NSFW Games are getting banned from all platforms
Posted 3 months agoHey people...
I'm not sure if you've been following, but recently, due to pressure from Visa and Mastercard, Steam was forced to ban some adult games.
As of today, it was announced that the same pressure was also applied to Itch.io, which has blocked all adult games from search and deleted some.
https://itch.io/updates/update-on-nsfw-content
There's a backlash against these censorships, but we don't know how successful they will be. Perhaps an entirely different payment method will become available at the breaking point, and they'll leave us alone for a while longer.
I've been making adult animations for nearly 20 years, and I've experienced every single one of these pressures and their consequences firsthand. I struggle not only with global issues, but also with censorship specific to my own country.
The things I make are also considered extreme, something few people would dedicate their lives to, because at any moment, all your money could stop flowing. I've experienced this many times, but I haven't given up. And I don't plan on giving up.
We've been fired from one place, and we've moved on. Ultimately, thanks to you, my supporters, we're still afloat and making one of the most actively updated games in the adult gaming community, and we will continue to do so.
We wouldn't exist without you. Subscriberstar, which we currently use, appears to be safe because it already has a separate system for adults. Itch.io was a good place to introduce the game to people and share demos, but we don't know what the future holds. Currently, I see the censorship targeting incest in general, but as you know, once censorship starts, it never stops.
Some of my fans are waiting for the game to be released on clearer, more user-friendly platforms, such as Steam, to support it. Like every game developer, my dream is to be on Steam one day, but that's just a pipe dream. But we still have time, and a lot can change.
I want to thank you, my supporters, and those who appreciate our work, whether they've donated to us or not. I wrote this post to share some news and express my feelings, as these kinds of things can really hurt the morale of developers like us.
Take care of yourself.
I'm not sure if you've been following, but recently, due to pressure from Visa and Mastercard, Steam was forced to ban some adult games.
As of today, it was announced that the same pressure was also applied to Itch.io, which has blocked all adult games from search and deleted some.
https://itch.io/updates/update-on-nsfw-content
There's a backlash against these censorships, but we don't know how successful they will be. Perhaps an entirely different payment method will become available at the breaking point, and they'll leave us alone for a while longer.
I've been making adult animations for nearly 20 years, and I've experienced every single one of these pressures and their consequences firsthand. I struggle not only with global issues, but also with censorship specific to my own country.
The things I make are also considered extreme, something few people would dedicate their lives to, because at any moment, all your money could stop flowing. I've experienced this many times, but I haven't given up. And I don't plan on giving up.
We've been fired from one place, and we've moved on. Ultimately, thanks to you, my supporters, we're still afloat and making one of the most actively updated games in the adult gaming community, and we will continue to do so.
We wouldn't exist without you. Subscriberstar, which we currently use, appears to be safe because it already has a separate system for adults. Itch.io was a good place to introduce the game to people and share demos, but we don't know what the future holds. Currently, I see the censorship targeting incest in general, but as you know, once censorship starts, it never stops.
Some of my fans are waiting for the game to be released on clearer, more user-friendly platforms, such as Steam, to support it. Like every game developer, my dream is to be on Steam one day, but that's just a pipe dream. But we still have time, and a lot can change.
I want to thank you, my supporters, and those who appreciate our work, whether they've donated to us or not. I wrote this post to share some news and express my feelings, as these kinds of things can really hurt the morale of developers like us.
Take care of yourself.
ToM Racap - Roadmap 2024
Posted 2 years agoHi People!
Thanks to your support, we have put another year of development into our wonderful game. Testament of Minos development continues as strong as ever with frequent additions of animations and other content. As we leave our third year behind, I would like to share with you accomplishment of the past year and the things I plan to do next year.
Not: You can read this at my website with the images: https://testamentofminos.com/updates/
- Futa gender and traits were added to the preys.
- Male voices were redone by our voice artist.
- A lot of animations and scenes have been added along with the activity system for preys to provide even more ways for Laura to put them in their place.
- The feeling of slavery and forceful bonding has been improved with the resistance and bonding system for preys.
- The first NPC and quest system was added to the game, laying the groundwork for more to come.
- Ritual animations have been tweaked and revised.
- Game interfaces and all visuals have been improved.
As you can see, 2023 has generally been focused on Laura's relationship with her prey in the temple. While the new systems both made role-playing deeper, the visual presentation of all these activities contributed to the player's immersion in Laura's world. In short, this year has been spent realizing the temple-related projects I had in mind. Even though there is more to add to the game, we have a very playable game as it is.
Now let's talk about the future. To tell you the truth, I have big plans for next year, so I've generally avoided spoilers. In 2024, we will encounter Laura's adventures outside the temple. I will outline just the big headings, and much more will be added with different ideas and details as they are developed.
- Preys:
The first Anthro Prey, the anthro wolf, will be added to the game as soon as possible. The first of them to be added will be the female, then the futa, and last the male. Adding a new prey means adding hours of animation and a lot of scenes for Laura’s rituals. This will take some time as there will be a lot of different prey animations to add to ensure they are on part with Laura’s existing stable of preys.
Along with the new anthro wolf I’m tweaking all their ritual animations to suit Anthro Prey. Since Ritual animations are the oldest part of the game, they were made at a time when I was not very good at it compared to my current knowledge and experience. For this reason, I am going through and making corrections almost frame by frame. It takes time but it will be worth it.
- Animations:
I will continue to add new animations every month. New ritual endings will be added, and cage scenes will continue to be animated.
- Combat:
As you know, ToM's combat system is very simple. In most of the feedback I received, players are not bothered by this situation because the current state of the game does not require a complicated combat system. Combat systems in adult games are very risky and generally do not fit well with the structure of the game. Either it's too simple, or the things you want to see only happen when you lose the game. Sometimes this does not go into the game at all and disrupts the integrity of the game and reduces the fun. As a role-playing game, ToM needs a good combat system that will suit the style of the game and the tone the story is trying to set.
Laura is a force of nature that is almost impossible to stop and she is a girl who loves to act with lust and anger while destroying those in front of her. A fighting system should reflect these emotions, make you feel this power and offer the players enough options to keep them interested.
In an area like the one you see here, you can attack any way you want by selecting enemies in a similar way to the current system. The turn-based game system remains the same, but this time there will be more different options for attacks and enemies to subdue.
Laura will have three types of main attacks: kick, punch and charge. In addition, there will be three different attack types under the guise of Finishers: catch, grab and assault. While the main attacks consist of hit combos, finishers will be rage, lust and hunger based attacks that will cause much more damage to the opponent. Thanks to Finishers, you will be able to attack your opponent in a style to ritual endings during the fight. You can hold them under you, strangle them, rape them, or crush them.
Laura's development in these areas will be provided by Diablo-style skill trees. Each attack type and finisher type will have its own tree, and you will advance in these trees as you level up in battles. There will be 6 trees in total to make sure Laura can be the very best there is. She will be able to throw a wild array of attacks at her foes and brutally finish them off. Once these basics are running smoothly this system will see expanding with elements like critical hits, buffs and lingering injuries on enemies.
Additionally, once the system is established, Laura's signature weapons will be introduced. These twin axes, called Laura's wings, will have their own beautiful story to tell, a tale of violence and vengeance.
- Inventory and Gears:
After the combat system is renewed, the item system, which is a must for any role-playing game, will come. With the method of animating Laura’s actions character customization will be night impossible, but there will be items such as jewels, rings and necklaces. These can be produced by Laura in creative ways.
- Island:
Like the combat system the island is very basic right now. When I first thought of the game, I thought such a small island map and zones would be enough, but with new plans, I will have to go beyond that. With a much more detailed map system, villages, forts, other temples and more as well as enemies specific to these areas Laura will now aim to capture rather than destroy. Laura may choose to subjugate areas into serving her or she may turn them into complete ruin. By adding breeding to the game, Laura will try to reproduce everyone and try to recreate Minoa. Since it is still in the design phase not a lot has been set in stone and all of this is very much subject to change.
- More NPCs
Once you have a richer island system, NPCs for different purposes and things you can do with them will be added all over the place. There will also be special enemies, important to Laura’s tale or the island. The choices are limitless and only time will tell how this is going to pan out precisely.
As I mentioned at the start, a great big thank you for your support and all the financial and moral assistance you have provided to bring this project to life. For all kinds of questions and chat, don’t hesitate to send a message on Discord!
For the DEMO: https://drages.itch.io/testament-of-minos
Thanks to your support, we have put another year of development into our wonderful game. Testament of Minos development continues as strong as ever with frequent additions of animations and other content. As we leave our third year behind, I would like to share with you accomplishment of the past year and the things I plan to do next year.
Not: You can read this at my website with the images: https://testamentofminos.com/updates/
2023 Summary:- Futa gender and traits were added to the preys.
- Male voices were redone by our voice artist.
- A lot of animations and scenes have been added along with the activity system for preys to provide even more ways for Laura to put them in their place.
- The feeling of slavery and forceful bonding has been improved with the resistance and bonding system for preys.
- The first NPC and quest system was added to the game, laying the groundwork for more to come.
- Ritual animations have been tweaked and revised.
- Game interfaces and all visuals have been improved.
As you can see, 2023 has generally been focused on Laura's relationship with her prey in the temple. While the new systems both made role-playing deeper, the visual presentation of all these activities contributed to the player's immersion in Laura's world. In short, this year has been spent realizing the temple-related projects I had in mind. Even though there is more to add to the game, we have a very playable game as it is.
Now let's talk about the future. To tell you the truth, I have big plans for next year, so I've generally avoided spoilers. In 2024, we will encounter Laura's adventures outside the temple. I will outline just the big headings, and much more will be added with different ideas and details as they are developed.
2024 Road Map:- Preys:
The first Anthro Prey, the anthro wolf, will be added to the game as soon as possible. The first of them to be added will be the female, then the futa, and last the male. Adding a new prey means adding hours of animation and a lot of scenes for Laura’s rituals. This will take some time as there will be a lot of different prey animations to add to ensure they are on part with Laura’s existing stable of preys.
Along with the new anthro wolf I’m tweaking all their ritual animations to suit Anthro Prey. Since Ritual animations are the oldest part of the game, they were made at a time when I was not very good at it compared to my current knowledge and experience. For this reason, I am going through and making corrections almost frame by frame. It takes time but it will be worth it.
- Animations:
I will continue to add new animations every month. New ritual endings will be added, and cage scenes will continue to be animated.
- Combat:
As you know, ToM's combat system is very simple. In most of the feedback I received, players are not bothered by this situation because the current state of the game does not require a complicated combat system. Combat systems in adult games are very risky and generally do not fit well with the structure of the game. Either it's too simple, or the things you want to see only happen when you lose the game. Sometimes this does not go into the game at all and disrupts the integrity of the game and reduces the fun. As a role-playing game, ToM needs a good combat system that will suit the style of the game and the tone the story is trying to set.
Laura is a force of nature that is almost impossible to stop and she is a girl who loves to act with lust and anger while destroying those in front of her. A fighting system should reflect these emotions, make you feel this power and offer the players enough options to keep them interested.
In an area like the one you see here, you can attack any way you want by selecting enemies in a similar way to the current system. The turn-based game system remains the same, but this time there will be more different options for attacks and enemies to subdue.
Laura will have three types of main attacks: kick, punch and charge. In addition, there will be three different attack types under the guise of Finishers: catch, grab and assault. While the main attacks consist of hit combos, finishers will be rage, lust and hunger based attacks that will cause much more damage to the opponent. Thanks to Finishers, you will be able to attack your opponent in a style to ritual endings during the fight. You can hold them under you, strangle them, rape them, or crush them.
Laura's development in these areas will be provided by Diablo-style skill trees. Each attack type and finisher type will have its own tree, and you will advance in these trees as you level up in battles. There will be 6 trees in total to make sure Laura can be the very best there is. She will be able to throw a wild array of attacks at her foes and brutally finish them off. Once these basics are running smoothly this system will see expanding with elements like critical hits, buffs and lingering injuries on enemies.
Additionally, once the system is established, Laura's signature weapons will be introduced. These twin axes, called Laura's wings, will have their own beautiful story to tell, a tale of violence and vengeance.
Plans after 2024:- Inventory and Gears:
After the combat system is renewed, the item system, which is a must for any role-playing game, will come. With the method of animating Laura’s actions character customization will be night impossible, but there will be items such as jewels, rings and necklaces. These can be produced by Laura in creative ways.
- Island:
Like the combat system the island is very basic right now. When I first thought of the game, I thought such a small island map and zones would be enough, but with new plans, I will have to go beyond that. With a much more detailed map system, villages, forts, other temples and more as well as enemies specific to these areas Laura will now aim to capture rather than destroy. Laura may choose to subjugate areas into serving her or she may turn them into complete ruin. By adding breeding to the game, Laura will try to reproduce everyone and try to recreate Minoa. Since it is still in the design phase not a lot has been set in stone and all of this is very much subject to change.
- More NPCs
Once you have a richer island system, NPCs for different purposes and things you can do with them will be added all over the place. There will also be special enemies, important to Laura’s tale or the island. The choices are limitless and only time will tell how this is going to pan out precisely.
As I mentioned at the start, a great big thank you for your support and all the financial and moral assistance you have provided to bring this project to life. For all kinds of questions and chat, don’t hesitate to send a message on Discord!
For the DEMO: https://drages.itch.io/testament-of-minos
Testament of Minos DEMO Release
Posted 2 years agoTestament of Minos DEMO in November
Posted 2 years agoHey people!
After three years of development and countless requests, the first demo version of Testament of Minos will be available at https://drages.itch.io in November!
In the demo, which will be released at the same time as the 0.69 version of the game, there will be no difference in terms of game mechanics, but the animations will be changed with pictures. Those who played and liked the demo and those who supported and bought the actual game will be able to continue directly from where they left off in the demo.
Testament of Minos, which is difficult to describe in words with its unique genre and a wide variety of content, will give the necessary answers to its fans and those who will love it, thanks to this demo.
Happy Halloween!
After three years of development and countless requests, the first demo version of Testament of Minos will be available at https://drages.itch.io in November!
In the demo, which will be released at the same time as the 0.69 version of the game, there will be no difference in terms of game mechanics, but the animations will be changed with pictures. Those who played and liked the demo and those who supported and bought the actual game will be able to continue directly from where they left off in the demo.
Testament of Minos, which is difficult to describe in words with its unique genre and a wide variety of content, will give the necessary answers to its fans and those who will love it, thanks to this demo.
Happy Halloween!
Testament of Minos 2023 Plans
Posted 3 years agoHey People!
First of all, I want to thank to all supporters with their cheers, comments, messages and money. With this power, I could make all my promises for 2022.
I made a website dedicated for TESTAMENT OF MINOS. You can check for all details, updates, galleries, links.. everything.
2022 was a harsh year for me as I needed to change my coder, he is another Ukrainian by the way and he works so hard even with the power cuts. The game UI's and systems are poorly designed because I was unexperienced and I saw that, many cool ideas may not work at all at practice. I worked on those UI, design stuff and create animations non-stop. As a result, we got a proper game and I can work on new things. I won't talk very detailed about future but I want to share my plans with you as you need to have some idea about this.
Preys: As I use pre-rendered animations in the game, I sadly can't have variations or extras like different faces, bodies or additional cloths. There is nothing to do about it BUT I will add more race and genders. Even I can't get much feedback via polls as you are mostly silence and let me do whatever I want, I saw that there are people who wants futa preys. I am not into futa on futa stuff but I am not against it too and it will be not a big deal to add futa as a gender. I plan to add futa human prey at first half of this year. More importantly, furry prey needs much more work as this needs many modification to animation because of the different shape, I need to edit Laura's positions too. The good news is, after I finish one furry prey, we may have other furries and furry genders much faster. I plan to start to add first furry as a canine female at second half of this year.
Preys will have traits. They will bond with Laura. Laura will gain temporary or permanently traits too.
Cage Activities: With the final updates, we got many options with whole "activities/use" system and things you can do with prey like breed, devour, slay and brew. I released those as static renders first because I need them all together to able to make a proper system. Even I don't like to use still images, as I hear, there are many people who is happy with them. It does not mean, I will start to use still images more often, no, I am an animator and this game will be an animated experience for everything happens in the Temple (combat and adventure will have still images as they are mostly non-kinky stuff). I will animate all cage interactions with time, as fast as I can. There will be more activities too as I want to fill all 15 slots per page. You can check all of the actions available at testamentofminos.com gallery.
Cage activities are only visual now but there will be a huge system update very soon, early this year. This system will be updated with more feedback and balance. I want to create a nice synergy with all the stats, actions and mechanics.
Combat: Yeah, combat again. I tried 3 system already but still, I am not satisfied with it. A fourth one is in the way. I still want to add more action, more progress as character and more kink stuff inside the combat. There will be new enemies too at first half of this year.
Adventure: We can only fight or collect herbs for now on the island and there is no interaction with preys and there is no NPC. I deleted the old talk option as it does nothing. With the new Combat design, we will have a nice UI which will allow us to use dialog systems like Fallout. Capturing prey will be via talking too with more options like forcing, seducing or humiliating the prey. You will able to show Laura's dick to a male human and when he does not want it, you will able to shove it into his mouth.. scenarios like that.
I want to add NPC's as stores at least in the beginning but this will be later probably.
Conclusion: As the game becomes bigger with systems, I need to animate more for every prey type. This creates a snowball effect and I am aware of this. I love this game and I love Laura. This game is not something little or short. I want to create something unique and big. This will take time for sure but I won't abandon it. I am doing this as full time and I will work as much as this project needs. For this reason, I got a coder, audio editor, voice acting.. With your support, we will be together for a long time for the game we wanna have.
Thank you for everything. Cya and Enjoy!
First of all, I want to thank to all supporters with their cheers, comments, messages and money. With this power, I could make all my promises for 2022.
I made a website dedicated for TESTAMENT OF MINOS. You can check for all details, updates, galleries, links.. everything.
2022 was a harsh year for me as I needed to change my coder, he is another Ukrainian by the way and he works so hard even with the power cuts. The game UI's and systems are poorly designed because I was unexperienced and I saw that, many cool ideas may not work at all at practice. I worked on those UI, design stuff and create animations non-stop. As a result, we got a proper game and I can work on new things. I won't talk very detailed about future but I want to share my plans with you as you need to have some idea about this.
Preys: As I use pre-rendered animations in the game, I sadly can't have variations or extras like different faces, bodies or additional cloths. There is nothing to do about it BUT I will add more race and genders. Even I can't get much feedback via polls as you are mostly silence and let me do whatever I want, I saw that there are people who wants futa preys. I am not into futa on futa stuff but I am not against it too and it will be not a big deal to add futa as a gender. I plan to add futa human prey at first half of this year. More importantly, furry prey needs much more work as this needs many modification to animation because of the different shape, I need to edit Laura's positions too. The good news is, after I finish one furry prey, we may have other furries and furry genders much faster. I plan to start to add first furry as a canine female at second half of this year.
Preys will have traits. They will bond with Laura. Laura will gain temporary or permanently traits too.
Cage Activities: With the final updates, we got many options with whole "activities/use" system and things you can do with prey like breed, devour, slay and brew. I released those as static renders first because I need them all together to able to make a proper system. Even I don't like to use still images, as I hear, there are many people who is happy with them. It does not mean, I will start to use still images more often, no, I am an animator and this game will be an animated experience for everything happens in the Temple (combat and adventure will have still images as they are mostly non-kinky stuff). I will animate all cage interactions with time, as fast as I can. There will be more activities too as I want to fill all 15 slots per page. You can check all of the actions available at testamentofminos.com gallery.
Cage activities are only visual now but there will be a huge system update very soon, early this year. This system will be updated with more feedback and balance. I want to create a nice synergy with all the stats, actions and mechanics.
Combat: Yeah, combat again. I tried 3 system already but still, I am not satisfied with it. A fourth one is in the way. I still want to add more action, more progress as character and more kink stuff inside the combat. There will be new enemies too at first half of this year.
Adventure: We can only fight or collect herbs for now on the island and there is no interaction with preys and there is no NPC. I deleted the old talk option as it does nothing. With the new Combat design, we will have a nice UI which will allow us to use dialog systems like Fallout. Capturing prey will be via talking too with more options like forcing, seducing or humiliating the prey. You will able to show Laura's dick to a male human and when he does not want it, you will able to shove it into his mouth.. scenarios like that.
I want to add NPC's as stores at least in the beginning but this will be later probably.
Conclusion: As the game becomes bigger with systems, I need to animate more for every prey type. This creates a snowball effect and I am aware of this. I love this game and I love Laura. This game is not something little or short. I want to create something unique and big. This will take time for sure but I won't abandon it. I am doing this as full time and I will work as much as this project needs. For this reason, I got a coder, audio editor, voice acting.. With your support, we will be together for a long time for the game we wanna have.
Thank you for everything. Cya and Enjoy!
Testament of Minos - Development Update
Posted 3 years agoHi people!
I wanna talk about the future of Testament of Minos.
For a long time, we got same sexual animations as the ritual skills. I add an ending animation at least every month but this does not add much to the game itself. So ToM is still a gallery style experience. Laura becomes famous here and there and you all wanna see different things from here, not only violent endings as there is an unlimited potential. I am aware of this and I am working on to give this to you.
As many of you already know, I am not a coder so I am working with a coder. One month ago, I needed to change my old coder as he got another job, but my new coder is working as a full job with ToM. This will make things more smooth and faster.
Let's talk about the future:
- Code: ToM will become a RPG and this means, tons of things. When you want to add anything, you notice that you need to refactor the old things to able to do that. With my new coder, we will make the code properly to able to add new things, new enemies, new items, new systems. This is a no-ending task as you develop but after some months, the world will be more rich for sure.
- UI: Yes, ToM UI is messed up. I like the "use screen parts as buttons" idea but ToM is a bigger and more complex game. As I do with the last updates, I am updating UI with proper buttons with better visuals and animations. With the 0.54 build next week, you will get fully animated rune menu and with 0.55 or 56, all the required UI's will be replaced.
- Visuals: As I said, all the menu backgrounds will have proper renders or animations. All the animations will have defocused/blurred backgrounds to make Laura and partner more visible/easy to use. This will be added at next build too. Furry Preys will be here next year.
- Old Game Mechanics: My biggest problem is the rituals time and balance. When you have a low level prey with low HP, you need to heal her/him many times before you finish the Climax. I add lust bonus as a percentage to all climax stats of the skills, so more lust, more climax and faster ritual ending. With next build, the "breed" action at adventure for beaten enemies, will give Laura 500 Climax and we added a new system "Lube". Lube is an energy shield which absorbs some damage per skill until depleted. Yep.. this is the idea :).
Combat will get a little rework again to make it simpler but this is for later.
- New Game Mechanics: ToM will get a huge update over Laura-Prey activities. You will have many options under different topics to do with preys. Like the ritual skills, as loops, but no connection or not like a mini-game like rituals. You will choose an action and that action will change stats of Laura and prey. Alive dildo, toying, smother, serve, abuse, oral, milking, fun, training and more. Preys will have meat qualities and Laura will gain character stats when she ate and do training. Preys will have bonding with Laura in time, up to activities you do. This is a huge step and design/code/visuals are taking time. I plan to release this before next year.
The difference between ToM and other RPG games out there is the visuals. I want to have everything seen and if possible animated. Yes, game itself is more important then visuals mostly but we are talking about an adult game here and ToM is very unique as concept. You are here to see a lovely minotaur does bad things to humans, you are here to see the action and my priority is to give it to you.
Thx for all your support and patience. Please tell me all your feedback and ideas here or at discord. Thx for all the messages about how you like my art, and those give me a huge power to create more.
For the new design and arts please check the discord server announcement channel. Thx!
I wanna talk about the future of Testament of Minos.
For a long time, we got same sexual animations as the ritual skills. I add an ending animation at least every month but this does not add much to the game itself. So ToM is still a gallery style experience. Laura becomes famous here and there and you all wanna see different things from here, not only violent endings as there is an unlimited potential. I am aware of this and I am working on to give this to you.
As many of you already know, I am not a coder so I am working with a coder. One month ago, I needed to change my old coder as he got another job, but my new coder is working as a full job with ToM. This will make things more smooth and faster.
Let's talk about the future:
- Code: ToM will become a RPG and this means, tons of things. When you want to add anything, you notice that you need to refactor the old things to able to do that. With my new coder, we will make the code properly to able to add new things, new enemies, new items, new systems. This is a no-ending task as you develop but after some months, the world will be more rich for sure.
- UI: Yes, ToM UI is messed up. I like the "use screen parts as buttons" idea but ToM is a bigger and more complex game. As I do with the last updates, I am updating UI with proper buttons with better visuals and animations. With the 0.54 build next week, you will get fully animated rune menu and with 0.55 or 56, all the required UI's will be replaced.
- Visuals: As I said, all the menu backgrounds will have proper renders or animations. All the animations will have defocused/blurred backgrounds to make Laura and partner more visible/easy to use. This will be added at next build too. Furry Preys will be here next year.
- Old Game Mechanics: My biggest problem is the rituals time and balance. When you have a low level prey with low HP, you need to heal her/him many times before you finish the Climax. I add lust bonus as a percentage to all climax stats of the skills, so more lust, more climax and faster ritual ending. With next build, the "breed" action at adventure for beaten enemies, will give Laura 500 Climax and we added a new system "Lube". Lube is an energy shield which absorbs some damage per skill until depleted. Yep.. this is the idea :).
Combat will get a little rework again to make it simpler but this is for later.
- New Game Mechanics: ToM will get a huge update over Laura-Prey activities. You will have many options under different topics to do with preys. Like the ritual skills, as loops, but no connection or not like a mini-game like rituals. You will choose an action and that action will change stats of Laura and prey. Alive dildo, toying, smother, serve, abuse, oral, milking, fun, training and more. Preys will have meat qualities and Laura will gain character stats when she ate and do training. Preys will have bonding with Laura in time, up to activities you do. This is a huge step and design/code/visuals are taking time. I plan to release this before next year.
The difference between ToM and other RPG games out there is the visuals. I want to have everything seen and if possible animated. Yes, game itself is more important then visuals mostly but we are talking about an adult game here and ToM is very unique as concept. You are here to see a lovely minotaur does bad things to humans, you are here to see the action and my priority is to give it to you.
Thx for all your support and patience. Please tell me all your feedback and ideas here or at discord. Thx for all the messages about how you like my art, and those give me a huge power to create more.
For the new design and arts please check the discord server announcement channel. Thx!
Next Project - Testament of Minos
Posted 4 years agoNext Project: Testament of Minos, Laura's Demise
Hey People!
As Blue Ribbon 1.0 is released, I want to reveal my next project to you.
BUT first of all, some people think with the end of the development of Blue Ribbon, I finished the project without delivering what I promised like other genders, races, audio.
TLTR: NO, everything I promised will be done under a new game with a different concept/design.
Laura, our lovely minotaur won my heart already as I worked on Blue Ribbon for more than a year. I want to see her much more and I think you are here for her too. When I start to Blue Ribbon, I just planned another Barn Secrets with some little more. I did not even think over any progress or ending system. As time passed, I made more plans. In the middle of development, I become a full-time lewl content creator as I left the military. This changed plans, a lot. Now I got a future in this and I need much bigger plans.
I create something rare art which very few people would go for it. There is not many sexy killing machine moo like Laura out there. It was what I want to make for me and you. First, I did not guess I will get enough support for this kind of niche thing but thanks to you, I saw that it's possible. I can pay for my coder, for my audio editor, and more things necessary. I could and should have bigger plans now. Blue Ribbon concept would not able to handle more than some simple designs. I need to pass to another game concept to able to make more things together. I wanted to add more characters, genders, races and animations, events... For this kind of thing, I need to have an RPG world. I hate that RPG maker games, I could never like them but somehow I need to design something with adventure, progress. So I like the text adventures like Champion of Corruption but I am not good with English and text too. I am a visual guy. So when I wait for renders, I start to design a text/visual RPG game, simple but perfect base for the content I want to add.
Testament of Minos
Story:
Blue Ribbon did not have a story. It started with a moo who wants to have ribbons of a girl and ended with a meat-eater revenge story against Wendy. Heh. Nobody knows the real canon including me. I looked for the Minotaur story in Greek mythology. It was simple but a sad story from the minotaur's view. So as we got already a female minotaur, I just added Laura as Minotaur's unknown, hidden sister and after she was trained by Amazons, she wants to take revenge on her family. She is a combination of Poseidon's Lust which is given to her mother, the Minotaur's rage against humans, and the intelligence of her father.
Laura will seek to destroy all of Poseidon's ill-minded plans about breeding humans and animals in his hidden island.
Design:
You will have a home named Mino's Temple. You will go to the island from a portal and search the island part by part. You will fight with other things, humans, furries, animals. You will get experience to use it to improve yourself, getting endings and skills. When you are at the temple, you will able to deal with captives like Blue Ribbon as rituals. You will open runes with experience and those runes will open endings. You will choose the endings before you go for ritual. So there will be no combination needed anymore.
For short, go out, capture things, return and do whatever you want. The preys you capture will have levels too.
The island and your temple got a power that makes the prey survive at breeding with a limit of his/her will. So with this power, humans can survive big dicks and harsh breeding. You can create a very tough cum bag prey if you just don't kill them at rituals.
Combat will have sex inside too but I did not design that part yet. At first versions, you will just catch. There is a flask system and inventory will be added later.
Result:
As you see, with this design, I can add anything for you to use, females, males, futas, furries. I can add NPC's like other doms like big bears, rhinos with unique events and animations. There is no limit. I will add more designs and there will be changes on the way too. Save wipes will happen from time to time but I will give you cheats :).
The game is in development already for 3 months but as this is a real big game, it takes time. I try to release always working builds without problems so I need a bit more time for the first playable version. I reworked on all-female/futa/male preys and some new endings but rendering will take time. This time development would not end probably as I add more content.
The first version will be here in August hopefully.
You can ask any question at my discord server.
Thank you!
Hey People!
As Blue Ribbon 1.0 is released, I want to reveal my next project to you.
BUT first of all, some people think with the end of the development of Blue Ribbon, I finished the project without delivering what I promised like other genders, races, audio.
TLTR: NO, everything I promised will be done under a new game with a different concept/design.
Laura, our lovely minotaur won my heart already as I worked on Blue Ribbon for more than a year. I want to see her much more and I think you are here for her too. When I start to Blue Ribbon, I just planned another Barn Secrets with some little more. I did not even think over any progress or ending system. As time passed, I made more plans. In the middle of development, I become a full-time lewl content creator as I left the military. This changed plans, a lot. Now I got a future in this and I need much bigger plans.
I create something rare art which very few people would go for it. There is not many sexy killing machine moo like Laura out there. It was what I want to make for me and you. First, I did not guess I will get enough support for this kind of niche thing but thanks to you, I saw that it's possible. I can pay for my coder, for my audio editor, and more things necessary. I could and should have bigger plans now. Blue Ribbon concept would not able to handle more than some simple designs. I need to pass to another game concept to able to make more things together. I wanted to add more characters, genders, races and animations, events... For this kind of thing, I need to have an RPG world. I hate that RPG maker games, I could never like them but somehow I need to design something with adventure, progress. So I like the text adventures like Champion of Corruption but I am not good with English and text too. I am a visual guy. So when I wait for renders, I start to design a text/visual RPG game, simple but perfect base for the content I want to add.
Testament of Minos
Story:
Blue Ribbon did not have a story. It started with a moo who wants to have ribbons of a girl and ended with a meat-eater revenge story against Wendy. Heh. Nobody knows the real canon including me. I looked for the Minotaur story in Greek mythology. It was simple but a sad story from the minotaur's view. So as we got already a female minotaur, I just added Laura as Minotaur's unknown, hidden sister and after she was trained by Amazons, she wants to take revenge on her family. She is a combination of Poseidon's Lust which is given to her mother, the Minotaur's rage against humans, and the intelligence of her father.
Laura will seek to destroy all of Poseidon's ill-minded plans about breeding humans and animals in his hidden island.
Design:
You will have a home named Mino's Temple. You will go to the island from a portal and search the island part by part. You will fight with other things, humans, furries, animals. You will get experience to use it to improve yourself, getting endings and skills. When you are at the temple, you will able to deal with captives like Blue Ribbon as rituals. You will open runes with experience and those runes will open endings. You will choose the endings before you go for ritual. So there will be no combination needed anymore.
For short, go out, capture things, return and do whatever you want. The preys you capture will have levels too.
The island and your temple got a power that makes the prey survive at breeding with a limit of his/her will. So with this power, humans can survive big dicks and harsh breeding. You can create a very tough cum bag prey if you just don't kill them at rituals.
Combat will have sex inside too but I did not design that part yet. At first versions, you will just catch. There is a flask system and inventory will be added later.
Result:
As you see, with this design, I can add anything for you to use, females, males, futas, furries. I can add NPC's like other doms like big bears, rhinos with unique events and animations. There is no limit. I will add more designs and there will be changes on the way too. Save wipes will happen from time to time but I will give you cheats :).
The game is in development already for 3 months but as this is a real big game, it takes time. I try to release always working builds without problems so I need a bit more time for the first playable version. I reworked on all-female/futa/male preys and some new endings but rendering will take time. This time development would not end probably as I add more content.
The first version will be here in August hopefully.
You can ask any question at my discord server.
Thank you!
2020 and plans for 2021!
Posted 5 years agoHi people!
After some days of vacations with some games, I continue to work on our projects.
I want to talk about what I did and what I plan to do next month. Blue Ribbon came a long way and I am happy that I could give you something you will enjoy. This project became bigger and bigger and better same time! With Dec 18th 10$ release, you will already have a much smoother and better visual experience.
As now, we got,
-30 skills with critical versions,
-50+ ending with any kind and tastes,
-Animation fixes and quality renders,
-Code wise smooth gameplay,
-Gallery-Leveling system-Tutorial.
So I can say we got the core game in our hands but as I say, this is "core". I still need to make tons of things, like,
-Uncompressed, full quality visual releases which will take much bigger file size and searching for solutions to able to share this big files with you best and fastest ways,
-Skill calculations and new stats to make the game more proper way with own positive-negative aspects for positions like position 1 is safer, 2 is more lust and 3 is more anger,
-More endings, not only for position 3 but new ones for 1 and 2 as well,
-Camera angles for skills and mixed ones for endings for different experiences,
-Project Analyze, to make the game from vaginal to anal, very important for male and furry options, this is the biggest milestone for multiple characters,
-Dom and Sub options, gender and furry versions,
-Proper intro, lore, story,
-Advanced gallery mod which you will able to skills and make a full story with chosen ending.
-Audio.
So what do I work on now and what will you get soon?
-Bigger game files, with much better visual quality.
-Camera angles for skills,
-More endings,
-Skill stats.
-Audio is in progress by an editor and voice actress.
Extra projects for the near future,
-Animation Archive (Legacy Pack) , re-scaled by AI to 1080p and added few newly found ones, some replaced with original best quality possible versions,
-Barn Secrets Ultimate Edition with revamped new Blue Ribbon No Skill Lag code.
Thank you so much to make this project happen with your support! I will continue to work non-stop!
After some days of vacations with some games, I continue to work on our projects.
I want to talk about what I did and what I plan to do next month. Blue Ribbon came a long way and I am happy that I could give you something you will enjoy. This project became bigger and bigger and better same time! With Dec 18th 10$ release, you will already have a much smoother and better visual experience.
As now, we got,
-30 skills with critical versions,
-50+ ending with any kind and tastes,
-Animation fixes and quality renders,
-Code wise smooth gameplay,
-Gallery-Leveling system-Tutorial.
So I can say we got the core game in our hands but as I say, this is "core". I still need to make tons of things, like,
-Uncompressed, full quality visual releases which will take much bigger file size and searching for solutions to able to share this big files with you best and fastest ways,
-Skill calculations and new stats to make the game more proper way with own positive-negative aspects for positions like position 1 is safer, 2 is more lust and 3 is more anger,
-More endings, not only for position 3 but new ones for 1 and 2 as well,
-Camera angles for skills and mixed ones for endings for different experiences,
-Project Analyze, to make the game from vaginal to anal, very important for male and furry options, this is the biggest milestone for multiple characters,
-Dom and Sub options, gender and furry versions,
-Proper intro, lore, story,
-Advanced gallery mod which you will able to skills and make a full story with chosen ending.
-Audio.
So what do I work on now and what will you get soon?
-Bigger game files, with much better visual quality.
-Camera angles for skills,
-More endings,
-Skill stats.
-Audio is in progress by an editor and voice actress.
Extra projects for the near future,
-Animation Archive (Legacy Pack) , re-scaled by AI to 1080p and added few newly found ones, some replaced with original best quality possible versions,
-Barn Secrets Ultimate Edition with revamped new Blue Ribbon No Skill Lag code.
Thank you so much to make this project happen with your support! I will continue to work non-stop!
Patreon kicks us, Subscribestar will be our home!
Posted 6 years agoHey people!
If you like my content and you support hardcore furry artists at patreon, just know that they will be kicked very soon.
Patreon just started to wipe all artists who uses "sexual violence" as we know "unwilling prey" and bestiality with any kind of creatures. So even you use not humans, you can't escape that. Many artists already moved to subscribestar. Subscribestar is a patreon style website which got not limit and they promise to not have any in future too. Patreon lost it's freedom when they contracted with paypal. I think patreon will erase all mature content at 2020.
So from now on i am at subscribestar. If you are an active patreon or someone who comes and goes, just my new place is:
https://subscribestar.adult/drages-animations
Thank you very much!
If you like my content and you support hardcore furry artists at patreon, just know that they will be kicked very soon.
Patreon just started to wipe all artists who uses "sexual violence" as we know "unwilling prey" and bestiality with any kind of creatures. So even you use not humans, you can't escape that. Many artists already moved to subscribestar. Subscribestar is a patreon style website which got not limit and they promise to not have any in future too. Patreon lost it's freedom when they contracted with paypal. I think patreon will erase all mature content at 2020.
So from now on i am at subscribestar. If you are an active patreon or someone who comes and goes, just my new place is:
https://subscribestar.adult/drages-animations
Thank you very much!
Next Update For Barn Secret!
Posted 6 years agoHey Fellas!
Didn't you try this game yet! Just go for my patreon and enjoy! Your supports will make everything better!
Let's talk about the next update;
- Difficulties: It's hard to balance 10 skills with critical versions. When i was testing all the numbers, i did not make the game long but same time i want you to able to use every skill. For this reason, game is long and hard to finish as it is. To avoid that, we will have many difficulties to choose. You can play whatever you like with your taste.
- Gallery: Even the game is enjoyable as it is. Sometimes you just want to do, whatever you want to see without all the stress and planning. We will have a gallery options which you can select all skills (including criticals and endings) without any limit and the loop you select will play on without pressing again and again.
- Skill Shortcuts: Number keys will be used for skill selection.
- Performance: As a video heavy game, it's unique at it's own way. My game dev works so hard to minimize the freezing and slowing at video passing.
For later, we plan to make an android version.
If you got any idea or anything to ask, please feel free about this!
Cya at next release!
Didn't you try this game yet! Just go for my patreon and enjoy! Your supports will make everything better!
Let's talk about the next update;
- Difficulties: It's hard to balance 10 skills with critical versions. When i was testing all the numbers, i did not make the game long but same time i want you to able to use every skill. For this reason, game is long and hard to finish as it is. To avoid that, we will have many difficulties to choose. You can play whatever you like with your taste.
- Gallery: Even the game is enjoyable as it is. Sometimes you just want to do, whatever you want to see without all the stress and planning. We will have a gallery options which you can select all skills (including criticals and endings) without any limit and the loop you select will play on without pressing again and again.
- Skill Shortcuts: Number keys will be used for skill selection.
- Performance: As a video heavy game, it's unique at it's own way. My game dev works so hard to minimize the freezing and slowing at video passing.
For later, we plan to make an android version.
If you got any idea or anything to ask, please feel free about this!
Cya at next release!
New Channel To Watch My Animation\Trailers
Posted 6 years agoHey fellas,
As the furry websites are not enough to put my big sized animations, i put my things to the pornhub channel. Now i can easily share my videos about my games too.
https://www.pornhub.com/users/drages
Enjoy!
As the furry websites are not enough to put my big sized animations, i put my things to the pornhub channel. Now i can easily share my videos about my games too.
https://www.pornhub.com/users/drages
Enjoy!
Patreon Ethics and salty_tart
Posted 7 years agoHey people..
I normally don't write anything about anyone and respect all the types of thinking. After all, everybody is free to do whatever they want. But in doing so you need to be respectful to other people. We need to be ethical in our movements.
Thanks to Patreon, tons of people do things they love and share them with the support of others. People use patreon in different ways. You have to respect that, too. But some of them exaggerate it, use the patren as an instant store, and silence commentators directly. These people can not accept the sharing of their products by pirates, as if they were seeing the internet for the first time. I'm not saying this is good. But it will never change.
Patreon means you get support from people who love what you produce and go as far as support you get. Those who support you will give you this help in a thank you. You can not punish these people to prevent pirates. That's where the patron loses its meaning.
The artist named
salty_tart is a comic artist with his own unique subjects. I used to follow him. Then it wiped out everything on the internet. Then he appeared again as both a shopkeeper and a patron. There is also a page here, but if you look out, commenting is forbidden. I understand that too. It is his decision and I respect him.
I'm a patron because I like his latest story. But his patreon page is very limited and you can see only a few drawings and pictures of that month. So you have to buy from his shop to see his old drawings. Although not so limited, I know some people who use this method. It's not a very welcome method, but I still accept it.
But something different happened today. In his Own patreon he wrote to his supporters that his work was published somewhere as a pirate and that he would remove that few pages from the patreon already to prevent it. As a comment, I wrote that Patreon is a supportive place, that he can not stop the pirate, he will only put his supporters in a difficult situation and someone will support it if he already wants to support him. As a result, this person BANNED me ,as a supporter, without saying anything and threw it away from his page. I was shocked.
I think this is a big disrespect. You can not throw someone who supports you just because you do not like the comment of someone. I wanted to share this with you. I am really sad but there are people like that out there too...
Good day!
I normally don't write anything about anyone and respect all the types of thinking. After all, everybody is free to do whatever they want. But in doing so you need to be respectful to other people. We need to be ethical in our movements.
Thanks to Patreon, tons of people do things they love and share them with the support of others. People use patreon in different ways. You have to respect that, too. But some of them exaggerate it, use the patren as an instant store, and silence commentators directly. These people can not accept the sharing of their products by pirates, as if they were seeing the internet for the first time. I'm not saying this is good. But it will never change.
Patreon means you get support from people who love what you produce and go as far as support you get. Those who support you will give you this help in a thank you. You can not punish these people to prevent pirates. That's where the patron loses its meaning.
The artist named
salty_tart is a comic artist with his own unique subjects. I used to follow him. Then it wiped out everything on the internet. Then he appeared again as both a shopkeeper and a patron. There is also a page here, but if you look out, commenting is forbidden. I understand that too. It is his decision and I respect him.I'm a patron because I like his latest story. But his patreon page is very limited and you can see only a few drawings and pictures of that month. So you have to buy from his shop to see his old drawings. Although not so limited, I know some people who use this method. It's not a very welcome method, but I still accept it.
But something different happened today. In his Own patreon he wrote to his supporters that his work was published somewhere as a pirate and that he would remove that few pages from the patreon already to prevent it. As a comment, I wrote that Patreon is a supportive place, that he can not stop the pirate, he will only put his supporters in a difficult situation and someone will support it if he already wants to support him. As a result, this person BANNED me ,as a supporter, without saying anything and threw it away from his page. I was shocked.
I think this is a big disrespect. You can not throw someone who supports you just because you do not like the comment of someone. I wanted to share this with you. I am really sad but there are people like that out there too...
Good day!
patreon, animations and vacation
Posted 9 years agoHey fellas
thank you for your support at my patreon. All your prices are ready and will send you as not after payment is done. Now I am vacations after a hard rl times so I can't publish much things here.
my animations are at inkbunny account because it's one of best place for videos with its 30 MB webm support. Furaffinity is sadly very basic and limited for uploading material even after so many years. Its just same as 10 years ago. So if you want to check my animations, go for inkbunny. If you are at 5$ patreon you already get the HD versions of the new animations and new versions and for 10$ you will get all the animations I done at full quality.
I will give you guarantee for getting most brutal anal hardcore series and animations . You already know me so I know you got no doubt.
Addition to hardcore, I will make furry versions of my Vore and stomp animations at mercilessnature.com.
after a 10 day vacation I will go full speed for patreon. Many furries will suffer :)
As a side not, all of my material will be free at next months, so my patreon not a pay wall just an early access and support place for more material.
cya
thank you for your support at my patreon. All your prices are ready and will send you as not after payment is done. Now I am vacations after a hard rl times so I can't publish much things here.
my animations are at inkbunny account because it's one of best place for videos with its 30 MB webm support. Furaffinity is sadly very basic and limited for uploading material even after so many years. Its just same as 10 years ago. So if you want to check my animations, go for inkbunny. If you are at 5$ patreon you already get the HD versions of the new animations and new versions and for 10$ you will get all the animations I done at full quality.
I will give you guarantee for getting most brutal anal hardcore series and animations . You already know me so I know you got no doubt.
Addition to hardcore, I will make furry versions of my Vore and stomp animations at mercilessnature.com.
after a 10 day vacation I will go full speed for patreon. Many furries will suffer :)
As a side not, all of my material will be free at next months, so my patreon not a pay wall just an early access and support place for more material.
cya
patreon, animations and vacation
Posted 9 years agoHey fellas
thank you for your support at my patreon. All your prices are ready and will send you as not after payment is done. Now I am vacations after a hard rl times so I can't publish much things here.
my animations are at inkbunny account because it's one of best place for videos with its 30 MB webm support. Furaffinity is sadly very basic and limited for uploading material even after so many years. Its just same as 10 years ago. So if you want to check my animations, go for inkbunny. If you are at 5$ patreon you already get the HD versions of the new animations and new versions and for 10$ you will get all the animations I done at full quality.
I will give you guarantee for getting most brutal anal hardcore series and animations . You already know me so I know you got no doubt.
Addition to hardcore, I will make furry versions of my Vore and stomp animations at mercilessnature.com.
after a 10 day vacation I will go full speed for patreon. Many furries will suffer :)
cya
thank you for your support at my patreon. All your prices are ready and will send you as not after payment is done. Now I am vacations after a hard rl times so I can't publish much things here.
my animations are at inkbunny account because it's one of best place for videos with its 30 MB webm support. Furaffinity is sadly very basic and limited for uploading material even after so many years. Its just same as 10 years ago. So if you want to check my animations, go for inkbunny. If you are at 5$ patreon you already get the HD versions of the new animations and new versions and for 10$ you will get all the animations I done at full quality.
I will give you guarantee for getting most brutal anal hardcore series and animations . You already know me so I know you got no doubt.
Addition to hardcore, I will make furry versions of my Vore and stomp animations at mercilessnature.com.
after a 10 day vacation I will go full speed for patreon. Many furries will suffer :)
cya
Resurrected after 6 years..
Posted 9 years agoYeah people... 6 years passed after i banned from here.. with some lame actions from both sides..
Thanks to site staff they unbanned me after my request..
6 years passed.. many things happened.. some of you married, some of you got children.. some of you died maybe..
So even i was here and there time to time and concentrated mostly at human vore, i done many other animations and renders. I think i get better at both..
Being here after long years is a bit strange. I will share my darkest art here with you. I hope my old fans get happy and i get new ones too..
Enjoy!
Thanks to site staff they unbanned me after my request..
6 years passed.. many things happened.. some of you married, some of you got children.. some of you died maybe..
So even i was here and there time to time and concentrated mostly at human vore, i done many other animations and renders. I think i get better at both..
Being here after long years is a bit strange. I will share my darkest art here with you. I hope my old fans get happy and i get new ones too..
Enjoy!
FA+
