impmon-rena correction thing
Posted 5 years agoI was apparently supposed to wait until
rinjipantera put the story up, but now that he has you can now let him know directly if you appreciate his contribution and stuff https://www.furaffinity.net/view/39169861/
I changed it on the image too since the dropbox link was altered.
so yeah, I guess for future reference if any of you want me to post anything please specify a time-frame if that is relevant because I might not ask those questions and just assume you don't really care if your gallery has it up or not
ALSO I guess if you're still reading maybe I could build on the idea a little more? what are your thoughts/ideas on future images? what artist do you think should do it because I think I've put too much strain on
kheel as it is XD
rinjipantera put the story up, but now that he has you can now let him know directly if you appreciate his contribution and stuff https://www.furaffinity.net/view/39169861/ I changed it on the image too since the dropbox link was altered.
so yeah, I guess for future reference if any of you want me to post anything please specify a time-frame if that is relevant because I might not ask those questions and just assume you don't really care if your gallery has it up or not
ALSO I guess if you're still reading maybe I could build on the idea a little more? what are your thoughts/ideas on future images? what artist do you think should do it because I think I've put too much strain on
kheel as it is XDreveiw of "Doom eternal:dark gods" DLC
Posted 5 years agohas a more claustrophobic feel to some parts which makes it feel more like the classic. There are new support runes, but I didn't really notice the effect all that much; they seemed incredibly gimmicky and none of them help with the last part of the game.
difficulty is kinda insane at some parts (mileage may vary, I never play lower than "ultraviolence"), there aren't that many levels but the fight segments are pretty long and demand a lot of weapon/enemy behavior knowledge (plus they have a new trick or 2 up their sleeve). some weapons/mods that some may wrote off as trash start having some pretty big uses.
As far as the story? TBH it feels like george tsoukalas keeps sneaking into ID software at night and switching the manuscript; it continues to seem unnecessarily complicated and kinda un-doom like. 2016 had that perfect amount of ambiguity and simple to follow story, and the character's motivations were easy to follow and understand, something they've been gradually moving away from. I think it's george lucas syndrome where when given a vastly improved budget the team stops having to moderate story aspects and gets bogged down in detail, some of which are weird. Also how many times is Hayden going to give doomguy/doomslayer a priceless, mission critical, and FRAGILE object and act surprised when the thinkable happens? I mean it's still sort of funny, not as character building or putting a smile on your face like in 2016 in your first time clearing the argent tower and "removing" the lenses (though this time I almost felt bad for hayden); maybe it's another 4-D gambit I'm not seeing, but they already have pulled too many of those IMO so I'm kind of rolling my eyes a little at the story and hoping the next DLC has more new actual mechanics and stuff to go with for the missions.
so yeah I think it's worth the price of admission, particularly if you felt the main campaign needed more challenge. it's short though, I was able to finish in one night, but I must have died like 30 times; steep contrast from the campaign where I think the worst I had it was the "icon of sin" where I think he caught me without extra lives and I died 6 times in a row .
difficulty is kinda insane at some parts (mileage may vary, I never play lower than "ultraviolence"), there aren't that many levels but the fight segments are pretty long and demand a lot of weapon/enemy behavior knowledge (plus they have a new trick or 2 up their sleeve). some weapons/mods that some may wrote off as trash start having some pretty big uses.
As far as the story? TBH it feels like george tsoukalas keeps sneaking into ID software at night and switching the manuscript; it continues to seem unnecessarily complicated and kinda un-doom like. 2016 had that perfect amount of ambiguity and simple to follow story, and the character's motivations were easy to follow and understand, something they've been gradually moving away from. I think it's george lucas syndrome where when given a vastly improved budget the team stops having to moderate story aspects and gets bogged down in detail, some of which are weird. Also how many times is Hayden going to give doomguy/doomslayer a priceless, mission critical, and FRAGILE object and act surprised when the thinkable happens? I mean it's still sort of funny, not as character building or putting a smile on your face like in 2016 in your first time clearing the argent tower and "removing" the lenses (though this time I almost felt bad for hayden); maybe it's another 4-D gambit I'm not seeing, but they already have pulled too many of those IMO so I'm kind of rolling my eyes a little at the story and hoping the next DLC has more new actual mechanics and stuff to go with for the missions.
so yeah I think it's worth the price of admission, particularly if you felt the main campaign needed more challenge. it's short though, I was able to finish in one night, but I must have died like 30 times; steep contrast from the campaign where I think the worst I had it was the "icon of sin" where I think he caught me without extra lives and I died 6 times in a row .
warframe stream 9/12 (offline)
Posted 5 years agoyeah I probably won't be able to talk much in chat, and I'm planning on going a VERY long time in disruption in this run https://picarto.tv/xylem I will leave the journal up if people have build questions and stuff though.
I'll try to start recording towards the wind down
edit: I hit level cap on disruption. you can do it on wave 46. it doesn't break the game like it does in survival though, or maybe it just stays there. note me if you want a link to the last 20 or so minutes I recorded
I'll try to start recording towards the wind down
edit: I hit level cap on disruption. you can do it on wave 46. it doesn't break the game like it does in survival though, or maybe it just stays there. note me if you want a link to the last 20 or so minutes I recorded
reveiw of "Doom eternal"
Posted 5 years agoso after my PC exploded and my replacement was much more powerful I was finally able to play it. Initially I wasn't having a great time; In particular on the first level I didn't read the fine print about how the new chainsaw auto recovers one pip and you're supposed to use it constantly vs in the first game where it's only meant for huge threats or when your supply of ammo dwindles precipitously, and there is this awkward point in level 2.5-3.5 when the game starts asking a lot from you, but your base kit is kind of weak since you lack certain runes and mods for your gun and suit (in particular if you pick the "wrong" mods or runes, I made the mistake of picking up the microwave beam before the heat vent; it's not nearly as good as the stun grenade from 2016 and the explosion mechanic seems gimmicky but maybe I'm just using it wrong)
It was kind of rough adjusting to the tougher enemies; if you played a lot of 2016, you'll have certain assumptions about how much punishment certain enemies can absorb from that game, and I estimate their health pools are about 1.2-1.5 greater than that baseline (I was playing on UV for reference). I understand why this is the case, if you could put them down as easy as you could 2016's enemies you wouldn't use the weakpoint system or the enhanced equipment system. Still muscle memory is a bitch and early on I felt myself going in for the kill only to realize I went in a bit too early. inversely, before you get your health and armor up to higher levels you're going to feel like tissue paper; because they front load you with tons of access to armor via flame belch, you start taking close to the same amount of damage you'd take in the nightmare in doom 2020 right off the bat (assuming you're playing ultra violence; I never play below that).
I miss leveling up runes, and the fact that you can pick any kind you want makes you pick the three you want immediately and just as fast pitch the rest instead of cobbling together builds before you can get your ideal combination together. once again I understand level 2 runes were kind of overpowered (particularly seek and destroy) but there is definitely had a fun factor there that I sort of miss, and I had no reason to to really swap in game the same way I found myself doing in 2016
I also miss the siphon grenades, I guess the upgrade for Ice bombs sort of makes it do something similar? not really though lol. I guess they got tired of people ignoring all the other equipment once you got those in the first game. technically since the 2 types of nades have their own cooldowns you can throw more of them though, that's cool I suppose. they are also much more effective in general once they are fully upgraded.
I kind of wish the ammo supply was larger like the first game, I think that wouldn't mess up the game-play loop since it's not like ammo drops passively like in the first game. I'd be chainsawing a fodder demon every minute instead of 30 seconds which I think would still get their game-play loop across but would just be better. I also kind of wish the pips would recharge beyond 1 or at least 1 gas tank equals a full charge; it was satisfying to save that for a big unit like the hell baron and it was a far less rare prospect. I know the crucible fulfills that and then some, but still the visceral action of the chainsaw is fantastic and it's a shame it's almost always used on fodder
also the glory kills seem less rip & and tear and more skewer and slice, a lot more of them lack the macabre creativity of the first game. In particular pinkie glory kills feel a lot less satisfying. also on that note, nothing made me feel less like the doomslayer like the melee not instantly putting zombies into stagger; I kind of hate how it's either blood punch or relaxing massage. I mean it's not like melee was good at all in 2016, but it felt fitting to just be able to smack fodder enemies and instantly go for the glory kill right after, and saved ammo.
that's a lot of nitpicking I know, but since 2016 is a game I rate 10/10 it's only natural for criticism when they don't take the easy way out and decided to do a complete re-work of the underlying game. but now I guess I can list some things I do like
I did like the better auto-map, I think I only had to "cheat" 2-3 times to grab 100% pickups completely blind and with no exploration upgrades, most of them were easy to figure out with attention to detail.
the shotgun chain thing was really cool. also the mastery tokens were great since I didn't really want to use the shotgun grapple until I had the flaming chain upgrade and that allowed me to skip that part where I had to use it a bunch to unlock that pivotal feature.
the environments were really cool, and they captured that element of exploration from the first game. I kind of wish they called extra lives something else like "soul tanks"/"argent totems" might have made more sense, but they were a big incentive to explore given how crucial extra lives can be going in blind given the enhanced difficulty
while some the changes were a little eye-rolling like how EVERYTHING had to look like the 1995 versions of weapons and pickups instead of kind of feeling like the more hard sci-fi feel of 2016, I did like seeing the oldschool cyberdemon walking around, and while he's less of a threat than he used to be still demands your attention. Had to make the obligatory "Oh no he's hot!" joke when the icon of sin was revealed, I almost felt bad having to destroy that toned body after shredding the armor lol. All the boss fights were pretty cool; while they felt slightly less cinematic since fodder demons were always around (I mean that was fine for icon of sin for obvious reasons) I can't say they weren't challenging and their designs fun.
I like the destructible body mechanics, was very cool for the final boss. Didn't use it deliberately as much near the end, but having that option to put yourself at an advantage if you can't finish them off immediately is pretty good. the battle damage is good ambience, and is a more natural way to survey the situation instead of having a health bar or something when you cursor over them.
so anyways despite my nitpicking I still give it a 9.5/10 ; was a great experience overall despite some of the changes being kind of jarring. I'm not sure if I'm going to replay it as much as I did 2016, and I never tried the multiplayer (not sure I want to, no one's talking about it) but the combat has depth and rewards precision and quick reflexes.
It was kind of rough adjusting to the tougher enemies; if you played a lot of 2016, you'll have certain assumptions about how much punishment certain enemies can absorb from that game, and I estimate their health pools are about 1.2-1.5 greater than that baseline (I was playing on UV for reference). I understand why this is the case, if you could put them down as easy as you could 2016's enemies you wouldn't use the weakpoint system or the enhanced equipment system. Still muscle memory is a bitch and early on I felt myself going in for the kill only to realize I went in a bit too early. inversely, before you get your health and armor up to higher levels you're going to feel like tissue paper; because they front load you with tons of access to armor via flame belch, you start taking close to the same amount of damage you'd take in the nightmare in doom 2020 right off the bat (assuming you're playing ultra violence; I never play below that).
I miss leveling up runes, and the fact that you can pick any kind you want makes you pick the three you want immediately and just as fast pitch the rest instead of cobbling together builds before you can get your ideal combination together. once again I understand level 2 runes were kind of overpowered (particularly seek and destroy) but there is definitely had a fun factor there that I sort of miss, and I had no reason to to really swap in game the same way I found myself doing in 2016
I also miss the siphon grenades, I guess the upgrade for Ice bombs sort of makes it do something similar? not really though lol. I guess they got tired of people ignoring all the other equipment once you got those in the first game. technically since the 2 types of nades have their own cooldowns you can throw more of them though, that's cool I suppose. they are also much more effective in general once they are fully upgraded.
I kind of wish the ammo supply was larger like the first game, I think that wouldn't mess up the game-play loop since it's not like ammo drops passively like in the first game. I'd be chainsawing a fodder demon every minute instead of 30 seconds which I think would still get their game-play loop across but would just be better. I also kind of wish the pips would recharge beyond 1 or at least 1 gas tank equals a full charge; it was satisfying to save that for a big unit like the hell baron and it was a far less rare prospect. I know the crucible fulfills that and then some, but still the visceral action of the chainsaw is fantastic and it's a shame it's almost always used on fodder
also the glory kills seem less rip & and tear and more skewer and slice, a lot more of them lack the macabre creativity of the first game. In particular pinkie glory kills feel a lot less satisfying. also on that note, nothing made me feel less like the doomslayer like the melee not instantly putting zombies into stagger; I kind of hate how it's either blood punch or relaxing massage. I mean it's not like melee was good at all in 2016, but it felt fitting to just be able to smack fodder enemies and instantly go for the glory kill right after, and saved ammo.
that's a lot of nitpicking I know, but since 2016 is a game I rate 10/10 it's only natural for criticism when they don't take the easy way out and decided to do a complete re-work of the underlying game. but now I guess I can list some things I do like
I did like the better auto-map, I think I only had to "cheat" 2-3 times to grab 100% pickups completely blind and with no exploration upgrades, most of them were easy to figure out with attention to detail.
the shotgun chain thing was really cool. also the mastery tokens were great since I didn't really want to use the shotgun grapple until I had the flaming chain upgrade and that allowed me to skip that part where I had to use it a bunch to unlock that pivotal feature.
the environments were really cool, and they captured that element of exploration from the first game. I kind of wish they called extra lives something else like "soul tanks"/"argent totems" might have made more sense, but they were a big incentive to explore given how crucial extra lives can be going in blind given the enhanced difficulty
while some the changes were a little eye-rolling like how EVERYTHING had to look like the 1995 versions of weapons and pickups instead of kind of feeling like the more hard sci-fi feel of 2016, I did like seeing the oldschool cyberdemon walking around, and while he's less of a threat than he used to be still demands your attention. Had to make the obligatory "Oh no he's hot!" joke when the icon of sin was revealed, I almost felt bad having to destroy that toned body after shredding the armor lol. All the boss fights were pretty cool; while they felt slightly less cinematic since fodder demons were always around (I mean that was fine for icon of sin for obvious reasons) I can't say they weren't challenging and their designs fun.
I like the destructible body mechanics, was very cool for the final boss. Didn't use it deliberately as much near the end, but having that option to put yourself at an advantage if you can't finish them off immediately is pretty good. the battle damage is good ambience, and is a more natural way to survey the situation instead of having a health bar or something when you cursor over them.
so anyways despite my nitpicking I still give it a 9.5/10 ; was a great experience overall despite some of the changes being kind of jarring. I'm not sure if I'm going to replay it as much as I did 2016, and I never tried the multiplayer (not sure I want to, no one's talking about it) but the combat has depth and rewards precision and quick reflexes.
been hearing some really bad stuff about Patreon lately
Posted 5 years agoSeems like they have have made a nasty transition from a payment processor to thinking they are content creator’s bosses and publishers who own their work. Not only that, they seem to want to commit suicide like tumblr did and crack down on NSFW content. Derpibooru and slugbox are some of the more high profile victims at this point of the purge, but I am curious if there are any more nasty overreaching stories possibly worse than that people have to share.
Anyways what do you guys think of this? I think subscribe star is the main one people are going to jump ship for? Are you artists with Patreons just going to try and ride it out until they come for you, or are you going to preemptively jump ship?
Anyways what do you guys think of this? I think subscribe star is the main one people are going to jump ship for? Are you artists with Patreons just going to try and ride it out until they come for you, or are you going to preemptively jump ship?
Question to those more familiar with computer Hardware
Posted 5 years agoMy computer bricked so I had to grab a replacement; I was looking for AMD but they were sold out so I had to grab an intel instead. I get the impression intel is overpriced/underpowered, but I might just have an irrational bias. I think it’s still going to do what I need but I figured I would just ask some of my viewers what they thought.
what do you feel makes a patreon account good to sub to?
Posted 5 years agoAt some point in the distant future I think I should make one so I could eventually get back to producing art more regularly (BTW I'm almost done with a piece I'm rather proud of, hopefully I can get it in a post-able place by the end of this week). I don't think I'd focus on paywalling pictures since there is so much competition for that, but maybe revamped & animated game sprites for my game might make for good uploads? not to mention alpha/beta-tests and stuff.
anyways let me know what you all think are selling points or dealbreakers as far as patreon subscriptions go, or if it's a big project (something like TiTs or some other game by comparison) if it's something you'd prefer something like a kick-starter format on
anyways let me know what you all think are selling points or dealbreakers as far as patreon subscriptions go, or if it's a big project (something like TiTs or some other game by comparison) if it's something you'd prefer something like a kick-starter format on
beating a bit of a dead horse here (TLoU2)
Posted 5 years agoso it's been a few weeks, I think most the commotion has died down so I feel like it's alright to talk about without feeling like I'm bandwagon hopping. yeah everyone slammed it and stuff so I'm going to try to avoid retreading too much on the same commentary (though it's inevitable there will be some). I will say I do like the fact that abby looks like she can believably handle herself; I find things like battlefeild V's solo campaign where at one point a 12 year old girl suffering from hypothermia after walking miles grabs a full grown nazi soldier (who is looking right at her as the door opens) by the head and slams it into a desk knocking him out to be incredibly silly. HOWEVER I believe someone like abby could do such a feat, so props to them for for using a believable build. This isn't totally revolutionary since a lot of girls from fighting games have rather bulky physiques at times (most famously chun-li's horse legs lol) but it's the first time I've seen one in a leading role like that so kudos to the company for trying that.
of course this is where the praise stops. I have to admit Druckman managed to do what I'd normally find hard to believe to be possible, making me despise a buff gal. The only way I could dislike this character more is if on top of a rescue, Joel nursed her back to health after she received some kind of acute injury. The tricks they rely on in a futile attempt to make you try to like this character just don't work at all, and the retroactive changes to the firefly faction feel like fan-fiction. Given the continuity of the first game, the most I'd agree to is Joel ultimately did the right thing for the wrong reasons, and I kind of don't like the revisionist history of the director to make the fireflies feel so much less sketchy. Also I think the entire idea of "well her dad was special to her too, everyone's a human being!" rings super hallow because I have 0 doubt the same people who say that would have nuclear meltdowns if there was a wolfenstein game where Gretel Grosse smashed blazkowicz's head in because he killed her dad, and you spent half the game as her and ended up beating blazkowicz's daughters to a pulp in a boss fight where you're in control. The kicker is they would still be furious; even if the entire campaign was about wanting to leave that life behind after getting revenge they wouldn't care, which is one thing the critics are attacking the primary audience for not caring about in abby's story.
Also most people were so busy complaining about the false advertising bordering on fraud for Joel they forgot about the false advertising on new infected. When you watch the gameplay trailer they put out a week beforehand, the shambler was front in center and they implied there were a few more you could see whenever you played the game. I knew this was bullshit because if there were more they would be showing them to make people forget the leaks or generate more hype during the trailers. lo and behold, There is only one more and it's a boss fight so you never see it again. A very well designed and cool boss fight granted, but yeah maybe take the budget out for the mocapped sex scene and put a few more zombie monsters in your goddamn zombie apocalypse survival game? I mean Christ, the explosive special infected is the most generic and low effort special zombie in gaming, talk about low hanging fruit XD.
anyways, I think a question I'd ask my audience is do you think a 6 out of 10 or a 0 out of 10 is more fair? I think I tend to lean 0 because I think about it like a steak in a restaurant; if I get a 60$ prime cut that is perfectly marbled, grass fed, cooked to perfection, the waiter is immaculate, but I find out the manager wiped his ass on it right before the waiter got it because he thinks of himself as a genius whose starfish smells like roses I think I'm going to be justified rating it as low as the scale goes and never coming back. I don't think most people would be like "well that's not fair you could have chopped off the top layer of the steak and still tried it!" no...I don't think I will XD. but maybe that's not fair for a videogame? I dunno what are your thoughts?
of course this is where the praise stops. I have to admit Druckman managed to do what I'd normally find hard to believe to be possible, making me despise a buff gal. The only way I could dislike this character more is if on top of a rescue, Joel nursed her back to health after she received some kind of acute injury. The tricks they rely on in a futile attempt to make you try to like this character just don't work at all, and the retroactive changes to the firefly faction feel like fan-fiction. Given the continuity of the first game, the most I'd agree to is Joel ultimately did the right thing for the wrong reasons, and I kind of don't like the revisionist history of the director to make the fireflies feel so much less sketchy. Also I think the entire idea of "well her dad was special to her too, everyone's a human being!" rings super hallow because I have 0 doubt the same people who say that would have nuclear meltdowns if there was a wolfenstein game where Gretel Grosse smashed blazkowicz's head in because he killed her dad, and you spent half the game as her and ended up beating blazkowicz's daughters to a pulp in a boss fight where you're in control. The kicker is they would still be furious; even if the entire campaign was about wanting to leave that life behind after getting revenge they wouldn't care, which is one thing the critics are attacking the primary audience for not caring about in abby's story.
Also most people were so busy complaining about the false advertising bordering on fraud for Joel they forgot about the false advertising on new infected. When you watch the gameplay trailer they put out a week beforehand, the shambler was front in center and they implied there were a few more you could see whenever you played the game. I knew this was bullshit because if there were more they would be showing them to make people forget the leaks or generate more hype during the trailers. lo and behold, There is only one more and it's a boss fight so you never see it again. A very well designed and cool boss fight granted, but yeah maybe take the budget out for the mocapped sex scene and put a few more zombie monsters in your goddamn zombie apocalypse survival game? I mean Christ, the explosive special infected is the most generic and low effort special zombie in gaming, talk about low hanging fruit XD.
anyways, I think a question I'd ask my audience is do you think a 6 out of 10 or a 0 out of 10 is more fair? I think I tend to lean 0 because I think about it like a steak in a restaurant; if I get a 60$ prime cut that is perfectly marbled, grass fed, cooked to perfection, the waiter is immaculate, but I find out the manager wiped his ass on it right before the waiter got it because he thinks of himself as a genius whose starfish smells like roses I think I'm going to be justified rating it as low as the scale goes and never coming back. I don't think most people would be like "well that's not fair you could have chopped off the top layer of the steak and still tried it!" no...I don't think I will XD. but maybe that's not fair for a videogame? I dunno what are your thoughts?
something silly
Posted 5 years agothese made me laugh
https://www.deviantart.com/tarkron/.....-p18-832591080
https://www.deviantart.com/tarkron/.....-p19-845776986 it's pure co-incidence with the design, but I can't help but imagine it's stheno wearing a disguise XD
https://www.deviantart.com/tarkron/.....-p18-832591080
https://www.deviantart.com/tarkron/.....-p19-845776986 it's pure co-incidence with the design, but I can't help but imagine it's stheno wearing a disguise XD
anyone here familiar with games using .mol and .mot files...
Posted 5 years agoI know it's usually somewhat easy to "unzip" the files from closed exe.'s from games made in RPG maker and I've done so once or 2x, but this one is probably impossible to mess with as far as I can see (ie. echidna wars DX) https://www.dlsite.com/ecchi-eng/wo...../RE187640.html I just thought I'd ask since it might be fun to mess with the sprites if possible.
I am really curious about how these files work too. I get the feeling it's not traditional animation and is something closer to unity's puppet shapes or whatever. let me know if anyone's ever tried programs that use that format
I am really curious about how these files work too. I get the feeling it's not traditional animation and is something closer to unity's puppet shapes or whatever. let me know if anyone's ever tried programs that use that format
Anyone here familiar with toonboom/harmony?
Posted 6 years agoI am primarily interested in it’s synergy with unity 2d, I basically want to know if the premium version is worth it, or if it’s only really useful for incorporating fancy 3d stuff and not for just basic rigged sprites. Any general info or directions towards a well versed artist would be welcome.
any fellow tenno see those riven dispo changes?
Posted 6 years agoto quote the godfather "look at how they massacred my boy...". a link to those blissfully unaware, and no, this is april second so it's not an april fools joke https://forums.warframe.com/topic/1.....ition-updates/
I guess on the bright side, I'm glad I didn't cave and buy a Rubico riven even though I REALLY wanted to because goddamn that's ugly, and apparently not the first time it was slashed. livid about my lanka too, it's a terrible weapon outside of some really specific scenarios, but the riven made it shine for those. Also my poor sicarus riven at it's best here https://imgur.com/Ty47dkq I want to remember it like this, I don't even want to look at actual numbers after the latest in a number of cuts in dispo over the last few months.
I kind of don't see the point in hurting the popular weapons so much; I mean if you got some more interesting mobs in game and more field bosses so that 10 minutes into an endless didn't look the same as 10 hours in, maybe people would use the lever action and bows you're trying to push on us with disposition changes organically, rather than the reliable room clearers. and adjusting for the "popularity" of snipers is kind of dumb considering no one uses them outside of murdering eidelons. Plus people invest a lot of time and effort into rolling a good riven, it kind of sucks when you make it possibly make it not worth the mod space; doubly so if you paid for it with plat.
I guess on the bright side, I'm glad I didn't cave and buy a Rubico riven even though I REALLY wanted to because goddamn that's ugly, and apparently not the first time it was slashed. livid about my lanka too, it's a terrible weapon outside of some really specific scenarios, but the riven made it shine for those. Also my poor sicarus riven at it's best here https://imgur.com/Ty47dkq I want to remember it like this, I don't even want to look at actual numbers after the latest in a number of cuts in dispo over the last few months.
I kind of don't see the point in hurting the popular weapons so much; I mean if you got some more interesting mobs in game and more field bosses so that 10 minutes into an endless didn't look the same as 10 hours in, maybe people would use the lever action and bows you're trying to push on us with disposition changes organically, rather than the reliable room clearers. and adjusting for the "popularity" of snipers is kind of dumb considering no one uses them outside of murdering eidelons. Plus people invest a lot of time and effort into rolling a good riven, it kind of sucks when you make it possibly make it not worth the mod space; doubly so if you paid for it with plat.
what do you guys think of "western union" as a pay service?
Posted 7 years agoI know there is no buyer protection, but quite frankly I'm getting quite tired of certain payment processors flexing their muscles trying to butt in on political nonsense which is an egregious and alarming abuse of power. To my knowledge western union asks 0 questions and will not seize your funds unless the FBI instructs them to because you are some kind of terrorist or drug dealer. I've actually gotten some great commissions from a few people who are international and can't seem to use paypal for whatever reason. Just something to consider is all; if you know of any other startups that can act as a similar platform without injecting their personal politics into transactions please educate me on the service.
also I'm getting better at sketching, I was considering trying to stream to kind of motivate myself to work under pressure. this might not happen until after new years, but any thoughts/suggestions on that?
on a bit of a tangent, to all the war-frame fans what do you think of the new "arbitration" mode? for the first time it felt worth it to go into an endless mission for 2-3 hours (to sell either "power donation" or alternatively max ranked "adaptation" mods for 200 a pop), I probably made around 2k plat just using this mode. BTW slight shill alert, I'm willing to sell some of the other rare mods besides adaptation at max rank for 160 also (lol I know people only want "adaptation" but it's worth a try XD)
also I'm getting better at sketching, I was considering trying to stream to kind of motivate myself to work under pressure. this might not happen until after new years, but any thoughts/suggestions on that?
on a bit of a tangent, to all the war-frame fans what do you think of the new "arbitration" mode? for the first time it felt worth it to go into an endless mission for 2-3 hours (to sell either "power donation" or alternatively max ranked "adaptation" mods for 200 a pop), I probably made around 2k plat just using this mode. BTW slight shill alert, I'm willing to sell some of the other rare mods besides adaptation at max rank for 160 also (lol I know people only want "adaptation" but it's worth a try XD)
some tips for selling stuff in Warframe
Posted 7 years agobecause I got some questions about it, I think 90% of the advice is just filtering out "WTS" in trade-chat. this keeps the majority spammers at bay and then you can just look for "WTB" messages.
Also beware the flippers; whenever someone has a list of items/rivens offering 100-200 plat for them they are probably trying to scam you. the most frequent ones I see most often are people looking to scam you out of your opticor, rubico, sicarus, lanka, and scoliacs. these are top dollar rivens that will sell for at least 500 each, higher if they have amazing stats. I actually got flipped out of my castana riven that way (though due to how DE nerfed their one practical use 2 weeks later I actually made out pretty well in that respect).
because I have a very high MR I make a lot of plat selling syndicate weapons as I can buy 3-4 a week due to capping out my sydnicates standing every day. if you're newer you probably want to use that for free relics instead.
also I can get "condition overload" to drop from transmutation which is also a nice chunk of plat; sadly this does take a shitton of credits which I collected a massive supply of back when the raids were a thing, and you have to have an excessive supply of gold mods you're willing to melt down.
as a newer player probably the easiest way to make plat is selling your veiled rivens and doing fissures. you can unveil your rivens too and might make a sale, but it is a lot harder.
ANYWAYS, holy shit that tennocon stream... I was quite impressed with the ship battles; I didn't think they could surprise me with anything, but a crew battle/raid is far beyond what I expected! I still miss the jordas verdict, but this is much more of an impressive thing right here. man looks like I'm about to loose another 3 months of my life to just maxing out there, but I'll have something to post something I worked on soon before that happens
Also beware the flippers; whenever someone has a list of items/rivens offering 100-200 plat for them they are probably trying to scam you. the most frequent ones I see most often are people looking to scam you out of your opticor, rubico, sicarus, lanka, and scoliacs. these are top dollar rivens that will sell for at least 500 each, higher if they have amazing stats. I actually got flipped out of my castana riven that way (though due to how DE nerfed their one practical use 2 weeks later I actually made out pretty well in that respect).
because I have a very high MR I make a lot of plat selling syndicate weapons as I can buy 3-4 a week due to capping out my sydnicates standing every day. if you're newer you probably want to use that for free relics instead.
also I can get "condition overload" to drop from transmutation which is also a nice chunk of plat; sadly this does take a shitton of credits which I collected a massive supply of back when the raids were a thing, and you have to have an excessive supply of gold mods you're willing to melt down.
as a newer player probably the easiest way to make plat is selling your veiled rivens and doing fissures. you can unveil your rivens too and might make a sale, but it is a lot harder.
ANYWAYS, holy shit that tennocon stream... I was quite impressed with the ship battles; I didn't think they could surprise me with anything, but a crew battle/raid is far beyond what I expected! I still miss the jordas verdict, but this is much more of an impressive thing right here. man looks like I'm about to loose another 3 months of my life to just maxing out there, but I'll have something to post something I worked on soon before that happens
hey they finally finished "fighting is magic"
Posted 7 years ago"non-copywritten edition" aka "them's fightin herds" I do kind of like looking at the designs, and the move-sets of not-rarity and not-twilight look particularly cool from the previews I've seen, but really a fighting game with nothing but quadrupeds has never been tried to my knowledge so they've broken a lot of new ground as far as animations I think http://store.steampowered.com/app/5.....Fightin_Herds/ tbh I wasn't sure they were going to pull it off, but it looks like they did a good job, I think they could have planned their release date a little better though, maybe not so close to the dragon-ball fighter Z release? Anyways if you played it let me know what you think of it; whether it's something surface level or something more complicated like frames, hitboxes, and option selected tick throws or something.
some odd thoughts
Posted 7 years agoHave you ever gone on a poorly thought out series of murders, have the cops start to get wise to you, and right before you're either deciding whether or not you need to grow a beard and move several states over, or try to plead manslaughter, you wake up and think "haha so long coppers! bet you never thought of THAT eh?". Dunno what that says about your underlying psyche when your dreams follow such a pattern, but I can only imagine how much an inversion of that sucks compared to what I experienced XD
Also speaking of arrest, I wonder if it counts as some form of arrested development if you feel the same elation watching your elementary school get bull dosed that you would have felt a decade and a half ago instead of some kind of weird twinge of sadness and nostalgia? I guess that's the least of the symptoms if I'm involved in this fandom though lol
Also speaking of arrest, I wonder if it counts as some form of arrested development if you feel the same elation watching your elementary school get bull dosed that you would have felt a decade and a half ago instead of some kind of weird twinge of sadness and nostalgia? I guess that's the least of the symptoms if I'm involved in this fandom though lol
some underrated rogue-likes
Posted 8 years agoI think everyone knows about the "binding of issac" and I think it's a great introduction to the genre, but I think that's the first thing everyone thinks about and I wanted to kind of share my thoughts on some others that feel underrated.
20XX: I've always wanted to play a randomly generated mega-man and this definitely fits the bill; the controls are tight and the combat is fluid. though I do feel it has the same issue binding of Issac has where sometimes it feels your items are carrying you a bit too hard. Also I feel it's constrained by the team's budget/time in that there are only 8 bosses and 2 final bosses; I really think more bosses with unique powers should be there to make each run feel more unique. Also they didn't put in the classic "final exam gauntlet" where you have to kill all 8 bosses in a row; arguably that part is padding plus it might be slightly unfair since unlike megaman proper you can only hold 3 powers, but I dunno, the final levels feel a bit anti-climactic.
Downwell:
Really fast paced action that is only limited by your reflexes, and has some great mechanics in play. It's amazing how much faster and fluid a platformer can be when you're going straight down instead of on a gradual ascent. none of the items/upgrades are particularly unbalanced enough to propel you to an easy win you definitely have to work for it. easy to pick up, challenging to master. I also like that you are incentivized to pick up and use weapons that might not be your first choice due to how the upgrade system works. I'm pretty sure it's like, 3 bucks on steam and will probably run on a toaster. my only gripe is kill combos stop being useful after 25 incentivizing you to prematurely end them so as to maximize your gains from this system
Nuclear throne:
insane difficulty, but it's usually heavily weighted in favor of skill and planing, it's a lot like binding of issac, but you're never going to roll a combination of upgrades that are going to make it so that actually playing through the run is just a matter of formality. also has a functioning online co-op mode unlike binding of Issac (which seriously has no excuse at this point, they're just phoning it in with A+ considering how well done "anti-birth" was by comparison and that was free lol). the kills are satisfying to get particularly when they tumble and get knocked back, potentially killing more enemies in the process with heavier weapons having more momentum. the destructable terrain makes the environment feel more alive while at the same time being of immense strategic use. Also the lore is top notch considering it's mostly hinted at, and there are tons of secrets that are well hidden (almost too well hidden tbh, you might think you beat the game and that is all the content there was if you didn't read the wiki or know about "looping"). Also I think a few of my re-occurring characters would fit right into the cast of horrible, yet charming mutants you play as which also might bias me more in the game's favor. sadly I've yet to get to loop 3 to complete my experience, but at some point maybe that will happen (I think all I need to do is play less WF and I could probably do it tomorrow)
Curse of the necrodancer:
I normally despise rhythm games, but this one is pretty legit. the music is amazing and memorable, and so are the monsters. Going into more detail about the monsters/bosses they usually have a music based pun thrown in there somewhere and/or have distinct features (ie. like a Minotaur whose horns are strung together so that they have a harp on their head, and there is a massive frankenstein creature that is half man half piano named "frankensteinway"). unlike the destructible terrain in nuclear throne where is mostly a consequence of destructive weaponry and explosives ripping through the scenery you are going to be using this a ton; in fact there is an entire zone where there are no doors and the only way to progress is by digging holes into other areas. also this game will kick your ass, but 99% of the time you'll see that it was your fault in hindsight. also the vampire girl is pretty cute (even if she's a little less meaty than my typical choice in monster girls lol). while I was able to clear most the game's content I think clearing it with Aria is asking too much of me considering the difficulty of her restrictions (yeah I know I just need to "git gud" but I can't see myself clearing a zone while only making one mistake anytime soon, thought to be fair it's a lot more reasonable than doing it with "the lost" in binding of issac, but that one used to be much easier to exploit in a lot of ways making it possible for me).
also these silly space jam remix things for the game amused me enough to make me look into it more and actually purchase it.
20XX: I've always wanted to play a randomly generated mega-man and this definitely fits the bill; the controls are tight and the combat is fluid. though I do feel it has the same issue binding of Issac has where sometimes it feels your items are carrying you a bit too hard. Also I feel it's constrained by the team's budget/time in that there are only 8 bosses and 2 final bosses; I really think more bosses with unique powers should be there to make each run feel more unique. Also they didn't put in the classic "final exam gauntlet" where you have to kill all 8 bosses in a row; arguably that part is padding plus it might be slightly unfair since unlike megaman proper you can only hold 3 powers, but I dunno, the final levels feel a bit anti-climactic.
Downwell:
Really fast paced action that is only limited by your reflexes, and has some great mechanics in play. It's amazing how much faster and fluid a platformer can be when you're going straight down instead of on a gradual ascent. none of the items/upgrades are particularly unbalanced enough to propel you to an easy win you definitely have to work for it. easy to pick up, challenging to master. I also like that you are incentivized to pick up and use weapons that might not be your first choice due to how the upgrade system works. I'm pretty sure it's like, 3 bucks on steam and will probably run on a toaster. my only gripe is kill combos stop being useful after 25 incentivizing you to prematurely end them so as to maximize your gains from this system
Nuclear throne:
insane difficulty, but it's usually heavily weighted in favor of skill and planing, it's a lot like binding of issac, but you're never going to roll a combination of upgrades that are going to make it so that actually playing through the run is just a matter of formality. also has a functioning online co-op mode unlike binding of Issac (which seriously has no excuse at this point, they're just phoning it in with A+ considering how well done "anti-birth" was by comparison and that was free lol). the kills are satisfying to get particularly when they tumble and get knocked back, potentially killing more enemies in the process with heavier weapons having more momentum. the destructable terrain makes the environment feel more alive while at the same time being of immense strategic use. Also the lore is top notch considering it's mostly hinted at, and there are tons of secrets that are well hidden (almost too well hidden tbh, you might think you beat the game and that is all the content there was if you didn't read the wiki or know about "looping"). Also I think a few of my re-occurring characters would fit right into the cast of horrible, yet charming mutants you play as which also might bias me more in the game's favor. sadly I've yet to get to loop 3 to complete my experience, but at some point maybe that will happen (I think all I need to do is play less WF and I could probably do it tomorrow)
Curse of the necrodancer:
I normally despise rhythm games, but this one is pretty legit. the music is amazing and memorable, and so are the monsters. Going into more detail about the monsters/bosses they usually have a music based pun thrown in there somewhere and/or have distinct features (ie. like a Minotaur whose horns are strung together so that they have a harp on their head, and there is a massive frankenstein creature that is half man half piano named "frankensteinway"). unlike the destructible terrain in nuclear throne where is mostly a consequence of destructive weaponry and explosives ripping through the scenery you are going to be using this a ton; in fact there is an entire zone where there are no doors and the only way to progress is by digging holes into other areas. also this game will kick your ass, but 99% of the time you'll see that it was your fault in hindsight. also the vampire girl is pretty cute (even if she's a little less meaty than my typical choice in monster girls lol). while I was able to clear most the game's content I think clearing it with Aria is asking too much of me considering the difficulty of her restrictions (yeah I know I just need to "git gud" but I can't see myself clearing a zone while only making one mistake anytime soon, thought to be fair it's a lot more reasonable than doing it with "the lost" in binding of issac, but that one used to be much easier to exploit in a lot of ways making it possible for me).
also these silly space jam remix things for the game amused me enough to make me look into it more and actually purchase it.
just watched the MLP movie
Posted 8 years agoyeah I know a few of you have kind of moved on from that fandom, but I still follow it and like the core concept (if nothing else it's cutesy style will always be an amazing foil against some of my more twisted desires). I had to wait a bit, was considering watching it in theaters, but could not muster up the lack of self consciousness to just get tickets so I ended up streaming it.
I think I have to agree with the main criticism I saw was the songs were the main complaint and I totally get it, they didn't hurt the overall movie and they didn't interfere with things too much, but the things they did while not singing made me laugh more and were far more interesting (much like the show in that regard, but discords songs were amazing at least, I think he only got one; speaking of which, discord was in the credits making me think "dude, where were you the whole movie?")
I kind of wish we could have got something like this when equestria girls was announced though, that way we could have gotten like 3 movies like this when the fandom was at it's strongest instead of on a bit of a decline.
the world-building and adventure angle were well done, the other locales they explored contrasted pretty well against the pastel landscape of Canterlot. Also tempest shadow delivered on what the previews kind of showed, though apparently the comic books have a much better representation of what went wrong in her past, but that's kind of true of all characterization that doesn't mesh with the show, Sombra actually has a pretty neat arc too in the IDW comics now that I mention it as an example.
also the storm empire had a great overall aesthetic. contrasted nicely against the default pastel world. while I kind of want the diamond dogs to come back, these guys are alright too I guess. and I liked tempest's villain song, she has a nice singing voice.
anyways pretty solid nod to the fandom, and wasn't like equestria girls where I kind of had to do mental gymnastics and use cognative dissonance to like it. I think the main criticism is that this type of movie was long overdue.
I think I have to agree with the main criticism I saw was the songs were the main complaint and I totally get it, they didn't hurt the overall movie and they didn't interfere with things too much, but the things they did while not singing made me laugh more and were far more interesting (much like the show in that regard, but discords songs were amazing at least, I think he only got one; speaking of which, discord was in the credits making me think "dude, where were you the whole movie?")
I kind of wish we could have got something like this when equestria girls was announced though, that way we could have gotten like 3 movies like this when the fandom was at it's strongest instead of on a bit of a decline.
the world-building and adventure angle were well done, the other locales they explored contrasted pretty well against the pastel landscape of Canterlot. Also tempest shadow delivered on what the previews kind of showed, though apparently the comic books have a much better representation of what went wrong in her past, but that's kind of true of all characterization that doesn't mesh with the show, Sombra actually has a pretty neat arc too in the IDW comics now that I mention it as an example.
also the storm empire had a great overall aesthetic. contrasted nicely against the default pastel world. while I kind of want the diamond dogs to come back, these guys are alright too I guess. and I liked tempest's villain song, she has a nice singing voice.
anyways pretty solid nod to the fandom, and wasn't like equestria girls where I kind of had to do mental gymnastics and use cognative dissonance to like it. I think the main criticism is that this type of movie was long overdue.
gonna have to slam sonic forces
Posted 8 years agodue to the but the fact that the "sexy bat with huge tits" class of character was missing and there was no build control/muscle slider has forced me to rate the game at 2 out of 5 stolen sonichu medallions submerged in pickle juice. quite a tragic oversight, they almost had the formula right.
anyways since I have so much space left after my review, I guess we can have these esteemed scholars also analyze this game
anyways since I have so much space left after my review, I guess we can have these esteemed scholars also analyze this game
pepe the frog
Posted 8 years agoNot really a political discussion on it, but I think it's hillarious looking at it's history how far it's gotten away from it's creator's original intent.
Putting myself in the creator's shoes though I can fully empathize with his sense of horror and why he is futilely trying to get lawyers to help him salvage his creation. I mean what if I woke up from a coma 10 years later and suddenly Stheno was a mascot for curves/planet fitness and was being used to promote "body positivity" and "healthy at ANY size"? I am torn between being completely aghast and laughing my ass off imagining that.
Putting myself in the creator's shoes though I can fully empathize with his sense of horror and why he is futilely trying to get lawyers to help him salvage his creation. I mean what if I woke up from a coma 10 years later and suddenly Stheno was a mascot for curves/planet fitness and was being used to promote "body positivity" and "healthy at ANY size"? I am torn between being completely aghast and laughing my ass off imagining that.
warframe conclusion
Posted 8 years agoso I got to 100 days of logging in about a week ago, and like some kind of animal I did the equivalent of eating a 100 dollar steak in one bite (or tried to anyways, not the type of thing you can do in any reasonable time-frame no pun intended); I guess while I'm going to still run the sortie and raid everyday I am pretty much done since I have a mastery rank of 23 (well I will tomorrow I think) and every single warframe that is available to players ATM. I guess the arch-wings stuff needs some love too, and that would probably go a long way towards the currently highest rank available which is 24.
anyways, after exploring all the different content I'll share my thoughts/conclusions. they aren't going to make sense if you don't play the game, but I can explain if you're curious
the frames themselves: they control great, and they are all varied enough in terms of abilities, passives, and stats that you could realistically put them in as stars of their own games from start to finish (if that makes any sense at all). I don't really play "league of legends" all that much, but it's sort of like how their heroes work. they can move both precisely, and at blinding speed as you can clear hundreds of meters in seconds with bullet jumps if you want to speed things along if you're on a sprawling tile-set. I'm going to lump the arch-wings into that as well with similar feelings (arch-wings get a bad rap, but I think the open world will make them appreciated since you use them instead of a horse apparently)
Rivens: a very cool concept, and the fact that you can re-roll them is great! still it feels a little too slap-dash, I feel it needs something like transmute cores to swap polarities and possibly pick a singly preferred positive/negative stat. Also the cost in resources to actually roll them is a little high/grind-y for my tastes, with the resource booster and double drop weekend it felt right, but after 2x drop weekend ended it feels like a real drag to try and fix your riven if it had garbage stats. At the very least the cost starts significantly shorter on the first roll than the others.
weapons: a huge variety with widely varying effects. Also the status effects on them scale wonderfully, and "damage 2.0" is a brilliant concept. my main complaint is every weapon build is going to be practically the same for the most part; by default heavy caliber, serration, shred, and split chamber (or the equivalent there-of for pistols/shotguns/melee) are going to be on there, and if it's a crit weapon, your choices are even more limited. I think more weapon specific "augment mods" are needed, with possibly an optional slot in which only those can go in. Also maybe the devs could show some other polarities besides Madurai more love. the warframes have an excellent blend of uses for polarities, but I can jam 8 formas in a gun and still make an amazing weapon if every slot is madurai 99% of the time and it doesn't seem like that should happen.
fissures: I like the explanation behind void relics, and I like they at least try to keep you interested in pushing forward (there is no incentive to go past wave 20/4 cycles on normal maps due to how reward rotation works, but on fissures there are passive loot buffs and special drops that ramp up indefinitely). the fact that you can copy someone else's drop is pretty great on a couple of levels. not only is it 4x the chances for desired loot, but it just gives a lot more agency and occasional difficult options to weigh. plus it allows lower ranked players who have less access to void traces or relics more opportunities for decent drops.
Raids: I've yet to try the archwing one, but I admit it's an interesting concept, though it plays more like a pacifist speed-run than a proper brawl. I mean if you want to do some kind of portal crossover with valve by all means go for it, but it seems like too many puzzle elements. On the other hand 95% of the rest of the game is a never-ending murder spree so I guess I can respect what they were trying.
enemies: a legitimately charming and interesting cast to brutally dismember. I find the corpus to be the most challenging in the end-game since the whole "glass cannon" angle isn't much of a downside when even the tanky factions get incapacited, crowd controlled, and one-shotted into oblivion even as the enemy levels start to scale into triple digits. as far as personality though, the grineer are far more interesting seeing as how they are like the strogg from quake with a bit of orc thrown in due to them being seriously generically altered and degraded cloned humans. I feel more could be done with the infested, but their maps and designs are pretty cool. The bosses are neat, but I rather dislike how much invulnerability they have on with no way to strip it off them forcefully, you have to wait for them to do something stupid, and if their AI gets messed up they might stop attacking bringing things to a stalemate which is silly.
I think my biggest gripe is how bad the game is at explaining stuff. things like the kuva siphons and the raid instructions have some of the least useful or even harmful tips I've ever seen. The biggest flaw is how frequently you'll have to go into a wiki to understand what they are trying to tell you. it's a strange oversight considering how much work has gone into making things work to begin with.
also the build time for certain things should be cut down. considering how pivotal forma is, it should take 12 hours to build and not 24. could be worse though, and I think they've kind of realized no one likes that as I've noticed on later made quest related items the build times have been super short.
Anyways in summation I have to say for a technically indie/small studio I applaud them for being superior to most "AAA" developers, and hope they continue to do cool stuff in this universe they've created. I can only hope that someday I could create something on that level.
anyways, after exploring all the different content I'll share my thoughts/conclusions. they aren't going to make sense if you don't play the game, but I can explain if you're curious
the frames themselves: they control great, and they are all varied enough in terms of abilities, passives, and stats that you could realistically put them in as stars of their own games from start to finish (if that makes any sense at all). I don't really play "league of legends" all that much, but it's sort of like how their heroes work. they can move both precisely, and at blinding speed as you can clear hundreds of meters in seconds with bullet jumps if you want to speed things along if you're on a sprawling tile-set. I'm going to lump the arch-wings into that as well with similar feelings (arch-wings get a bad rap, but I think the open world will make them appreciated since you use them instead of a horse apparently)
Rivens: a very cool concept, and the fact that you can re-roll them is great! still it feels a little too slap-dash, I feel it needs something like transmute cores to swap polarities and possibly pick a singly preferred positive/negative stat. Also the cost in resources to actually roll them is a little high/grind-y for my tastes, with the resource booster and double drop weekend it felt right, but after 2x drop weekend ended it feels like a real drag to try and fix your riven if it had garbage stats. At the very least the cost starts significantly shorter on the first roll than the others.
weapons: a huge variety with widely varying effects. Also the status effects on them scale wonderfully, and "damage 2.0" is a brilliant concept. my main complaint is every weapon build is going to be practically the same for the most part; by default heavy caliber, serration, shred, and split chamber (or the equivalent there-of for pistols/shotguns/melee) are going to be on there, and if it's a crit weapon, your choices are even more limited. I think more weapon specific "augment mods" are needed, with possibly an optional slot in which only those can go in. Also maybe the devs could show some other polarities besides Madurai more love. the warframes have an excellent blend of uses for polarities, but I can jam 8 formas in a gun and still make an amazing weapon if every slot is madurai 99% of the time and it doesn't seem like that should happen.
fissures: I like the explanation behind void relics, and I like they at least try to keep you interested in pushing forward (there is no incentive to go past wave 20/4 cycles on normal maps due to how reward rotation works, but on fissures there are passive loot buffs and special drops that ramp up indefinitely). the fact that you can copy someone else's drop is pretty great on a couple of levels. not only is it 4x the chances for desired loot, but it just gives a lot more agency and occasional difficult options to weigh. plus it allows lower ranked players who have less access to void traces or relics more opportunities for decent drops.
Raids: I've yet to try the archwing one, but I admit it's an interesting concept, though it plays more like a pacifist speed-run than a proper brawl. I mean if you want to do some kind of portal crossover with valve by all means go for it, but it seems like too many puzzle elements. On the other hand 95% of the rest of the game is a never-ending murder spree so I guess I can respect what they were trying.
enemies: a legitimately charming and interesting cast to brutally dismember. I find the corpus to be the most challenging in the end-game since the whole "glass cannon" angle isn't much of a downside when even the tanky factions get incapacited, crowd controlled, and one-shotted into oblivion even as the enemy levels start to scale into triple digits. as far as personality though, the grineer are far more interesting seeing as how they are like the strogg from quake with a bit of orc thrown in due to them being seriously generically altered and degraded cloned humans. I feel more could be done with the infested, but their maps and designs are pretty cool. The bosses are neat, but I rather dislike how much invulnerability they have on with no way to strip it off them forcefully, you have to wait for them to do something stupid, and if their AI gets messed up they might stop attacking bringing things to a stalemate which is silly.
I think my biggest gripe is how bad the game is at explaining stuff. things like the kuva siphons and the raid instructions have some of the least useful or even harmful tips I've ever seen. The biggest flaw is how frequently you'll have to go into a wiki to understand what they are trying to tell you. it's a strange oversight considering how much work has gone into making things work to begin with.
also the build time for certain things should be cut down. considering how pivotal forma is, it should take 12 hours to build and not 24. could be worse though, and I think they've kind of realized no one likes that as I've noticed on later made quest related items the build times have been super short.
Anyways in summation I have to say for a technically indie/small studio I applaud them for being superior to most "AAA" developers, and hope they continue to do cool stuff in this universe they've created. I can only hope that someday I could create something on that level.
random stuff
Posted 8 years agoI know I'm a little late to the party on this first part but what did you think of "guardians of the galaxy: vol II"? Not only was it hillarious, but I was totally taken off guard by that ending, and the character development that went on to make it happen. Got me right in the feels, I can't remember the last time that happened :P
also warframe: while I've only been a tenno for about a month and a half, I'm like a breath away from rank 17 (I will admit that is probably a little unhealthy XD). while the game lacks a certain degree of focus in some areas, I like the way you can work your way towards several objectives at once, and how different the frames are. I feel a little cheezy for maining nidus in light of how ridiculously overpowered he can be; it's almost an exact scenario like someone picking sagat in street fighter to main just because they like how he looks, and everyone rolls their eyes and says something "yeah of course you do" due to how infamous his stats and move-set is. I don't know if this video will make sense to anyone not playing the game, but I still thought it was funny (and fairly accurate)
I mean no one's said that to me, maybe I'm just projecting my own judgements about tier whoring onto myself, silly right?
also does anyone think war frame's morality system introduced in "The war within" is a little out of place when you are (big spoilers here) a mass murdering, space pirate/psychopathic mercenary, child soldier who's very existence is a war crime in and of it self? I mean when they gave me the option to spare the queen, I just thought "why would I ever do that? what makes her any different from the hundreds if not thousands of grineer I brutally and inhumanely butcher every single day?" (not in an evil way mind you, it's more of a "fist of the northstar" way if that makes sense). that being said I guess the morality isn't so much a war vs pacifism type of thing, but whether you embrace the void/your power or shun it in hope you and the solar system will no longer need it. like many things in the game, it is somewhat poorly explained, and is yet to be fully fleshed out in the perpetual beta mode the game is in. STILL I've had a pretty good time playing it, I'm typically not a fan of MMO stuff, but I could play this all day (and have) vs something like WoW.
also warframe: while I've only been a tenno for about a month and a half, I'm like a breath away from rank 17 (I will admit that is probably a little unhealthy XD). while the game lacks a certain degree of focus in some areas, I like the way you can work your way towards several objectives at once, and how different the frames are. I feel a little cheezy for maining nidus in light of how ridiculously overpowered he can be; it's almost an exact scenario like someone picking sagat in street fighter to main just because they like how he looks, and everyone rolls their eyes and says something "yeah of course you do" due to how infamous his stats and move-set is. I don't know if this video will make sense to anyone not playing the game, but I still thought it was funny (and fairly accurate)
I mean no one's said that to me, maybe I'm just projecting my own judgements about tier whoring onto myself, silly right?
also does anyone think war frame's morality system introduced in "The war within" is a little out of place when you are (big spoilers here) a mass murdering, space pirate/psychopathic mercenary, child soldier who's very existence is a war crime in and of it self? I mean when they gave me the option to spare the queen, I just thought "why would I ever do that? what makes her any different from the hundreds if not thousands of grineer I brutally and inhumanely butcher every single day?" (not in an evil way mind you, it's more of a "fist of the northstar" way if that makes sense). that being said I guess the morality isn't so much a war vs pacifism type of thing, but whether you embrace the void/your power or shun it in hope you and the solar system will no longer need it. like many things in the game, it is somewhat poorly explained, and is yet to be fully fleshed out in the perpetual beta mode the game is in. STILL I've had a pretty good time playing it, I'm typically not a fan of MMO stuff, but I could play this all day (and have) vs something like WoW.
comission alert
Posted 8 years agoNo not from me silly, hate to be deceptive if that's what you were hoping, but it's for
archekruz don't contact them through their FA user page though, they don't really use FA much, instead use some of their other mirrors such as https://ladyfuzztail.art.blog/ or the weasely https://www.weasyl.com/~ladyfuzztail or her tumblr http://ladyfuzztail.tumblr.com/ or even twitter https://twitter.com/ladyfuzztail?lang=en
I make up a disproportionate amount of her commissions, but because I'm going to be winding down the current project (which I have been discreet with and I think you guys are going to like when I finally find the time to get it colored) and stopping for awhile after it's done, I invite some of you to give her a try and see what she can do for you, you can see a lot of the examples in the "demon" gallery http://www.furaffinity.net/gallery/.....r/39513/demons and through out all the places she hosts art including FA.
she has great knowledge of anatomy and works very fast, so if those are things that are essential and desirable, I think you will like what she can do!
archekruz don't contact them through their FA user page though, they don't really use FA much, instead use some of their other mirrors such as https://ladyfuzztail.art.blog/ or the weasely https://www.weasyl.com/~ladyfuzztail or her tumblr http://ladyfuzztail.tumblr.com/ or even twitter https://twitter.com/ladyfuzztail?lang=enI make up a disproportionate amount of her commissions, but because I'm going to be winding down the current project (which I have been discreet with and I think you guys are going to like when I finally find the time to get it colored) and stopping for awhile after it's done, I invite some of you to give her a try and see what she can do for you, you can see a lot of the examples in the "demon" gallery http://www.furaffinity.net/gallery/.....r/39513/demons and through out all the places she hosts art including FA.
she has great knowledge of anatomy and works very fast, so if those are things that are essential and desirable, I think you will like what she can do!
ah I totally forgot to link this!
Posted 8 years ago
circutron wrote me another story which is a sequel to "ant farm" (if you care to read it for context on the sequel-> http://www.furaffinity.net/view/17884012/ ). I know a great number of you have the attention span of any fans of "Warframe" here?
Posted 8 years agoWhile it's TECHNICALLY "free-2-play", I think you're going to want to pay at least what you'd pay for a brand new triple-A title in the form of the micro-transaction only currency even if you don't shortcut any of the usual stuff. Plus you might also want a warframe that isn't a starter as you begin to adventure, and that isn't cheap either. that being said it's a very high quality game, and if you have a lot of patience you can realistically get a lot of the stuff that costs RL money (it's not something like the tf2 set bonuses where there was virtually no way to blueprint the "familiar fez") I am kind of kicking myself for not hanging out with
archekruz more when they were playing every day, I think they are taking a break since they are at 1400+ hours on it lol
also like I mentioned, I decided to main someone who wasn't a starter immediately after playing. I'll bet anyone who is familiar with the game won't have a hard time guessing given my gallery (no cheating if I told you XD).
also TOTALLY unrelated but I don't feel like putting it in another journal, I really like how the MLP season 7 started! I was skeptical at first, but I think the new writers are going to be great! It's also weird that they were relatively normal episodes and weren't trying to push toys (unless it's Trixie and starlight and I'm fine with that).
archekruz more when they were playing every day, I think they are taking a break since they are at 1400+ hours on it lolalso like I mentioned, I decided to main someone who wasn't a starter immediately after playing. I'll bet anyone who is familiar with the game won't have a hard time guessing given my gallery (no cheating if I told you XD).
also TOTALLY unrelated but I don't feel like putting it in another journal, I really like how the MLP season 7 started! I was skeptical at first, but I think the new writers are going to be great! It's also weird that they were relatively normal episodes and weren't trying to push toys (unless it's Trixie and starlight and I'm fine with that).
FA+
