Views: 1770
Submissions: 148
Favs: 150
Writer and game developer | Registered: July 2, 2020 11:03:38 AM
Hello, my name is... That doesn't matter, but you can call me Mr. Frixs. A generic name that I got used during the time I was writing one of my books.
I'm a indie game developer with some brain damage and memory lost. Kinda funny for someone that act an look like as a standard person.
I was also a writer from a long time ago, but I were more focused in game development right now. Some of my never published works comes from 2014-2019. Maybe some day I will update/post some of them, not promises by now.
Note:
If you find that I have not updated a game, animation or history/poster, there is no reason to worry, because I did not plan to cancel any of my current projects.
As a drawer, 2D animator, programmer and writer, I have a slightly tight agenda for my projects, sometimes overloading my broken mind. In any case, I will continue working even if there is no recent publications.
Being an independent developer, takes much more time and dedication than a team. Sometimes I didn't know what to do with such amount of work.
Other stuff:
Old first Main Game Test, down here. Not kinda interesting by the way. Just some moving around prototype.
https://www.furaffinity.net/view/58295532/
I'm a indie game developer with some brain damage and memory lost. Kinda funny for someone that act an look like as a standard person.
I was also a writer from a long time ago, but I were more focused in game development right now. Some of my never published works comes from 2014-2019. Maybe some day I will update/post some of them, not promises by now.
Note:
If you find that I have not updated a game, animation or history/poster, there is no reason to worry, because I did not plan to cancel any of my current projects.
As a drawer, 2D animator, programmer and writer, I have a slightly tight agenda for my projects, sometimes overloading my broken mind. In any case, I will continue working even if there is no recent publications.
Being an independent developer, takes much more time and dedication than a team. Sometimes I didn't know what to do with such amount of work.
Other stuff:
Old first Main Game Test, down here. Not kinda interesting by the way. Just some moving around prototype.
https://www.furaffinity.net/view/58295532/
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Stats
Comments Earned: 20
Comments Made: 17
Journals: 2
Comments Made: 17
Journals: 2
Recent Journal
ミニ戦記 - Echidna Wars Mini (Reanimated)
5 months ago
Not completely specific... Yet. I'm... organizing code and stuff, pretty boring and brain breaker.
07/14/2025
Development info: v4.0
Status: 84% unstable/unfinished
Characters:
-Actual issues with the second and third characters, failure in the logic and general movement with their own unique abilities.
-Life bar and life counter under construction (40%)
-Camera fixed for all characters.
-Collisions and damage almost finished.
Levels: 90%
-Fixing start's background, some levels pending.
-Figuring out how to implement the activation of levels after each win.
Enemies:
-Lamia: 80% some problems with falling to voids.
-Slime: 95% almost complete and pretty close to the original version.
-Jellyfish: 40% figuring out the movement system and timing for actions.
-Worm: 90% Minor errors with the player detection and required some fixing to its projectiles.
-All enemies don't react to the player attacks, I'm figuring out some variants and triggers for right or left.
Menus and HUD: 15%
-Testing and changing parts.
Sounds: 70%
-Some of them still pending to be 'correctly' implemented. I'm not pretty sure where they are supposed to be. For example, the 'thug' sound had 4 or 5 versions, but since I'm figuring it out watching videos with music I'm not sure how to place them in the right event.
Vore: 0%
Save system: 0%
Level editor: 0% (pending for final update)
Controllers: 60% Pending to fix and implement stuff about the player and the exchange between keys.
Important:
I'm not sure if I could include some stuff in the game, like the fps speed control.
Incoming update: v4.1
-Fixed issues and clean unnecessary code.
-Functional HUD and characters.
-Player selection and moving from levels.
More future update: v4.2
-Correct implementation of features between 70 at 80 %
Update V4.3 or superior:
-Sound correction and vore (or better vore) implementation.
-????? (I can't say more without fix the previous problems first!)
07/14/2025
Development info: v4.0
Status: 84% unstable/unfinished
Characters:
-Actual issues with the second and third characters, failure in the logic and general movement with their own unique abilities.
-Life bar and life counter under construction (40%)
-Camera fixed for all characters.
-Collisions and damage almost finished.
Levels: 90%
-Fixing start's background, some levels pending.
-Figuring out how to implement the activation of levels after each win.
Enemies:
-Lamia: 80% some problems with falling to voids.
-Slime: 95% almost complete and pretty close to the original version.
-Jellyfish: 40% figuring out the movement system and timing for actions.
-Worm: 90% Minor errors with the player detection and required some fixing to its projectiles.
-All enemies don't react to the player attacks, I'm figuring out some variants and triggers for right or left.
Menus and HUD: 15%
-Testing and changing parts.
Sounds: 70%
-Some of them still pending to be 'correctly' implemented. I'm not pretty sure where they are supposed to be. For example, the 'thug' sound had 4 or 5 versions, but since I'm figuring it out watching videos with music I'm not sure how to place them in the right event.
Vore: 0%
Save system: 0%
Level editor: 0% (pending for final update)
Controllers: 60% Pending to fix and implement stuff about the player and the exchange between keys.
Important:
I'm not sure if I could include some stuff in the game, like the fps speed control.
Incoming update: v4.1
-Fixed issues and clean unnecessary code.
-Functional HUD and characters.
-Player selection and moving from levels.
More future update: v4.2
-Correct implementation of features between 70 at 80 %
Update V4.3 or superior:
-Sound correction and vore (or better vore) implementation.
-????? (I can't say more without fix the previous problems first!)
User Profile
Accepting Trades
Yes Accepting Commissions
Yes Character Species
Damaged: Bio-Mechanical-Fox
Favorite Music
Electronic, classic
Favorite TV Shows & Movies
Small Soldiers, The Savage Family, Avatar (the first only), The Pacific
Favorite Games
MegaMan X (1,2&3), Starbound, Halo, Soldier of Fortune II
Favorite Gaming Platforms
Snes, GBA, N64, Pc
Favorite Animals
FoxTaur/fox, Bio-Mechanical-Fox, Fox-Zombie, Rabbit-taur.
Favorite Site
Fur Affinity
Favorite Quote
Work to make games to feel alive... And because there's no Foxtaur's games on any place.
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