What's going on?
Posted 9 years agoI had a change of heart!
This FA page is going to get a make over. The few piece of art I have here that are original will be reposted over on my main ZaneBlack page. After that I'm going to change the nature of my postings here to be more focused on roleplaying. Pen and Paper, online, you name it.
More to come!
This FA page is going to get a make over. The few piece of art I have here that are original will be reposted over on my main ZaneBlack page. After that I'm going to change the nature of my postings here to be more focused on roleplaying. Pen and Paper, online, you name it.
More to come!
Telegram
Posted 9 years agoSo I'm on this Telegram then when/if I can.
(at)fluffdragonz
(at)fluffdragonz
Format Change
Posted 9 years agoSo, I've did some thinking.
The character of Ohm Ah is not going anywhere, but instead of trying to shoehorn in an IC chatter with ALL my postings I'll use Ohm Ah in stuff he's featured in. Short fiction, rp art, etc.
The rest of the time I'll be just me. Joe aka. Zane. Just call me bloody Zane. I prefer it. He's my default self and I like it. XD
Way less drama with me of late..and I'll get to posting new art here soon. That and adopts in scraps eventually.
The character of Ohm Ah is not going anywhere, but instead of trying to shoehorn in an IC chatter with ALL my postings I'll use Ohm Ah in stuff he's featured in. Short fiction, rp art, etc.
The rest of the time I'll be just me. Joe aka. Zane. Just call me bloody Zane. I prefer it. He's my default self and I like it. XD
Way less drama with me of late..and I'll get to posting new art here soon. That and adopts in scraps eventually.
Game Pitch and Setting Start
Posted 10 years agoHere is the game pitch. I'm looking for players who are interested in a d20/Skype game.
The setting is inspired by j and crpg combined with an anthro theme using the FATE Core as the game engine.
The world of Novomir, home to the Divine Guardians and the tribes that worship them is rife with politics, dark magic, and the glimmering potential of a new age. The earliest legends speak of an old world before this one, when all the tribes were one race and the Guardians were dormant. But a corruption in the form of Chaotic magic bleed into the world taining the people and the land itself. Some legends say it was the first undisciplined attempts at magic, or unsealing of a primal force the guardians once tamed in the first forging of the world that was the source of this chaotic energy; but whatever it’s origin it had a malevolent drive behind it and it slowly consumed the old world. Then when the first tribe almost lost all hope the Divine Guardians arose and gathered up followers to their banner, carving a path out of the madness fighting those driven to darkness and corruption. Eventually a hard won battle allowed the Guardians to gather up their followers and forge a new world, or escape into a new world, accounts differ.
Once settled the Guardians blessed the tribes who followed them with unique gifts and ability, offering safer paths to magic, and the tools needed to rebuild their societies in the Guardian’s images. Quite literally as the tribes slowly took upon the physical aspects of the Guardian spirits. Not exactly and some tribes were only blessed with partial aspects forms eventually diverting into sub tribes and mini families. Some tribes were not so lucky, the battles against the Chaos cost them their Guardian to death or madness. Others were so touched by corruption before being saved that it’s mark remains among them no matter how many years have passed. These eventually became known as the lost and forsaken tribes.
Milina have passed and the tribes have grown into nations and states. Mixing together in unique ways and offering a diverse take on their backgrounds, natures, and magical blessing. This new age has seen the advent and growth of two world changing sciences. The first is magical. The art of wizardry has grown, built out a study of magic unrefined by the Guardians it offers more diversity of art at the cost of potential chaotic corruption. Previously shunned if not outright illegal, a more enlightened egalitarian mindset in some modern nations have started to accept limited and careful study of this new art with sometimes draconian promises or oaths to bind the users. The raw benefit of crafting unique magical items and spells outweigh the risks as some nations find themselves in a climate of global tension of territory and resources.
The other advent is the rise of steam technology, and a hybrid of magical and technological prowess which is pitting the martial might of old rivals against each other as they race for more and more powerful and complex tools of magictech might. Airships, canons, magical weapons and art is pushing more traditional magic to the sidelines of battle fields and has created tensions between older well established powers and rogue nations looking for an edge. Once the Kingdom of Sukaiwa ruled the skies with their airship and bountiful float stones, only now to be edged out by the small but technological powerhouse Fayer Danser who has combined cutting edge steam tech and risky Wizardry. Other more established and sizable republics like Chetyrebrata find their borders encroached by rival empires such as the Glanberg Collective. The power struggle throws the players into a world at the brink of the first global war, unless they can find a way to stop it.
Worse yet, the rise of new cults and mysterious societies studying the lost lore of the old world have grow in power and number. These groups undermine the power of established social order and pit the various world powers against each other in a grab for access to lost lore and forbidden secrets of the old world. The Guardians no longer act directly, but their shaman and clerics receive dire warnings and ill omened missives. It all comes to the head when the players hometown is attacked weeks ago and strangely no one remains except the picked over remains of the village and mystery that leads to adventure.
The setting is inspired by j and crpg combined with an anthro theme using the FATE Core as the game engine.
The world of Novomir, home to the Divine Guardians and the tribes that worship them is rife with politics, dark magic, and the glimmering potential of a new age. The earliest legends speak of an old world before this one, when all the tribes were one race and the Guardians were dormant. But a corruption in the form of Chaotic magic bleed into the world taining the people and the land itself. Some legends say it was the first undisciplined attempts at magic, or unsealing of a primal force the guardians once tamed in the first forging of the world that was the source of this chaotic energy; but whatever it’s origin it had a malevolent drive behind it and it slowly consumed the old world. Then when the first tribe almost lost all hope the Divine Guardians arose and gathered up followers to their banner, carving a path out of the madness fighting those driven to darkness and corruption. Eventually a hard won battle allowed the Guardians to gather up their followers and forge a new world, or escape into a new world, accounts differ.
Once settled the Guardians blessed the tribes who followed them with unique gifts and ability, offering safer paths to magic, and the tools needed to rebuild their societies in the Guardian’s images. Quite literally as the tribes slowly took upon the physical aspects of the Guardian spirits. Not exactly and some tribes were only blessed with partial aspects forms eventually diverting into sub tribes and mini families. Some tribes were not so lucky, the battles against the Chaos cost them their Guardian to death or madness. Others were so touched by corruption before being saved that it’s mark remains among them no matter how many years have passed. These eventually became known as the lost and forsaken tribes.
Milina have passed and the tribes have grown into nations and states. Mixing together in unique ways and offering a diverse take on their backgrounds, natures, and magical blessing. This new age has seen the advent and growth of two world changing sciences. The first is magical. The art of wizardry has grown, built out a study of magic unrefined by the Guardians it offers more diversity of art at the cost of potential chaotic corruption. Previously shunned if not outright illegal, a more enlightened egalitarian mindset in some modern nations have started to accept limited and careful study of this new art with sometimes draconian promises or oaths to bind the users. The raw benefit of crafting unique magical items and spells outweigh the risks as some nations find themselves in a climate of global tension of territory and resources.
The other advent is the rise of steam technology, and a hybrid of magical and technological prowess which is pitting the martial might of old rivals against each other as they race for more and more powerful and complex tools of magictech might. Airships, canons, magical weapons and art is pushing more traditional magic to the sidelines of battle fields and has created tensions between older well established powers and rogue nations looking for an edge. Once the Kingdom of Sukaiwa ruled the skies with their airship and bountiful float stones, only now to be edged out by the small but technological powerhouse Fayer Danser who has combined cutting edge steam tech and risky Wizardry. Other more established and sizable republics like Chetyrebrata find their borders encroached by rival empires such as the Glanberg Collective. The power struggle throws the players into a world at the brink of the first global war, unless they can find a way to stop it.
Worse yet, the rise of new cults and mysterious societies studying the lost lore of the old world have grow in power and number. These groups undermine the power of established social order and pit the various world powers against each other in a grab for access to lost lore and forbidden secrets of the old world. The Guardians no longer act directly, but their shaman and clerics receive dire warnings and ill omened missives. It all comes to the head when the players hometown is attacked weeks ago and strangely no one remains except the picked over remains of the village and mystery that leads to adventure.
Flighting the flumps, depression, Skype, and gaming.
Posted 10 years agoSo I've been in the dumps the last few weeks, but things are improving. First I'm going by Zane on Skype again. Just easier for folks and me. When I'm happy I'm my usual fluffy self. I just need a larger creative outlet is all.
Oh, I'm looking to get a Fate CORE game together, it's in a fantasy anthro setting. It will have magic, sword duels, airships, and is inspired by years of jrpgs and crpgs I've grown up on.
Details to come tonight.
Oh, I'm looking to get a Fate CORE game together, it's in a fantasy anthro setting. It will have magic, sword duels, airships, and is inspired by years of jrpgs and crpgs I've grown up on.
Details to come tonight.
RPG meets flirty art!
Posted 10 years agoI'm seriously debating getting a series of my characters in various RPG (table top games) art cross overs. Zane being flirty behind a GM screen. Amber showing off with FATE Dice. That kinda stuff.
Thoughts?
Thoughts?
Next wave incoming.
Posted 10 years agoI hope to get Eloise and Amber, maybe a few others soon.
Then on to my adopts. Ya. I'll post those!
Then on to my adopts. Ya. I'll post those!
Just a heads up.
Posted 10 years agoOne I'm done migrating all the stuff from
ZaneBlack I'm closing that account. I'll move most the pictures, but once I'm done it's gone. Just FYI.
ZaneBlack I'm closing that account. I'll move most the pictures, but once I'm done it's gone. Just FYI.I am born...finally.
Posted 10 years agoCreator Time:
Heya folks. It's me. Ohm aka Zane. I finally kicked off my new main FA account there. Previously my account was
ZaneBlack but he as a character was way to sexualized and frankly, while Zane might be my ID in a Hawaiian Shirt there is more to me than just HIM.
I'll be moving all the art from there to here AND adding fun little Ohm Ah perspective pieces and my personal take on why I had that character added/made/etc.
And I'll also slowly be adding my adopts! I'll treat them as Ohm's occasional underdeveloped masks and write up a few lines of backstory as to why he took on that form.
Now. What should you call me? How about Joey? Zane will do for my old friends. Zane is ME, well my ID, but Joey is really my name. And it's fine. I'm the Furry nutter with too many sonas who is sometimes called Joey.
Heya folks. It's me. Ohm aka Zane. I finally kicked off my new main FA account there. Previously my account was
ZaneBlack but he as a character was way to sexualized and frankly, while Zane might be my ID in a Hawaiian Shirt there is more to me than just HIM.I'll be moving all the art from there to here AND adding fun little Ohm Ah perspective pieces and my personal take on why I had that character added/made/etc.
And I'll also slowly be adding my adopts! I'll treat them as Ohm's occasional underdeveloped masks and write up a few lines of backstory as to why he took on that form.
Now. What should you call me? How about Joey? Zane will do for my old friends. Zane is ME, well my ID, but Joey is really my name. And it's fine. I'm the Furry nutter with too many sonas who is sometimes called Joey.
Do pardon my dust.
Posted 10 years agoMoving accounts is quite the hassle. I'll have it done by the weekend I do think. Until then, pardon the mess.
FA+
