BATTLETECH BATTLE REPORT
Posted 12 months agoBATTLE REPORT
A 2-session (about 9 hours total) combat saw a lance of five pilots race out from their secret base to come to the rescue of escape pod survivors of a crashed space station.
Mechs:
A 20-ton custom mech that was all speed and four medium lasers and no armor, a 35-ton Panther with a PPC and SRM 4, a 35-ton Jenner with medium lasers and an LRM 5, a 45-ton custom mech and a specialized pilot firing at long range and awful up close, and a 55-ton Gryphon with a large laser, medium laser, and LRM 15.
VS
The Swarm
A host of 6 20-ton Locusts, 3 with one Medium Laser and two Machine Guns and 3 with two Medium Lasers and two Small Lasers, and eventual reinforcements of two 35-ton Firebees bristling with SRM 2's, one with a Large Laser and one with an LRM 10.
BATTLEFIELD:
A boxed-in scrapyard with a few trees, a puddle of brackish water, and three buildings where survivors are holed up. A single Pirate-controlled building at the scrap heap entrance prevented survivors from leaving, and The Swarm pirate mechs were on their way to capture them.
Our pilots managed to get to the scrapyard before the Swarm pirates, and took out the pirate building with ease while also jamming communications to the patrol. Choosing defensive positions, they let the Swarm locusts barrel into firing range. The six light mechs Locusts are all zipping around, and keep up a blistering pace, avoiding hits but not really landing any of their own.
As the damage begins to accumulate, they slow down in order to land some hits of their own. They can't stand up to the punishment and begin to lose morale, nearly fleeing, until the Firebees arrive. The two bigger pirate mechs are piloted by more skilled pilots, and manage to immediately core the player pilot's nearly-no-armor 20-ton speedster. But a very timely hit in SRM ammo containers ignites one of the Firebees into nothing more than molten metal and slag, and the other is focus-fired down.
----
Survivors of the crashed spaceport Norsis I hailed their rescuers as heroes. Three months of banding together to stave off pirates and bandits in ramshackle huts and ruins, they had almost given up hope in being saved. The Swarm pirates had boxed them into a scrap heap and their only ways out were to be sold into slavery or wait for some brave soul on Tulanoth to punch through.
Punch through this group of pilots did. Only barely beating The Swarm to the scrapyard, in a lance of mechs old and storied or kitbashed new, our pilots swatted down a host of Locusts and extinguished two Firebees. Although there was only one casualty, it was the very man that they had most wanted to save.
But the other Norsis I survivors were grateful for the rescue, and asked what would happen next. They could see the battle damage on their savior's mechs and armor. Would they stay only briefly to conduct field repairs and take them to safety? Or would they take up defensive positions to claim the scrap heap, and its fresh new heaps of mech salvage, for themselves?
EXPERIENCE:
Every pilot gains 1200 XP (not 1800 like I originally said). This includes 300 bonus XP for securing all three objectives.
All skill rank maximums are increased by 1. Most skills now have a cap of 5. The XP cost to go from rank 4 to rank 5 is 150 XP. Rank 5 skills provide a +2 roll modifier, same as Rank 4. Rank 6, which should unlock later, is when the roll modifier increases to +3.
Traits may be purchased up to their normal maximum ranks. Negative traits may be bought out.
XP spent on Edge does not increase your cap, unless you are already at your max Edge. The cap for Edge is increased to 5. If you spent your last point of Edge in the last mission, you must spend 300 XP to regain a point of Edge and cannot gain Edge through other methods unless you have at least 1 point of Edge unspent.
REPAIR, RECOVERY & SALVAGE
There are two options for repair and salvage, depending on the group's choice to stay or go.
Go:
A series of rolls, mostly Technician, will determine how many components can be repaired or salvaged. Creative uses other other skills can also pass these checks.
Technician (Components), (Mechanics), and (Weapons) are needed for their respective components. It may be wise for specialists to exchange favors.
Components: Actuators, jump jets, heat sinks, life support, sensors
Mechanics: Armor, internal structure, hips and shoulders, engines, gyro
Weapons: Weapons systems, ammo
The lack of proper tools and a mech repair bay has increased the normal TN
Armor Repair: TN 6
Internal Structure Repair: TN 7
Component Repair: TN 8
Armor is the easiest to repair. Each bubble of armor damage will take 1 hour to repair. Each Margin of Success is another armor bubble repaired in that hour.
Internal structure damage requires more time. Each bubble of internal structure damage will take 2 hours. Each Margin of Success reduces that time by 1 hour.
Damaged components (such as multi-slot items like a Large Laser) must be repaired. 3 hours per critical hit slot. Each Margin of Success reduces that time by 1 hour.
Destroyed components will need to be replaced. Each critical slot will take 4 hours - to remove the broken component, find a replacement, and install it. Each Margin of Success reduces that time by 1 hour.
A pilot can work 8 hours per day without trouble. Each hour over 8 will require progressively more difficult Consciousness rolls or the pilot injures themself through overworking (TN 3, 4, 5, 6, etc).
Injuries prevent a pilot from working efficiently, and working prevents a pilot's injuries from recovering effectively. Each point of pilot damage reduces the number of hours a pilot can work without trouble by 2. An injured pilot that works does not count that day towards their recovery unless a TN 8 Medtech (Recovery) check is successful.
One working mech per pilot is needed before the group can depart.
Pilots may choose to kitbash a downed Swarm mech (the non-melted Firebee, or one of the Locusts) into working order, and either pilot it or designate a Norsis survivor to follow.
Once a mech is fully (or sufficiently) repaired, a pilot can pick up salvage from their downed mech kills. Mechs with hands can carry 10% of their tonnage.
Mechs in good condition and pilots with high rolls may get a chance to sniff around the scrap heap, or assist other pilots in hastening their repairs.
Stay:
You may repair your mechs using the Go rules above, and engage in fortifying defenses or scavenging activities around the scrap yard.
In addition to kitbashing downed Swarm mechs, you may instead dismantle all non-destroyed components of your killed mechs can be salvaged, and their value claimed in 'scrap cash'. You may then spend this 'scrap cash' to automatically successfully find the parts you're looking for just as if you were building your original mech (using Robert's mech builder tool).
For example, not all of the downed 20 ton Locusts had significant engine damage. Perhaps one's engine is good enough to fit into Galdren's own 20ton mech. The value of the locust's engine, plus perhaps an arm and a leg, can be used to replace Galdren's mech's cored engine if the CBill value is sufficient.
Replacing components via scrap cash takes 2 hours per critical slot. TN 8. Each Margin of Success reduces that time by 1 hour.
A 2-session (about 9 hours total) combat saw a lance of five pilots race out from their secret base to come to the rescue of escape pod survivors of a crashed space station.
Mechs:
A 20-ton custom mech that was all speed and four medium lasers and no armor, a 35-ton Panther with a PPC and SRM 4, a 35-ton Jenner with medium lasers and an LRM 5, a 45-ton custom mech and a specialized pilot firing at long range and awful up close, and a 55-ton Gryphon with a large laser, medium laser, and LRM 15.
VS
The Swarm
A host of 6 20-ton Locusts, 3 with one Medium Laser and two Machine Guns and 3 with two Medium Lasers and two Small Lasers, and eventual reinforcements of two 35-ton Firebees bristling with SRM 2's, one with a Large Laser and one with an LRM 10.
BATTLEFIELD:
A boxed-in scrapyard with a few trees, a puddle of brackish water, and three buildings where survivors are holed up. A single Pirate-controlled building at the scrap heap entrance prevented survivors from leaving, and The Swarm pirate mechs were on their way to capture them.
Our pilots managed to get to the scrapyard before the Swarm pirates, and took out the pirate building with ease while also jamming communications to the patrol. Choosing defensive positions, they let the Swarm locusts barrel into firing range. The six light mechs Locusts are all zipping around, and keep up a blistering pace, avoiding hits but not really landing any of their own.
As the damage begins to accumulate, they slow down in order to land some hits of their own. They can't stand up to the punishment and begin to lose morale, nearly fleeing, until the Firebees arrive. The two bigger pirate mechs are piloted by more skilled pilots, and manage to immediately core the player pilot's nearly-no-armor 20-ton speedster. But a very timely hit in SRM ammo containers ignites one of the Firebees into nothing more than molten metal and slag, and the other is focus-fired down.
----
Survivors of the crashed spaceport Norsis I hailed their rescuers as heroes. Three months of banding together to stave off pirates and bandits in ramshackle huts and ruins, they had almost given up hope in being saved. The Swarm pirates had boxed them into a scrap heap and their only ways out were to be sold into slavery or wait for some brave soul on Tulanoth to punch through.
Punch through this group of pilots did. Only barely beating The Swarm to the scrapyard, in a lance of mechs old and storied or kitbashed new, our pilots swatted down a host of Locusts and extinguished two Firebees. Although there was only one casualty, it was the very man that they had most wanted to save.
But the other Norsis I survivors were grateful for the rescue, and asked what would happen next. They could see the battle damage on their savior's mechs and armor. Would they stay only briefly to conduct field repairs and take them to safety? Or would they take up defensive positions to claim the scrap heap, and its fresh new heaps of mech salvage, for themselves?
EXPERIENCE:
Every pilot gains 1200 XP (not 1800 like I originally said). This includes 300 bonus XP for securing all three objectives.
All skill rank maximums are increased by 1. Most skills now have a cap of 5. The XP cost to go from rank 4 to rank 5 is 150 XP. Rank 5 skills provide a +2 roll modifier, same as Rank 4. Rank 6, which should unlock later, is when the roll modifier increases to +3.
Traits may be purchased up to their normal maximum ranks. Negative traits may be bought out.
XP spent on Edge does not increase your cap, unless you are already at your max Edge. The cap for Edge is increased to 5. If you spent your last point of Edge in the last mission, you must spend 300 XP to regain a point of Edge and cannot gain Edge through other methods unless you have at least 1 point of Edge unspent.
REPAIR, RECOVERY & SALVAGE
There are two options for repair and salvage, depending on the group's choice to stay or go.
Go:
A series of rolls, mostly Technician, will determine how many components can be repaired or salvaged. Creative uses other other skills can also pass these checks.
Technician (Components), (Mechanics), and (Weapons) are needed for their respective components. It may be wise for specialists to exchange favors.
Components: Actuators, jump jets, heat sinks, life support, sensors
Mechanics: Armor, internal structure, hips and shoulders, engines, gyro
Weapons: Weapons systems, ammo
The lack of proper tools and a mech repair bay has increased the normal TN
Armor Repair: TN 6
Internal Structure Repair: TN 7
Component Repair: TN 8
Armor is the easiest to repair. Each bubble of armor damage will take 1 hour to repair. Each Margin of Success is another armor bubble repaired in that hour.
Internal structure damage requires more time. Each bubble of internal structure damage will take 2 hours. Each Margin of Success reduces that time by 1 hour.
Damaged components (such as multi-slot items like a Large Laser) must be repaired. 3 hours per critical hit slot. Each Margin of Success reduces that time by 1 hour.
Destroyed components will need to be replaced. Each critical slot will take 4 hours - to remove the broken component, find a replacement, and install it. Each Margin of Success reduces that time by 1 hour.
A pilot can work 8 hours per day without trouble. Each hour over 8 will require progressively more difficult Consciousness rolls or the pilot injures themself through overworking (TN 3, 4, 5, 6, etc).
Injuries prevent a pilot from working efficiently, and working prevents a pilot's injuries from recovering effectively. Each point of pilot damage reduces the number of hours a pilot can work without trouble by 2. An injured pilot that works does not count that day towards their recovery unless a TN 8 Medtech (Recovery) check is successful.
One working mech per pilot is needed before the group can depart.
Pilots may choose to kitbash a downed Swarm mech (the non-melted Firebee, or one of the Locusts) into working order, and either pilot it or designate a Norsis survivor to follow.
Once a mech is fully (or sufficiently) repaired, a pilot can pick up salvage from their downed mech kills. Mechs with hands can carry 10% of their tonnage.
Mechs in good condition and pilots with high rolls may get a chance to sniff around the scrap heap, or assist other pilots in hastening their repairs.
Stay:
You may repair your mechs using the Go rules above, and engage in fortifying defenses or scavenging activities around the scrap yard.
In addition to kitbashing downed Swarm mechs, you may instead dismantle all non-destroyed components of your killed mechs can be salvaged, and their value claimed in 'scrap cash'. You may then spend this 'scrap cash' to automatically successfully find the parts you're looking for just as if you were building your original mech (using Robert's mech builder tool).
For example, not all of the downed 20 ton Locusts had significant engine damage. Perhaps one's engine is good enough to fit into Galdren's own 20ton mech. The value of the locust's engine, plus perhaps an arm and a leg, can be used to replace Galdren's mech's cored engine if the CBill value is sufficient.
Replacing components via scrap cash takes 2 hours per critical slot. TN 8. Each Margin of Success reduces that time by 1 hour.
Narratives
Posted 12 months agoIt has taken a day, a night, a recovery, an insanity, and an infinity to decide to what we want to say as per the election. Per our future. Per the future infinite realities of ALL of us, All of US, all of YOU who are here with us or observing from afar.
We have been so, so many people. One or more for each of you. Some of us even FROM your influence and corruptions upon us.
You are, like us, many versions of yourselves. You are the you who feels fear. You are the you who feels lust. You are who you choose to be, and who was chosen for you, often all at the same time.
It is OK to feel wretched. Like life has you lurching from one reality to the next, made to mask, code switch, and compose yourself into whatever identity you need to survive that. Balros is the me who can fail and respawn. Do you have that psychological power? You can.
Skilea is the me that devours. Gorges on reality like a flame drinks a candle's wick. Lives and burns even when all thought has fled and leaves only the instinct to feast on existence itself.
Echoen is the me that dreams. The idea that there can be a version of me, that to even think of me is to create me. An idea that can exist outside of myself, free from who *I* am. Dysphoric and often too distant to embody, and dependent like a mirror.
Trance is the music that lifts our spirits, or lets us bawl, or feel safe in another reality.
When bad news and the rise of wretched indifference, or appalling ignorance, conspire together to affect all of our shared realities, we are all asked a repeating question. Who are you? Who are you?
The answer is a story. A story you tell yourself. A story you affirm to others. A story others can spread, infectiously. You and I are all stories that contagiously leap from person to people into perpetuity. I, we, are narratives.
Reality doesn't care about narratives. But it is affected by them. Narratives are how we observe the universe and thus, on a quantum level, BECOME that reality.
Be real.
We have been so, so many people. One or more for each of you. Some of us even FROM your influence and corruptions upon us.
You are, like us, many versions of yourselves. You are the you who feels fear. You are the you who feels lust. You are who you choose to be, and who was chosen for you, often all at the same time.
It is OK to feel wretched. Like life has you lurching from one reality to the next, made to mask, code switch, and compose yourself into whatever identity you need to survive that. Balros is the me who can fail and respawn. Do you have that psychological power? You can.
Skilea is the me that devours. Gorges on reality like a flame drinks a candle's wick. Lives and burns even when all thought has fled and leaves only the instinct to feast on existence itself.
Echoen is the me that dreams. The idea that there can be a version of me, that to even think of me is to create me. An idea that can exist outside of myself, free from who *I* am. Dysphoric and often too distant to embody, and dependent like a mirror.
Trance is the music that lifts our spirits, or lets us bawl, or feel safe in another reality.
When bad news and the rise of wretched indifference, or appalling ignorance, conspire together to affect all of our shared realities, we are all asked a repeating question. Who are you? Who are you?
The answer is a story. A story you tell yourself. A story you affirm to others. A story others can spread, infectiously. You and I are all stories that contagiously leap from person to people into perpetuity. I, we, are narratives.
Reality doesn't care about narratives. But it is affected by them. Narratives are how we observe the universe and thus, on a quantum level, BECOME that reality.
Be real.
If anyone needs a song so full of hope and love, HERE!
Posted a year agobawling
Follow the music wherever it takes us
Because tonight is tonight
And tomorrow we can decide
"Where do we go from here?"
Fine. Here's our bsky. But FA/Inkbunny are still the main...
Posted a year agohttps://bsky.app/profile/echoen.bsky.social
Everything is posted either here or IB, which are proper galleries, and not twitter/bsky, which are feeds.
Everything is posted either here or IB, which are proper galleries, and not twitter/bsky, which are feeds.
Off to BLFC! See you there!
Posted a year agoRat-taur corruption incoming
B! L! F! C! This is what CHARITY means to me!
Posted a year agoEeee!
It is with intense excitement that we're announcing that this year, we are the Charity Lead for BLFC. Heading up this department to raise funds for the non-profit organization the con supports: Safe Haven Wildlife Sanctuary https://safehavenwildlife.com/
Last year, BLFC raised $28,069.69 (double nice).
The Big Event we're coordinating will be the Charity Auction, held on Thursday Oct. 17th from 3pm-5pm, on 2nd Stage.
Oh, but that's not all. This year's Charity Auction will be Auctioneered by the INCREDIBLE Charlie Tinn / AWittyGentleman
See him in action from AWU 2023's Charity Auction:
If you're attending BLFC this year, make sure to attend the Auction, and help raise funds for the Sanctuary!
It is with intense excitement that we're announcing that this year, we are the Charity Lead for BLFC. Heading up this department to raise funds for the non-profit organization the con supports: Safe Haven Wildlife Sanctuary https://safehavenwildlife.com/
Last year, BLFC raised $28,069.69 (double nice).
The Big Event we're coordinating will be the Charity Auction, held on Thursday Oct. 17th from 3pm-5pm, on 2nd Stage.
Oh, but that's not all. This year's Charity Auction will be Auctioneered by the INCREDIBLE Charlie Tinn / AWittyGentleman
See him in action from AWU 2023's Charity Auction:
If you're attending BLFC this year, make sure to attend the Auction, and help raise funds for the Sanctuary!
A Solution Other Than Rage [A Change In Process]
Posted a year agoTo everyone remaining on FA, rescind your money. Cancel FA+. If you donated to the GoFundMe, pull your donation. You didn't donate for Dragoneer's legacy to be this.
To Admins/Mods, there is a simple solution to all of this. It will require you to give grace, but without grace this site will shrink until it collapses.
Give Warning Before Ban
It's that simple. Someone uploaded something you didn't like? Give them one chance to remove it. If they do not comply, proceed.
But at least give them a chance to comply.
Until you do this (and rescind all bans made in the past few days because you gave nobody a chance to comply), then no-one will give you the grace to let this place continue under your care.
To Admins/Mods, there is a simple solution to all of this. It will require you to give grace, but without grace this site will shrink until it collapses.
Give Warning Before Ban
It's that simple. Someone uploaded something you didn't like? Give them one chance to remove it. If they do not comply, proceed.
But at least give them a chance to comply.
Until you do this (and rescind all bans made in the past few days because you gave nobody a chance to comply), then no-one will give you the grace to let this place continue under your care.
FA Admins, PLEASE GIVE ONE CHANCE TO COMPLY
Posted a year agoWe are not protesting the ban on content. FA can ban whatever content it wants and you know what? Fine, we'll abide by it, even if we disagree.
WHAT WE ARE PROTESTING IS THE ZERO COMMUNICATIONS BEFORE BAN part of the process. That's all we want. If any admin anywhere at any time doesn't like something or thinks it's violating rules, fine - even if we disagree with the decision on every level - fine. But at least give a WARNING or a NOTICE or a CHANCE for the artist to remove it before skipping right to suspension or ban!
You know how anyone finds out that something uploaded was decided that it violates policy? The ONLY way that anyone finds out?
They wake up banned. They wake up suspended. No chance to remove the offending upload.
And all that's left after? A "Do it again and you'll be permabanned" warning. As if the uploader is not allowed to EVER have a chance to comply. The only comeback is "You should have known better."
So, again, we're not protesting the decision by any mod or admin to declare something violates TOS. It's something we accept and are willing to live with.
BUT WE ABSOLUTELY DEMAND A REASONABLE CHANCE TO COMPLY ONCE THE DECISION IS MADE.
Arbitrary decisions by anonymous admins cannot be predicted. One admin can say it's fine and another admin at any time in the future can just say "nah" and then the artist is permabanned with zero steps between. Zero chance to comply. Zero chance to do anymore more than hope, wish, and fear.
WHAT WE ARE PROTESTING IS THE ZERO COMMUNICATIONS BEFORE BAN part of the process. That's all we want. If any admin anywhere at any time doesn't like something or thinks it's violating rules, fine - even if we disagree with the decision on every level - fine. But at least give a WARNING or a NOTICE or a CHANCE for the artist to remove it before skipping right to suspension or ban!
You know how anyone finds out that something uploaded was decided that it violates policy? The ONLY way that anyone finds out?
They wake up banned. They wake up suspended. No chance to remove the offending upload.
And all that's left after? A "Do it again and you'll be permabanned" warning. As if the uploader is not allowed to EVER have a chance to comply. The only comeback is "You should have known better."
So, again, we're not protesting the decision by any mod or admin to declare something violates TOS. It's something we accept and are willing to live with.
BUT WE ABSOLUTELY DEMAND A REASONABLE CHANCE TO COMPLY ONCE THE DECISION IS MADE.
Arbitrary decisions by anonymous admins cannot be predicted. One admin can say it's fine and another admin at any time in the future can just say "nah" and then the artist is permabanned with zero steps between. Zero chance to comply. Zero chance to do anymore more than hope, wish, and fear.
The plague of "Elsewhere to find me" journals
Posted a year agoAs likely all of you saw, the moment that FurAffinity returned to normal operations, hundreds to thousands of journals began to pour in about where else on the internet that viewers and watchers, fans and followers, could find that specific artist in the event that FurAffinity does one day disappear or collapse.
But for all of you whom like us have literal decades of uploads here on FA with verbose descriptions and a lifetime of journals, there is that existential fear that nowhere else on the internet will supply the one-place-for-us-all environment that FurAffinity has. No other website has the 'consensus' of the Furry Subculture to use as a gallery, gathering place, stories archive, journaling repository, AND social media platform. Other places have bits and pieces, and while other websites may even do -everything- better, the community just is not there. Not like here.
But the community is not here. The Furry Community is not FurAffinity. The Furry Community is not Twitter. The Furry Community is not Telegram, or Discord, or any other single website or platform or internet region.
To strike deeper at the core of that existential terror deep in the pit of your heart and scorching the back of your brain, we are not this one profile/gallery/website. You are not defined by the one location you've put up your art and written your words, sung your songs, danced to your music, met your friends and loved ones.
You are not afraid of all your work being lost. You are not afraid of being lost or forgotten. You're afraid of the tedious work to start again. You're afraid of the grueling effort to find those you like and consume their content. You're afraid of missing out on the customers that could have noticed you if only... if only... if only.
There was a time of our lives (the vast majority of our life, to be precise) that if FA died and our entire gallery was lost, it would have been the end of our world. The community we had gathered, gone. The stories we've shared, vanished. The marketing and advertising of our store, disappeared. The validation of our own existence would have been challenged and we may have collapsed along with everything else.
But this time, it's different. With Dragoneer's death and the uncertainty of the future of this website, with the mistrust in the competency of the current staff to deliver on mere stability (much less any of the features that every other website has actually implemented), we are not afraid of it all suddenly being gone. And you shouldn't be afraid, either.
Why?
BECAUSE THE FURRY COMMUNITY IS TOO FUCKING BIG.
Furry long ago left 'Fandom' status as it grew just too goddamn massive. Way, way too many people and varied interests to fit in the 'fandom' box. Furry is now not even a subculture. Furry has ascended to outright Culture status. There are more Furries than there are populations of some nations. There are more websites used by hordes of furries than can possibly fit in any one website. There are more Telegram groups and Discord servers for furries, by furries, and including dozens of copies of your friends who are in every single one of them, than there is time in the day to actually look at everything posted to all of them.
We don't need to post an 'elsewhere to find me' journal. Sure, there is another website where we post our content (and additional content beyond), but if FA should truly vanish then posting such a journal wouldn't have actually helped. Just like how it's not actually going to help any artist or author or creator who did post one do anything more than mollify their existential fear of going down with this specific ship.
We are just too fucking big to be sunk. If FA goes down, we will find YOU.
But for all of you whom like us have literal decades of uploads here on FA with verbose descriptions and a lifetime of journals, there is that existential fear that nowhere else on the internet will supply the one-place-for-us-all environment that FurAffinity has. No other website has the 'consensus' of the Furry Subculture to use as a gallery, gathering place, stories archive, journaling repository, AND social media platform. Other places have bits and pieces, and while other websites may even do -everything- better, the community just is not there. Not like here.
But the community is not here. The Furry Community is not FurAffinity. The Furry Community is not Twitter. The Furry Community is not Telegram, or Discord, or any other single website or platform or internet region.
To strike deeper at the core of that existential terror deep in the pit of your heart and scorching the back of your brain, we are not this one profile/gallery/website. You are not defined by the one location you've put up your art and written your words, sung your songs, danced to your music, met your friends and loved ones.
You are not afraid of all your work being lost. You are not afraid of being lost or forgotten. You're afraid of the tedious work to start again. You're afraid of the grueling effort to find those you like and consume their content. You're afraid of missing out on the customers that could have noticed you if only... if only... if only.
There was a time of our lives (the vast majority of our life, to be precise) that if FA died and our entire gallery was lost, it would have been the end of our world. The community we had gathered, gone. The stories we've shared, vanished. The marketing and advertising of our store, disappeared. The validation of our own existence would have been challenged and we may have collapsed along with everything else.
But this time, it's different. With Dragoneer's death and the uncertainty of the future of this website, with the mistrust in the competency of the current staff to deliver on mere stability (much less any of the features that every other website has actually implemented), we are not afraid of it all suddenly being gone. And you shouldn't be afraid, either.
Why?
BECAUSE THE FURRY COMMUNITY IS TOO FUCKING BIG.
Furry long ago left 'Fandom' status as it grew just too goddamn massive. Way, way too many people and varied interests to fit in the 'fandom' box. Furry is now not even a subculture. Furry has ascended to outright Culture status. There are more Furries than there are populations of some nations. There are more websites used by hordes of furries than can possibly fit in any one website. There are more Telegram groups and Discord servers for furries, by furries, and including dozens of copies of your friends who are in every single one of them, than there is time in the day to actually look at everything posted to all of them.
We don't need to post an 'elsewhere to find me' journal. Sure, there is another website where we post our content (and additional content beyond), but if FA should truly vanish then posting such a journal wouldn't have actually helped. Just like how it's not actually going to help any artist or author or creator who did post one do anything more than mollify their existential fear of going down with this specific ship.
We are just too fucking big to be sunk. If FA goes down, we will find YOU.
TEXAS FURS - CHECK YOUR VOTER REGISTRATION ***NOW***
Posted a year agoOver one fucking MILLION voters were just purged from voter rolls.
Check your registration and check it now: https://teamrv-mvp.sos.texas.gov/MVP/mvp.do
Under the guise of 'ensuring only legal votes are cast', hundreds of thousands of people, possibly including you, may have been purged.
For everyone else in any other U.S state, you can check your voter registration status here: https://www.nass.org/can-I-vote/vot.....tration-status
---
We absolutely demand that every single person that can vote in this election, do so. It's not even about the Presidency. It's about your state and local elections too. It's about the House and Senate.
Sure, there may be specific topics or issues or candidates that we personally care about and would encourage you to vote for, but right now we insist that you participate in this election and do not fucking dare make any excuse as to not even try. It's one thing if you cannot vote for [reasons], it's another if you could have voted but chose not to. It's a choice we do not respect and will not tolerate.
Check your registration and check it now: https://teamrv-mvp.sos.texas.gov/MVP/mvp.do
Under the guise of 'ensuring only legal votes are cast', hundreds of thousands of people, possibly including you, may have been purged.
For everyone else in any other U.S state, you can check your voter registration status here: https://www.nass.org/can-I-vote/vot.....tration-status
---
We absolutely demand that every single person that can vote in this election, do so. It's not even about the Presidency. It's about your state and local elections too. It's about the House and Senate.
Sure, there may be specific topics or issues or candidates that we personally care about and would encourage you to vote for, but right now we insist that you participate in this election and do not fucking dare make any excuse as to not even try. It's one thing if you cannot vote for [reasons], it's another if you could have voted but chose not to. It's a choice we do not respect and will not tolerate.
Speak Ill Of The Dead
Posted a year agoOne of the oldest phrases in our lexicon, attributed to Chilon of Sparta, who was one of the Seven Sages of Greece. "Of the dead do not speak ill." It holds that it is socially inappropriate for the living to speak ill of the dead who cannot defend or justify themselves.
In reading this journal title, sandwiched between the hundreds to thousands of journals commemorating the passing of a key figure in the furry subculture, you may be feeling a confluence of emotion.
The passing of a high-profile person
The companionship lost to so many
The violation of social taboo
The fear of an uncertain future
The dread of mortality
The wrath you hold in waiting until you find what the title of this journal has promised you.
Dragoneer. A name that rose to prominence in furry as the key figurehead in front of this massive website, community, hub of life and art and livelihoods for hundreds of thousands of people. All of this you already know. So too do you already know of his passing.
Dragoneer gave too much to FurAffinity. He chose to give to it more than he should have - he sacrificed his health insurance, his life insurance, he sacrificed his medications to fund and finance this place. That is not to say FA needed any of that, or needed him to make those sacrifices, or that if he had not then it would have been catastrophe. It is more a story of a series of decisions that could have been made differently, could have followed advice of experts pleading to make better decisions, and could have led to the outcomes Dragoneer himself said he wanted for himself and for FA.
Dragoneer was a figure of controversy since the beginning of FurAffinity. Furries were and are a community of intense emotions, wild personalities, deeply complex relationships, and where reality and fantasy fight it out daily with fantasy often the victor. Dragoneer's role was self-appointed and public, with his every thought and move scrutinized and criticized, and his own fantasy often the victor over his own reality. The fantasy of who he was now allies with the reality of what he meant to the hundreds of thousands of people whose lives he impacted. The controversies of the past fall away in this mournful present because regardless of the pure reality, we all now correctly mingle and merge reality and fantasy to honor his passing, discard those controversies, collectively fear for our own futures on this platform, and self-reflect on everything we know and knew about a public figure in Furry.
In the months to come we can revisit the decisions Dragoneer made that were good, that were disastrous, and the decisions that led to stagnation and loss of FurAffinity's centrality to furries to platforms like Twitter. We can argue now about what it means to honor a man who has passed and to rage against the hospital and health system in the United States that would let a man die undiagnosed while fretting about costs and payments. We can see who's narratives are remembered, be they Dragoneer's narratives about his sacrifices for the survival of this platform, be they his critic's narratives about his narcissistic need to associate positive perception of FA with positive perception about himself and how this need prevented features from ever being implemented, or be they a subculture's distanced simplifications of collective memory.
Speak Ill Of The Dead, Lest Their Fiction Become Truth
In reading this journal title, sandwiched between the hundreds to thousands of journals commemorating the passing of a key figure in the furry subculture, you may be feeling a confluence of emotion.
The passing of a high-profile person
The companionship lost to so many
The violation of social taboo
The fear of an uncertain future
The dread of mortality
The wrath you hold in waiting until you find what the title of this journal has promised you.
Dragoneer. A name that rose to prominence in furry as the key figurehead in front of this massive website, community, hub of life and art and livelihoods for hundreds of thousands of people. All of this you already know. So too do you already know of his passing.
Dragoneer gave too much to FurAffinity. He chose to give to it more than he should have - he sacrificed his health insurance, his life insurance, he sacrificed his medications to fund and finance this place. That is not to say FA needed any of that, or needed him to make those sacrifices, or that if he had not then it would have been catastrophe. It is more a story of a series of decisions that could have been made differently, could have followed advice of experts pleading to make better decisions, and could have led to the outcomes Dragoneer himself said he wanted for himself and for FA.
Dragoneer was a figure of controversy since the beginning of FurAffinity. Furries were and are a community of intense emotions, wild personalities, deeply complex relationships, and where reality and fantasy fight it out daily with fantasy often the victor. Dragoneer's role was self-appointed and public, with his every thought and move scrutinized and criticized, and his own fantasy often the victor over his own reality. The fantasy of who he was now allies with the reality of what he meant to the hundreds of thousands of people whose lives he impacted. The controversies of the past fall away in this mournful present because regardless of the pure reality, we all now correctly mingle and merge reality and fantasy to honor his passing, discard those controversies, collectively fear for our own futures on this platform, and self-reflect on everything we know and knew about a public figure in Furry.
In the months to come we can revisit the decisions Dragoneer made that were good, that were disastrous, and the decisions that led to stagnation and loss of FurAffinity's centrality to furries to platforms like Twitter. We can argue now about what it means to honor a man who has passed and to rage against the hospital and health system in the United States that would let a man die undiagnosed while fretting about costs and payments. We can see who's narratives are remembered, be they Dragoneer's narratives about his sacrifices for the survival of this platform, be they his critic's narratives about his narcissistic need to associate positive perception of FA with positive perception about himself and how this need prevented features from ever being implemented, or be they a subculture's distanced simplifications of collective memory.
Speak Ill Of The Dead, Lest Their Fiction Become Truth
To Sing About... Us
Posted a year agoClear your mind
Find your truth
“‘My Own Hymn’ is an ode to compassion, forgiveness and celebration of the self,” Johnston said in a statement. “It’s about climbing out of suffering. Most of us have the freedom to make choices in life. We can choose to alter our perceptions, especially if they are proving harmful to our souls. We can also choose to ignore the perceptions of others if they are causing damage or doubt. If the songs containing other people’s scripts don’t ring true, we can write our own hymns of kindness, to celebrate the good in us, and make a decision to tip our chins to the sun again.”
Find your truth
“‘My Own Hymn’ is an ode to compassion, forgiveness and celebration of the self,” Johnston said in a statement. “It’s about climbing out of suffering. Most of us have the freedom to make choices in life. We can choose to alter our perceptions, especially if they are proving harmful to our souls. We can also choose to ignore the perceptions of others if they are causing damage or doubt. If the songs containing other people’s scripts don’t ring true, we can write our own hymns of kindness, to celebrate the good in us, and make a decision to tip our chins to the sun again.”
Futanari Palace - Ownership Transferred, We Are Free
Posted a year ago*exhales*
It is done. We have fully transferred Futanari Palace to the new owner, the site is running on its own with them at the helm at not us. We are not paying for it anymore, we are not the owner anymore, the community is getting the updates they need with the new leadership and tech, and we're fully separated from it.
We're proud of having helped it survive over the past 10 years, and relieved that they can now grow and thrive without needing us.
It is done. We have fully transferred Futanari Palace to the new owner, the site is running on its own with them at the helm at not us. We are not paying for it anymore, we are not the owner anymore, the community is getting the updates they need with the new leadership and tech, and we're fully separated from it.
We're proud of having helped it survive over the past 10 years, and relieved that they can now grow and thrive without needing us.
Pride Month [FILL YOUR HEART WITH PASSION]
Posted a year agoTo begin this Pride month, we are currently floating on our 38ft sailboat off the west coast of Canada, near Nanaimo, BC. We will eventually return to Seattle in a few weeks, though we are less than 100 miles away. Just us and our father.
Wherever you are, whoever you are, whatever you will become, exist in this moment with us. Be proud of all that you are and can become.
Let all else fall away.
Now reach out to those in your life whom you are proud of. Significant others, partners, friends, family - anyone that fills your heart with passion.
Wherever you are, whoever you are, whatever you will become, exist in this moment with us. Be proud of all that you are and can become.
Let all else fall away.
Now reach out to those in your life whom you are proud of. Significant others, partners, friends, family - anyone that fills your heart with passion.
Tell Fieron (artist) what you want
Posted a year agoWe've done it before and we will do it again, we advocate for folks to ask and commission
Fieron for more of the good stuff he does.
https://www.furaffinity.net/journal/10855749/
Fieron for more of the good stuff he does. https://www.furaffinity.net/journal/10855749/
Bat Appreciation Day
Posted a year agoCome one, cum all! Appreciate your bats and everything about us!
Emergency Gumroad PSA
Posted a year agoGumroad is, effective 3/16, prohibiting the sale of all NSFW content.
https://help.gumroad.com/article/15.....-adult-content
If you sell something on Gumroad, you have less than 24 hours to sell it before it's removed.
If you were ever going to buy something NSFW on Gumroad, such as a VR avatar, buy it now. Some creators will simply not put it up for sale again even if another site is found.
https://help.gumroad.com/article/15.....-adult-content
If you sell something on Gumroad, you have less than 24 hours to sell it before it's removed.
If you were ever going to buy something NSFW on Gumroad, such as a VR avatar, buy it now. Some creators will simply not put it up for sale again even if another site is found.
Next Stop - Vancoufur!
Posted a year agoEee! We'll be up in Surrey, BC this weekend for Vancoufur!
Hope to see some fluffy folks there!
Hope to see some fluffy folks there!
The Passing of Kartika / Coyotic / Tamry / Kindrift
Posted 2 years agoThis was the first song Kartika ever shared with us. This was his ethos, and it became our liberating creed.
At the end of days, at the end of time
When the sun burns out will any of this matter?
Who will be there to remember who we were?
Who will be there to know that any of this had meaning for us?
And in retrospect I'll say we've done no wrong
Who are we to judge what's right and what has purpose for us?
With designs upon ourselves to do no wrong
Running wild unaware of what might come of us
The sun was born and so it shall die
So only shadows comfort me
I know in darkness I will find you giving up inside like me
Each day shall end as it begins
And though you're far away from me
I know in darkness I will find you giving up inside like me
The sun was born and so it shall die
So only shadows comfort me
I know in darkness I will find you giving up inside like me
Each day shall end as it begins
And though you're far away from me
I know in darkness I will find you giving up inside like me
Without a thought I will see everything eternal
Forget that once we were just dust from heavens far
As we were forged, we shall return perhaps someday
I will remember us and wonder who we were
The sun was born and so it shall die
So only shadows comfort me
I know in darkness I will find you giving up inside like me
Each day shall end as it begins
And though you're far away from me
I know in darkness I will find you giving up inside like me
The sun was born and so it shall die
So only shadows comfort me
I know in darkness I will find you giving up inside like me
Each day shall end as it begins
And though you're far away from me
I know in darkness I will find you giving up inside like me
The coyote sun has burned out. Only now that his time has ended, is the existentialism answerable.
Kartika mattered. He mattered to me. He mattered to my life and existence. I loved him. I do, love, him.
We are here to remember who he was. Who we were before him, during him, and now after him.
We are here to know that all of him had meaning to all of us.
We are the judge and the creators of our own purpose.
The coyote sun has died. His shadows comfort us. He is in darkness now, and one day too we will find him, and wonder who we were. Together.
Forever.
Be at peace.
cries
Fieron open for commissions + TELL US WHAT TO COMMISSION
Posted 2 years agoSo, it's no secret, we are completely fucking obsessed over
Fieron and his art. We're at the point where we have so many ideas, so many desires, that we want you folks who also like what we get from them to tell us what you want to see more of.
See every picture they've done for us: https://www.furaffinity.net/gallery.....c-Fap-Material
Also, commission them. Seriously. They're inexpensive, and we actually think their quality (the linework, the shading, the colors!!) is like button-mashing our cum button. Particularly the expressions and the emotions in each character - it's got so much personality!
We get single pics, sketches, comics, the works. You should too.
Commission Fieron here: https://www.furaffinity.net/journal/10790369/
Tell us in comments here about what you love and want to see.
Fieron and his art. We're at the point where we have so many ideas, so many desires, that we want you folks who also like what we get from them to tell us what you want to see more of.See every picture they've done for us: https://www.furaffinity.net/gallery.....c-Fap-Material
Also, commission them. Seriously. They're inexpensive, and we actually think their quality (the linework, the shading, the colors!!) is like button-mashing our cum button. Particularly the expressions and the emotions in each character - it's got so much personality!
We get single pics, sketches, comics, the works. You should too.
Commission Fieron here: https://www.furaffinity.net/journal/10790369/
Tell us in comments here about what you love and want to see.
A Month Abroad
Posted 2 years agoWe will be spending this next month (Jan 22- Feb 19th) in the UK, specifically around the Cambridge area.
We will be spending this time with our partner Tall Oak, and we hope to see our extended family who lives in the UK.
If you happen to be around, we may be able to make plans to see you too!
We will be spending this time with our partner Tall Oak, and we hope to see our extended family who lives in the UK.
If you happen to be around, we may be able to make plans to see you too!
Open for Story Commissions
Posted 2 years agoHello our fans, followers, corruptions and corruptors~
We are open for commissions again! https://forms.gle/hY3zJfXMkAfi4QgW6
Do be sure to peruse our plethora of perversions for samples, examples, and inspirations: https://www.furaffinity.net/gallery.....tten-By-Echoen
We are open for commissions again! https://forms.gle/hY3zJfXMkAfi4QgW6
Do be sure to peruse our plethora of perversions for samples, examples, and inspirations: https://www.furaffinity.net/gallery.....tten-By-Echoen
Tracing Judy - Updated with Illustrations
Posted 2 years agoPrepare whatever protective measures you have, loves, as the story Tracing Judy has been updated with six MAGNIFICENT illustrations by
Blyzzarde
https://www.furaffinity.net/view/36579324/
Download and re-read the story now, and enjoy all the corruption, growth, multi, hyper, pregnancy, and tauric transformation galore.
Blyzzardehttps://www.furaffinity.net/view/36579324/
Download and re-read the story now, and enjoy all the corruption, growth, multi, hyper, pregnancy, and tauric transformation galore.
MFF - See you there!
Posted 2 years agoEee! We will be staying with several multifurs, and sending in lots of clones of bats and squirrels (and some rats) to enjoy the con.
If you see one of us, say hi!
Tell us if you'll be there <3
If you see one of us, say hi!
Tell us if you'll be there <3
Battletech Battle Report: Simulation 2
Posted 2 years agoOur pilots strap into their simulation seats for another training session of Battletech!
MISSION SCENARIO: Base Defense. Stop pirates from raiding a base!
Three rookie pilots load up their mechs and are dropped into the middle of the base. Our first mechwarrior, piloting a gargantuan 100-ton Dire Wolf clan mech, with an LRM 10, four ER Large Lasers, four Medium Pulse Lasers, and two Ultra AC/5's, stomps out into the front of the base to wait for fast pirates to scurry within line of fire. The second mechwarrior, piloting a speedy 55-ton Wolverine with a Medium Laser, SRM 6, and an AC/5, jump jets up onto a battlement to provide indirect-fire-spotting support to the Dire Wolf. The last mechwarrior, piloting a sniping 45-ton Shadow Cat with two ER Large Lasers and a Streak SRM 6, finds a perch upon a tall wall to sit and snipe for most of the mission.
Far, far across the gulch, pirate mechs race into range of sensors. A 20-ton Locust, a 25-ton Commando, and a 25-ton Mist Lynx scurry and leap over terrain to speed towards the base, with fire support in the form of a 55-ton Griffin to back them up close behind. Using the terrain as cover from long-range direct fire, the light mechs bound towards the base. The Wolverine sees their tactics and launches out of the base to spot for the Dire Wolf's LRMs. The Locust speeds right past it while the Commando engages, and the Mist Lynx attempts to harass the Shadow Cat on the other side of the base entry.
But the Locust has made a mistake. Not just choosing to be a simulated pilot in a mech with paper armor, but opting to place itself right in front of the towering behemoth of the Dire Wolf. Though its momentum helped keep it from taking many hits on the way in, the sheer firepower from the Dire Wolf's laser-and-cannon-equipped arms quickly pummel it down into the ground into little more than a heap of scrap - only getting some paint scratches from the Locust's medium and small lasers. The Mist Lynx and the Shadow Cat trade fire, the lighter pirate getting its armor shaved off by the time the Locust is dead.
Far, far in the distance, a 65-ton Catapult lumbers into sensor range, its arms loaded with two LRM 15's and its torso jostling with four medium lasers.
The Wolverine all but ignores the Commando to return to base and keep pressure on the Mist Lynx, luring the short-range Commando out into the open to be targeted by the Shadow Cat. The Shadow Cat's lasers punch into the Commando's torso, and the Dire Wolf turns its lumbering attention to it. Meanwhile, the Griffin begins to engage with the Shadow Cat at range, landing a couple armor-denting punches with its PPC. The Commando tries to run into the base like the Locust did and even manages to land some hits on the Dire Wolf, but a salvo of lasers and ultra AC's punch through its armor and ignite its stores of SRM ammo, causing an explosion heard for miles.
The Catapult has shuffled slightly closer.
The Mist Lynx loses an arm with its own punchy SRMs, but manages to hop into the base itself. The Wolverine doesn't let up on it, forcing the pirate to pay attention to it for almost the entire time, while the Shadow Cat and Dire Wolf begins to melt off the Griffin's armor, taking a few more PPC hits in the process. A combined 145-tons of Clan technology make short work of the Griffin and turn it to scrap much like the Locust. Yet the Mist Lynx continues to hop, dodge, jump, and scurry around the base, losing armor but not pirate determination. Even the Shadow Cat turns its attention to the smaller mech while the Dire Wolf slowly stomps out of the base to engage with the Catapult at range. The two exchange missiles to little effect, while the Mist Lynx is finally forced into melee by the Wolverine atop a huge wall.
With a kick, the Wolverine dislodges one of the Mist Lynx's legs, causing the mech to fall. The Shadow Cat's lasers punch into it but don't quite take it out. The Mist Lynx hops onto its one remaining leg to melt a few lasers into the Wolverine's armor, before the Wolverine punts off its other leg. Legged, the Mist Lynx falls off the wall and tumbles out of the base. The Catapult is now alone, and has done little to bother the Dire Wolf . The Shadow Cat hops into vantage point and blasts off one of the Catapult's shoulders, hindering its use of its missiles from that arm. With no more pirate forces to protect it, the Catapult turns and runs, firing missiles behind it with few hitting the Shadow Cat that gives chase.
The Dire Wolf manages to fire off a few shots before it has no more line of sight, but it is not enough to slow the fleeing Catapult down. The Wolverine finds the highest point in the base to maintain line of sight to the Griffin and allow the Dire Wolf to keep launching LRMs. The Shadow Cat starts catching up to it, but the motion of the heavy mech is just enough to dodge further damage. Several tense moments of this pass as the Catapult gets closer and closer to the edge of the map, and with a final burst of speed, the pirate mech escapes, stomping off into the deep forests from which it lumbered.
Our Mechwarriors are victorious! They drove off the pirates with minimal damage to the base. The scenario concluded, and our pilots are awarded full marks for their performance.
MISSION SCENARIO: Base Defense. Stop pirates from raiding a base!
Three rookie pilots load up their mechs and are dropped into the middle of the base. Our first mechwarrior, piloting a gargantuan 100-ton Dire Wolf clan mech, with an LRM 10, four ER Large Lasers, four Medium Pulse Lasers, and two Ultra AC/5's, stomps out into the front of the base to wait for fast pirates to scurry within line of fire. The second mechwarrior, piloting a speedy 55-ton Wolverine with a Medium Laser, SRM 6, and an AC/5, jump jets up onto a battlement to provide indirect-fire-spotting support to the Dire Wolf. The last mechwarrior, piloting a sniping 45-ton Shadow Cat with two ER Large Lasers and a Streak SRM 6, finds a perch upon a tall wall to sit and snipe for most of the mission.
Far, far across the gulch, pirate mechs race into range of sensors. A 20-ton Locust, a 25-ton Commando, and a 25-ton Mist Lynx scurry and leap over terrain to speed towards the base, with fire support in the form of a 55-ton Griffin to back them up close behind. Using the terrain as cover from long-range direct fire, the light mechs bound towards the base. The Wolverine sees their tactics and launches out of the base to spot for the Dire Wolf's LRMs. The Locust speeds right past it while the Commando engages, and the Mist Lynx attempts to harass the Shadow Cat on the other side of the base entry.
But the Locust has made a mistake. Not just choosing to be a simulated pilot in a mech with paper armor, but opting to place itself right in front of the towering behemoth of the Dire Wolf. Though its momentum helped keep it from taking many hits on the way in, the sheer firepower from the Dire Wolf's laser-and-cannon-equipped arms quickly pummel it down into the ground into little more than a heap of scrap - only getting some paint scratches from the Locust's medium and small lasers. The Mist Lynx and the Shadow Cat trade fire, the lighter pirate getting its armor shaved off by the time the Locust is dead.
Far, far in the distance, a 65-ton Catapult lumbers into sensor range, its arms loaded with two LRM 15's and its torso jostling with four medium lasers.
The Wolverine all but ignores the Commando to return to base and keep pressure on the Mist Lynx, luring the short-range Commando out into the open to be targeted by the Shadow Cat. The Shadow Cat's lasers punch into the Commando's torso, and the Dire Wolf turns its lumbering attention to it. Meanwhile, the Griffin begins to engage with the Shadow Cat at range, landing a couple armor-denting punches with its PPC. The Commando tries to run into the base like the Locust did and even manages to land some hits on the Dire Wolf, but a salvo of lasers and ultra AC's punch through its armor and ignite its stores of SRM ammo, causing an explosion heard for miles.
The Catapult has shuffled slightly closer.
The Mist Lynx loses an arm with its own punchy SRMs, but manages to hop into the base itself. The Wolverine doesn't let up on it, forcing the pirate to pay attention to it for almost the entire time, while the Shadow Cat and Dire Wolf begins to melt off the Griffin's armor, taking a few more PPC hits in the process. A combined 145-tons of Clan technology make short work of the Griffin and turn it to scrap much like the Locust. Yet the Mist Lynx continues to hop, dodge, jump, and scurry around the base, losing armor but not pirate determination. Even the Shadow Cat turns its attention to the smaller mech while the Dire Wolf slowly stomps out of the base to engage with the Catapult at range. The two exchange missiles to little effect, while the Mist Lynx is finally forced into melee by the Wolverine atop a huge wall.
With a kick, the Wolverine dislodges one of the Mist Lynx's legs, causing the mech to fall. The Shadow Cat's lasers punch into it but don't quite take it out. The Mist Lynx hops onto its one remaining leg to melt a few lasers into the Wolverine's armor, before the Wolverine punts off its other leg. Legged, the Mist Lynx falls off the wall and tumbles out of the base. The Catapult is now alone, and has done little to bother the Dire Wolf . The Shadow Cat hops into vantage point and blasts off one of the Catapult's shoulders, hindering its use of its missiles from that arm. With no more pirate forces to protect it, the Catapult turns and runs, firing missiles behind it with few hitting the Shadow Cat that gives chase.
The Dire Wolf manages to fire off a few shots before it has no more line of sight, but it is not enough to slow the fleeing Catapult down. The Wolverine finds the highest point in the base to maintain line of sight to the Griffin and allow the Dire Wolf to keep launching LRMs. The Shadow Cat starts catching up to it, but the motion of the heavy mech is just enough to dodge further damage. Several tense moments of this pass as the Catapult gets closer and closer to the edge of the map, and with a final burst of speed, the pirate mech escapes, stomping off into the deep forests from which it lumbered.
Our Mechwarriors are victorious! They drove off the pirates with minimal damage to the base. The scenario concluded, and our pilots are awarded full marks for their performance.
FA+
