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Digital Artist | Registered: May 24, 2008 04:10
My main creative outlet have become Second Life Avatars and I will use this account mainly as a showcase of my work. Despite Second Life's limitations, I try to achieve a highly detailed, illustrative style. Because of that, and because I'm slow-assed, I take ages for my stuff.
(That's also why I'm not doing any commissions. Unfortunately, my time is short even for my private projects.)
I redistribute a good part of what I make in SL to fellow artists, so you'll find quite a lot of commissions here, too. Kind of an indirect art trade, if you will... Thanks to everybody who bought one of my avatars for allowing me to do so!
(That's also why I'm not doing any commissions. Unfortunately, my time is short even for my private projects.)
I redistribute a good part of what I make in SL to fellow artists, so you'll find quite a lot of commissions here, too. Kind of an indirect art trade, if you will... Thanks to everybody who bought one of my avatars for allowing me to do so!
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Comments Earned: 999
Comments Made: 778
Journals: 8
Comments Made: 778
Journals: 8
Recent Journal
Second Life, First Life and the furry persuasion.
14 years ago
Just a quick update for the few of you out there who might be interested. I’m not much around in Second Life anymore. I had a lot of fun in the closed beta for meshes (“real” 3D object use for Second Life) and I was firmly planning on a new and vastly improved series of avatars. I happily learned new skills to be prepared for this: I’m striving for professional level 3D modeling and a lot of other things to reach a new level in my hobby of creating furry 3D characters. With Linden Labs dragging their feet with the release of the mesh feature, I realized how much fun high-end 3D modeling is. Nowadays I spend most of my furry hobby time in Maya, learning and learning and learning.
I might return to Second Life some day, if it survives long enough to release the mesh feature to everybody. In the meantime, I’ll continue to explore how far I can get with high quality 3D. I hope to be able to post some previews of my work soon, first a redesign of my own character, then maybe other ones, too.
It might be a while though: first life takes me around the planet again currently - stressful but fun times. But I'm alive and working harder than ever in what little spare time I have on that whole furry thing which is so silly, and so much fun.
-L
I might return to Second Life some day, if it survives long enough to release the mesh feature to everybody. In the meantime, I’ll continue to explore how far I can get with high quality 3D. I hope to be able to post some previews of my work soon, first a redesign of my own character, then maybe other ones, too.
It might be a while though: first life takes me around the planet again currently - stressful but fun times. But I'm alive and working harder than ever in what little spare time I have on that whole furry thing which is so silly, and so much fun.
-L

Necroflame
~infinityz