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game dev, hobbyish | Registered: April 28, 2020 12:36:47 AM
The name's Devon!
I'm a toony digital artist, 3D dabbler, game thing, and all around computer. Something like that~
I've been building up this fluffy universe of mine for quite some time, and only now starting to feel like I can begin putting together something to show from it. I'll be sharing the stuff I make on here and Devccoon on Twitter and Instagram.
I'm working on a game, so uh... follow me if you want to see where this mess takes us~
https://bsky.app/profile/maskedmammal.bsky.social
I'm a toony digital artist, 3D dabbler, game thing, and all around computer. Something like that~
I've been building up this fluffy universe of mine for quite some time, and only now starting to feel like I can begin putting together something to show from it. I'll be sharing the stuff I make on here and Devccoon on Twitter and Instagram.
I'm working on a game, so uh... follow me if you want to see where this mess takes us~
https://bsky.app/profile/maskedmammal.bsky.social
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Comments Earned: 84
Comments Made: 27
Journals: 3
Comments Made: 27
Journals: 3
Recent Journal
Oops didn't post for a whole year MY BAD
3 years ago
I guess I didn't really get past that fear of oversharing last year, eh?
2022 was a lot of things for me, a focus on pushing ahead in other areas of life but also trying to steer the creative ship in a more hopefully fruitful direction. It's something I still haven't completely set in motion, just a plan I keep building on. After years and years of organizing my characters and universe, putting together a game plan and formulating exactly what I wanted to make, I came to a realization I needed to start even simpler and there may be a decent compromise in there.
So, I've had to re-think where I'm putting my creative energies when it comes to my projects. The big stuff is pushed even further back, a goal I'd like to strive for later on down the line, but what I have in mind now will hopefully be more achievable in a shorter time. I just want to start putting things out there, and while I know I'll always keep being 'me' and trying to overdo it, I think I'm finally down to a point where I might actually be able to make good on the promise of making something playable, tangible, maybe even good~
I feel like a lot of my indecisiveness has led to better and better outcomes, being able to recontextualize ideas and come at them from a fresh perspective later, but I'm also pretty scattershot, unable to really hone one particular area down to a fine point. It's probably part of why I have nothing to show - it's all sketchy, concepts and ideas not fully fleshed out, and all over the place. This year I hope to work on that, and get focused again.
It often feels like I've wasted my time and energy, making all sorts of designs that I change up massively, even had an entire finished 'species guide' for my crow-like race that I scrapped before it saw the light of day because I wasn't super happy with it and their whole design has changed enough to invalidate that work. I've put weeks into models and animation I probably won't even be able to salvage because my needs have shifted. I have two characters in particular who I've never shown off once, but I've radically redesigned top to bottom like 3 times each. But it all serves the purpose of learning, improving, honing and fleshing out designs.
I really should find more to share, though! xwx It's all a process, and everything's expected to change, but there's still something worth sharing even if it isn't stuff that's made for posting.
2022 was a lot of things for me, a focus on pushing ahead in other areas of life but also trying to steer the creative ship in a more hopefully fruitful direction. It's something I still haven't completely set in motion, just a plan I keep building on. After years and years of organizing my characters and universe, putting together a game plan and formulating exactly what I wanted to make, I came to a realization I needed to start even simpler and there may be a decent compromise in there.
So, I've had to re-think where I'm putting my creative energies when it comes to my projects. The big stuff is pushed even further back, a goal I'd like to strive for later on down the line, but what I have in mind now will hopefully be more achievable in a shorter time. I just want to start putting things out there, and while I know I'll always keep being 'me' and trying to overdo it, I think I'm finally down to a point where I might actually be able to make good on the promise of making something playable, tangible, maybe even good~
I feel like a lot of my indecisiveness has led to better and better outcomes, being able to recontextualize ideas and come at them from a fresh perspective later, but I'm also pretty scattershot, unable to really hone one particular area down to a fine point. It's probably part of why I have nothing to show - it's all sketchy, concepts and ideas not fully fleshed out, and all over the place. This year I hope to work on that, and get focused again.
It often feels like I've wasted my time and energy, making all sorts of designs that I change up massively, even had an entire finished 'species guide' for my crow-like race that I scrapped before it saw the light of day because I wasn't super happy with it and their whole design has changed enough to invalidate that work. I've put weeks into models and animation I probably won't even be able to salvage because my needs have shifted. I have two characters in particular who I've never shown off once, but I've radically redesigned top to bottom like 3 times each. But it all serves the purpose of learning, improving, honing and fleshing out designs.
I really should find more to share, though! xwx It's all a process, and everything's expected to change, but there's still something worth sharing even if it isn't stuff that's made for posting.
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