Marco ©
Shenlonglix09
Meme © phantosanucca
These are the Inspiration of Marco Personality and his influence
1. Kimihito Kurusu - Kurusu is a gentle person and incredibly selfless, often going out of his way to make others happy. For example when Miia arrived at his house, he went through great lengths to ensure she was comfortable, even going as far as to remodel certain parts of his home for her. At one point he stood in the way of Miia's tail to defend a couple who were harassing Miia, so that she would not be violating the laws against conflict between species, later on he punched one of them for further harassment, getting himself into trouble rather than have Miia deported. He also punched a fake director in the face so that the girls' embarrassing moments were not exposed and to protect Papi's egg. He also was going to distract the police so Rachnera could escape when he thought he was in trouble for punching the director, not knowing the police were actually there for Rachnera after tying the director up in her web.
He has been known to even put his life on the line if the situation calls for it, such as when he took an attack from a fake sword (believed to be real) meant for Centorea, or when he also took three tranquilizer darts to the back for Miia, Papi, and Cerea, thinking they were live rounds.
Due to all the crazy things happening around him because of his home stays, has eventually became completely unfazed by them. As seen when he nonchalantly caught Suu in a plastic bag when she jumped at Meroune, and commented to himself that he really is used to this, and when he took his kidnapping by Rachnera in stride.
He apparently has a dark side to his past. He was a victim to "chuunibyou" (eighth-grader syndrome), which was how he managed to figure out that Lala's prophecy of death was not real.
2. Rotor the Warlus - Rotor appeared in the new world to be noticeably more gruff than he was before, showing a slightly more confident attitude, to the point that he shows little hesitation in combating Eggman's robots head-on, although he still retains his friendly personality. However, once his memories of the old timeline returned through his contact with NICOLE, several aspects of his old, laid-back personality began to resurface. Rotor is more pragmatic than most of his teammates, placing priority on accomplishing their mission with regard for little else, whether the misfortune of others or the Freedom Fighters' heroic reputation. As such, he at times clashes with the others, but is always by their side in a pinch.
3. Thomas from South Park - Thomas suffers from regular outbursts of swear words, primarily "cock" and "shit," wherever he may be, which is not helped by his mother who tries to integrate him into society when he has a series of outbursts in a toy shop. He also has a very nervous personality, similar to that of Tweek Tweak or Rebecca Cotswolds, and has black rings under his eyes implying he is very stressed and doesn't get much sleep.
He attends the Tourette's Tolerance and Understanding Foundation where there are regular meetings for him and other children with Tourette's Syndrome.
4. Slippy Toad - Slippy is generally good-natured and friendly towards most characters in the series, even towards the hostile Star Wolf Team. His father's inherited mechanic and technological knowledge have made him a respected and valued ally, he is able to make repairs and create new inventions, such as Slippy's creation of the Blue-Marine being made entirely from scrap metal and spare parts. Yet he is widely known for being little more than a competent Pilot, having not yet completed the Cornerian Flight Academy when Fox persuaded him to join the Star Fox Team. This drop out led to a serious strain on Slippy's Arwing skills, followed by his tendency of getting into trouble, a flaw that Falco has teased and criticized him for over the years. Slippy also has a certain clumsy, goofball nature, such as throwing his wrench to turn off Fox's jukebox and when running into his Arwing during the Battle on Fortuna, where he comically falls down face-first when getting into his cockpit, in contrast to the others making an elegant leap.
5. Shinra Kusakabe - Shinra is brave, confident, and has a willingness to help others. He is very proud of his ambition of wanting to become a hero; a promise he made with his mother when he was five.[4] He doesn't hesitate to act immediately when the time calls for it, and can sometimes be impulsive in combat, but has also displayed the capability to step back and think about the situation before acting. Sometimes to his embarrassment, Shinra suffers from nervous laughter, which is a condition where animals naturally grin or show their teeth when nervous, stressed, angered or uncomfortable; gaining this condition after witnessing his mother die. The grin can sometimes be mistaken for a menacing smirk by others, and because people thought Shinra killed his own mother, he gained the moniker of a devil; but fights to be recognized as a hero.
Shinra respects Akitaru Ōbi as the Battalion Commander of his brigade and as someone who fights Flame Humans without an Ignition Ability, and also respects his mother, finds Takehisa scary, and bickers regularly with Arthur.[5] He has shown to have good judgement and prioritises what is important and what should be done rather than acting with personal emotions. Shinra acts selflessly toward civilians and has very high standards of what the Special Fire Force should represent.[6] He respects his fellow teammates and admires Akitaru for having the courage to fight Flame Humans without an Ignition Ability.[7] While Shinra works well with his brigade, his relationship with each member individually differs. Shinra isn't afraid to act on his own, even if confronted against multiple opponents.[8] He can be very pushy and demanding when it comes to gathering information on his family's death twelve years ago, and the secrets of the phenomenon, showing he deeply cares about both matters.
6. Bentley (Sly Cooper) - Bentley's personality changes throughout his life. As a child he was very quiet, shut in and a bit of a know-it-all. As he grew older, one constant is his germaphobia, as he constantly worrying for his own and his teammates' health and well-being. He also gets paranoid at times and is more realistic than optimistic. He is always shown to be utterly sure of his great brain power, even in moments of doubt among the rest of the gang. He usually says things like; "No code can stand before me!", and, "Don't I always". No other members of the gang even try to match Bentley intellectually and like him have no shame in admitting he's the smartest.
Bentley also is less confident with coming up with plans on the spot, which Sly and sometimes Murray are able to do, and tends to panic when he doesn't have "all the facts" as stated in A Friend in Need.
In Operation High Road Bentley implied he's asthmatic and in the 3rd game he stated he was allergic to tomatoes and lemons. The first and last of these statements can't be true as Bentley never has asthma attacks or uses an inhaler (and would never be able to handle the tasks he does if he had asthma) and if he were allergic to lemons he never would have survived the lemonade drinking contest (he may have just made it up in an attempt to get out of having to drink the lemonade).
In the first game he appears happy to help Sly retrieve his family's book but is still panicky, nervous, and uptight. Nonetheless, he manages to pull through in the end and gains some level of confidence from it.
At the start of the second game, he seems nervous and uptight as ever but is nonetheless willing to go out into the field. This nervousness eventually fades as the game progresses; after the capture of Sly and Murray, he is left to fend for himself, subsequently turning over a new leaf for his mannerisms. After pulling himself together and saving his friends, he appears more confident and relaxed than his previous self, even gaining a sense of sarcasm to rival Sly's, often countering Sly's remarks with his own quick wit. He was able to use this to tick off Muggshot and bait him into getting arrested again.
Even after his tragic confinement to his wheelchair, Bentley is still quite confident in his abilities, using his wheelchair to the fullest extent. He is also, as pointed out by Murray, now very devious after all those years. This is backed up by some of Bentley's missions which require many guards killed.
In the fourth game, Bentley's confidence peaks when he defeats his ex-girlfriend Penelope, representing his independence and ability to get over any obstacle. He sank into a deep depression after finding out she had betrayed them, refusing to talk to anyone, even his life long best friends.
7. Dimetro (Dinosaucers) - Dimetro (Voiced by Chris Wiggins) is a member of the Dinosaucers as well as Allo's assistant.
He is the inventor and creator of the group. Most of the mechanical equipment the Dinosaucers have or use is result of his labor. However, quite a number of the inventions found at Lavadome are actually creations of Teryx, who also dabbles in this field. He speaks with a slight scottish accent. Dimetro is an evolved Dimetrodon, a synapsid reptile that lived long before the dinosaurs and that is actually an ancient relative of mammals. The explanation to why a Dimetrodon would be put into the cast is probably because it looked much like a primitive dinosaur or because it is a saurian like the dinosaurs. His past is only hinted at the episode where the Dinosaucers go back to their old jobs . There, he is a scientist working for an institution on Reptilon. Perhaps due to this past, Dimetro has a very strong desire to learn Earth's methods of science. Dimetro's main tools are called Rep-Tools, which seem to be able to float. When not in use, they are kept within his Rep-Tool Belt. The technology that causes them to float is unknown. This ability is useful, but also can cause Dimetro to misplace his tools somewhat easily. He can dinovolve into a large, 9 meter long Dimetrodon, which is actually thrice the size of the true creature. Therefore, devolved he has three times its bulk and strength but retains its speed. Like all Dinosaucers, he is still able to fluently speak whenever and wherever he uses his Dinovolving ability. Dimetro's ship also has a sail on it, making it resemble a Dimetrodon. It is painted a pale green, and resembles the color of Demtro's skin.
8. Alphys (Undertale) - Alphys is a nerdy, shy recluse with a fondness for human anime and manga. She has crushes on multiple characters (some mild, others more serious), but struggles to communicate her feelings.
Alphys is filled with guilt and insecurities about herself and her accomplishments. After she accidentally created the Amalgamates while experimenting with determination, she told nobody and became depressed
9. Henry Wong (Digimon Tamer): Henry is a very calm and levelheaded boy, much more mature than an average boy his age. Henry is a pacifist, and prefers not to fight if he can help it. This is because when he was a young boy and just started learning martial arts, he used his newfound skills to injure another boy, something he wasn't supposed to do and regrets deeply. As a Tamer, Henry understands that fighting is sometimes necessary, and learns to balance between good fights and bad ones, though he remains a very non-aggressive person. Though quiet and introverted, Henry is nevertheless a very amiable and approachable person, and is quite a good friend. He is very intelligent and a good strategist, and somewhat into computers.
Henry is the third child in his family, with an older brother, Rinchei, an older sister, Jaarin, and a younger sister, Suzie. Henry is half-Chinese and half-Japanese; his father (Janyu) is Chinese and his mother (Mayumi) is Japanese. Henry's father is one of the Monster Makers, the group that created Digimon.
Along with his father, Henry is a Tai Chi student, a fighting style he would later use in combat when biomerged with Terriermon into MegaGargomon, when facing destruction at the hand of the Digimon Sovereign Zhuqiaomon.
Shenlonglix09Meme © phantosanucca
These are the Inspiration of Marco Personality and his influence
1. Kimihito Kurusu - Kurusu is a gentle person and incredibly selfless, often going out of his way to make others happy. For example when Miia arrived at his house, he went through great lengths to ensure she was comfortable, even going as far as to remodel certain parts of his home for her. At one point he stood in the way of Miia's tail to defend a couple who were harassing Miia, so that she would not be violating the laws against conflict between species, later on he punched one of them for further harassment, getting himself into trouble rather than have Miia deported. He also punched a fake director in the face so that the girls' embarrassing moments were not exposed and to protect Papi's egg. He also was going to distract the police so Rachnera could escape when he thought he was in trouble for punching the director, not knowing the police were actually there for Rachnera after tying the director up in her web.
He has been known to even put his life on the line if the situation calls for it, such as when he took an attack from a fake sword (believed to be real) meant for Centorea, or when he also took three tranquilizer darts to the back for Miia, Papi, and Cerea, thinking they were live rounds.
Due to all the crazy things happening around him because of his home stays, has eventually became completely unfazed by them. As seen when he nonchalantly caught Suu in a plastic bag when she jumped at Meroune, and commented to himself that he really is used to this, and when he took his kidnapping by Rachnera in stride.
He apparently has a dark side to his past. He was a victim to "chuunibyou" (eighth-grader syndrome), which was how he managed to figure out that Lala's prophecy of death was not real.
2. Rotor the Warlus - Rotor appeared in the new world to be noticeably more gruff than he was before, showing a slightly more confident attitude, to the point that he shows little hesitation in combating Eggman's robots head-on, although he still retains his friendly personality. However, once his memories of the old timeline returned through his contact with NICOLE, several aspects of his old, laid-back personality began to resurface. Rotor is more pragmatic than most of his teammates, placing priority on accomplishing their mission with regard for little else, whether the misfortune of others or the Freedom Fighters' heroic reputation. As such, he at times clashes with the others, but is always by their side in a pinch.
3. Thomas from South Park - Thomas suffers from regular outbursts of swear words, primarily "cock" and "shit," wherever he may be, which is not helped by his mother who tries to integrate him into society when he has a series of outbursts in a toy shop. He also has a very nervous personality, similar to that of Tweek Tweak or Rebecca Cotswolds, and has black rings under his eyes implying he is very stressed and doesn't get much sleep.
He attends the Tourette's Tolerance and Understanding Foundation where there are regular meetings for him and other children with Tourette's Syndrome.
4. Slippy Toad - Slippy is generally good-natured and friendly towards most characters in the series, even towards the hostile Star Wolf Team. His father's inherited mechanic and technological knowledge have made him a respected and valued ally, he is able to make repairs and create new inventions, such as Slippy's creation of the Blue-Marine being made entirely from scrap metal and spare parts. Yet he is widely known for being little more than a competent Pilot, having not yet completed the Cornerian Flight Academy when Fox persuaded him to join the Star Fox Team. This drop out led to a serious strain on Slippy's Arwing skills, followed by his tendency of getting into trouble, a flaw that Falco has teased and criticized him for over the years. Slippy also has a certain clumsy, goofball nature, such as throwing his wrench to turn off Fox's jukebox and when running into his Arwing during the Battle on Fortuna, where he comically falls down face-first when getting into his cockpit, in contrast to the others making an elegant leap.
5. Shinra Kusakabe - Shinra is brave, confident, and has a willingness to help others. He is very proud of his ambition of wanting to become a hero; a promise he made with his mother when he was five.[4] He doesn't hesitate to act immediately when the time calls for it, and can sometimes be impulsive in combat, but has also displayed the capability to step back and think about the situation before acting. Sometimes to his embarrassment, Shinra suffers from nervous laughter, which is a condition where animals naturally grin or show their teeth when nervous, stressed, angered or uncomfortable; gaining this condition after witnessing his mother die. The grin can sometimes be mistaken for a menacing smirk by others, and because people thought Shinra killed his own mother, he gained the moniker of a devil; but fights to be recognized as a hero.
Shinra respects Akitaru Ōbi as the Battalion Commander of his brigade and as someone who fights Flame Humans without an Ignition Ability, and also respects his mother, finds Takehisa scary, and bickers regularly with Arthur.[5] He has shown to have good judgement and prioritises what is important and what should be done rather than acting with personal emotions. Shinra acts selflessly toward civilians and has very high standards of what the Special Fire Force should represent.[6] He respects his fellow teammates and admires Akitaru for having the courage to fight Flame Humans without an Ignition Ability.[7] While Shinra works well with his brigade, his relationship with each member individually differs. Shinra isn't afraid to act on his own, even if confronted against multiple opponents.[8] He can be very pushy and demanding when it comes to gathering information on his family's death twelve years ago, and the secrets of the phenomenon, showing he deeply cares about both matters.
6. Bentley (Sly Cooper) - Bentley's personality changes throughout his life. As a child he was very quiet, shut in and a bit of a know-it-all. As he grew older, one constant is his germaphobia, as he constantly worrying for his own and his teammates' health and well-being. He also gets paranoid at times and is more realistic than optimistic. He is always shown to be utterly sure of his great brain power, even in moments of doubt among the rest of the gang. He usually says things like; "No code can stand before me!", and, "Don't I always". No other members of the gang even try to match Bentley intellectually and like him have no shame in admitting he's the smartest.
Bentley also is less confident with coming up with plans on the spot, which Sly and sometimes Murray are able to do, and tends to panic when he doesn't have "all the facts" as stated in A Friend in Need.
In Operation High Road Bentley implied he's asthmatic and in the 3rd game he stated he was allergic to tomatoes and lemons. The first and last of these statements can't be true as Bentley never has asthma attacks or uses an inhaler (and would never be able to handle the tasks he does if he had asthma) and if he were allergic to lemons he never would have survived the lemonade drinking contest (he may have just made it up in an attempt to get out of having to drink the lemonade).
In the first game he appears happy to help Sly retrieve his family's book but is still panicky, nervous, and uptight. Nonetheless, he manages to pull through in the end and gains some level of confidence from it.
At the start of the second game, he seems nervous and uptight as ever but is nonetheless willing to go out into the field. This nervousness eventually fades as the game progresses; after the capture of Sly and Murray, he is left to fend for himself, subsequently turning over a new leaf for his mannerisms. After pulling himself together and saving his friends, he appears more confident and relaxed than his previous self, even gaining a sense of sarcasm to rival Sly's, often countering Sly's remarks with his own quick wit. He was able to use this to tick off Muggshot and bait him into getting arrested again.
Even after his tragic confinement to his wheelchair, Bentley is still quite confident in his abilities, using his wheelchair to the fullest extent. He is also, as pointed out by Murray, now very devious after all those years. This is backed up by some of Bentley's missions which require many guards killed.
In the fourth game, Bentley's confidence peaks when he defeats his ex-girlfriend Penelope, representing his independence and ability to get over any obstacle. He sank into a deep depression after finding out she had betrayed them, refusing to talk to anyone, even his life long best friends.
7. Dimetro (Dinosaucers) - Dimetro (Voiced by Chris Wiggins) is a member of the Dinosaucers as well as Allo's assistant.
He is the inventor and creator of the group. Most of the mechanical equipment the Dinosaucers have or use is result of his labor. However, quite a number of the inventions found at Lavadome are actually creations of Teryx, who also dabbles in this field. He speaks with a slight scottish accent. Dimetro is an evolved Dimetrodon, a synapsid reptile that lived long before the dinosaurs and that is actually an ancient relative of mammals. The explanation to why a Dimetrodon would be put into the cast is probably because it looked much like a primitive dinosaur or because it is a saurian like the dinosaurs. His past is only hinted at the episode where the Dinosaucers go back to their old jobs . There, he is a scientist working for an institution on Reptilon. Perhaps due to this past, Dimetro has a very strong desire to learn Earth's methods of science. Dimetro's main tools are called Rep-Tools, which seem to be able to float. When not in use, they are kept within his Rep-Tool Belt. The technology that causes them to float is unknown. This ability is useful, but also can cause Dimetro to misplace his tools somewhat easily. He can dinovolve into a large, 9 meter long Dimetrodon, which is actually thrice the size of the true creature. Therefore, devolved he has three times its bulk and strength but retains its speed. Like all Dinosaucers, he is still able to fluently speak whenever and wherever he uses his Dinovolving ability. Dimetro's ship also has a sail on it, making it resemble a Dimetrodon. It is painted a pale green, and resembles the color of Demtro's skin.
8. Alphys (Undertale) - Alphys is a nerdy, shy recluse with a fondness for human anime and manga. She has crushes on multiple characters (some mild, others more serious), but struggles to communicate her feelings.
Alphys is filled with guilt and insecurities about herself and her accomplishments. After she accidentally created the Amalgamates while experimenting with determination, she told nobody and became depressed
9. Henry Wong (Digimon Tamer): Henry is a very calm and levelheaded boy, much more mature than an average boy his age. Henry is a pacifist, and prefers not to fight if he can help it. This is because when he was a young boy and just started learning martial arts, he used his newfound skills to injure another boy, something he wasn't supposed to do and regrets deeply. As a Tamer, Henry understands that fighting is sometimes necessary, and learns to balance between good fights and bad ones, though he remains a very non-aggressive person. Though quiet and introverted, Henry is nevertheless a very amiable and approachable person, and is quite a good friend. He is very intelligent and a good strategist, and somewhat into computers.
Henry is the third child in his family, with an older brother, Rinchei, an older sister, Jaarin, and a younger sister, Suzie. Henry is half-Chinese and half-Japanese; his father (Janyu) is Chinese and his mother (Mayumi) is Japanese. Henry's father is one of the Monster Makers, the group that created Digimon.
Along with his father, Henry is a Tai Chi student, a fighting style he would later use in combat when biomerged with Terriermon into MegaGargomon, when facing destruction at the hand of the Digimon Sovereign Zhuqiaomon.
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