[megaten+killthepast] Linked in fashion and mythology
Posted 15 years agoKyouji Kuzunoha of Shin Megami Tensei: Devil Summoner / Garcian Smith of Killer7
>> The sweet matching suits aside: a dude whose opinion I respect had also managed to connect the part in Devil Summoner where your character's spirit lives on in Kuzunoha's body as a form of transmigration, with one explanation for how the Silver Eyes in Suda51's Kill The Past games actually endow immortality on a person. Moon phases also figure heavily in both Megami Tensei and KTP.
Cranium go boom.
>> The sweet matching suits aside: a dude whose opinion I respect had also managed to connect the part in Devil Summoner where your character's spirit lives on in Kuzunoha's body as a form of transmigration, with one explanation for how the Silver Eyes in Suda51's Kill The Past games actually endow immortality on a person. Moon phases also figure heavily in both Megami Tensei and KTP.
Cranium go boom.
Creature Combat (Pistooole shootshootshootshoot)
Posted 15 years agoChainsaw shain shain shain
Close up of Mouse is rather hot.
Close up of Mouse is rather hot.
[megaten] It's the one with a boss made of dads.
Posted 15 years agoPersona 2: Innocent Sin to get a port to PSP.
*changes underwear*
Edit: First trailer.
Animation, fine.
Music, DO NOT WANT.
(Heard you get a choice which one to use, this time?)
*changes underwear*
Edit: First trailer.
Animation, fine.
Music, DO NOT WANT.
(Heard you get a choice which one to use, this time?)
[poetry] WHERE THE FUCK IS THE BLACK BEAST?
Posted 15 years ago>> It bears repeating that the red-accented crow character I've drawn a few times, wrote a bit about, and had pictures made, was heavily inspired by Ted Hughes' stark and intense poems on Crow. I don't dare call him mine, if indeed he could be owned by anyone at all.
Nevermind.
Posted 15 years agoEdit:
Okay, we're ready to launch the operation. Godspeed, raptors.
Okay, we're ready to launch the operation. Godspeed, raptors.
[tweetard] Satan's Typewriter needs fresh ribbons
Posted 15 years ago
pyurio Oh lord, I am reading a Twilight fanfic. What have become of me?
goldenboiblaze I'm coming over with the cattle prod.
pyurio Where are you going to put that thing into?
goldenboiblaze I believe it makes its own hole...Actually, remember the scene in Rocky Horror Picture Show with Riffraff, Frankenfurter, and the whip? "Mercy!"
pyurio I... remember that scene. Such act now lies bellow my threshold of excitement.
goldenboiblaze Did I mention that my cattle prod is also a whip?
nightphaser So it's a red-hot cable of steel covered in branding letters.
goldenboiblaze It's a cat 'o' nine tails and nine thousand volts...
pyurio Let's roleplay. I will be a suicidal immortal sea dragon who may or may not be a robot.
goldenboiblaze Oh. Then I should break out the Tesla Harpoon...
nightphaser HELL YEAH TESLA POONRed-hot steel whips with branding letters on it is exactly the kind of thing I'd put into fight scenes. Yes.
...and I seem to have mixed up cattle prods with branding irons. HA.
K-tsh! K-tsh! K-tsh! Then the other guy's body is covered in burns that spell PUSSY.
goldenboiblaze It's an easy mistake to make *snicker*... red hot steel whips with branding letters? OMG It's Satan's Wordprocessor! Awesome!MechaJ Other acceptable word choices include: ABBA, PEDO, KKK, GOURMET
nightphaser "Any last words?" "Yeah, Tesla 'poon." Button is pressed, fifteen harpoons electrify the arena. Surviving guy wore rubber boots.
pyurio Poon? I thought Tesla was a dude... oh... oh lord.
nightphaser These are exciting frontiers of thought.If you make a mistake, there's a horsewhip with healing salve over the tip. F *ktsh* U *ktsh* T *ktsh* U Er... *pap* *ktsh* A etc.
MechaJ Oh, but typos would bring a whole new depth to the pain. Everyone would tell him its spelled wrong. Everyone.
[tweetcreep] Their parents are Jillette and Bique.
Posted 15 years ago
heartlesshealer Why the Hell am I still awake? I have jury duty in 8 hours. =_=
nightphaser You're not. You are asleep. Here's a breadknife.
heartlesshealer uses breadknife to cut tacos, just like any other dream dinner.
nightphaser Are tacos supposed to whine and gurgle like that?
heartlesshealer It's because I didn't want lettuce in 'em. Gotta keep the meat pure and lonely in its death. Makes 'em soft....
nightphaser wonders if there's a sniper game where you catch glimpses of (sssslender) horrors on the scope, that disappear when you sweep back to check.
heartlesshealer That would cause insane amounts of paranoia, but I would definitely watch someone play that. XD (I'm a puss.)...You changed it to include that mythos oh damn you. *uses the melting bread knife to threaten the shadows*
Mechagod Sounds difficult to keep interesting,but awesome.
nightphaser Oh, the main part'd be strategic waiting/target-select, but try juggling mission demands with razor kids moving towards your pals.Mechagod "Razor kids", heh. I'm now starting a list of brains NOT to eat. Congrats. And if you find such a game, do share.
nightphaser They just want to be loved. They just want to hug you, because they love you.[isabella rossellini] NATURE IS BEAUTIFUL
Posted 15 years agohttp://www.sundancechannel.com/greenporno/
"To have babies, I need to mate with another hermaphrodite...
...in the sixty-nine position."
"MY PENIS WILL BREAK OFF!"
"I can produce darts. I use them to inflict pain on my partners before mating.
It turns me on."
Happy 46th Birthday!
Posted 15 years agoTo Kaneko-sama!
Over 15 hours ago!
His cameo in Persona 2's Velvet Room
http://megamitensei.wikia.com/wiki/.....he_Velvet_Room
1UP Feature on Character Design notes
http://www.1up.com/do/feature?cId=3134745
Here's him and Koji-sama talking about Persona 2:
His cameo in Persona 2's Velvet Room
http://megamitensei.wikia.com/wiki/.....he_Velvet_Room
1UP Feature on Character Design notes
http://www.1up.com/do/feature?cId=3134745
Here's him and Koji-sama talking about Persona 2:
[portal2] Co-op trailer. EEEEEEEEEE
Posted 15 years agoEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
CUUUUUUTE <3
CUUUUUUTE <3
[songs] What to dooo, cutting rubber. What you want to saay?
Posted 15 years ago>> Unhelpfully-translated version of a popular ditty about a dude in Negeri Sembilan:
>> Melina Kana, Μιλώ Για Σένα (I Speak Of You).
Pretend Adam sings it during planetside "shore leave" or something.
The soundscape in my head is strangely making connections between Johor ghazal and the heavy-on-the-Greek of Adam's 'verse. Neat.
Sharifah Aini and (the late) Fadzil Ahmad, Yaladan.
>> Lastly, a well-known and often-played-at-government-functions song:
Kompang beating sounds like guns! D=
>> Melina Kana, Μιλώ Για Σένα (I Speak Of You).
Pretend Adam sings it during planetside "shore leave" or something.
The soundscape in my head is strangely making connections between Johor ghazal and the heavy-on-the-Greek of Adam's 'verse. Neat.
Sharifah Aini and (the late) Fadzil Ahmad, Yaladan.
>> Lastly, a well-known and often-played-at-government-functions song:
Kompang beating sounds like guns! D=
[mem] Personal Character evaluation (one of five?)
Posted 15 years ago> Pick a poison from the Rogues' Gallery:
A. Chevise/Macheviel, the transcend
B. Shuraim bin Mussawyr, the mechanist
C. Foley/RedBlue, the madman
D. Ezrahin bin Solaiman, the psyche
E. Adam Primaeros/Kadamon, the avatar
> Then answer as you will:
1. What do you think my character would have a job/career in?
2. What is unique about my character that you enjoy?
3. What are his/her flaws?
4. What are some changes you would like to see ?
5. What would you like to see my character doing in future pictures?
6. How old does my character look?
7. On a scale of 1-10, how attractive is my character?
8. On a scale to 1-10, how sexually attractive is my character?
9. On a scale to 1-10, how well does my character fit me?
10. If you could, how would you personally change him to fit me better?
A. Chevise/Macheviel, the transcend
B. Shuraim bin Mussawyr, the mechanist
C. Foley/RedBlue, the madman
D. Ezrahin bin Solaiman, the psyche
E. Adam Primaeros/Kadamon, the avatar
> Then answer as you will:
1. What do you think my character would have a job/career in?
2. What is unique about my character that you enjoy?
3. What are his/her flaws?
4. What are some changes you would like to see ?
5. What would you like to see my character doing in future pictures?
6. How old does my character look?
7. On a scale of 1-10, how attractive is my character?
8. On a scale to 1-10, how sexually attractive is my character?
9. On a scale to 1-10, how well does my character fit me?
10. If you could, how would you personally change him to fit me better?
[eid fitr] Qadr wasn't here. Move on, move on.
Posted 15 years ago>> Had a haircut a couple of days ago, nice and short. It grows out pretty fast, anyway. For a few months I had a full head of wavy, oddly pliable hair. Most of it formed a black, distressing pile on the floor around the barber's chair.
Earlier, I'd been putting tiny cookies (some pecan, some almond, some oatmeal) and murukku into jars, setting them all aside for later. A bottle of rose syrup cordial sits in the fridge, next to a bottle of vanilla soda. All in the off-chance I get visitors in the weekend and beyond.
Going to the bank later to get some small ringgit notes, fivers for the kids up North in blue paper money packets from a bachelor cousin with a job. No sleepover this year in Muar, a day visit. Off by early morning, back by night. I'll try to get some video up, if I get neat footage. (Likely won't be as raucous as last year.)
Much relief that this morning'll be the last of disrupted sleep schedule. A bit wonked that I hadn't said niceties and well-wishes to a number of people, here and in meatspace; I was so much out of sync this year, it's not even funny.
>> Did Ramadhan do anything for me? Aside from a persistent uncertainty over the passing of time and the hours of the day, not much. A fuck-ton of déjà vu, as well, though I'm unsure of the relevance. On the whole, it does leave me feeling like my heart's been getting heavy, perhaps even calcifying, and every day seems even more like the ones before it.
Concordantly, I'd be rather embarassed if the version of me from, say, a mere three years ago saw me like this. (Followed promptly by making sure he takes note of some important details on place and time, without divulging information erring close to causing utter disbelief, before tossing him back through the space-time telephone booth.) That guy was a Ram, totally riding on some notion of being in sync with Solar Aries or some astrological crap whatnot and butting his head into everything he could, blazing trails even when nobody was listening to his bleating.
This guy, however, is a sheep with his horns snapped off during a tumble, after headbutting a ravine. Don't go into the cave, he'll get annoyed and start hooting to mask his presence, or something. Baa-hoo.
>> Spirituality, if not religion, when you see enough expressions of it, has its own beauty and such moments where it is the gleaming center in displays of uncanny and brilliant human endeavour. It makes sense to me, thinking of religion as an invention of humanity; it's often when an invention no longer serves the needs of people, or worse, becomes the waved-about focus of servitude instead, that it manifests as firewood for suffering.
However, there was a time when the boilers and engines of spirituality are attached to the gears of greater needs, the axles of compassion and the treaded wheels of common progress. The car broke down, yes, but perhaps enough people may see fit to drive something like it again, someday.
Until then, a Happy Eid Fitri to those who observe it, and peace be unto you.
Earlier, I'd been putting tiny cookies (some pecan, some almond, some oatmeal) and murukku into jars, setting them all aside for later. A bottle of rose syrup cordial sits in the fridge, next to a bottle of vanilla soda. All in the off-chance I get visitors in the weekend and beyond.
Going to the bank later to get some small ringgit notes, fivers for the kids up North in blue paper money packets from a bachelor cousin with a job. No sleepover this year in Muar, a day visit. Off by early morning, back by night. I'll try to get some video up, if I get neat footage. (Likely won't be as raucous as last year.)
Much relief that this morning'll be the last of disrupted sleep schedule. A bit wonked that I hadn't said niceties and well-wishes to a number of people, here and in meatspace; I was so much out of sync this year, it's not even funny.
>> Did Ramadhan do anything for me? Aside from a persistent uncertainty over the passing of time and the hours of the day, not much. A fuck-ton of déjà vu, as well, though I'm unsure of the relevance. On the whole, it does leave me feeling like my heart's been getting heavy, perhaps even calcifying, and every day seems even more like the ones before it.
Concordantly, I'd be rather embarassed if the version of me from, say, a mere three years ago saw me like this. (Followed promptly by making sure he takes note of some important details on place and time, without divulging information erring close to causing utter disbelief, before tossing him back through the space-time telephone booth.) That guy was a Ram, totally riding on some notion of being in sync with Solar Aries or some astrological crap whatnot and butting his head into everything he could, blazing trails even when nobody was listening to his bleating.
This guy, however, is a sheep with his horns snapped off during a tumble, after headbutting a ravine. Don't go into the cave, he'll get annoyed and start hooting to mask his presence, or something. Baa-hoo.
>> Spirituality, if not religion, when you see enough expressions of it, has its own beauty and such moments where it is the gleaming center in displays of uncanny and brilliant human endeavour. It makes sense to me, thinking of religion as an invention of humanity; it's often when an invention no longer serves the needs of people, or worse, becomes the waved-about focus of servitude instead, that it manifests as firewood for suffering.
However, there was a time when the boilers and engines of spirituality are attached to the gears of greater needs, the axles of compassion and the treaded wheels of common progress. The car broke down, yes, but perhaps enough people may see fit to drive something like it again, someday.
Until then, a Happy Eid Fitri to those who observe it, and peace be unto you.
[open for jobs] Get some art from fine makers.
Posted 15 years ago
ashpondhttp://www.furaffinity.net/journal/1649955/
http://www.furaffinity.net/journal/1470657/
Guns, armour, Wild West and post-apocalyptic things.
ainrohttp://www.furaffinity.net/journal/1629109/
Muscle, Asian-themed cute things, nudes.
badcoyotehttp://www.furaffinity.net/journal/1662715/
Distinct, character, comics-influenced stuff.
thekyleisherehttp://forums.furaffinity.net/threa.....-For-A-New-One
Lovely, painterly stuff.
They took Satoshi Kon.
Posted 15 years agoFirst blood, Reality.
prepares twin surrealism-powered automatic pistols
This means war.
red and blue and strange all over
Techno-soundtrack on. Material destablity candle lit. The flame is fuchsia.
hello hello hello hell hello hello hello
Bang on the pew. Sing the choir divisible.
prepares twin surrealism-powered automatic pistols
This means war.
red and blue and strange all over
Techno-soundtrack on. Material destablity candle lit. The flame is fuchsia.
hello hello hello hell hello hello hello
Bang on the pew. Sing the choir divisible.
[seasquish] Cute things.
Posted 15 years agoLife - Timelapse of swarming monster worms and sea stars - BBC One
BBC Planet Earth/Blue Planet - Deep ocean creatures
>> I would put my enemies into weighted, lit glass bubbles and throw them into an oceanic trench.
If I feel generous, I'll remove the oxygen tanks.
BBC Planet Earth/Blue Planet - Deep ocean creatures
>> I would put my enemies into weighted, lit glass bubbles and throw them into an oceanic trench.
If I feel generous, I'll remove the oxygen tanks.
[ATLUS] Those terrible, countable, tie-wearing sheep.
Posted 15 years ago>> Cheeky, very pink, baffling and occasionally terrifying early trailer for ATLUS' Catherine.
キャサリン PV
I wonder if the ants are a Salvador Dali reference.
erectionEQUALSdeathORsheep
Edit: A dude posted a translation.
Vincent (Yamadera Kouichi): say, Catherine. Have you ever dreamed you were... dying? Well, actually... dreamed you were getting killed.
Catherine (Miyuki Sawashiro): Not getting killed, I don't think so. I dreamed I was killing, though.
[The first "adult" game from the Persona team]
[Animation: Studio 4°C]
[Character Design: Soejima Shigenori (Persona 3, Persona 4)]
[Sound Composer: Meguro Shouji (Persona 3, Persona 4)]
[Director: Hashino Katsura (Persona 3, Persona 4, SMT III Nocturne)]
Newscaster: A young man living alone was found dead in his apartment, in a way you
[Mysterious rumors, mysterious death]
Vincent: I keep getting chased by something...
Vincent: It's fucking scary.
Some guy: Nah, that thing that you die when you see nightmares, that's just an urban legend man.
Barman (Koyasu Takehito): There's still tomorrow, but we might be dead then.
[Mysterious woman]
Catherine: You've grown quite fond of me, didn't you? It's alright... you can do whatever you want to me.
Vincent: What the hell... is this??
[NIGHTMARES, WAKING UP]
[DEATH, ESCAPE]
[And now, they begin... a nightmare on every night...]
(they used the kanji for "dance" instead of the kanji for "every", so it's like they're dancing every night or smth)
(is that Catherine?): I'LL NEVER FORGIVE YOU!!
キャサリン PV
I wonder if the ants are a Salvador Dali reference.
erectionEQUALSdeathORsheep
Edit: A dude posted a translation.
Vincent (Yamadera Kouichi): say, Catherine. Have you ever dreamed you were... dying? Well, actually... dreamed you were getting killed.
Catherine (Miyuki Sawashiro): Not getting killed, I don't think so. I dreamed I was killing, though.
[The first "adult" game from the Persona team]
[Animation: Studio 4°C]
[Character Design: Soejima Shigenori (Persona 3, Persona 4)]
[Sound Composer: Meguro Shouji (Persona 3, Persona 4)]
[Director: Hashino Katsura (Persona 3, Persona 4, SMT III Nocturne)]
Newscaster: A young man living alone was found dead in his apartment, in a way you
[Mysterious rumors, mysterious death]
Vincent: I keep getting chased by something...
Vincent: It's fucking scary.
Some guy: Nah, that thing that you die when you see nightmares, that's just an urban legend man.
Barman (Koyasu Takehito): There's still tomorrow, but we might be dead then.
[Mysterious woman]
Catherine: You've grown quite fond of me, didn't you? It's alright... you can do whatever you want to me.
Vincent: What the hell... is this??
[NIGHTMARES, WAKING UP]
[DEATH, ESCAPE]
[And now, they begin... a nightmare on every night...]
(they used the kanji for "dance" instead of the kanji for "every", so it's like they're dancing every night or smth)
(is that Catherine?): I'LL NEVER FORGIVE YOU!!
[tweetard] I jinx you. I jinx you so hard.
Posted 15 years ago[Look Around You] Don't ask what we do with the razorblades.
Posted 15 years agoBBC - Look Around You: Maths
This brings back fond memories. Sort of.
It also brings back an asthma attack.
>> The rest of them
1. Calcium http://www.youtube.com/watch?v=n2k9JwGpm1w ; http://www.youtube.com/watch?v=oRL9IVvuNl8
3. Water http://www.youtube.com/watch?v=bCWA7uevo_Q (What ARE birds? We just don't know.)
4. Germs http://www.youtube.com/watch?v=c5Keqy5-s2w
5. Ghosts http://www.youtube.com/watch?v=5j7cxTTuUho
6. Sulphur http://www.youtube.com/watch?v=pmw7JfsNzoY
7. Music http://www.youtube.com/watch?v=v5cWWV0KNDg
8. Iron http://www.youtube.com/watch?v=2eVN55NEREo
9. Brain http://www.youtube.com/watch?v=mdI_MmN-Lp4
This brings back fond memories. Sort of.
It also brings back an asthma attack.
>> The rest of them
1. Calcium http://www.youtube.com/watch?v=n2k9JwGpm1w ; http://www.youtube.com/watch?v=oRL9IVvuNl8
3. Water http://www.youtube.com/watch?v=bCWA7uevo_Q (What ARE birds? We just don't know.)
4. Germs http://www.youtube.com/watch?v=c5Keqy5-s2w
5. Ghosts http://www.youtube.com/watch?v=5j7cxTTuUho
6. Sulphur http://www.youtube.com/watch?v=pmw7JfsNzoY
7. Music http://www.youtube.com/watch?v=v5cWWV0KNDg
8. Iron http://www.youtube.com/watch?v=2eVN55NEREo
9. Brain http://www.youtube.com/watch?v=mdI_MmN-Lp4
[tweetard] This is why we never get anything done.
Posted 15 years ago
For a nation with land boundary, Poland's racial make up is very homogenous.
We all look alike. Actually, some of that homogeneity was forced through relocation, but a lot is due to language/writing system.
"You guys all kinda look alike." "No we don't!" #familiarityrevealsvariety
"Dans la nuit, tous les chats sont grises." *gropes*
Don't make me go all Gomez Addams on you. =P
Get a room you two.>> Aside, this is my default internal trailer music from now on: http://www.youtube.com/watch?v=9t8t4dGt7do
[kazuma kaneko] The Demon Artist's bookish travails.
Posted 15 years ago>> Kazuma Kaneko provided more than a few illustrations for four novels by Kouhei Kadono (he of Boogiepop). A couple of these are pretty insane and baffling, classic Kaz unbound by the mythological parameters of Megami Tensei.
So far I haven't managed to find scans of it anywhere, so I took the effort to do some late-night scanning. Hope you enjoy them.
Kazuma Kaneko - Kouhei Kadono novels scans (Approx. 31MB)
*passes out*
So far I haven't managed to find scans of it anywhere, so I took the effort to do some late-night scanning. Hope you enjoy them.
Kazuma Kaneko - Kouhei Kadono novels scans (Approx. 31MB)
*passes out*
Duck-ception: Scrooge's mind is the scene of the crime.
Posted 15 years agoLiked Inception? Major understatement?
Presenting Uncle $crooge in
The Dream of a Lifetime!
(Via aqouli.)
The dreaming rules, the kick, the sensory transference, even pathos and regret, in a neat Duckburgian tale. Inexplicably had Hans Zimmer's score running in my mental background while reading it. (Cue nervous chuckling.)
Presenting Uncle $crooge in
The Dream of a Lifetime!
(Via aqouli.)
The dreaming rules, the kick, the sensory transference, even pathos and regret, in a neat Duckburgian tale. Inexplicably had Hans Zimmer's score running in my mental background while reading it. (Cue nervous chuckling.)
Do not cry for him. DO NOT CRY!
Posted 15 years ago>> Sir Raven, a collection.
http://bit.ly/abNpfU
http://bit.ly/cIHaB6
http://bit.ly/9pLV2J
http://bit.ly/9DKLdD
http://bit.ly/abNpfU
http://bit.ly/cIHaB6
http://bit.ly/9pLV2J
http://bit.ly/9DKLdD
Inception (aka Secret Agent Psychonaut’s Eleven)
Posted 15 years ago>> Let me make this clear: I have a form of hatred for Inception. I hate it because it is pretty much the sort of thing I’ve wanted to make for what feels like half of my life. (With the added kick that it doesn’t have silly things like furries, cyborgs or bloated jargon and symbolism.) Considering it has been on director Christopher Nolan’s mental backburner for more than ten years, this is probably true for him as well. Minus the hating part.
Inception is basically a subverted heist film, where people specializing in literally stealing ideas from other people’s minds are asked to perform an unusual job. Comparisons are bandied about to such a cornucopia of films as Ocean’s Eleven, The Matrix and James Bond films. In retrospect, the genre nods actually do make sense in a world where our ideas on reality are shaped by popular mass media. The characters composing the team for this special job are distinct, if somewhat underdeveloped compared to the major arc that is Dominic Cobb’s story of a man trying to exorcise his personal regrets.
It’s incredibly sobering and human, yet pulls out some fantastic mental acrobatics, demanding some audience participation and effort despite all the exposition going on. The visual effects don’t stick out artificially too much, though you’re forgiven for thinking you’re watching an advertisement for the latest LCD television set for some scenes. It has precise cinematography and pacing, though it does get a bit muddled and confusing in various parts if you’re watching it for the first time and aren’t quite prepared for the film’s premise. You come out wondering what the Hell was all that about, and probably forget the details in favour of what it felt like being thrown around a world with its own internal logic, which perhaps makes Inception a sort of dream itself.
A very long dream, clocking in at about two and a half hours, though it seems very little of that time is wasted. Don’t forget to go to the bathroom before you go in, lest it starts raining.
>> An element of Inception should be endearing to mathematicians or puzzle-enthusiasts: Outside of the character bits, it is a film where the “rules” are tightly-knit into how almost all the events play out. It is the rules of dream-hopping that influence and support the story, in the same way self-consistent logic is the foundation of abstract proofs or puzzle solutions. The design choices, plot and set pieces of the film happen precisely because of the established rules of mental invasion. The way Inception goes about with its heady concepts reminds me of some developer commentary for the videogame Portal, where players are explicitly “trained” on basic gameplay mechanics before being thrown into situations where the concepts they’ve learned have to be applied in unusual ways.
I suppose that’s how Inception can get away with such a mindjob-saturated premise: it eases you into the rules of the world, bit by bit, and then goes nuts with it later on. There’s the effect of not alienating a virgin audience too much, while letting the more experienced members get a refresher course and hop right into manhandling the puzzle’s naughty bits.
>> Let’s face it: journeys inside dreams and the minds of others is not a particularly novel concept, having been done in a number of books and films, and has a most exquisite expression in Tim Schafer’s videogame Psychonauts where psychological metaphors are made literal. (Safes? Figments of imagination? Baggage? Censors beating up foreign objects? Any of this ring a bell, or spin a top for you?) The film offers something different by showing us a new practical use for such a thing (crime and business) as well as experimenting with concepts of relative time and tiered consciousness.
Inception offers nods, both subtle and obvious, to the language of psychology. The layers of a character’s subconscious are storeys in a “world-building” accessible by elevator. The lowest level is literally an ocean, from which personality beaches itself into being with every lap of waves against the coastline of individual minds. A prevailing idea in the main character’s arc is how we may sabotage relationships, and even entire lives, by trying to help the people we care about and altering how they view the world.
Inception also holds up various concepts which should be very familiar to anyone who has done any form of lucid dreaming or autohypnotic trance journeys, right down to the “reality check” tokens and the formalized “kicks” that bring one back to wakefulness. (This particular slice of society includes myself.) It is quite common for a person interested in lucid dreaming or autohypnosis to adopt habits that increase chances of entering the proper state, some of which are very ritualistic and rigid by nature. E.g. Keeping a precise dream diary, ending a dream with a set of affirmations, or constantly checking the “dreaminess” of one’s present experience. (For example: look at a clock, note the time, then look at it again, see if it changes. Do this every hour, every day. Eventually, you may attempt this while in a dream.)
>> Inception has its flaws with a slow start, muddled sections and inconsistent depth of characterization for its handful of players, but you would be doing your mind a neat favour seeing this over some of the offerings this time of year.
To echo something I’ve read elsewhere: apparently there is still room for pet projects in Hollywood that turn out to be critical darlings, even if it took the auteur several films of huge monetary expense to get there.
We’ll see how much of a profit it turns out, though, since that determines if these things get the okay to get made. That’s just how it rolls in the business. With a loaded red die.
Inception is basically a subverted heist film, where people specializing in literally stealing ideas from other people’s minds are asked to perform an unusual job. Comparisons are bandied about to such a cornucopia of films as Ocean’s Eleven, The Matrix and James Bond films. In retrospect, the genre nods actually do make sense in a world where our ideas on reality are shaped by popular mass media. The characters composing the team for this special job are distinct, if somewhat underdeveloped compared to the major arc that is Dominic Cobb’s story of a man trying to exorcise his personal regrets.
It’s incredibly sobering and human, yet pulls out some fantastic mental acrobatics, demanding some audience participation and effort despite all the exposition going on. The visual effects don’t stick out artificially too much, though you’re forgiven for thinking you’re watching an advertisement for the latest LCD television set for some scenes. It has precise cinematography and pacing, though it does get a bit muddled and confusing in various parts if you’re watching it for the first time and aren’t quite prepared for the film’s premise. You come out wondering what the Hell was all that about, and probably forget the details in favour of what it felt like being thrown around a world with its own internal logic, which perhaps makes Inception a sort of dream itself.
A very long dream, clocking in at about two and a half hours, though it seems very little of that time is wasted. Don’t forget to go to the bathroom before you go in, lest it starts raining.
>> An element of Inception should be endearing to mathematicians or puzzle-enthusiasts: Outside of the character bits, it is a film where the “rules” are tightly-knit into how almost all the events play out. It is the rules of dream-hopping that influence and support the story, in the same way self-consistent logic is the foundation of abstract proofs or puzzle solutions. The design choices, plot and set pieces of the film happen precisely because of the established rules of mental invasion. The way Inception goes about with its heady concepts reminds me of some developer commentary for the videogame Portal, where players are explicitly “trained” on basic gameplay mechanics before being thrown into situations where the concepts they’ve learned have to be applied in unusual ways.
I suppose that’s how Inception can get away with such a mindjob-saturated premise: it eases you into the rules of the world, bit by bit, and then goes nuts with it later on. There’s the effect of not alienating a virgin audience too much, while letting the more experienced members get a refresher course and hop right into manhandling the puzzle’s naughty bits.
>> Let’s face it: journeys inside dreams and the minds of others is not a particularly novel concept, having been done in a number of books and films, and has a most exquisite expression in Tim Schafer’s videogame Psychonauts where psychological metaphors are made literal. (Safes? Figments of imagination? Baggage? Censors beating up foreign objects? Any of this ring a bell, or spin a top for you?) The film offers something different by showing us a new practical use for such a thing (crime and business) as well as experimenting with concepts of relative time and tiered consciousness.
Inception offers nods, both subtle and obvious, to the language of psychology. The layers of a character’s subconscious are storeys in a “world-building” accessible by elevator. The lowest level is literally an ocean, from which personality beaches itself into being with every lap of waves against the coastline of individual minds. A prevailing idea in the main character’s arc is how we may sabotage relationships, and even entire lives, by trying to help the people we care about and altering how they view the world.
Inception also holds up various concepts which should be very familiar to anyone who has done any form of lucid dreaming or autohypnotic trance journeys, right down to the “reality check” tokens and the formalized “kicks” that bring one back to wakefulness. (This particular slice of society includes myself.) It is quite common for a person interested in lucid dreaming or autohypnosis to adopt habits that increase chances of entering the proper state, some of which are very ritualistic and rigid by nature. E.g. Keeping a precise dream diary, ending a dream with a set of affirmations, or constantly checking the “dreaminess” of one’s present experience. (For example: look at a clock, note the time, then look at it again, see if it changes. Do this every hour, every day. Eventually, you may attempt this while in a dream.)
>> Inception has its flaws with a slow start, muddled sections and inconsistent depth of characterization for its handful of players, but you would be doing your mind a neat favour seeing this over some of the offerings this time of year.
To echo something I’ve read elsewhere: apparently there is still room for pet projects in Hollywood that turn out to be critical darlings, even if it took the auteur several films of huge monetary expense to get there.
We’ll see how much of a profit it turns out, though, since that determines if these things get the okay to get made. That’s just how it rolls in the business. With a loaded red die.
Inception
Posted 15 years ago>> Anyone else seen it yet? Hoping to get some fanwank discussion going.
>> Frankly, I hated Inception.
That's because the film is something I've dreamed of doing for years, in the form of Chevise's world(*). Not only that, it does its thing without resorting to cyborgs, furries or bloated jargon and symbolism. It's rather infuriating.
Which is to say, it was a delightful film that I immensely enjoyed, since it hit the right notes for someone awfully comfortable with that sort of thing.
Also, Tom Hardy is sex.
>> I'll go into better detail in an article, later.
(*)
http://www.furaffinity.net/view/2081450/
http://www.furaffinity.net/view/2081074/
http://docs.google.com/View?id=dfgvcrhd_10hgjk3gdq
>> Frankly, I hated Inception.
That's because the film is something I've dreamed of doing for years, in the form of Chevise's world(*). Not only that, it does its thing without resorting to cyborgs, furries or bloated jargon and symbolism. It's rather infuriating.
Which is to say, it was a delightful film that I immensely enjoyed, since it hit the right notes for someone awfully comfortable with that sort of thing.
Also, Tom Hardy is sex.
>> I'll go into better detail in an article, later.
(*)
http://www.furaffinity.net/view/2081450/
http://www.furaffinity.net/view/2081074/
http://docs.google.com/View?id=dfgvcrhd_10hgjk3gdq
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