VR and 3D Modeling
Posted 6 years agoI have not typed many journals thus far, so time for an update. Most of my projects remain offline because it's too much of a hassle to do otherwise. I have, for awhile, been experimenting with libraries for the Python programming language. Multi-processing and multi-threading have caught my interest due to a curiosity of how well a laptop performs-- thermal- and execution-wise --when running Virtual Reality applications.
For instance, a VR headset requires a lot of processing power. With a plethora of instruments densely compact, it's not much of a surprise that a laptop would overheat with the computing demands of VR. Since VR headsets basically require GPUs, the question remains: What will become of the programming standard for VR executables, assuming that laptop and VR markets co-evolve? VR programmers might forget about CPU capabilities (where multi-threading is most useful). Is there much of anything that a CPU can handle in VR applications and be considered an optimization?
To test a laptop's hardware limitations and VR's optimizations, I'm playing catch up with 3D modeling in Blender software. Learning new Python libraries usually comes easy. One does not need to learn Unity in order to program VR apps, unless to submit an avatar to VRChat. If I upload a picture of a 3D modeled fursona to this website, then it'll most likely be unfinished in some aspect. All of this tinkering would only be a part of my spare time; sometimes these projects can be quite exhaustive.
For instance, a VR headset requires a lot of processing power. With a plethora of instruments densely compact, it's not much of a surprise that a laptop would overheat with the computing demands of VR. Since VR headsets basically require GPUs, the question remains: What will become of the programming standard for VR executables, assuming that laptop and VR markets co-evolve? VR programmers might forget about CPU capabilities (where multi-threading is most useful). Is there much of anything that a CPU can handle in VR applications and be considered an optimization?
To test a laptop's hardware limitations and VR's optimizations, I'm playing catch up with 3D modeling in Blender software. Learning new Python libraries usually comes easy. One does not need to learn Unity in order to program VR apps, unless to submit an avatar to VRChat. If I upload a picture of a 3D modeled fursona to this website, then it'll most likely be unfinished in some aspect. All of this tinkering would only be a part of my spare time; sometimes these projects can be quite exhaustive.
Art Concept
Posted 7 years agoI have decided to approach the synthesis of my artwork by alternative means. Now, I am interested in formulating a motif per art project and allow myself to be carried away by my imagination. Perhaps, by thinking of an abstract idea, I can capture a more vivid meaning from my sub-conscience; this, of course, remains an experiment.
Corel Painter’s Results
Posted 7 years agoI finished a colored-in version of my fursona. Corel Painter works just fine; for being a starter, I am amazed by the quality of each layer within the .riff file which was compiled into picture format. Additionally, I like how I managed to make the eyes glow with specialized brushes.
Experimenting with Corel Painter
Posted 7 years agoCurrently I am messing around with electronic equipment to set up my digital art workstation. Literally, everything seems like a mess because of intertwined cables hanging off a desk, no surprise there. I have seen some great but few tutorials for Corel Painter 2018 and Painter Essentials; hopefully soon, I’ll find time to try out some of the promising features depicted in those tutorials.
Artwork Progress
Posted 7 years agoI plan to digitize my sketches and experiment with coloring styles. Other projects still undisclosed have yet to come to complete fruition, else further contemplation on these ideas suggests that I should change my focus. As far as I am willing to touch on these ideas, here are some serious (yet broad and ambiguous) considerations:
Experiment with tablet tech;
Learn 3D file format compatibility issues;
Decide for which apps should [Python] multi-threading and multi-processing be used;
Learn how scanner tech works, e.i., printer, MRI, cat scan (Or software of “scanners”);
Determine optimization methods used by scanners’ computers to produce images;
Find how 3D animations can be optimized along with images, without skewing data.
Experiment with tablet tech;
Learn 3D file format compatibility issues;
Decide for which apps should [Python] multi-threading and multi-processing be used;
Learn how scanner tech works, e.i., printer, MRI, cat scan (Or software of “scanners”);
Determine optimization methods used by scanners’ computers to produce images;
Find how 3D animations can be optimized along with images, without skewing data.
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