The Cottage Christmas Sale!
Posted 2 years agoHowdy, Gainers, Cowboys, and Cadets!
I'm hosting a sale on Itch.io and Steam, where all of my completed games are 50% off until January 1st!!
That's:
- 'Worshippers Of The Gain', a multi-hundred-thousand word weight gain visual-novel. (Approx 20 hours gameplay)
- 'Asterism : Lawman', a hypno-centric gay cowboy text-game. Very bad-end-heavy! (Approx 2 hours gameplay)
And you can snag 'em both for $8!
I'm hosting a sale on Itch.io and Steam, where all of my completed games are 50% off until January 1st!!
That's:
- 'Worshippers Of The Gain', a multi-hundred-thousand word weight gain visual-novel. (Approx 20 hours gameplay)
- 'Asterism : Lawman', a hypno-centric gay cowboy text-game. Very bad-end-heavy! (Approx 2 hours gameplay)
And you can snag 'em both for $8!
[Public] Build 32 - "Lakó"
Posted 3 years agoA new Public build of FOXXX is available! You can read about it here: https://cottage-games.itch.io/foxxx.....c-build-32-lak
(FOXXX) The fourth planet poll!
Posted 3 years agoA new planet poll is available over on Patreon!
The options:
Na'Ja - A "Psionic burn" planet where special safety equipment is mandatory for non-psionic individuals. The planet is ruled over by telepathic snake men, would have a hypnosis/mind-control focus, and the "gimmick" would be that NPCs can mess with your UI, choices, etc. Lots of second-guessing your choices and resisting characters' influences!
The Scar - A Vulpis-manufactured breach into "hell" that plays like a short, text-based roguelite. Similar to Procya, but with a battle system, loot, status-effects, etc. Enemies would be mostly fantasy-like in nature (Demons, monsters, etc). You would retain money from battles, but your equipment would be left behind and recollected upon leaving or entering the area.
Домой (Domoy) - The planet from my game "Asterism: Lawman". A low-tech, cowboy-themed world where you are openly distrusted. There would be a focus on conventional domination/BDSM, with a few instances of hypnosis/mind-control sprinkled in for variety. The planet would play similar to Metris-2/Hedon but also include a bounty board of randomly-generated bounties, which you can pursue for a profit. Completion of x bounties would award the protagonist of A:L (Ivan) as a new crewmate.
Sciurrus Metallicum - An industrial hell world that has been retrofitted as a prison planet. Its residents are some of the worst criminals that the system has to offer. It would have a body-modding, ambiguous consent and transformation focus. Gameplay-wise, you'd end up as an unwitting "volunteer researcher", given a list of "contracts" to choose from, and then allowed to test different items and drugs on a randomly-generated inmate. Completeing contracts isn't necessary, but you'd get a credit payout for doing so, and you can buy new tools and toys using the money you make. If you make enough money, you may even be able to purchase an inmate outright.
Sciurrus Silva - A utopian, post-scarcity world that emits strange, genital-enlarging energy. The player's assets would grow the larger they spend on the planet, all the way up to immobility (If they don't "blow off some steam"). This planet would feature a new crewmate, an overly-indulgent hyper-endowed Lunisian with a gooey symbiote: Miles.
Dionysus Core - Inhabited by a fledgling synthetic race (Think Protogen x Kerfuś) that Dionysus has designed for her own amusement. The synthetic perverts are endlessly curious, especially of newcomers. Robots, machinery, and electrostimulation focus. Would allow you to purchase a physical body for your ship's AI, resulting in a new crewmate: Isaac.
Karnivora - A planet composed entirely of predator species. From megalithic wolf-men, to oceans of goo, everything would be out to get you. Gameplay-wise, it'd be like one of those "Little fish" games but text-based. Eating a smaller creature would cause you to increase in size, allowing you to eat enemies that would do the same to you previously. This planet would feature a content warning as standard.
Ovis - Home of the illustrous "Breeding Guild". The planet is inhabited by furred space raptors (Think Avali) who have insatiable appetites for egg-laying. This would play like one of the traditional planets (Metris-2/Hedon) and mostly be a marketplace for the player. New toys, buyable crewmates, etc. The first purchasable crewmate would be an Ovar breeding slave named "Kuno".
The options:
Na'Ja - A "Psionic burn" planet where special safety equipment is mandatory for non-psionic individuals. The planet is ruled over by telepathic snake men, would have a hypnosis/mind-control focus, and the "gimmick" would be that NPCs can mess with your UI, choices, etc. Lots of second-guessing your choices and resisting characters' influences!
The Scar - A Vulpis-manufactured breach into "hell" that plays like a short, text-based roguelite. Similar to Procya, but with a battle system, loot, status-effects, etc. Enemies would be mostly fantasy-like in nature (Demons, monsters, etc). You would retain money from battles, but your equipment would be left behind and recollected upon leaving or entering the area.
Домой (Domoy) - The planet from my game "Asterism: Lawman". A low-tech, cowboy-themed world where you are openly distrusted. There would be a focus on conventional domination/BDSM, with a few instances of hypnosis/mind-control sprinkled in for variety. The planet would play similar to Metris-2/Hedon but also include a bounty board of randomly-generated bounties, which you can pursue for a profit. Completion of x bounties would award the protagonist of A:L (Ivan) as a new crewmate.
Sciurrus Metallicum - An industrial hell world that has been retrofitted as a prison planet. Its residents are some of the worst criminals that the system has to offer. It would have a body-modding, ambiguous consent and transformation focus. Gameplay-wise, you'd end up as an unwitting "volunteer researcher", given a list of "contracts" to choose from, and then allowed to test different items and drugs on a randomly-generated inmate. Completeing contracts isn't necessary, but you'd get a credit payout for doing so, and you can buy new tools and toys using the money you make. If you make enough money, you may even be able to purchase an inmate outright.
Sciurrus Silva - A utopian, post-scarcity world that emits strange, genital-enlarging energy. The player's assets would grow the larger they spend on the planet, all the way up to immobility (If they don't "blow off some steam"). This planet would feature a new crewmate, an overly-indulgent hyper-endowed Lunisian with a gooey symbiote: Miles.
Dionysus Core - Inhabited by a fledgling synthetic race (Think Protogen x Kerfuś) that Dionysus has designed for her own amusement. The synthetic perverts are endlessly curious, especially of newcomers. Robots, machinery, and electrostimulation focus. Would allow you to purchase a physical body for your ship's AI, resulting in a new crewmate: Isaac.
Karnivora - A planet composed entirely of predator species. From megalithic wolf-men, to oceans of goo, everything would be out to get you. Gameplay-wise, it'd be like one of those "Little fish" games but text-based. Eating a smaller creature would cause you to increase in size, allowing you to eat enemies that would do the same to you previously. This planet would feature a content warning as standard.
Ovis - Home of the illustrous "Breeding Guild". The planet is inhabited by furred space raptors (Think Avali) who have insatiable appetites for egg-laying. This would play like one of the traditional planets (Metris-2/Hedon) and mostly be a marketplace for the player. New toys, buyable crewmates, etc. The first purchasable crewmate would be an Ovar breeding slave named "Kuno".
FOXXX - Build 31
Posted 3 years agoHowdy, Cadets!
A new build of FOXXX is now available over on Patreon.
What's new?
○Added approximately 4,500 words of content.
○Player's ship
⦿ The Bridge, Captain's Quarters, AI Core, Hub and Cloning Bay now have extended descriptions. These longer descriptions are replaced with the short, snappier ones on subsequent visits.
○Procya
⦿Added "Player agency" events. Between Morning-Afternoon and Afternoon-Evening, there's a 20% chance to get a short event where you can choose the outcome. These are "Old documents", "A moment of peace" and "Andelaar's work out" respectively.
⦿Added three new scenes and bad endings to Procya
•Added "Golf" and "Golf bag bad end"
•Added "Mile high club" and "Bimbofied" bad end
•Added "Hunted" and "Hunting reserve" bad end
You can play the FOXXX demo at: https://cottage-games.itch.io/foxxx-freeversion
For up-to-date versions of the game and other goodies, checkout the Patreon: https://www.patreon.com/CottageGames
A new build of FOXXX is now available over on Patreon.
What's new?
○Added approximately 4,500 words of content.
○Player's ship
⦿ The Bridge, Captain's Quarters, AI Core, Hub and Cloning Bay now have extended descriptions. These longer descriptions are replaced with the short, snappier ones on subsequent visits.
○Procya
⦿Added "Player agency" events. Between Morning-Afternoon and Afternoon-Evening, there's a 20% chance to get a short event where you can choose the outcome. These are "Old documents", "A moment of peace" and "Andelaar's work out" respectively.
⦿Added three new scenes and bad endings to Procya
•Added "Golf" and "Golf bag bad end"
•Added "Mile high club" and "Bimbofied" bad end
•Added "Hunted" and "Hunting reserve" bad end
You can play the FOXXX demo at: https://cottage-games.itch.io/foxxx-freeversion
For up-to-date versions of the game and other goodies, checkout the Patreon: https://www.patreon.com/CottageGames
FOXXX - Build 30
Posted 3 years agoHowdy!
Decided to start posting game patchnotes on FA as well as itch.io. Hopefully it'll help y'all keep up with games I'm working on! :)
What's new in build 30?
○ Added approximately 8,500 words of new content
○ Procya
⦿ Added a Debt and WillPower system.
• These are currently WIP.
⦿ Added 15 new bad ends to Procya, one for each scene. If your willpower runs out during a scene, it forks into a bad ending instead!:
• "Morning shower" bad ending
• "Morning oral" bad ending
• "Morning anal" bad ending
• "Morning breakfast" bad ending
• "Afternoon yacht" bad ending
• "Afternoon maid" bad ending
• "Afternoon meeting" bad ending
• "Afternoon shopping" bad ending
• "Afternoon betting" bad ending
• "Evening bath" bad ending
• "Evening oral" bad ending
• "Evening anal" bad ending
• "Evening dinner" bad ending
• "Evening masquerade" bad ending
○ Technical / Accessibility
⦿ The title screen now features "Begin", "Skip the intro", "Load", and "Settings".
⦿ The Accessibility menu has been expanded:
• When you pick an option, that option is now visibly selected in the menu.
• Garamond, Helvetica, Calibri and Verdana have been added as pickable fonts.
• There are now more text-size options (8, 12, 16, 20, 24, 28, 32, 36, 40) instead of (12, 16, 20, 24)
• "Background colour" has now been replaced with "Screen brightness" that you can change in increments of 20% from totally black to totally white.
• There are now checks that disallow you from setting the background and text to the same colour, causing the text to be hidden. Options with a strikethrough cannot be selected.
⦿ New content warning system:
•In the settings menu, right at the top, there's now a content warning toggle. There are three options to choose:
∙ Off - You won't see any content warnings at all.
∙ Low (Default) - Only niche content (i.e. Fatfur, upcoming niche content) will be preceeded by a content warning.
∙ High - Every single planet in the game will be preceeded by a content warning and description of the content found there. Proceeding past a content warning will stop it ∙ showing up again. Additionally, individual scenes will have symbols if they're considered "Extreme" content.
○ Bug fixes
⦿ Fixed a bug on Hedon where hidden formatting characters would be displayed.
You can play the FOXXX demo at: https://cottage-games.itch.io/foxxx-freeversion
For up-to-date versions of the game and other goodies, checkout the Patreon: https://www.patreon.com/CottageGames
Decided to start posting game patchnotes on FA as well as itch.io. Hopefully it'll help y'all keep up with games I'm working on! :)
What's new in build 30?
○ Added approximately 8,500 words of new content
○ Procya
⦿ Added a Debt and WillPower system.
• These are currently WIP.
⦿ Added 15 new bad ends to Procya, one for each scene. If your willpower runs out during a scene, it forks into a bad ending instead!:
• "Morning shower" bad ending
• "Morning oral" bad ending
• "Morning anal" bad ending
• "Morning breakfast" bad ending
• "Afternoon yacht" bad ending
• "Afternoon maid" bad ending
• "Afternoon meeting" bad ending
• "Afternoon shopping" bad ending
• "Afternoon betting" bad ending
• "Evening bath" bad ending
• "Evening oral" bad ending
• "Evening anal" bad ending
• "Evening dinner" bad ending
• "Evening masquerade" bad ending
○ Technical / Accessibility
⦿ The title screen now features "Begin", "Skip the intro", "Load", and "Settings".
⦿ The Accessibility menu has been expanded:
• When you pick an option, that option is now visibly selected in the menu.
• Garamond, Helvetica, Calibri and Verdana have been added as pickable fonts.
• There are now more text-size options (8, 12, 16, 20, 24, 28, 32, 36, 40) instead of (12, 16, 20, 24)
• "Background colour" has now been replaced with "Screen brightness" that you can change in increments of 20% from totally black to totally white.
• There are now checks that disallow you from setting the background and text to the same colour, causing the text to be hidden. Options with a strikethrough cannot be selected.
⦿ New content warning system:
•In the settings menu, right at the top, there's now a content warning toggle. There are three options to choose:
∙ Off - You won't see any content warnings at all.
∙ Low (Default) - Only niche content (i.e. Fatfur, upcoming niche content) will be preceeded by a content warning.
∙ High - Every single planet in the game will be preceeded by a content warning and description of the content found there. Proceeding past a content warning will stop it ∙ showing up again. Additionally, individual scenes will have symbols if they're considered "Extreme" content.
○ Bug fixes
⦿ Fixed a bug on Hedon where hidden formatting characters would be displayed.
You can play the FOXXX demo at: https://cottage-games.itch.io/foxxx-freeversion
For up-to-date versions of the game and other goodies, checkout the Patreon: https://www.patreon.com/CottageGames
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