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Submissions: 23
Favs: 381

Watcher/Rarely post things | Registered: Oct 9, 2016 01:04
NSFW - Must be 18+ to ride this ride
Asexual but Horny for the big
Uses Blender in dumb ways to make the big
Adores odd sizes of all kinds
I can't get myself to do things for very long no matter what, so uploads will be very rare.
I'm also incredibly socially anxious, so don't expect too many replies to comments.
Asexual but Horny for the big
Uses Blender in dumb ways to make the big
Adores odd sizes of all kinds
I can't get myself to do things for very long no matter what, so uploads will be very rare.
I'm also incredibly socially anxious, so don't expect too many replies to comments.
Featured Submission
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Comments Earned: 121
Comments Made: 3
Journals: 5
Comments Made: 3
Journals: 5
Featured Journal
Fracture and Universes Blend File (+ Lightning)
3 years ago
I've been slowly realizing that I'm a lot better with making things for other people to use instead of making things and using them myself. I'm just not nearly as creative as others artistically, so why not let other people use some of what I've made instead of letting them rot in my mess of folders.
https://cdn.discordapp.com/attachme.....ightning.blend
I use the latest version of blender, so most of these may not work for you unless you do as well. (3.2.1 currently)
Don't know if I'll release everything I make ever, but these are quite universal.
Things of note for each:
Fracture - Settings probably need changed depending on how deep and wide you are making them.
Material MUST have something plugged into the vector node for materials because Geo nodes defaults to object vector for some reason.
The ground rises and then falls down to make the edges of the impact rise at all (shown in file). Can disable through node sliders.
Offset is an internal displacement so that the dirt can be visually right beneath the cracked ground. Too low and it causes cracks passively, too high and nothing gets cracked.
Universe - Use the Object Color in the Object Properties -> Viewport Display to change main color.
If they get too thin or close to each other, they just kinda explode.
The universes default scale and subsequent size edits control how fast the galaxies move. Small original size scaled up slows them down, large scaled down speeds them up.
Lightning - Found this from an old Lucario file when I tried making some moves for her to use. Obviously never got to them, but this could be used elsewhere.
It turns edges from the main object into lightning paths, which can be limited with the Displacement Modifiers on the object.
I went a bit fun with the Custom Properties under Object Properties, adding bits and bobs around in there like a chance for it to not be fully intact, a randomness controller, and how fast it moves around.
If you end up using these, it would be nice to credit me for my minimal effort in helping big characters feel big.
Completely forgot, but some of these use Bradley's GN presets. Install it just like any other addon.
https://bradley-animations.gumroad.com/l/jSyDM
https://cdn.discordapp.com/attachme.....ightning.blend
I use the latest version of blender, so most of these may not work for you unless you do as well. (3.2.1 currently)
Don't know if I'll release everything I make ever, but these are quite universal.
Things of note for each:
Fracture - Settings probably need changed depending on how deep and wide you are making them.
Material MUST have something plugged into the vector node for materials because Geo nodes defaults to object vector for some reason.
The ground rises and then falls down to make the edges of the impact rise at all (shown in file). Can disable through node sliders.
Offset is an internal displacement so that the dirt can be visually right beneath the cracked ground. Too low and it causes cracks passively, too high and nothing gets cracked.
Universe - Use the Object Color in the Object Properties -> Viewport Display to change main color.
If they get too thin or close to each other, they just kinda explode.
The universes default scale and subsequent size edits control how fast the galaxies move. Small original size scaled up slows them down, large scaled down speeds them up.
Lightning - Found this from an old Lucario file when I tried making some moves for her to use. Obviously never got to them, but this could be used elsewhere.
It turns edges from the main object into lightning paths, which can be limited with the Displacement Modifiers on the object.
I went a bit fun with the Custom Properties under Object Properties, adding bits and bobs around in there like a chance for it to not be fully intact, a randomness controller, and how fast it moves around.
If you end up using these, it would be nice to credit me for my minimal effort in helping big characters feel big.
Completely forgot, but some of these use Bradley's GN presets. Install it just like any other addon.
https://bradley-animations.gumroad.com/l/jSyDM
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