
Nerdy- Wile and Xenephon play Dungeons and Dragons
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wilebobcat's Wile (bobcat) and his Xenephon (Thoroughbred Stallion) playing Dungeons and Dragons.
Not everyone plays with Critical Failure, in fact it's completely optional and sort of a nerdy thing to do, but if you do rolling a 1 for the attack and another 1 to confirm it being a critical failure means your character's attack not only backfires but probably explodes pretty hard in your face.
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It can be worse when failing with a melee, then you could drop something heavy like a giant hammer on your foot and do damage to yourself as well as waste a turn to pick it back up.
Which is why I always have a back up weapon. I do this with a mage as well, Also stick with the Magic Missile.
Which is why I always have a back up weapon. I do this with a mage as well, Also stick with the Magic Missile.
Heh, you're playing with a sort of 'exploded' critical failure. For us, a 1 backfires. Whether it harms us, a teammate, or everything really just depends on context.
I do miss playing exploding criticals though. Something magical about rolling 3 20's in a row and wiping out a room or sub-boss single handedly.
I do miss playing exploding criticals though. Something magical about rolling 3 20's in a row and wiping out a room or sub-boss single handedly.
o hell ya, i miss it too. my bro used play in a group in collage with a guy who's dice love him even if he wasn't there. the DM hated it, he would pit them against a boss that was like 30 lvl's over and this guy nat 20 it to death. i check his set and they weren't rigged, the damn things just seemed to love him
And that is how my Worgen Wizard, Charr barbarian (I played with some homebrew characters at the start) and my horribly cursed Dwarf fighter ended up tiny piles of dead. Luckily my cleric hasn't rolled a critical fail on anything super important :D
Looks great~ I definitely got a laugh out of it. :P
Looks great~ I definitely got a laugh out of it. :P
I had a similar situation once, though it wasn't a critical fail because of the dice.
So I'm playing a ranger, we wander into a cave. Eventually we find the big big room where we find a dragon. (I'm new to DND at this point) The group leader tells me "Take a shot, then take cover behind a pillar". I take a shot, hit his nose.... Take another shot and make it blind in 1 eye. Now I'm not allowed to move =(. The dragon gets to counter attack or something... it's an acid dragon... I'm put into the negative. Dragon's turn, the rest of my team are in a position that puts me right between them, and the dragon. Acid breath.... twice.... I'm left behind as a puddle.
So I'm playing a ranger, we wander into a cave. Eventually we find the big big room where we find a dragon. (I'm new to DND at this point) The group leader tells me "Take a shot, then take cover behind a pillar". I take a shot, hit his nose.... Take another shot and make it blind in 1 eye. Now I'm not allowed to move =(. The dragon gets to counter attack or something... it's an acid dragon... I'm put into the negative. Dragon's turn, the rest of my team are in a position that puts me right between them, and the dragon. Acid breath.... twice.... I'm left behind as a puddle.
WOW! The last D&D I played was five years ago, and epic campaign up Level 30 pure Psionic Psychokinetic Changling. My GM actually had to beef up the campaign because I was the only non multiclass and for just a few power points, I killed hordes of things. You know .... burst them into flames, chain lightning, throwing them back wards so that the archers could pick them off and they could not approach us. =)
But now a days all my friends and I have supported a new system that I designed where all that is needed is one book, the game host has one type of dice, and the game is focused more on story telling and role play than volumes of volumes of books and details. I found 10 hours to get through one dungeon should not happen every game. Especially when 5 hrs is one battle.
Yeah... this brings back memories.
But now a days all my friends and I have supported a new system that I designed where all that is needed is one book, the game host has one type of dice, and the game is focused more on story telling and role play than volumes of volumes of books and details. I found 10 hours to get through one dungeon should not happen every game. Especially when 5 hrs is one battle.
Yeah... this brings back memories.
I must refer you to an image in my gallery, where I sadly announced the death of one of my characters. Because this exact situation happened to me. We were playing Pathfinder, and I was playing a Vanaran (read:monkey) Monk. There was a thing in the dark, and I was trying to sneak close to it to see what it was. I rolled a 1. It woke up, and turned toward me. At this point I see that it is a very large thing indeed, one we couldn't possibly hope to beat. so I attempted to run. DM had me roll a reflex save. I rolled a 1. Monk slipped in the sewer slime and fell on their back, prone and helpless, rendering their AC a mere 10, nice and low for that thing to swallow her whole.
My rage flowed heavily for some time to follow....
My rage flowed heavily for some time to follow....
My only critical fail in my Pathfinder campaign as a witch.. and I ended up putting my scythe through the chest of the guy who was roleplaying as my bodyguard. ^^; It.. took a while to live that one down. (Raising the entire party from the dead over the course of the adventure helped. :) )
I once played a campaign where I was a rogue with a shortbow. My DM described my Critical Hit (Two rolls of 20) as leaping into the air, flipping a la the Matrix, shooting while upside down and backflipping, and sending an arrow straight through an enemy's head.
That is probably my most memorable moment in D&D.
That is probably my most memorable moment in D&D.
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