Helpful RPG guides.
Posted 11 years agoThis is more a tip guide written up by
nosphaer I assume 1 of many too, i will post them as he send's them to me.
Great for Players and DMs i took a look at it and it dose cover allot of basics to help you get your feet wet.
http://nosphaer.tumblr.com/post/914...../nerd-d-tipset
nosphaer I assume 1 of many too, i will post them as he send's them to me.Great for Players and DMs i took a look at it and it dose cover allot of basics to help you get your feet wet.
http://nosphaer.tumblr.com/post/914...../nerd-d-tipset
Build a trap.
Posted 11 years agoSimply post a comment at the bottom of this post.
Trap Name:
Level:
Role:
Type:
XP:
Quick Description:
Full Description:
Perceptions DC:
Perceptions Success:
Additional Skills:
Additional Skills DC:
Additional Skills Success:
Trigger:
Action Type:
Attack Type:
Target:
Attack Roll:
Hit:
Aftereffect:
Miss:
Countermeasures:
Example:
Trap Idea: Teleporting Door
Location: Door/Walls
Trigger Type: Magical
Trigger: Closing the Door
Effect Type: Magical
Effect: This door has been enchanted so that whenever it is closed, it teleports to a different location within the dungeon, leaving behind a solid wall. The door may be set to teleport randomly, or follow a preset sequence through the dungeon. Whatever wall the teleporting door travels to will become a normal closed doorway, but will have reset upon arrival, ready to be sprung once again. Any marks or damage to the door will remain on the door when it is teleported, allowing canny PCs to keep track of the door.
Detect magic on the door will reveal transmutation (teleportation) magic of moderate power. If the door follows a preset sequence through the dungeon, the affected walls will also reveal faint transmutation (teleportation) magic while the door is not present.
The trap can be thwarted by simply preventing the door from closing or destroying the door itself. Of course, if the door is required to enter specific areas of the dungeon, either bonus areas or as part of a puzzle, alternative methods will need to be found to access these areas. Of course, there may be more than one teleporting door in the dungeon.
Trap Name:
Level:
Role:
Type:
XP:
Quick Description:
Full Description:
Perceptions DC:
Perceptions Success:
Additional Skills:
Additional Skills DC:
Additional Skills Success:
Trigger:
Action Type:
Attack Type:
Target:
Attack Roll:
Hit:
Aftereffect:
Miss:
Countermeasures:
Example:
Trap Idea: Teleporting Door
Location: Door/Walls
Trigger Type: Magical
Trigger: Closing the Door
Effect Type: Magical
Effect: This door has been enchanted so that whenever it is closed, it teleports to a different location within the dungeon, leaving behind a solid wall. The door may be set to teleport randomly, or follow a preset sequence through the dungeon. Whatever wall the teleporting door travels to will become a normal closed doorway, but will have reset upon arrival, ready to be sprung once again. Any marks or damage to the door will remain on the door when it is teleported, allowing canny PCs to keep track of the door.
Detect magic on the door will reveal transmutation (teleportation) magic of moderate power. If the door follows a preset sequence through the dungeon, the affected walls will also reveal faint transmutation (teleportation) magic while the door is not present.
The trap can be thwarted by simply preventing the door from closing or destroying the door itself. Of course, if the door is required to enter specific areas of the dungeon, either bonus areas or as part of a puzzle, alternative methods will need to be found to access these areas. Of course, there may be more than one teleporting door in the dungeon.
Stairs are serious f**king business
Posted 11 years agoJust as the title implys its a dungeon of stairs. Lots and lots of stairs.
If you decide to undertake such a place let me know here. I want your story's.
http://rppr-podcast.tumblr.com/post.....erious-fucking
Sent to me by
Turnbull
If you decide to undertake such a place let me know here. I want your story's.
http://rppr-podcast.tumblr.com/post.....erious-fucking
Sent to me by
TurnbullDungeons and Dragons Turns 40
Posted 11 years agoSo way late on this post. Sometimes you don't think to even look it up. D&D turned 40 in January 2014.
Way back as far as 1974 you can find D&D stuff. But According to Wikipedia, there have been 85 official or semi-official D&D-branded video games over the past 40 years (and yes, the first one was in 1975.) The classic run of AD&D computer gaming was between 1988 and about 2005. Now that's allot to collect.
So what was the 1974 D&D game you ask? Well you can go as far back as "chainmail" if you want to define the first D&D style game. But as for D&D it self that was the 2ed game created by Gary Gygax and Dave Arneson, "chainmail" was created by Gary Gygax and Jeff Perren. So few know about "chainmail" too as D&D took off for TSR and has yet to lose popularity. As for "chainmail" i have never seen it in person or played bay anyone.
Anyway happy late Bday to D&D!
Way back as far as 1974 you can find D&D stuff. But According to Wikipedia, there have been 85 official or semi-official D&D-branded video games over the past 40 years (and yes, the first one was in 1975.) The classic run of AD&D computer gaming was between 1988 and about 2005. Now that's allot to collect.
So what was the 1974 D&D game you ask? Well you can go as far back as "chainmail" if you want to define the first D&D style game. But as for D&D it self that was the 2ed game created by Gary Gygax and Dave Arneson, "chainmail" was created by Gary Gygax and Jeff Perren. So few know about "chainmail" too as D&D took off for TSR and has yet to lose popularity. As for "chainmail" i have never seen it in person or played bay anyone.
Anyway happy late Bday to D&D!
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