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Watcher | Registered: Jan 27, 2008 08:08
Hello! I'm Some Random Guy on the Internet. I frequently refer to myself in the third person. It's a bit odd, I know, but you really shouldn't be surprised by weird behavior from some random guy on the internet.
I had some names before but I broke them all so now I'm just some guy.
I had some names before but I broke them all so now I'm just some guy.
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Stats
Comments Earned: 216
Comments Made: 189
Journals: 24
Comments Made: 189
Journals: 24
Recent Journal
1.2
8 years ago
What day is it? Is it still March? It still looks like "late March", in my opinion.
So yeah, hi! I've been busy these last few months. Things are good! Work has been intense, but I like the job well enough, and outside of work I've been building a bunch of stuff that's neat. I hope you're doing well too, reader!
In relevant news: The game is updated to Version 1.2!
Due to the aforementioned "busy", there's not as much here as I wanted. I thought about delaying this until I'd added enough content to make it worth this amount of time, but that just begins a vicious cycle which ends in misery and failure.
There's a lot left to do with the new feature- I'm not quite happy with the big rush of text that happens when the fluid events kick off, and it still needs a balance pass, and I didn't get started on the fluid affecting things aside from the first-order impact event.
I've also made some changes to the game engine, so there might be some bugs. Most likely, text that doesn't match what's going on. Enjoy with caution:
New Features:
= Fluid Dynamics! When fluids appear, there will be a brief summary of affected items and individuals (the text is bare-bones right now)
= Added Bulbasaur species due to popular demand
Bug fixes:
= Fixed a bug where only certain pedestrian species would get certain random descriptors
= Corrected an issue where buses would be over-crowded when arriving in a new area
So yeah, hi! I've been busy these last few months. Things are good! Work has been intense, but I like the job well enough, and outside of work I've been building a bunch of stuff that's neat. I hope you're doing well too, reader!
In relevant news: The game is updated to Version 1.2!
Due to the aforementioned "busy", there's not as much here as I wanted. I thought about delaying this until I'd added enough content to make it worth this amount of time, but that just begins a vicious cycle which ends in misery and failure.
There's a lot left to do with the new feature- I'm not quite happy with the big rush of text that happens when the fluid events kick off, and it still needs a balance pass, and I didn't get started on the fluid affecting things aside from the first-order impact event.
I've also made some changes to the game engine, so there might be some bugs. Most likely, text that doesn't match what's going on. Enjoy with caution:
New Features:
= Fluid Dynamics! When fluids appear, there will be a brief summary of affected items and individuals (the text is bare-bones right now)
= Added Bulbasaur species due to popular demand
Bug fixes:
= Fixed a bug where only certain pedestrian species would get certain random descriptors
= Corrected an issue where buses would be over-crowded when arriving in a new area
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