's cardboard. God, everything involving the werewolf is just super cool, and it's easily the reason why I'm in such a huge werewolf kick atm. I gotta write about a big bellied werewolf bf who proteccs me and carries me in those big strong arms uwu
The other animations aren't quite as polished. There's plenty of noticeable clipping in general, but I notice when characters are standing around having dialogue, they tend to randomly just flail their arms. They weren't rigged right or something, like this feels like a late PS2 game. And while the outdoor environments look great, the indoor locations all look generic and similar, as though they could all be in the same building. It'd be very easy to get lost if it weren't for the quest marker.
Story Easily the weakest aspect of this game, which is disappointing considering this was based off of a TTRPG. I did some research, and W:tA is pretty damn lore heavy, so it feels as though they extrapolated only the barebones information to tell a story. Basically, werewolves are servants of Gaia who are all about preserving nature, and are in a constant war against the forces of the Wyrm, which seeks to destroy by corrupting weak-minded individuals and what not.
There aren't many characters, and even less memorable ones. They all act fairly similar, considering everyone is so damn serious all the time, their individual personalities get next to no time to shine. Not that it matters, because they all freaking die by the end anyways. Yes, even Cahal's daughter, who you spend 60+% of the freaking game chasing around trying to rescue. Real kick in the stomach that was, especially because there's pretty much no one else left at this point. Even more ridiculous is how after that, you still have to pick one of two endings: chasing after the bastard who killed your daughter or go back to save what little people are left from dying themselves. Doesn't matter which ending you get, it's the same outcome, the same 40 second long cutscene with just slightly different dialogue. I've never been so pissed to see a 100% in my save select screen in my goddamn life.
Doesn't help that the voice acting is also incredibly flat and lifeless, some of the worst I've heard in a video game as well, as if the actors just could not be bothered to give a damn. Or they had no direction or context as to what was happening and decided to speak generically to make up for it. But, yeah, plot really wasn't too interesting, and not much really mattered in the end, just chasing after bad guys who took your daughter, only for it to just not matter at the end. I wouldn't say it ruined the game for me, but it definitely sucked the joy I had of finishing this game.
Overall: Your mileage will vary. If you're like me who obsesses over big handsome werewolves being badasses and looking awesome while doing it, with plenty of interesting stealth and fighting to go along with it, then this game will do you well. Otherwise, I'd stay clear, as if you're not interested in the above stated, you will get bored rather quickly. Either way, I recommend getting the game when it's on sale, and just skipping through most of the dialogue so you can ignore the boring story and even flatter performances.
I have lots of strong opinions for this game! If you told 12 year me (who was going through a very edgy werewolf phase) that there would be a videogame where you got to play as a werewolf who slaughtered polluting corporations, I would have gone to heaven right on the spot. Seriously, this game gets a 10/10 out of conception alone (I know it's based off of a TTRPG, but being able to experience a setting in that world as single player experience is great, because I don't know anyone who runs a W:TA campaign lmao).
Spoilers will only be discussed in the Story section. If you wished to avoid having it spoiled, simply skip over it. Just know that I didn't find the story too interesting or investing, but more just a means to get Cahal from place to place.
TL;DW: It's fun. Simple, and occasionally repetitive fun, but fun nonetheless. Make sure to watch gameplay before buying to make sure it's for you, and/or get it on sale. I don't regret the $17 I spent on it at all.
Combat: The main focus of the game gameplay wise, where you're wound up in an open arena-like area after getting caught in stealth (or the game just feels like you need to fight). Cahal controls pretty well in my opinion, with snappy and responsive controls and movement. The combo system is fun to mess with, but I end up just using the same two combos again and again, depending on whether I'm in Agile Stance or Heavy Stance.
I do love how both stances feel incredibly different, both in how Cahal attacks but also how he moves, alongside changing his ability list. I was afraid that at Hard difficulty, I would stay stuck in Agile Stance just to use hit and run tactics against clumps of foes, as there is no block or parry feature in game. However, I was pleasantly surprised to see that Heavy Stance, despite the big wind up of attacks, was viable in many situations, sometimes even more so than Agile stance. Even many of the abilities, which consume your Rage meter to active (which you build up from landing attacks and combos) are all fun to play with and useful in certain scenarios: How many enemies are there? How clumped up are they? Are they strong or canon fodder? You're constantly asking yourself questions like that while in battle so you can pull out the most effective strategy to tear the enemies into bloody ribbons, which makes the combat successful in my opinion.
Stealth: Another mechanic that I was pleasantly surprised with how engaging it was. For one, it's always optional; you're free to press the funny werewolf transformation button whenever you want to send debris scattering and scare the poop out of everyone nearby as they scramble to draw firearms. However, combats alone don't reward you with anything; no skill points or collectables, and as such you're free to simply bypass entire rooms, or attempt to kill most the enemies inside.
I say most, because for whatever reason, there's no way of killing the beeeg enemies from behind. The ones jacked on up science fiction drugs and the mechs, to be more precise. In Wolfenstein 2, you could sabotage a mech's fuelline if you got behind it, letting you shoot the spilling gasoline to inflict massive damage and set off a big bomb, but there's nothing like that for the large enemies. Even headshotting them with your equipped crossbow does next to nothing, only triggering the fight. Speaking of, the crossbow is something I almost never used, as it felt extremely unreliable and weak, almost not worth using at all unless you spend the skillpoints to unlock bolts that disable electrical appliances like cameras or turrets. But even then, it's not too hard to sneak into computer terminals and just disable them before a fight happens, so even then they're redundant at best, and a trap gimmick at worst.
However, that's where my complaints end, as being able to turn into a feral wolf completely saves the stealth mechanic. Being able to run around as a wolf, leaping and hiding by barricades and sneaking through vents undetected is a genuine joy. I would play a game entirely devoted to this mechanic if it was fleshed out more. I also love how silent take downs aren't delegated to attacking from behind; you can leap out in front of someone, startle them, and then take them down from the front before they have time to call for help. I feel like it's a big missed opportunity to have that specific takedown animation be the wolf form leaping up to rip out the guard's neck, but oh well. You even get to sabotage gateways, making reinforcements spawn much weaker for if/when you're caught and have to fight, and as we all know, being a big hulking werewolf is much more fun when you're shredding everything to pieces~
Other gameplay features: Well, there's exploration, I suppose. You can find crossbow bolts for your weapon (you can only carry 3 of the damn things lmao), flasks of booze to build your rage meter before the next boss fight, and hidden spirits which increase your xp and grant skill points. Between missions, you can run around and talk to NPCs, although no one has anything interesting to say as the game takes itself far too seriously for its own good. You can receive side quests from a few certain NPCs that mainly having you running around a big expansive area and (in my case) looking up a guide to locate the mcguffins needed, but it's just a way to pad out the game time, since the xp gain from completing them is insignificant, and there's no story change regardless. Granted, it is fun to run around this big environments in wolf form, leaping onto cliffs and the like.
The skill tree is decent, nothing too interesting but still exciting to complete. I remember feeling relieved at unlocking talents to make Heavy stance take less damage, and Agile stance generate more Rage to heal myself with, as I was playing the game on Hard mode. The upgrades are impactful and noticeable, but not quite game breaking. Just don't upgrade the crossbow.
There are times when you share dialogue with npcs who don't know you're a werewolf, as you're trying to infiltrate or steal information. At any time, and I mean at ANY time, you can shift and immedietly start combat, and my god it is the funniest freaking thing ever. I want to replay the game, just to record all the hilarious timings to suddenly go "RAWWWWR!" mid sentence, haha. These dialogue navigations are also all completely optional, as the "RAWR" button is always available to press, but it is fun trying to find the correct options and seeing what happens next. It makes you feel so smug as you chat with them and let them invite you deeper into your hideout, like "yeah, this guy has no idea I could transform and paint the walls red with his body in literally half a second whenever I feel like it." It's fantastic.
Presentation: This doesn't feel like a next gen game by any means (I played on PS5 version). However, it is a nice looking game still; the environments are pretty, the art direction is nice. The music is mostly subdued, but they play a LOT of metal during big werewolf fights and it's pretty funny. Sadly I've been spoiled by Sonic Frontiers so it feels a little lacking, but still. Metal werewolf fights.
WEREWOLF FIGHTS! YOU'RE A FREAKING WEREWOLF, AND HE LOOKS AMAZING! He looks so freaking badass and intimidating; whether he's bounding around in agile stance or taking big steppies in heavy mode, the way he just looms over everyone is AWESOME! And god, the finisher moves, ripping off someone's head either with your teeth or claws, or just slamming them into the ground and spewing blood everywhere. Or how he leaps half the length of a football field to maul a sniper. Even emerging into "rawr" mode is freaking epic; just blowing away the cover you used just a minute ago like it's cardboard. God, everything involving the werewolf is just super cool, and it's easily the reason why I'm in such a huge werewolf kick atm. I gotta write about a big bellied werewolf bf who proteccs me and carries me in those big strong arms uwu
The other animations aren't quite as polished. There's plenty of noticeable clipping in general, but I notice when characters are standing around having dialogue, they tend to randomly just flail their arms. They weren't rigged right or something, like this feels like a late PS2 game. And while the outdoor environments look great, the indoor locations all look generic and similar, as though they could all be in the same building. It'd be very easy to get lost if it weren't for the quest marker.
Story Easily the weakest aspect of this game, which is disappointing considering this was based off of a TTRPG. I did some research, and W:tA is pretty damn lore heavy, so it feels as though they extrapolated only the barebones information to tell a story. Basically, werewolves are servants of Gaia who are all about preserving nature, and are in a constant war against the forces of the Wyrm, which seeks to destroy by corrupting weak-minded individuals and what not.
There aren't many characters, and even less memorable ones. They all act fairly similar, considering everyone is so damn serious all the time, their individual personalities get next to no time to shine. Not that it matters, because they all freaking die by the end anyways. Yes, even Cahal's daughter, who you spend 60+% of the freaking game chasing around trying to rescue. Real kick in the stomach that was, especially because there's pretty much no one else left at this point. Even more ridiculous is how after that, you still have to pick one of two endings: chasing after the bastard who killed your daughter or go back to save what little people are left from dying themselves. Doesn't matter which ending you get, it's the same outcome, the same 40 second long cutscene with just slightly different dialogue. I've never been so pissed to see a 100% in my save select screen in my goddamn life.
Doesn't help that the voice acting is also incredibly flat and lifeless, some of the worst I've heard in a video game as well, as if the actors just could not be bothered to give a damn. Or they had no direction or context as to what was happening and decided to speak generically to make up for it. But, yeah, plot really wasn't too interesting, and not much really mattered in the end, just chasing after bad guys who took your daughter, only for it to just not matter at the end. I wouldn't say it ruined the game for me, but it definitely sucked the joy I had of finishing this game.
Overall: Your mileage will vary. If you're like me who obsesses over big handsome werewolves being badasses and looking awesome while doing it, with plenty of interesting stealth and fighting to go along with it, then this game will do you well. Otherwise, I'd stay clear, as if you're not interested in the above stated, you will get bored rather quickly. Either way, I recommend getting the game when it's on sale, and just skipping through most of the dialogue so you can ignore the boring story and even flatter performances.
A question regarding commissions
Posted 3 years agoSay you were to commission me a short story about touring the factory and somehow accidently gaining an immense amount of weight in the process. Would you be happy with a story similar to Workplace Incidents (my most recent story) if you paid around $35 dollars for it?
I'm trying to get my groove back in writing, but I'm struggling to find it. Something I think that could help me focus would be adding more pressure onto me to write, which would be either asking talented artists/writers to trade, or opening up for more commissions like that recent one. Alas, I feel like I'm still very inconsistent with my writing, but uh, I could definitely match that quality for future short commission stories if anyone was interested
I'm trying to get my groove back in writing, but I'm struggling to find it. Something I think that could help me focus would be adding more pressure onto me to write, which would be either asking talented artists/writers to trade, or opening up for more commissions like that recent one. Alas, I feel like I'm still very inconsistent with my writing, but uh, I could definitely match that quality for future short commission stories if anyone was interested
About the Fat Fur game (and future stuff)
Posted 3 years agoI guess for all intents and purposes the game is just about done. Just gotta squash a couple bugs and tidy up the character changing mechanic a bit and it's ready to go.
I just can't really bring myself to finish it :x
At first I thought it was burnout, and it very much still could be. After all, I've failed quite a few IT classes, and this WAS the very last class I needed to pass to get my degree. I basically self taught myself everything I learned about Unity and C# using Youtube tutorials and what not, and somehow I managed to stitch together a game that's gotten good enough grades that I'm 100% going to pass the class. It *does* feel good, but the constant days of stressing over why certain things weren't just working, searching for solutions everywhere I could, and at one point losing about a month's worth of progress was just...ugh. I have nothing but the upmost respect for programmers, because this shit is HARD.
That or I'm just lazy lmao.
The other reason I'm too afraid to finish it is just...well, after I do what I said above, the next step is sending it to friends for testing. And in a way I can't bring myself to do that, since it'd hurt my pride that my game isn't what I wanted it to be. I originally intended it to be very similar to Clicker Heroes, but the finished project feels like a cheap knock off. It doesn't feel engaging to me in the slightest, and I don't know how to fix that. I can't help but compare it to other talented fat fur games that have come out recently, or literally anything from the Weight Gaming forums. I don't care if this is my first game, my first showing needs something better than...this.
Maybe I'll feel better when I actually get some original art for the game. If you don't know,
fattoid has done INCREDIBLE character art and animations for the game, and you should really check him out. I was soooo excited when I got his animations working in my game. BUt outside of that, I'm struggling to get other art in. My boyfriend said he'd have every piece of art of the game done by the deadline (early December) but so far he's only shown me a few proof of concepts, not 50+ food animations, 6+ backgrounds, UI art assets, menus, etc. I don't want to rush him, as he's been busy with work, but yeah at the same time I'm a tad bit upset that my main source of art is, uh, not too reliable lmao.
It shouldn't matter, since I'm being graded on the programming and not the art.
I think after th e class is done and I do finish this game, I'm gonna try remaking it from the ground up into something closer to how I originally planned on making it. Include all the silly and fun features, hire a few artists, give it enough content and make it incredibly addicting. I might scratch the Clicker Heroes inspiration and try Cookie Clicker instead, since that's also a very popular idler.
Anyways, thanks for taking the time to read my ramblings. This is a fun way for me to organize my thoughts and make me feel a bit better.
TLDR: TO EVERYONE WHO HAS PURCHASED ONE OF
fattoid ANIMATION SLOTS, the game is still being worked on, but will be delayed unfortunately, since original art assets have been a little slow. Once Chiin's first batch of character animations are finished, or until I get enough assets to make a demo, I'll release a lil demo for you to test out and play with.
I just can't really bring myself to finish it :x
At first I thought it was burnout, and it very much still could be. After all, I've failed quite a few IT classes, and this WAS the very last class I needed to pass to get my degree. I basically self taught myself everything I learned about Unity and C# using Youtube tutorials and what not, and somehow I managed to stitch together a game that's gotten good enough grades that I'm 100% going to pass the class. It *does* feel good, but the constant days of stressing over why certain things weren't just working, searching for solutions everywhere I could, and at one point losing about a month's worth of progress was just...ugh. I have nothing but the upmost respect for programmers, because this shit is HARD.
That or I'm just lazy lmao.
The other reason I'm too afraid to finish it is just...well, after I do what I said above, the next step is sending it to friends for testing. And in a way I can't bring myself to do that, since it'd hurt my pride that my game isn't what I wanted it to be. I originally intended it to be very similar to Clicker Heroes, but the finished project feels like a cheap knock off. It doesn't feel engaging to me in the slightest, and I don't know how to fix that. I can't help but compare it to other talented fat fur games that have come out recently, or literally anything from the Weight Gaming forums. I don't care if this is my first game, my first showing needs something better than...this.
Maybe I'll feel better when I actually get some original art for the game. If you don't know,

It shouldn't matter, since I'm being graded on the programming and not the art.
I think after th e class is done and I do finish this game, I'm gonna try remaking it from the ground up into something closer to how I originally planned on making it. Include all the silly and fun features, hire a few artists, give it enough content and make it incredibly addicting. I might scratch the Clicker Heroes inspiration and try Cookie Clicker instead, since that's also a very popular idler.
Anyways, thanks for taking the time to read my ramblings. This is a fun way for me to organize my thoughts and make me feel a bit better.
TLDR: TO EVERYONE WHO HAS PURCHASED ONE OF

PWYW writing stream.
Posted 3 years agoI miss writing
Posted 3 years agoI feel kinda bad too, cuz my last few stories did pretty well, and I felt like I'd gotten better at being able to write consistently well. Fat fur idler is taking up all my creative energy, and my rage
I'm thinking about a pwyw writing stream sometime just to see if I've still got it if anyone's interested. Game's finishing up nicely and I'm getting crazy burnout lmao.
I'm thinking about a pwyw writing stream sometime just to see if I've still got it if anyone's interested. Game's finishing up nicely and I'm getting crazy burnout lmao.
I had a dream I wanna make into a fat fur story.
Posted 3 years agoYes this is my literal dream journal so I can remember it, shut up.
But yeah, I had an amazing idea for a long slow-burn of a story involving gradual weight gain and the like, and it started out as a dream I was flying around on the Iron Giant, lol. But yeah, filtering out the weird stuff that happened, let me write out the dream I had in a way that can be seen as a premise for a decent fat fur story.
I lived in a family of nobility. For some unknown reason (perhaps a political attack, an extended vacation, or a large scandal), all of us had to relocate from our nice house to a building incredibly far away, in a high atop the snow-capped mountains, practically within the clouds themselves. Myself, being a spoiled son of a noble, was not too keen with this big change. The change in environment was extremely sudden, I had to live as a commoner with no one to recognize my status as noble, etc. So to help make the transition feel more smoothly, my mom gave me money to make a purchase of my choice.
At a Banshee store.
For those of you who don't know, Banshees are the flying dragon-like creatures from Avatar. Of course, in my dream, they were basically just small (as in only one person can fly on them at once) four-eyed dragons. Considering we lived in the mountains, it was common for folk to use Banshees to get from place to place, as many of the roads don't really support grounded travel. Our family had a much larger Banshee just for that reason.
But this was MY Banshee! I got to fly around the mountains on my own free time! I got to own a cute four-eyed dragon. Not only that, but even if we were hiding our nobility, we weren't hiding our wealth; I got to go to a store that makes genetically enhanced Banshees! That's how our family got ahold of a massive boi who was strong enough to carry many heavy things.
At the store, I noticed there were a few interesting choices. There was even a choice for a Banshee that could inflate itself to turn into a hot hair balloon...which, I mean, was already an awesome idea and tempting. But no, I purchased a banshee, who was genetically modified to get as FAAAAAT as possible!
I remember reading over a pamphlet they gave me, telling me to feeding him twice as much as a normal Banshee and to allow big naps after every meal, as well as using food as a motivator to get him off his lazy ass to fly me around. I think I named him Sammy or something, which was the name of a lab I had in my childhood. Sammy definitely had a bit of an attitude too; he needed cookies in order to get him to actually fly me around, and was very shy and timid around other Banshees (he needed his own cave away from the large family Banshee for that reason, as the large Banshee kept picking on Sammy).
Oh, right, besides our house, our wealthy asses hired guys to make CAVES for our Banshees, instead of large fenced off patches of yard like most people who owned Banshees did. We did live in a large home within a mountain, after all.
Anyways, Sammy was lazy and a coward, but he was a good boy. Purple scales, with light pink markings along his limbs and hide that looked like crescent moons (or stretch marks), he'd press his face against the underside of my arm when he wanted scritches, or more treats. For a while, I'd forgotten he was genetically bread to get as fat as possible and just enjoyed flying around with him. I mean, spoiled noble or not, flying through a beautiful mountain side is an incredible once in a lifetime experience!
However, around our third or fourth flight, the Banshee was having trouble flying back up from town back home, needing to take a break to stop. He was definitely getting a tummy for sure; I noticed my legs were spread out further when riding along his back, which in of itself was a bit more cushy than I remembered. I felt bad for the fat lazy boi, so I went back to the Banshee store to ask if he's happy getting fatter. The lady who worked there assured Sammy the Banshee is more than happy to laze around and eat, as long as he's also getting love and attention, which absolutely fitted Sammy's personality. I asked how fat I was allowed to make Sammy, and the Banshee store owner said I could make him completely immobile if I wanted, although she wasn't sure if anything after that was exactly viable, since that was a LOT of Banshee to take care of!
But I didn't care! If Sammy wanted to be a big, fat, lazy dragon boi, I'd make him one! I started feeding him twice as much as even the pamphlet said I should, and spent most of my free time just lazing against him and rubbing that big squishy tum! I remember having to lie to my family about why I wasn't flying with Sammy anymore, or why I was buying so much raw meat, etc.
Then I woke up...
Yeah, that dream was AWESOME! I rarely ever get dreams that detailed and in depth, and admittedly I did make up a fair bit to even out the story a bit, but I did remember our family having a second banshee for everyone else, I remember seeing banshees that inflated and were meant to be fat, and getting a fat banshee, and asking the seller how fat i can get my banshee, etc etc. It was suuuuuch a cool dream, and I'm really tempted to just start working on a new series set in this universe about a spoiled kid who gets an equally spoiled banshee pet, ends up adoring the dragon and learns to be more selfless as he starts devoting his time to feeding and pampering the fatty boi, while also including a sub plot about why this noble family has to move out into the frozen tundra mountains.
Let me know what you guys think! ^^
But yeah, I had an amazing idea for a long slow-burn of a story involving gradual weight gain and the like, and it started out as a dream I was flying around on the Iron Giant, lol. But yeah, filtering out the weird stuff that happened, let me write out the dream I had in a way that can be seen as a premise for a decent fat fur story.
I lived in a family of nobility. For some unknown reason (perhaps a political attack, an extended vacation, or a large scandal), all of us had to relocate from our nice house to a building incredibly far away, in a high atop the snow-capped mountains, practically within the clouds themselves. Myself, being a spoiled son of a noble, was not too keen with this big change. The change in environment was extremely sudden, I had to live as a commoner with no one to recognize my status as noble, etc. So to help make the transition feel more smoothly, my mom gave me money to make a purchase of my choice.
At a Banshee store.
For those of you who don't know, Banshees are the flying dragon-like creatures from Avatar. Of course, in my dream, they were basically just small (as in only one person can fly on them at once) four-eyed dragons. Considering we lived in the mountains, it was common for folk to use Banshees to get from place to place, as many of the roads don't really support grounded travel. Our family had a much larger Banshee just for that reason.
But this was MY Banshee! I got to fly around the mountains on my own free time! I got to own a cute four-eyed dragon. Not only that, but even if we were hiding our nobility, we weren't hiding our wealth; I got to go to a store that makes genetically enhanced Banshees! That's how our family got ahold of a massive boi who was strong enough to carry many heavy things.
At the store, I noticed there were a few interesting choices. There was even a choice for a Banshee that could inflate itself to turn into a hot hair balloon...which, I mean, was already an awesome idea and tempting. But no, I purchased a banshee, who was genetically modified to get as FAAAAAT as possible!
I remember reading over a pamphlet they gave me, telling me to feeding him twice as much as a normal Banshee and to allow big naps after every meal, as well as using food as a motivator to get him off his lazy ass to fly me around. I think I named him Sammy or something, which was the name of a lab I had in my childhood. Sammy definitely had a bit of an attitude too; he needed cookies in order to get him to actually fly me around, and was very shy and timid around other Banshees (he needed his own cave away from the large family Banshee for that reason, as the large Banshee kept picking on Sammy).
Oh, right, besides our house, our wealthy asses hired guys to make CAVES for our Banshees, instead of large fenced off patches of yard like most people who owned Banshees did. We did live in a large home within a mountain, after all.
Anyways, Sammy was lazy and a coward, but he was a good boy. Purple scales, with light pink markings along his limbs and hide that looked like crescent moons (or stretch marks), he'd press his face against the underside of my arm when he wanted scritches, or more treats. For a while, I'd forgotten he was genetically bread to get as fat as possible and just enjoyed flying around with him. I mean, spoiled noble or not, flying through a beautiful mountain side is an incredible once in a lifetime experience!
However, around our third or fourth flight, the Banshee was having trouble flying back up from town back home, needing to take a break to stop. He was definitely getting a tummy for sure; I noticed my legs were spread out further when riding along his back, which in of itself was a bit more cushy than I remembered. I felt bad for the fat lazy boi, so I went back to the Banshee store to ask if he's happy getting fatter. The lady who worked there assured Sammy the Banshee is more than happy to laze around and eat, as long as he's also getting love and attention, which absolutely fitted Sammy's personality. I asked how fat I was allowed to make Sammy, and the Banshee store owner said I could make him completely immobile if I wanted, although she wasn't sure if anything after that was exactly viable, since that was a LOT of Banshee to take care of!
But I didn't care! If Sammy wanted to be a big, fat, lazy dragon boi, I'd make him one! I started feeding him twice as much as even the pamphlet said I should, and spent most of my free time just lazing against him and rubbing that big squishy tum! I remember having to lie to my family about why I wasn't flying with Sammy anymore, or why I was buying so much raw meat, etc.
Then I woke up...
Yeah, that dream was AWESOME! I rarely ever get dreams that detailed and in depth, and admittedly I did make up a fair bit to even out the story a bit, but I did remember our family having a second banshee for everyone else, I remember seeing banshees that inflated and were meant to be fat, and getting a fat banshee, and asking the seller how fat i can get my banshee, etc etc. It was suuuuuch a cool dream, and I'm really tempted to just start working on a new series set in this universe about a spoiled kid who gets an equally spoiled banshee pet, ends up adoring the dragon and learns to be more selfless as he starts devoting his time to feeding and pampering the fatty boi, while also including a sub plot about why this noble family has to move out into the frozen tundra mountains.
Let me know what you guys think! ^^
My review of JoJo's Parts 1-6
Posted 3 years agoI dunno, I haven't written anything creative or fun in a while, since most of my energy has been focused on this game. I would love to write a story again, but I'm a bit tapped out of ideas and what not, heh. Maybe when the inspiration and energy come back, I'll do a quick one off or somethin'.
But yeah, here's just my thoughts on Jojo's. Boyfriend is a huuuuuge fan of the series and I knew very little about it, so I decided to read the manga these past couple months. I am a big fan of shonen in general, particularly series like Naruto where characters defeat each other using their brains as well as brawn, so it sounded like I'd really enjoy this series. Did I? Well...
Phantom Blood: I think Part 1 is just alright. Not amazing, not terrible. I think the reason I've heard many people call it boring is because the pacing is a little slow and the stakes never get too high, and while I do agree to some extent, I never found it that bad. I LOVE the art style, I like Johnathan and Speedwagon a lot, although I thought Dio wasn't that good of a villain. A bit hard to understand why he's basically just a giant asshole, heh. Still, having main characters periodically dying off is a super ballsy move, especially when in most Shonen many characters feels practically immortal. That alone made Part 1 engaging and interesting, as I didn't know when anyone could die. Even more impressive is how old Part 1 is!
Battle Tendency: A HUGE improvement in every way. The characters, villains, pacing, stakes, everything is vastly superior in Part 2. I love Joseph's design and personality, he's a riot and extremely entertaining, which is great for the main character.Also I may or may not have a crush on Kars because I love his hair so much shut up. Hamon was introduced in part 1 but it's used far more practically in part 2. The creativity of it's applications were far more interesting, plus I loved the little training sequence in the middle. I love training sequences shut up. A bit strange that a nazi general was a good guy, but eh, it's a Bizarre adventure, right? The ending was a tad bit outlandish, I mean Joseph absolutely 100% should have died from that fall, but other than that, as well as how the story was a bit predictable, it's still a fantastic adventure to follow along with.
Stardust Crusaders: This was supposed to be the big turning point in Jojo's, since Hamon completely falls out in favor of Stands. And while I find Stands to be an interesting power mechanic (if a bit confusing and even contradictory at times) I...don't like Part 3 that much. The battles are fun and interesting, don't get me wrong, but...I feel like that's all Part 3 has going for it. It's just battle after battle, slowly progressing towards Egypt to fight Dio. Yes, the characters are great (except Polnareff, he's a moron), but outside of kakyoin and *maybe* Iggy, no one really develops or grows as a person? It feels less like an actual overarching story and more like a cartoon akin to something like Danny Phantom, with each "episode" being entirely self contained. It's somewhat why I didn't like Season 1 of Avatar compared to the later seasons.
Diamond is Unbreakable: Part 4 is even worse! The idea to have the entire part take place in the main character's hometown is interesting, but the situations these characters go through are, well, really fitting of the Jojo's BIZARRE adventure name! Josuke riding a motorcycle to avoid a stand, having to break it to avoid hitting a child, then fixing it midair before riding off was pretty awesome, I loved it! But outside of that, the issues I had with Part 3 are made even worse. The overarching story is a bit dynamic at least, but there are many "arcs" that just feel like filler. The Italian cooking guy is literally never brought up again after they see him one. It's literally filler, or something bizarre and silly for the sake of being bizarre and silly, and doesn't feel very organic. Heck, a lot of the story feels very relaxed, which is a bit out of place considering there are literal killers hidden within the city that the main characters know about. And don't get me started on Joseph suddenly being unable to use Purple Hermit to find the killer...
Golden Wind: Huuuuge improvement! Parts 3 and 4 left me skeptical, but I LOVED part 5! Yes, it does feel a bit "villain of the week" trope, but it's done in a much more organic and natural way to go along with the plot! Yes, the plot is actually super interesting and dynamic, just like Part 2 was, except it was also much less predictable (well, I had a hunch the boss was gonna be the big bad, I just wasn't sure how it was going to be presented). It was very, very enjoyable still, and I really like the main crew and their abilities (even if Purple Haze is only used once lol). My biggest complain is actually the main Jojo himself. Giorno is just...really boring. I genuinely don't know what his personality trait is. That he loves life? After he kills Doppio, he becomes very uninteresting, especially since he's always coming out on top, he's always figuring out the best strategies, etc. I thought Bucciarati was much more interesting.
Stone Ocean: I stopped reading about halfway through here. I really wanted to like Stone Ocean. I thought the setting and premise were really interesting, and I felt bad for Jolyne's situation and wanted to see her overcome it. But just...the sheer amount of body horror stuff Jojo's has started introducing made me want to stop reading. It's always been a feature in Jojo's, but I mean quite literally every fight is just...disgusting. Even Jolyne's stand is a little cringe inducing, the ability to turn herself into string. With her fighting a dude by ripping his toenail off, all the way up the foot, followed by several people having trees growing inside them until they explode WHILE THEY ARE STILL ALIVE was just...too much. It's just disgusting and makes me want to not read any more.
This was fun <3
But yeah, here's just my thoughts on Jojo's. Boyfriend is a huuuuuge fan of the series and I knew very little about it, so I decided to read the manga these past couple months. I am a big fan of shonen in general, particularly series like Naruto where characters defeat each other using their brains as well as brawn, so it sounded like I'd really enjoy this series. Did I? Well...
Phantom Blood: I think Part 1 is just alright. Not amazing, not terrible. I think the reason I've heard many people call it boring is because the pacing is a little slow and the stakes never get too high, and while I do agree to some extent, I never found it that bad. I LOVE the art style, I like Johnathan and Speedwagon a lot, although I thought Dio wasn't that good of a villain. A bit hard to understand why he's basically just a giant asshole, heh. Still, having main characters periodically dying off is a super ballsy move, especially when in most Shonen many characters feels practically immortal. That alone made Part 1 engaging and interesting, as I didn't know when anyone could die. Even more impressive is how old Part 1 is!
Battle Tendency: A HUGE improvement in every way. The characters, villains, pacing, stakes, everything is vastly superior in Part 2. I love Joseph's design and personality, he's a riot and extremely entertaining, which is great for the main character.
Stardust Crusaders: This was supposed to be the big turning point in Jojo's, since Hamon completely falls out in favor of Stands. And while I find Stands to be an interesting power mechanic (if a bit confusing and even contradictory at times) I...don't like Part 3 that much. The battles are fun and interesting, don't get me wrong, but...I feel like that's all Part 3 has going for it. It's just battle after battle, slowly progressing towards Egypt to fight Dio. Yes, the characters are great (except Polnareff, he's a moron), but outside of kakyoin and *maybe* Iggy, no one really develops or grows as a person? It feels less like an actual overarching story and more like a cartoon akin to something like Danny Phantom, with each "episode" being entirely self contained. It's somewhat why I didn't like Season 1 of Avatar compared to the later seasons.
Diamond is Unbreakable: Part 4 is even worse! The idea to have the entire part take place in the main character's hometown is interesting, but the situations these characters go through are, well, really fitting of the Jojo's BIZARRE adventure name! Josuke riding a motorcycle to avoid a stand, having to break it to avoid hitting a child, then fixing it midair before riding off was pretty awesome, I loved it! But outside of that, the issues I had with Part 3 are made even worse. The overarching story is a bit dynamic at least, but there are many "arcs" that just feel like filler. The Italian cooking guy is literally never brought up again after they see him one. It's literally filler, or something bizarre and silly for the sake of being bizarre and silly, and doesn't feel very organic. Heck, a lot of the story feels very relaxed, which is a bit out of place considering there are literal killers hidden within the city that the main characters know about. And don't get me started on Joseph suddenly being unable to use Purple Hermit to find the killer...
Golden Wind: Huuuuge improvement! Parts 3 and 4 left me skeptical, but I LOVED part 5! Yes, it does feel a bit "villain of the week" trope, but it's done in a much more organic and natural way to go along with the plot! Yes, the plot is actually super interesting and dynamic, just like Part 2 was, except it was also much less predictable (well, I had a hunch the boss was gonna be the big bad, I just wasn't sure how it was going to be presented). It was very, very enjoyable still, and I really like the main crew and their abilities (even if Purple Haze is only used once lol). My biggest complain is actually the main Jojo himself. Giorno is just...really boring. I genuinely don't know what his personality trait is. That he loves life? After he kills Doppio, he becomes very uninteresting, especially since he's always coming out on top, he's always figuring out the best strategies, etc. I thought Bucciarati was much more interesting.
Stone Ocean: I stopped reading about halfway through here. I really wanted to like Stone Ocean. I thought the setting and premise were really interesting, and I felt bad for Jolyne's situation and wanted to see her overcome it. But just...the sheer amount of body horror stuff Jojo's has started introducing made me want to stop reading. It's always been a feature in Jojo's, but I mean quite literally every fight is just...disgusting. Even Jolyne's stand is a little cringe inducing, the ability to turn herself into string. With her fighting a dude by ripping his toenail off, all the way up the foot, followed by several people having trees growing inside them until they explode WHILE THEY ARE STILL ALIVE was just...too much. It's just disgusting and makes me want to not read any more.
This was fun <3
Slower stories next few months, working on fat fur game!
Posted 3 years agoTitle says it all~
It might be a bit cringe to do my big college project on a fat fur game, but my professor was all for it, and honestly whatever helps me finally freakin' graduate, am I right? lmao
Trying to make a fat fur idle game in the same vein as cookie clicker or clicker heroes, with your character visibly fattening up to correspond with how many calories you have saved up. And yes, you go from skinny to dwarfing entire universes.
Programming is coming along...alright, I guess. I'm not a programmer, this is all new territory. The reason I went with this is to show that I can do multiple functions in the IT world, prove I can adapt to new technologies to match the changing landscape, etc etc. Again teacher was all for it so, yeah. Just gotta get through this class and I'm finally a graduate!
I already have a few friends helping, but if anyone knows any pixel artists who'd be interested in helping, please send them my way! Always more work to do, including backgrounds, art of food, and of course simple animations of a chibi character (roughly the size of my current FA icon) growing huge~
To everyone I owe a story to, I apologize for the delay. I planned on getting the stories done before this class started, but, I dunno, stuff got in the way. I don't like writing when I'm not motivated cuz then the readers can tell I wasn't really in it and it won't be that good. I'll start work on stories around...end of November, if everything goes to plan? If that's not good enough, please reach out to me and we can talk and compromise on what to do next.
Thank you for your patience guys <3
It might be a bit cringe to do my big college project on a fat fur game, but my professor was all for it, and honestly whatever helps me finally freakin' graduate, am I right? lmao
Trying to make a fat fur idle game in the same vein as cookie clicker or clicker heroes, with your character visibly fattening up to correspond with how many calories you have saved up. And yes, you go from skinny to dwarfing entire universes.
Programming is coming along...alright, I guess. I'm not a programmer, this is all new territory. The reason I went with this is to show that I can do multiple functions in the IT world, prove I can adapt to new technologies to match the changing landscape, etc etc. Again teacher was all for it so, yeah. Just gotta get through this class and I'm finally a graduate!
I already have a few friends helping, but if anyone knows any pixel artists who'd be interested in helping, please send them my way! Always more work to do, including backgrounds, art of food, and of course simple animations of a chibi character (roughly the size of my current FA icon) growing huge~
To everyone I owe a story to, I apologize for the delay. I planned on getting the stories done before this class started, but, I dunno, stuff got in the way. I don't like writing when I'm not motivated cuz then the readers can tell I wasn't really in it and it won't be that good. I'll start work on stories around...end of November, if everything goes to plan? If that's not good enough, please reach out to me and we can talk and compromise on what to do next.
Thank you for your patience guys <3
Health issues Pt. 2 + Update
Posted 3 years agoSo weirdly enough, about 2 days after making that last journal, the heart palpitations pretty much have all but gone away, and I don't know why. I haven't really done anything differently. If anything, I feel like I've been even MORE stressed lately than usual, but yeah the doctors say I'm healthy, just a slightly above average cholesterol level, which is something my mom has as well.
So, I guess it's ok? Or maybe the heart palpitations are a sign that my life is going well, since they don't appear when I'm stressed out lmao.
As for why I'm stressed out, it's because I'm hitting that big transitional period of life where I move on from college and into getting a career. Big, big scary changes about being a big responsible adult and all. My bf's making a salary wage now as a manager of an escape room and I'm super proud of him, but I'm not sure I can match his work ethic or intelligence or skills, etc etc. I suck at tech stuff, I'm literally the prime example of C's get degrees here.
I'm making a fat fur idler as my capstone project, because why not? Boyfriend is even doing all the art for it. I dunno how it's gonna turn out, we'll have to see, but it'll uh be something.
Otherwise, stories are kinda on the back burner. I feel like writing has gotten super hard lately and it's frustrating. I take on a bunch of projects when I'm motivated and excited, I start, I hit a writer's block, and suddenly I'm unable to write a god damn thing. And again with the whole transitional period I mentioned earlier taking place, I'm not sure I can properly sit down and plan out my stories when it feels like I'm being tugged in every direction. I used to drink energy drinks to get hyperfocused on a story and just crank them out, but with my heart being so weird lately, I've been too afraid of taking in any caffeine. Any recommendations on energy supplements that won't destroy my heart? lmao
So, I guess it's ok? Or maybe the heart palpitations are a sign that my life is going well, since they don't appear when I'm stressed out lmao.
As for why I'm stressed out, it's because I'm hitting that big transitional period of life where I move on from college and into getting a career. Big, big scary changes about being a big responsible adult and all. My bf's making a salary wage now as a manager of an escape room and I'm super proud of him, but I'm not sure I can match his work ethic or intelligence or skills, etc etc. I suck at tech stuff, I'm literally the prime example of C's get degrees here.
I'm making a fat fur idler as my capstone project, because why not? Boyfriend is even doing all the art for it. I dunno how it's gonna turn out, we'll have to see, but it'll uh be something.
Otherwise, stories are kinda on the back burner. I feel like writing has gotten super hard lately and it's frustrating. I take on a bunch of projects when I'm motivated and excited, I start, I hit a writer's block, and suddenly I'm unable to write a god damn thing. And again with the whole transitional period I mentioned earlier taking place, I'm not sure I can properly sit down and plan out my stories when it feels like I'm being tugged in every direction. I used to drink energy drinks to get hyperfocused on a story and just crank them out, but with my heart being so weird lately, I've been too afraid of taking in any caffeine. Any recommendations on energy supplements that won't destroy my heart? lmao
Health has not been too good lately
Posted 3 years agoThis is sorta my apology/vent for why writing has been really slow lately.
I've been having really strong heart palpitations and chest pains lately that last for a very long time, and I don't know why. In the past I've had moments where my heart suddenly went CHA-CHUG and then slowly returned to normal, but for the past weeks, these CHA-CHUG moments have been lasting HOURS. My chest has been aching so much because of it. Hell, the other day I woke up in the middle of the night barely able to breathe with my left fingers numb and tingly. I legit thought I was having a heart attack.
The doctors say my organs are healthy, but it's still stressing me out on why this is happening. One said it's all stress, but I genuinely don't think I've been too stressed lately; that's what the antidepressants are for, right? I'm starting to wonder if I have some intense repressed emotions or something buried and that's what's causing it, and I'm kinda terrified to confront this. I thought I was ok..?
But now this just adds a whole new level of fear to me, because I'm starting to genuinely think that any moment now, I'm gonna just drop dead because of this heart issue I'm having. It's hard to really get into writing when my heart is just pounding in my chest (and not the good kind) and I'm thinking "any moment now it's gonna just stop beating and I'll collapse in this spot."
Kinda gruesome I know, but, uh, yeah. That's why writing has been hard. I'm just passing time right now waiting for bloodwork to come in to make sure it's not high cholesterol or something, and then...I don't know, hire a therapist? I've had really bad experiences with them in the past, I'm not looking forward to any of this...
I've been having really strong heart palpitations and chest pains lately that last for a very long time, and I don't know why. In the past I've had moments where my heart suddenly went CHA-CHUG and then slowly returned to normal, but for the past weeks, these CHA-CHUG moments have been lasting HOURS. My chest has been aching so much because of it. Hell, the other day I woke up in the middle of the night barely able to breathe with my left fingers numb and tingly. I legit thought I was having a heart attack.
The doctors say my organs are healthy, but it's still stressing me out on why this is happening. One said it's all stress, but I genuinely don't think I've been too stressed lately; that's what the antidepressants are for, right? I'm starting to wonder if I have some intense repressed emotions or something buried and that's what's causing it, and I'm kinda terrified to confront this. I thought I was ok..?
But now this just adds a whole new level of fear to me, because I'm starting to genuinely think that any moment now, I'm gonna just drop dead because of this heart issue I'm having. It's hard to really get into writing when my heart is just pounding in my chest (and not the good kind) and I'm thinking "any moment now it's gonna just stop beating and I'll collapse in this spot."
Kinda gruesome I know, but, uh, yeah. That's why writing has been hard. I'm just passing time right now waiting for bloodwork to come in to make sure it's not high cholesterol or something, and then...I don't know, hire a therapist? I've had really bad experiences with them in the past, I'm not looking forward to any of this...
Reminder: Bowser YCH story ends tomorrow!
Posted 3 years agoPossible Bowser day (8/4) YCH ideas?
Posted 3 years agoI wanna give writing Bowser another shot. Been wanting to write some big bois lately, and if he's certainly a big boi~
Idea I had would be Bowser hiring a strategist or what have you to help scheme up new ways of kidnapping Peach and ruling the Mushroom Kingdom. That strategist would be the YCH slot, and they would do everything to get the king of koopas as thicc as possible, of course. Perhaps plenty of subterfuge, as this "strategist" really works for the mushroom kingdom, and slowly trick Bowser into developing a lazier, lethargic lifestyle full of fats?
If you want more direct fats, there could be an idea where Bowser willingly recruits you to help him win a sumo contest of sorts. Whoever wins gets...something. Maybe a brand new kart to race in for Mario Kart 9, haha. But yeah, the YCH's role would be to intentionally help bowser get as fat as possible so he can crush (possibly literally) the competition.
The third idea would be, of course, Bowser getting the YCH fat instead haha. Not too sure how that would work though. Maybe the YCH is supposed to disguise as Bowser but they're way too thin, and rather than bulking them up muscle wise, Bowser gets impatient and stuffs them silly to be a big waddling blubberball instead?
I'm not sure if I'd include a romance option for these stories. Maybe as a stretch goal? *shrug*
But yeah, there could be some customization here n' there, to match how the commissioner would want. What do you guys think?
Idea I had would be Bowser hiring a strategist or what have you to help scheme up new ways of kidnapping Peach and ruling the Mushroom Kingdom. That strategist would be the YCH slot, and they would do everything to get the king of koopas as thicc as possible, of course. Perhaps plenty of subterfuge, as this "strategist" really works for the mushroom kingdom, and slowly trick Bowser into developing a lazier, lethargic lifestyle full of fats?
If you want more direct fats, there could be an idea where Bowser willingly recruits you to help him win a sumo contest of sorts. Whoever wins gets...something. Maybe a brand new kart to race in for Mario Kart 9, haha. But yeah, the YCH's role would be to intentionally help bowser get as fat as possible so he can crush (possibly literally) the competition.
The third idea would be, of course, Bowser getting the YCH fat instead haha. Not too sure how that would work though. Maybe the YCH is supposed to disguise as Bowser but they're way too thin, and rather than bulking them up muscle wise, Bowser gets impatient and stuffs them silly to be a big waddling blubberball instead?
I'm not sure if I'd include a romance option for these stories. Maybe as a stretch goal? *shrug*
But yeah, there could be some customization here n' there, to match how the commissioner would want. What do you guys think?
Why I'm bad at commissions. Part 2
Posted 3 years agoI'm looking at this YCH story I'm doing with Felix. The commissioner paid for an extra scene, which means the story is supposedly supposed to end at around 7k words.
As of writing this journal, the story is sitting at 6.3k words, and is barely at the first scene illustrated by Felix.
The idea was I wanted to try and ditch my usual silly, whimsical writing style and adopt a more detailed, fatty-focused writing style you'd see with polkishmok3 or mairari, but the problem is I just ended up combining both writing styles and ending up with double the story. I wouldn't be surprised if the story did get close to 14k words at this rate.
One issue I'm noting is my obvious size bias. I LOVE fatties who are approaching and teetering on the edge of mobility, it is my favorite size to write about, bar none. Sure, I occasionally have the mood for those larger than life furs, but even then, I find them very hard to write about, as it's no longer the character interacting with the environment, but rather the environment interacting with the character. It's hard to write about, and there are few writers I feel who pull it off successfully. I don't think I'm one of those writers.
It's because of these biases that I feel like I'd make a bad person to commission. Imagine two people commissioning me: one about a male wolf struggling to keep himself upright and is constantly one big meal away from staying grounded on his rump, the other about a female cheetah who eats a special candy that ends up the size of a planet. Both are paying the same amount for a 5k story, and while I may end up meeting that word count for the planetary cheetah story, I feel like I'd easily go overboard with the barely mobile wolf story and end up getting super into detail and adding several thousand words that the commissioner didn't pay for. It's not fair.
The obvious solution I can think of is to limit myself and make sure I keep myself to the agreed upon word count, not going more than a thousand above, but I feel like that would just completely kill my desire to write outside of just getting paid. It'd suck so much to get a story idea I'm passionate about and want to write forever, only to neuter it and cut out so many fun ideas I have just to make it fair for everyone. I know nobody would argue at getting more than what they paid for, I'm just worried about the cheetah commissioner seeing what the wolf commissioner got and getting frustrated they're not receiving the same treatment. Anyone with any knowledge of business would tell you that's not a good practice to treat your customers unequally.
"But Choice_D, you're not a business! You're just a dude who writes!"
Yeah, but I get paranoid whenever money is involved and I hate the idea of getting anyone upset with me. Yes, it's 5 Am and I know I'm being just as paranoid right now, but writing is the ONE thing I feel like I put a lot of effort into being good at that leaves me feeling proud of because of it. I don't want to ruin this one enjoyment of mine because of arbitrary reasons like this.
I'm sorry about the rant. This is just my roundabout way of saying I'm cancelling the commissions I opened...two, three months ago? Thankfully I haven't taken payments, so the only thing I've wasted was your time.
If money is involved again, I think I'll stick to YCH's like these. I like writing big stories, and these YCHs are an excuse to go crazy with absurd story ideas that the commissioner agrees upon before payment. They definitely won't be common, not even once a month, I feel, but I am having a lot of fun writing this YCH.
Just be expected to read a LOT about this blaziken's slow descent into immobility lol.
As of writing this journal, the story is sitting at 6.3k words, and is barely at the first scene illustrated by Felix.
The idea was I wanted to try and ditch my usual silly, whimsical writing style and adopt a more detailed, fatty-focused writing style you'd see with polkishmok3 or mairari, but the problem is I just ended up combining both writing styles and ending up with double the story. I wouldn't be surprised if the story did get close to 14k words at this rate.
One issue I'm noting is my obvious size bias. I LOVE fatties who are approaching and teetering on the edge of mobility, it is my favorite size to write about, bar none. Sure, I occasionally have the mood for those larger than life furs, but even then, I find them very hard to write about, as it's no longer the character interacting with the environment, but rather the environment interacting with the character. It's hard to write about, and there are few writers I feel who pull it off successfully. I don't think I'm one of those writers.
It's because of these biases that I feel like I'd make a bad person to commission. Imagine two people commissioning me: one about a male wolf struggling to keep himself upright and is constantly one big meal away from staying grounded on his rump, the other about a female cheetah who eats a special candy that ends up the size of a planet. Both are paying the same amount for a 5k story, and while I may end up meeting that word count for the planetary cheetah story, I feel like I'd easily go overboard with the barely mobile wolf story and end up getting super into detail and adding several thousand words that the commissioner didn't pay for. It's not fair.
The obvious solution I can think of is to limit myself and make sure I keep myself to the agreed upon word count, not going more than a thousand above, but I feel like that would just completely kill my desire to write outside of just getting paid. It'd suck so much to get a story idea I'm passionate about and want to write forever, only to neuter it and cut out so many fun ideas I have just to make it fair for everyone. I know nobody would argue at getting more than what they paid for, I'm just worried about the cheetah commissioner seeing what the wolf commissioner got and getting frustrated they're not receiving the same treatment. Anyone with any knowledge of business would tell you that's not a good practice to treat your customers unequally.
"But Choice_D, you're not a business! You're just a dude who writes!"
Yeah, but I get paranoid whenever money is involved and I hate the idea of getting anyone upset with me. Yes, it's 5 Am and I know I'm being just as paranoid right now, but writing is the ONE thing I feel like I put a lot of effort into being good at that leaves me feeling proud of because of it. I don't want to ruin this one enjoyment of mine because of arbitrary reasons like this.
I'm sorry about the rant. This is just my roundabout way of saying I'm cancelling the commissions I opened...two, three months ago? Thankfully I haven't taken payments, so the only thing I've wasted was your time.
If money is involved again, I think I'll stick to YCH's like these. I like writing big stories, and these YCHs are an excuse to go crazy with absurd story ideas that the commissioner agrees upon before payment. They definitely won't be common, not even once a month, I feel, but I am having a lot of fun writing this YCH.
Just be expected to read a LOT about this blaziken's slow descent into immobility lol.
YCH Collab with Felix is up!
Posted 3 years agoHey guys!
Doing a collab with
quente ! Featuring a 5k story from myself and two amazing drawings from him!
Really excited about this one! Please bid on the original post: https://www.furaffinity.net/view/48004498/
Doing a collab with

Really excited about this one! Please bid on the original post: https://www.furaffinity.net/view/48004498/
PWYW commission stream up
Posted 3 years agoIdeas for YCH stories :thinking emoji:
Posted 3 years agoOne idea I still really wanna put to paper is the fat fur/macro sumo wrestling thing. I'd have the YCH be wrestling Denya, and basically every time someone shouted "upgrade" or whatever, they would suddenly FWUMP up and out in height and weight. The ring would also grow, but there would be a point where buildings would start to be affected and they would have to keep in mind the damages.
Not sure how to turn it into a "story" but it did look like a lot of fun to write. I've tried writing this story twice as gifts for two different people but each time I got frustrated and had to stop haha. Might need brainstorming with that.
Another idea is a college frat story. The initial idea was a frat house with a mascot who's this biiiig fat brodude that they make chug beers and stuff occasionally for their own amusement. It evolved to having it involve a newbie too, like "hey newbie check this out. We got this dude who weighs like 800 pounds. Every month it's 'pop the pig' day, check it out." And they lay out this biiiig banquet of food for the enormous frat bro to stuff himself with and the newbie's just infatuated lol.
Then I remembered that frat houses are like, all about bullying and hazing. Maybe to get into the frat house, you gotta be put up to an initiation where everyone has to take turns feeding this enormous tub of lard, and whoever gets the 800 pound frat bro to be like "urp I'm full" gets accepted, but they HAVE to rub his belly afterwards? Dunno, sorta thought of all of this last night while insomnia had its way with me.
Any of these seem appealing so far? Which one should i focus more on, or should I aim for different ideas?
Not sure how to turn it into a "story" but it did look like a lot of fun to write. I've tried writing this story twice as gifts for two different people but each time I got frustrated and had to stop haha. Might need brainstorming with that.
Another idea is a college frat story. The initial idea was a frat house with a mascot who's this biiiig fat brodude that they make chug beers and stuff occasionally for their own amusement. It evolved to having it involve a newbie too, like "hey newbie check this out. We got this dude who weighs like 800 pounds. Every month it's 'pop the pig' day, check it out." And they lay out this biiiig banquet of food for the enormous frat bro to stuff himself with and the newbie's just infatuated lol.
Then I remembered that frat houses are like, all about bullying and hazing. Maybe to get into the frat house, you gotta be put up to an initiation where everyone has to take turns feeding this enormous tub of lard, and whoever gets the 800 pound frat bro to be like "urp I'm full" gets accepted, but they HAVE to rub his belly afterwards? Dunno, sorta thought of all of this last night while insomnia had its way with me.
Any of these seem appealing so far? Which one should i focus more on, or should I aim for different ideas?
10 Years of Furry
Posted 3 years agoNo I'm not stealing this from
dragontzin I tooootally just realized now I've been on this site for ten years now, shut up.
"The powerful otter yelled as he took the attack head on, but he remained firm and strong! He wasn't backing down so easily!"
The young dragonwolf bounced in his seat happily, oh so proud of his (albeit very simple) response. Forum roleplays were so much fun; who would have imagined he'd find one for Redwall, his all time favorite bookseries?! He even got to play as an otter this time, a very popular race in the book! Man, otters were so cool; tall, strong, capable warriors with a fun and playful personality mirroring their IRL counterparts. Ever since the young draolf had that dream where he, too, was an otter, he'd been infatuated with them. Oh, how cool it would be to live in the world of Redwall as an otter?
Well, forum roleplays were close enough, right?
A week later, and the hybrid would receive a notification that would change his life forever. Turns out, one of the people involved actually did doodles from time to time, and even made a quick sketch of the roleplay scene! Now, little Denya knew better than to click on suspicious links from strangers on the internet, but he was so excited to see what this drawing would be; plus, he knew this person to not be a bot! And with a single click, young Denya discovered a certain website called Furaffinity.net
And then he saw there was a "Fat Fur" tab in the search bar and then oh no fat stories came, but that's not something I should write a lil story about probably lmao.
But yeah, I realized it has been about 10 years or so since I first joined the fandom! Learned about furries through Redwall, and uh, fat furries from looking up "fat bowser" in youtube, looking for that coveted scene from the DS game >.>
It's not something I'll ever regret, and I seriously doubt I'll ever "outgrow" it. I've made so many friends, I've met my current boyfriend through this site (with talks of marriage a regular topic between us), I've learned I can write decently when I try. Lately it feels like writing is the only talent of mine that actually matters since it makes others happy. It's the only thing that lets me have any sort of confidence over myself as a person, I feel like.
I feel like I am improving in other ways. It's a slow process, probably much slower than it has any right to be, but it is progress nonetheless. I am learning more about independence, about slogging through college and getting a degree, about making my own money. It'll happen one day, I just have to do my best and not let the bad days reset my progress (because boy is it easy to relapse >.>)
I think I've been around the block a bit, when it comes to furry stuff, so let me offer 5 tidbits of advice in about as many categories as I can think of!
Writing:
1: Less is more! You don't need to get hung up capturing every small detail possible. If two characters are walking from one place to the other, you don't need to describe the entire trip if it's not important! That being said, it does help to have characters emote a bit when they're talking, give the reader something to picture so it's not like reading a script.
2: Conflict is good! What makes a story engaging (in my opinion) is having a character met with a challenge and be forced to overcome it. Even if you're just writing a story about a furry wanting to get fat, try to find ways to introduce problems they must overcome! Do they initially struggle at first and resort to more intense measures, or do they gain weight *too* well and have trouble adjusting to the sudden weight? Are their friends/family supportive, or is there someone who may need convincing that it's ok?
3: Don't worry about word count! There is only a single story I've written where I managed to hit the word count I was aiming for exactly, and it was only a thousand words so I wouldn't exactly call that a success lol. I'm not sure how well this applies to commissions, since I still seriously struggle with them...in my mind, I just go "do they want a long, medium, or short story? Ok, I'll write this many scenes, aaaaand go!" Don't try to artificially inflate or detract from your creative process!
4: Try new things! I don't just mean writing only the kinds of kinks you enjoy, either. Try a story about a kink you're indifferent too, just for a fun change of pace. Even if it's not for your regular audience, I'm sure there are others who would be ecstatic to see your take on a different kind of story. Hell, write a story without a kink if you have a grand idea you really want to put out! The sky's the limit!
5: HAVE FUN! Writing is all about having fun and being quirky! Who cares if something feels a little off? Skip over it and come back to it later. Is there a scene you really wanna write but you're not there in the story yet? Write it anyways, you can always fill in the blanks! Really, I write so much campy, silly dialogue in my stories even though no one comes to my stories for that lol. I do it because it's fun for me and makes writing all the more enjoyable! Be silly, be wacky, but most importantly, be YOU!
Fursuiting:
1: Animate yourself. Try not to stand stock still too much, at least not unless you're resting in the corner or chatting with other fursuiters. If you're out there to perform, try to make sure you're moving or doing something! Standing still and staring at people can be a little scary, heh. Even in the chonk suit, I try bouncing around or nodding along, or swinging a prop around, although admittedly most of it is because of ADHD.
2: Take a break whenever possible. Sometimes you don't know how tired you are until a little too late! I don't think I've been to a con where an ambulance hasn't been called at least once lol. If you're feeling weak or a little too hot, don't be afraid to step away and head to a headless lounge. Honestly, don't be afraid to just take off your head if you really need to. Screw "breaking the magic," your health is more important. This leads to-
3: Don't suit alone! Have a handler on hand, or anyone to help watch over you if you need help! I feel bad, because my fatsuit kinda requires constant help from friends; I'm a huge inconvenience lol. I need help getting in/out, sitting down, etc. Most suits don't have to worry about that, but it's still good to have someone to help guide you if you struggle to see, tell weirdos to not pull on your tail, etc.
4: Play around with others! You're like a mascot, so don't be afraid to be silly! I'm so freaking shy and awkward irl, you have no idea, but in suit I feel like I can be more goofy and fun, it's awesome lol. I'll playfully take someone's hat and wear it, I'll flap my arms when I see a bird suiters, slap a sergal with my wedge of pizza (my favorite activity), it's great! Mimicking someone is also a valid way of trying to interact with someone if nothing comes to mind, but try to be original. There's no such thing as being weird or cringy in fursuit, just as long as you respect people's boundaries.
5: HAVE FUN! Arguably the most important rule, since it applies to the other ones above! If you're having a good time, it will show in your body language! Sure, you don't need to smile, considering your head will cover your face, but darnit it will help you feel great. Plus, people can tell when you're smiling when you talk, even if it is slightly muffled through your head. Relax, have fun, be outgoing, ignore what normies think and just be yourself~
General furry lessons:
1: Leave comments. I promise this isn't me venting about receiving enough comments lol. Anyone who posts art even semi regularly will tell you how amazing it feels to receive a comment on something they worked hard on. Simply praising it, saying something specific you liked, even offering feedback and constructive criticism is *fantastic.* It will always make their day, you have no idea! Plus, it's a totally valid way of making friends.
2: Ignore the big numbers. Unless it's the big numbers on a scale, in which case pump those numbers up as high as possible uwu. Joking aside, what I mean is don't fret if a submission doesn't get as many favs as usual. There's soooo many factors that go into how many favs or comments or even views something will get that are more than just "art wasn't good." Time of day of posting, content, FA having another down time, etc.
3: Don't compare. Don't compare your art to others, your follower count to others, nothing at all. Easiest way to lose self esteem, because someone will always have that trait you wish you had. Friendly reminder that you have a trait that others may also very sorely lack; really don't get hung up over any of it. Go at your own pace. Do not force yourself to conform if it's not for you. Go out of your comfort zone as an experiment for fun, not as a requirement.
4: Be passionate! If something excites you, let it! Don't be embarrassed. We all pretend to be animals on the internet for God's sake, no one has any right to judge you for your likes and interests! If you like to end every post with *hugs round tummy* than by all means you hug that round tummy, just as long as, once again, you're respectful of others' personal space.
5: HAVE FUN Is it a copout to include having fun three times? Probably. The fandom is meant to be a place for fun. We're all here to have fun, to smile and make others happy. These are trying times and things are extremely stressful. Believe me, I was hospitalized last year because of how terrible my mental health became. Part of what got me out was letting my furry life be my escape from harsh realities. It's a place I can vent about my frustrations, while simultaneously gush about how hawt Mr. Wolf is.
You're not alone. You matter so much, even if you don't realize it. Everything is gonna be alright. You've been through a lot lately, and I'm proud of you for getting through it. Now let's see it through together :)

"The powerful otter yelled as he took the attack head on, but he remained firm and strong! He wasn't backing down so easily!"
The young dragonwolf bounced in his seat happily, oh so proud of his (albeit very simple) response. Forum roleplays were so much fun; who would have imagined he'd find one for Redwall, his all time favorite bookseries?! He even got to play as an otter this time, a very popular race in the book! Man, otters were so cool; tall, strong, capable warriors with a fun and playful personality mirroring their IRL counterparts. Ever since the young draolf had that dream where he, too, was an otter, he'd been infatuated with them. Oh, how cool it would be to live in the world of Redwall as an otter?
Well, forum roleplays were close enough, right?
A week later, and the hybrid would receive a notification that would change his life forever. Turns out, one of the people involved actually did doodles from time to time, and even made a quick sketch of the roleplay scene! Now, little Denya knew better than to click on suspicious links from strangers on the internet, but he was so excited to see what this drawing would be; plus, he knew this person to not be a bot! And with a single click, young Denya discovered a certain website called Furaffinity.net
And then he saw there was a "Fat Fur" tab in the search bar and then oh no fat stories came, but that's not something I should write a lil story about probably lmao.
But yeah, I realized it has been about 10 years or so since I first joined the fandom! Learned about furries through Redwall, and uh, fat furries from looking up "fat bowser" in youtube, looking for that coveted scene from the DS game >.>
It's not something I'll ever regret, and I seriously doubt I'll ever "outgrow" it. I've made so many friends, I've met my current boyfriend through this site (with talks of marriage a regular topic between us), I've learned I can write decently when I try. Lately it feels like writing is the only talent of mine that actually matters since it makes others happy. It's the only thing that lets me have any sort of confidence over myself as a person, I feel like.
I feel like I am improving in other ways. It's a slow process, probably much slower than it has any right to be, but it is progress nonetheless. I am learning more about independence, about slogging through college and getting a degree, about making my own money. It'll happen one day, I just have to do my best and not let the bad days reset my progress (because boy is it easy to relapse >.>)
I think I've been around the block a bit, when it comes to furry stuff, so let me offer 5 tidbits of advice in about as many categories as I can think of!
Writing:
1: Less is more! You don't need to get hung up capturing every small detail possible. If two characters are walking from one place to the other, you don't need to describe the entire trip if it's not important! That being said, it does help to have characters emote a bit when they're talking, give the reader something to picture so it's not like reading a script.
2: Conflict is good! What makes a story engaging (in my opinion) is having a character met with a challenge and be forced to overcome it. Even if you're just writing a story about a furry wanting to get fat, try to find ways to introduce problems they must overcome! Do they initially struggle at first and resort to more intense measures, or do they gain weight *too* well and have trouble adjusting to the sudden weight? Are their friends/family supportive, or is there someone who may need convincing that it's ok?
3: Don't worry about word count! There is only a single story I've written where I managed to hit the word count I was aiming for exactly, and it was only a thousand words so I wouldn't exactly call that a success lol. I'm not sure how well this applies to commissions, since I still seriously struggle with them...in my mind, I just go "do they want a long, medium, or short story? Ok, I'll write this many scenes, aaaaand go!" Don't try to artificially inflate or detract from your creative process!
4: Try new things! I don't just mean writing only the kinds of kinks you enjoy, either. Try a story about a kink you're indifferent too, just for a fun change of pace. Even if it's not for your regular audience, I'm sure there are others who would be ecstatic to see your take on a different kind of story. Hell, write a story without a kink if you have a grand idea you really want to put out! The sky's the limit!
5: HAVE FUN! Writing is all about having fun and being quirky! Who cares if something feels a little off? Skip over it and come back to it later. Is there a scene you really wanna write but you're not there in the story yet? Write it anyways, you can always fill in the blanks! Really, I write so much campy, silly dialogue in my stories even though no one comes to my stories for that lol. I do it because it's fun for me and makes writing all the more enjoyable! Be silly, be wacky, but most importantly, be YOU!
Fursuiting:
1: Animate yourself. Try not to stand stock still too much, at least not unless you're resting in the corner or chatting with other fursuiters. If you're out there to perform, try to make sure you're moving or doing something! Standing still and staring at people can be a little scary, heh. Even in the chonk suit, I try bouncing around or nodding along, or swinging a prop around, although admittedly most of it is because of ADHD.
2: Take a break whenever possible. Sometimes you don't know how tired you are until a little too late! I don't think I've been to a con where an ambulance hasn't been called at least once lol. If you're feeling weak or a little too hot, don't be afraid to step away and head to a headless lounge. Honestly, don't be afraid to just take off your head if you really need to. Screw "breaking the magic," your health is more important. This leads to-
3: Don't suit alone! Have a handler on hand, or anyone to help watch over you if you need help! I feel bad, because my fatsuit kinda requires constant help from friends; I'm a huge inconvenience lol. I need help getting in/out, sitting down, etc. Most suits don't have to worry about that, but it's still good to have someone to help guide you if you struggle to see, tell weirdos to not pull on your tail, etc.
4: Play around with others! You're like a mascot, so don't be afraid to be silly! I'm so freaking shy and awkward irl, you have no idea, but in suit I feel like I can be more goofy and fun, it's awesome lol. I'll playfully take someone's hat and wear it, I'll flap my arms when I see a bird suiters, slap a sergal with my wedge of pizza (my favorite activity), it's great! Mimicking someone is also a valid way of trying to interact with someone if nothing comes to mind, but try to be original. There's no such thing as being weird or cringy in fursuit, just as long as you respect people's boundaries.
5: HAVE FUN! Arguably the most important rule, since it applies to the other ones above! If you're having a good time, it will show in your body language! Sure, you don't need to smile, considering your head will cover your face, but darnit it will help you feel great. Plus, people can tell when you're smiling when you talk, even if it is slightly muffled through your head. Relax, have fun, be outgoing, ignore what normies think and just be yourself~
General furry lessons:
1: Leave comments. I promise this isn't me venting about receiving enough comments lol. Anyone who posts art even semi regularly will tell you how amazing it feels to receive a comment on something they worked hard on. Simply praising it, saying something specific you liked, even offering feedback and constructive criticism is *fantastic.* It will always make their day, you have no idea! Plus, it's a totally valid way of making friends.
2: Ignore the big numbers. Unless it's the big numbers on a scale, in which case pump those numbers up as high as possible uwu. Joking aside, what I mean is don't fret if a submission doesn't get as many favs as usual. There's soooo many factors that go into how many favs or comments or even views something will get that are more than just "art wasn't good." Time of day of posting, content, FA having another down time, etc.
3: Don't compare. Don't compare your art to others, your follower count to others, nothing at all. Easiest way to lose self esteem, because someone will always have that trait you wish you had. Friendly reminder that you have a trait that others may also very sorely lack; really don't get hung up over any of it. Go at your own pace. Do not force yourself to conform if it's not for you. Go out of your comfort zone as an experiment for fun, not as a requirement.
4: Be passionate! If something excites you, let it! Don't be embarrassed. We all pretend to be animals on the internet for God's sake, no one has any right to judge you for your likes and interests! If you like to end every post with *hugs round tummy* than by all means you hug that round tummy, just as long as, once again, you're respectful of others' personal space.
5: HAVE FUN Is it a copout to include having fun three times? Probably. The fandom is meant to be a place for fun. We're all here to have fun, to smile and make others happy. These are trying times and things are extremely stressful. Believe me, I was hospitalized last year because of how terrible my mental health became. Part of what got me out was letting my furry life be my escape from harsh realities. It's a place I can vent about my frustrations, while simultaneously gush about how hawt Mr. Wolf is.
You're not alone. You matter so much, even if you don't realize it. Everything is gonna be alright. You've been through a lot lately, and I'm proud of you for getting through it. Now let's see it through together :)
So yeah I'm bad at commissions
Posted 3 years agoThere's a reason I don't accept payments until the story is actually done lol.
Like I dunno what it is with me. I know I have to write for the commissioner, but unless I'm really specifically in the mood for it I can't get any writing done. Or, well, any *good* writing done. Any writing done that's actually worth the money I'm charging. Yeah.
Instead, I've been in the mood to write a slice of life story about fat butlers, and then about macro sumos wrestling above a city, and then an action fantasy story, all without once being interested, or rather being able to, write commissions.
It's not really fair, to anyone involved. I'm wondering if I should just make a YCH for whatever weird mood I'm in instead. Anyone wanna be a fat macro sumowrestler? Etc.
If my current commissioners want to cancel, I understand. I'm sorry it's taking so long, it's either I slog for hours just to write about a hundred words, which I end up deleting because I feel like it's terrible, or I write whatever weird thing my brain is in the mood for, or I write nothing at all.
It isn't fair, and I'm just as mad at myself as you are mad at me, don't worry.
Like I dunno what it is with me. I know I have to write for the commissioner, but unless I'm really specifically in the mood for it I can't get any writing done. Or, well, any *good* writing done. Any writing done that's actually worth the money I'm charging. Yeah.
Instead, I've been in the mood to write a slice of life story about fat butlers, and then about macro sumos wrestling above a city, and then an action fantasy story, all without once being interested, or rather being able to, write commissions.
It's not really fair, to anyone involved. I'm wondering if I should just make a YCH for whatever weird mood I'm in instead. Anyone wanna be a fat macro sumowrestler? Etc.
If my current commissioners want to cancel, I understand. I'm sorry it's taking so long, it's either I slog for hours just to write about a hundred words, which I end up deleting because I feel like it's terrible, or I write whatever weird thing my brain is in the mood for, or I write nothing at all.
It isn't fair, and I'm just as mad at myself as you are mad at me, don't worry.
Commissions are open - 3 slots (Closed!)
Posted 3 years agoHey all~
So, I'm currently out of a job at the moment, and I'm not so sure when I'll be able to land another one. While I'm job searching, I wanted to use the bit of extra free time to try taking commissions again.
I'm a bit hesitant because I know I've been a little flakey with commissions in the past, taking a very long time and in some cases refunding the client. I'll do my best to be more upfront with my communications and to work harder on making sure stories are being completed quickly. I tend to be a little paranoid and pick over things a little too much, especially when they don't need to be picked over, heh.
Rates are $12 per 1000 words!
WILL write:
-Fats
-Weight gain (no limit)
-Inflation
-mild slob
-Macro/Micro
-Vore
MAY NOT write:
-NSFW themes
WILL NOT write:
-Hyper muscle
-Hyper lewd bits
-Heavy humiliation (teasing and being bashful/shy is all good!)
-Heavy slob
Taking three slots for now! Let me know if you have any other questions! Thank you friends <3
So, I'm currently out of a job at the moment, and I'm not so sure when I'll be able to land another one. While I'm job searching, I wanted to use the bit of extra free time to try taking commissions again.
I'm a bit hesitant because I know I've been a little flakey with commissions in the past, taking a very long time and in some cases refunding the client. I'll do my best to be more upfront with my communications and to work harder on making sure stories are being completed quickly. I tend to be a little paranoid and pick over things a little too much, especially when they don't need to be picked over, heh.
Rates are $12 per 1000 words!
WILL write:
-Fats
-Weight gain (no limit)
-Inflation
-mild slob
-Macro/Micro
-Vore
MAY NOT write:
-NSFW themes
WILL NOT write:
-Hyper muscle
-Hyper lewd bits
-Heavy humiliation (teasing and being bashful/shy is all good!)
-Heavy slob
Taking three slots for now! Let me know if you have any other questions! Thank you friends <3
Streaming Weight Staff + PWYW Commissions!
Posted 3 years agoUpdate!
Posted 3 years agoTbh I sorta forget to update FA. I've been addicted to Twitter lately lmao
I've decided Twitter is gonna be mainly for the fat fursuit pictures and FA is all story stuff. If you wanna see pics of the suit (just uploaded a cute video ;3) I'm therounddraolf !
So, about stories. I wasn't really intending on writing more Weight Staff since it's been stressing me out everytime I tried, but I got pissed at an April Fools prank and decided to actually put in the effort to work on something that's NOT a fools prank, out of pure spite haha. Surprisingly, it was a lot of fun, and as soon as I finish up these next two stories I totally wanna continue with it!
I am a little paranoid the pacing is a little slow. I made it a bit repetitive in chapter 3 cuz I know it's been like...a year(?) since I uploaded chapter 2, and I thought people might want a refresher on plot and stuff, heh. I'll try and make the future chapters feel a bit quicker in pacing to make up for it. I promise James will put on noticeable weight by chapter 4~
Other stuff I'm working on: a feral seal becoming the size of an island, an Armello fanfic collab with a super talented artist, and maaaaaaybe a story about a fat sky pirate? Motivation and energy has been really up and down so I'm still not too comfortable taking on any commissions atm, they're still gonna be a first come first serve thing if I ever get into streaming again. So if anyone is excited to watch a blank google docs page with me, feel free to join :p
Um, irl, things are going alright I suppose. Still a man-child disappointing my parents, as usual. Hoping I get this fat fur game done by the end of the year so I can finish college and get a real job so I can not be reliant on my family as much lmao.
*gives a cookie* <3
I've decided Twitter is gonna be mainly for the fat fursuit pictures and FA is all story stuff. If you wanna see pics of the suit (just uploaded a cute video ;3) I'm therounddraolf !
So, about stories. I wasn't really intending on writing more Weight Staff since it's been stressing me out everytime I tried, but I got pissed at an April Fools prank and decided to actually put in the effort to work on something that's NOT a fools prank, out of pure spite haha. Surprisingly, it was a lot of fun, and as soon as I finish up these next two stories I totally wanna continue with it!
I am a little paranoid the pacing is a little slow. I made it a bit repetitive in chapter 3 cuz I know it's been like...a year(?) since I uploaded chapter 2, and I thought people might want a refresher on plot and stuff, heh. I'll try and make the future chapters feel a bit quicker in pacing to make up for it. I promise James will put on noticeable weight by chapter 4~
Other stuff I'm working on: a feral seal becoming the size of an island, an Armello fanfic collab with a super talented artist, and maaaaaaybe a story about a fat sky pirate? Motivation and energy has been really up and down so I'm still not too comfortable taking on any commissions atm, they're still gonna be a first come first serve thing if I ever get into streaming again. So if anyone is excited to watch a blank google docs page with me, feel free to join :p
Um, irl, things are going alright I suppose. Still a man-child disappointing my parents, as usual. Hoping I get this fat fur game done by the end of the year so I can finish college and get a real job so I can not be reliant on my family as much lmao.
*gives a cookie* <3