I don't know if this qualifies for the group, since it isn't really fat art, but she IS fat, and she DOES cause earthquakes, so...
here are so many instances where I wish I could just think up a video game and it would exist. This is one of those said ideas that just popped into my head. You know those giant monsters in video games that you have to fight at the end of the stage? You're this brave hero and then there's a giant evil monster bent on killing you. But... what if YOU were the giant monster, and they weren't evil, just misunderstood? This concept tells the story of several different large creatures ranging from giant animals to dark wizards to devils, and of course dragons as well, who aren't evil, and only fight humans to protect themselves, their homes, and such.
The idea I have is meant for a tablet. You are a boss monster, you fight ***-hole hunters who try to kill you. Your monsters have set HP and an arsenal of moves. You select a move to use using the touch screen and that will incur a cooldown time. It varies between skills. Some attacks aim automatically, while others are aimed using a reticle and the touch screen. Like most bosses, your monster cannot just fire off attacks one after another. They must wait turns before using them.
Some bosses are completely stationary, others are mobile. The stationary ones which are easier to hit generally take a lot more hits to defeat, and while they cannot dodge, will usually have a move that blocks attacks. The mobile ones generally don't, but have plenty of skills and mobility to deal with those pesky hunters anyway.
There are several modes of play: Mission mode that require you to defeat certain heroes with certain bosses, survival mode which let you choose a boss to see how many hunters you can defeat, and even VS modes which pit you against another player. There would even be expansions that come with new bosses and missions. The game would start out with a good number of missions and bosses to use.
Hunters will generally use projectiles, but each attacks in their own way. Some even have shields and healing abilities. Watch out! Enemies can level up and become stronger, even using automatic-hit moves. Worse off, sometimes you even have to fight MORE THAN ONE at a time. Fear not, however, as your boss monster levels up as well. Your monster gets more HP, gains new moves, gets power to existing moves, and can even gain a "Red Flash" mode which makes their moves extra powerful when their health is low.
Here's a bio for the first one I drew up AND thought up: Terraformole
Name: Terraformole
Boss Group: Giant Animals
Starting HP: 1462
Movement: Stationary
Bio: Terraformole was originally a very docile creature and a hard worker in Sediment cave who created homes for her children and other residents. She's become very gruff, however, when her babies started disappearing and she learned that it was the work of hunters. She is a guardian of this cave, vowing to send a message to hunters everywhere that this is a sacred ground they don't belong in, and is perfectly willing to kill a hunter or two if she has to. Fortunately, she has no plans of going outside the cave, so humans are completely safe from her wrath so long as they respect the boundaries she has set. ...Or at least visit her cave without the intent of killing anything.
Moves:
Claw Swipe: A strong close-ranged move where she swipes a claw out to attack. You can select either left or right.
Boulder Rain: She causes boulders to fall from the ceiling. Use the reticle to aim the boulders to fall on the hunters.
Children To Aid: She summons her children to attack and distract the hero, which can allow her to pull off other moves without harm.
Stone Wall: She creates a barrier that protects her for a set period. This has a fairly short cooldown time.
Ground Thumper: She creates a wave that freezes her prey in place. The move effects the entire screen, but hunters can jump over it. This has a very short cooldown time.
Erupt: Causes razor stalagmites to erupt from the ground using the reticle to aim. This can cause a dangerous obstacle for the hunters.
Dust Cloud: The dust cloud disorients the hunters, causing them to shoot in random directions and stops them from jumping for a limited time. Effects the entire screen.
Sinkhole: Causes a large sinkhole to form in a place using the reticle to aim. If a hunter falls into the sinkhole, they die. If not, then they still have to dodge spewing boulders. Careful, this attack takes a while to preform and has a long cooldown time.
Uproot: Terraformole pulls her big fat mole body out of the ground, allowing her to soak up more damage and use her moves at full force. Can only be used when in Red Flash mode.
here are so many instances where I wish I could just think up a video game and it would exist. This is one of those said ideas that just popped into my head. You know those giant monsters in video games that you have to fight at the end of the stage? You're this brave hero and then there's a giant evil monster bent on killing you. But... what if YOU were the giant monster, and they weren't evil, just misunderstood? This concept tells the story of several different large creatures ranging from giant animals to dark wizards to devils, and of course dragons as well, who aren't evil, and only fight humans to protect themselves, their homes, and such.
The idea I have is meant for a tablet. You are a boss monster, you fight ***-hole hunters who try to kill you. Your monsters have set HP and an arsenal of moves. You select a move to use using the touch screen and that will incur a cooldown time. It varies between skills. Some attacks aim automatically, while others are aimed using a reticle and the touch screen. Like most bosses, your monster cannot just fire off attacks one after another. They must wait turns before using them.
Some bosses are completely stationary, others are mobile. The stationary ones which are easier to hit generally take a lot more hits to defeat, and while they cannot dodge, will usually have a move that blocks attacks. The mobile ones generally don't, but have plenty of skills and mobility to deal with those pesky hunters anyway.
There are several modes of play: Mission mode that require you to defeat certain heroes with certain bosses, survival mode which let you choose a boss to see how many hunters you can defeat, and even VS modes which pit you against another player. There would even be expansions that come with new bosses and missions. The game would start out with a good number of missions and bosses to use.
Hunters will generally use projectiles, but each attacks in their own way. Some even have shields and healing abilities. Watch out! Enemies can level up and become stronger, even using automatic-hit moves. Worse off, sometimes you even have to fight MORE THAN ONE at a time. Fear not, however, as your boss monster levels up as well. Your monster gets more HP, gains new moves, gets power to existing moves, and can even gain a "Red Flash" mode which makes their moves extra powerful when their health is low.
Here's a bio for the first one I drew up AND thought up: Terraformole
Name: Terraformole
Boss Group: Giant Animals
Starting HP: 1462
Movement: Stationary
Bio: Terraformole was originally a very docile creature and a hard worker in Sediment cave who created homes for her children and other residents. She's become very gruff, however, when her babies started disappearing and she learned that it was the work of hunters. She is a guardian of this cave, vowing to send a message to hunters everywhere that this is a sacred ground they don't belong in, and is perfectly willing to kill a hunter or two if she has to. Fortunately, she has no plans of going outside the cave, so humans are completely safe from her wrath so long as they respect the boundaries she has set. ...Or at least visit her cave without the intent of killing anything.
Moves:
Claw Swipe: A strong close-ranged move where she swipes a claw out to attack. You can select either left or right.
Boulder Rain: She causes boulders to fall from the ceiling. Use the reticle to aim the boulders to fall on the hunters.
Children To Aid: She summons her children to attack and distract the hero, which can allow her to pull off other moves without harm.
Stone Wall: She creates a barrier that protects her for a set period. This has a fairly short cooldown time.
Ground Thumper: She creates a wave that freezes her prey in place. The move effects the entire screen, but hunters can jump over it. This has a very short cooldown time.
Erupt: Causes razor stalagmites to erupt from the ground using the reticle to aim. This can cause a dangerous obstacle for the hunters.
Dust Cloud: The dust cloud disorients the hunters, causing them to shoot in random directions and stops them from jumping for a limited time. Effects the entire screen.
Sinkhole: Causes a large sinkhole to form in a place using the reticle to aim. If a hunter falls into the sinkhole, they die. If not, then they still have to dodge spewing boulders. Careful, this attack takes a while to preform and has a long cooldown time.
Uproot: Terraformole pulls her big fat mole body out of the ground, allowing her to soak up more damage and use her moves at full force. Can only be used when in Red Flash mode.
Category Artwork (Traditional) / General Furry Art
Species Rodent (Other)
Size 817 x 680px
File Size 95.8 kB
FA+

Comments