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Submissions: 834
Favs: 29863

3D Generalist | Registered: November 4, 2016 12:45:23 PM
Welcome to the FA page of Buckets.
I consider myself a 3D artist, modeler and animator.
I also make games for the fun of making games - and rarely finish them.
If you have any questions - feel free to chat me up on Discord.
Discord tag - idsaybucketsofart
Twitter: Idsaybucketsof2
Bsky: idsaybucketsofart.bsky.social
You can always try sending me a Note on FA as well.
When using FA Notes - I'd suggest making a bigger note. Note systems are kind of like Letters.
If I open a Note that says "Hi." and nothing else - I am seriously questioning the author's intelligence...
Stats
Comments Earned: 4069
Comments Made: 1833
Journals: 39
Comments Made: 1833
Journals: 39
Featured Journal
Working on the Cobra Dancing game feels weird...
4 months ago
...It feels weird working on the Cobra game.
The first time I envisioned making it was around 6 years ago.
I had crappy 3D tools, the models had poor rigging and I was really bad at animating. Had no coding experience really...
I got better within those 6 years in modeling, texturing, animations and rigging. And I now can code better.
And now it's slowly becoming a thing. Seeing the Cobra v6.1 model grab that pole and actually performing a Pole Dance move (even though I am only creating a rough animation for the prototype) just feels... weird.
I dunno how to say it.
It just feels odd. I don't know how to name it.
The original game idea had nothing. A v1 Cobra model and a Dream.
Now I have a proper GDD written to know what to make and code.
The v6.1 Cobra model in Blender actually can be animated for it and the planned out rig looks to work great.
I can actually code the game and Godot manages to handle it well.
The only thing I don't have is funding and VAs for the girls.
It just feels odd to see it start becoming a thing after 6 years of different failed projects.
Like all those experiments were sacrificed so this game could have a chance to exist.
The first time I envisioned making it was around 6 years ago.
I had crappy 3D tools, the models had poor rigging and I was really bad at animating. Had no coding experience really...
I got better within those 6 years in modeling, texturing, animations and rigging. And I now can code better.
And now it's slowly becoming a thing. Seeing the Cobra v6.1 model grab that pole and actually performing a Pole Dance move (even though I am only creating a rough animation for the prototype) just feels... weird.
I dunno how to say it.
It just feels odd. I don't know how to name it.
The original game idea had nothing. A v1 Cobra model and a Dream.
Now I have a proper GDD written to know what to make and code.
The v6.1 Cobra model in Blender actually can be animated for it and the planned out rig looks to work great.
I can actually code the game and Godot manages to handle it well.
The only thing I don't have is funding and VAs for the girls.
It just feels odd to see it start becoming a thing after 6 years of different failed projects.
Like all those experiments were sacrificed so this game could have a chance to exist.
User Profile
Accepting Trades
No Accepting Commissions
Yes Favorite Music
Electronic Melodic Korean Death Metal
Contact Information

Keep it up, always. You are very well-versed in your craft.
Stay Burnin'!
Stop using them to start conversations with me - I am too old and too boomer to reply. x.X
I'd Say Buckets of Art
OR:
I'd Say Bucket, So Fart.