OC influence MEME © Mariostrikermurphy
Okay, here's is my Sirian keyblade Wielder Kiara Cruger
10 mains characters Influence from them.
1. Blaze the cat (Sonic Rush): I started my most favorite female cat of sonic's character. She a noble soul, Blaze is normally calm, solemn and level-headed, but tends to conceal her true feelings. She is often described as elegant, which is demonstrated through her body movements and her ballerina-like fighting style. Being royalty, Blaze is quite mannerly and typically maintains a relatively quiet, stoic and formal air among others. She tends to have body language less casual than most others, such as in Sonic Generations where she stands straight and tight rather than relaxed like the rest of the cast. She also usually speaks in a polite and lady-like tone. While honored of her heritage as royalty, Blaze is down-to-earth and dislikes being called by her title.
While Blaze gives the impression that she keeps her emotions in check, she is inwardly highly emotional. She possesses a fiery temper, and when she loses her composure she is quite frightening, aggressive, harsh, and prone to making bad decisions. She is similarly very serious about her position as princess and guardian of the Sol Emeralds, initially suspecting anyone even looking at them the wrong way. Also, when dealing with enemies, she never holds back her strength and is not above the idea of using lethal force. She is usually highly disciplined and focused, never allowing herself to lose control, and can be quite stubborn and impatient once she has put her mind to something. Her intensive demeanor however, is motivated by her own genuine concern for others' safety. In truth, Blaze has a kind heart, and always stands up for those who cannot stand up for themselves. Because of her own self-imposed strict discipline though, she is often tense and frequently suffers from great self-pressure.
Initially, Blaze held a personal dislike of her pyrokinesis because it left her to bear her responsibilities alone and it made other children tease her for her inability to control it, which made her view her flames as a curse. She later learns to accept them from Sonic's advice and came to see them as a blessing. Initially, Blaze held a personal dislike of her pyrokinesis because it left her to bear her responsibilities alone and it made other children tease her for her inability to control it, which made her view her flames as a curse. She later learns to accept them from Sonic's advice and came to see them as a blessing. Because of her past and devotion to her duty, Blaze developed a habit of being self-reliant, which led her to building up walls between her and other people. This made her anti-social, withdrawn and shy. As a result, she would bottle up her secret feelings, leaving herself in an inner turmoil. She also lacks in social skills and has a hard time opening up and talking to people. She was also initially wary and curt towards strangers and frequently rejected offers to help, even becoming defensive and angry. This attitude also made her somewhat selfish as she berated Sonic's offers to help and eventually ended up fighting him.
After interacting with Sonic, Cream and their friends, Blaze developed much more socially, making her more amiable, friendly and gentle towards others. She also came to understand the true meaning of friendship, making her willing to trust and accept help from others. While she still prefers handling things on her own and remains somewhat reclusive, she will accept her friends' help and is genuine grateful for their aid. Recently, she is seemingly much more sociable, participating in Sonic's birthday party simply for the sake of friendship and is much quicker to open up and relax in front of her friends.
Blaze is very honest and almost blunt when dealing with annoyances such as Marine, even outright telling her that she is a nuisance. She also had a tendency of judging others poorly in Sonic Rush, making her seem somewhat overconfident and arrogant.
Blaze suffers from acrophobia and just the sight of heights makes her terrified, nervous and uncomfortable as seen in Sky Babylon. However, she is not much for admitting her fear and will try to hide it.
2. Erma Ermine (Archie Sonic the hedgehog): Erma is a highly decisive individual who prefers direct, proactive, and even aggressive methods, which has been the source of some bad blood between her and the more pragmatic Guntiver. However, she has come to admire Guntiver's leadership, and even jumped into his arms with joy after their initial victory over the Legion. While still a loyal member of the team, she can be somewhat blunt, impatient and abrasive; not afraid to speak her mind, her attitude sometimes causes clashes with others. Despite her temper, she can also be fairly level-headed and logical, and displays the ability to remain cool under pressure.
3. Anubis Doggie Cruger (Power Rangers SPD): Cruger is often tough and stubborn, but fair and is an overall kind-hearted, brave and noble person. Doggie was extremely dedicated to his duties as part of S.P.D and has little to no time for anything outside of it, and expected the same of his subordinates, or in some cases demanded it.
4. Centorea Shianus (Monster Musume): As one of the noble creatures, Cerea is incredibly honorable and chivalrous, while being unerringly loyal to Kimihito. Also, she is somewhat archaic in speech and behavior. Centaurs have strict rules about only letting one's "master" ride on their backs. Naturally, Kimihito finds this out right after he spends most of his time riding on her back, as if she is a war horse. Since Kimihito becoming her master, she did threaten him when he grabbed her breasts to throw him off of her back.
As a foreign creature outside Japan, Cerea seemly has troubles of grasping Japanese culture, as she confuses certain scenes from anime/manga as Japanese tradition, including the "fated" meeting when someone runs into another with toast in their mouth.
While she usually does not show much affection, she is in love with Kurusu just like the rest of the girls. Although she isn't as sexually intimate with him as Miia and Rachnera, it is hinted that she wants to further her relationship with him, as when Kurusu told her and Miia to think of Suu as a child, she briefly fantasized of having had a child with him. Despite this, she reprimanded herself for the thought of having a child with her "master." Meaning she puts her duty as Kurusu's "knight" above everything else.
Alongside Meroune, Cerea is the most level-headed of the harem, often trying to remain calm and composed no matter the circumstances and keeping the others in line if they go too far, especially Miia or Rachnera. Despite this, she is also the most easily flustered when in an intimate moment with Kimihito, sometimes even losing complete track of her surroundings.
Also, she has been shown to be just as possessive of Kimihito as Miia, the difference is that Cerea hides it much better and can seemingly be ashamed of it.
She seems to have strong willpower, as seen when the full moon appears. As opposed to Miia or Papi, Centorea seemed to be able to resist its effects, but only for a brief moment. After she falls under its effects however, she started behaving in a more seductive way towards Kurusu, and losing her conscious control over her immense strengh. She is also very protective of her self-proclaimed "master", trying to defend Kurusu from Suu when she first appears attacking people. She also has a small fondness for R.P.G.
Cerea also seems to be rather shy when naked around Kurusu, as she accidentally kicked him when he walked in on her when she was showering but regretted her action immediately. Or when she was embarrassed to ask him to help her wash off after Suu covered her in slime. Also, despite her large breast size, she feels inadequate when faced with someone even more developed than her.
Due to her horse nature, Cerea's favorite food are carrots. She tries to hide her big appetite for the vegetable because people make fun of her for it.
5. Aqua (Kingdom Hearts BBS): Aqua shows some similarities to Kairi, which she shows by making good luck charms for her friends. She also has a devotion to her friends similar to that of Sora's, for she did everything in her power to protect Ventus from harm and even sacrificed herself to save Terra. She is also similar to Sora in that she holds a strong sense of justice and desire to do what is right. Her judgments between what is right and wrong are never misplaced, although Ventus and Terra sometimes lose sight of the right thing to do. Her personality is serious, kind, strong willed, intelligent, and responsible, as she is the most reliable of the three.
She is always worrying about Terra and Ventus, who are two of her closest friends. She has been shown to be blushing and embarrassed when Zack asks her out on a date, shaking her head and arms in an attempt to compose herself. She seems rather modest, as despite becoming a master already, she still referred to herself as a trainee. The only time she referred to herself as "Master Aqua" was toward the end, when she fights the possessed Terra.
Aqua may debatably be the true hero of Birth by Sleep. She was the only one officially dubbed a Keyblade master, and unlike Ventus and Terra, she never strayed from the path of light and her actions were all selfless and intended to help her friends, and to free the worlds from sinister forces. Despite this, her bluntness in talking with Terra and Ventus unintentionally pushed them further down their paths and into Master Xehanort's trap, indicating a "react" personality, rather than an "act" personality.
6. Bunnie D'Coolette (Archie Sonic the Hedgehog): Bunnie has always been kind and friendly in addition to her beauty, and grew up with the expectation that she would marry a gentleman and settle down to a calm life as a hair stylist. That all changed during Dr. Eggman's takeover, when grievous injuries to Bunnie's body forced Uncle Chuck to partially Roboticize her. This change proved quite the struggle in Bunnie's life, but her fellow Freedom Fighters helped her to find a sense of normalcy by embracing her regardless of her cyborg nature. Bunnie thus developed into a fiery but good-natured individual with a firm desire to help save her world from evil and prevent the suffering of others. She is incredibly courageous and self-sacrificing, but not to the point of recklessness; her greatest fear is that something might befall her husband or their friends.
7. Sylvia (Wander over Yonder):
Toughness
Sylvia is very tough and competitive. She is kind but tries not to show her soft side too often. Sylvia is smart, but is sometimes overpowered by her own temper. Sylvia is very tough when battling bad guys, and is able to take out her adversaries very quickly with her punches. She utilizes her strength to protect Wander in most cases, but also uses it to help out the various inhabitants of the planets they travel to, usually at Wander's behest.
She also has a guilty side to her aggressive actions, as seen in "The Time Bomb" when she purposely bucks Wander off her back when he tries to calm her down. She then goes back to Wander after realizing she had been tricked and apologizes.
Soft side
Whenever Wander heads into trouble or danger, Sylvia's protective side of her violent nature kicks in and she rushes into danger to protect or save Wander (Or the baby hatching in "The Egg") from any threats. Most always Wander is seen giving Sylvia a hug and she returns them with a smile, indicating that in spite being tough and bullish, she can be gentle and caring for her best friend. In "The Fugitives" she comes back to save Wander from the Watchdogs after she abandons him because of his niceness foiling her escape plans. She tells Wander that helping her best friend is far more important then escaping the planet herself. This is her first ever act of love, loyalty and affection for Wander shown in the series.
A major form of her love for Wander is shown when she mistakenly believes that Captain Tim (A dangerous spider creature whom Wander names after finding the tags in its mouth) kills Wander and stores his body in a cocoon, but what she finds is really the liquefied remains of a teddy bear. She shows extreme sadness over finding Wander's "body", screaming that it "should have been (her)". She sets the ship to self-destruct in order to destroy Captain Tim, and "avenge" Wander. Upon finding that Wander is still alive, she returns to the ship, and is overjoyed to find him alive and well.
8. Cynder (The legend of Spyro): As an egg, Cynder was stolen by Malefor's dark forces and born under his influence. Malefor's powerful magic transformed Cynder into a lithe, monstrous dragon who was the classic femme fatale: unstable, alternately calm, but explosive, caring about nothing but the return of her master. After she was freed from Malefor's control, Cynder felt guilty about all of the things she had done while under his corruption and thrives to discover her own destiny and help fight against her former master.
In Dawn of the Dragon, Cynder's personality is explored. She is cunning, intelligent, witty, resourceful, brave, spirited, determined, independent, and isn't afraid to speak her mind. Despite her damsel-in-distress role in the previous two games, Cynder is far from passive and doesn't enjoy such roles of frail and weak heroines. For instance, when Spyro was telling Cynder to follow his lead, she immediately responded in an indignant tone, "Why should you lead?".
Her time as Malefor's puppet traumatized her deeply that she quickly becomes upset whenever anyone mentions her past actions or the possibility of her still being evil and returning to Malefor's side, something that happens rather often. Cynder strongly dislikes being chained in any form (physical or psychologically), shown by her desire to find her destiny and frequent irritation over the green chain. Cynder shows strong determination to help others and prove that she isn't the monster she once was. Her feelings are so strong that she wants to do all she can to keep her loved ones safe, and becomes brave enough to show Spyro hints about her romantic feelings before fully revealing them at the end of the third game.
9.Isinia Cruger (Power Rangers SPD): Isinia is gently heroic, but with a passive streak. She's scarred by the loss of her home planet and her teammates, though she never loses hope, partly because she accidentally saw the records telling of her own future.
10. Zenowing (Power Ranger Dino Super Charge): Zenowing is one of the character who i like the most and same goes with Anubis Doggie Cruger.
Okay, here's is my Sirian keyblade Wielder Kiara Cruger
10 mains characters Influence from them.
1. Blaze the cat (Sonic Rush): I started my most favorite female cat of sonic's character. She a noble soul, Blaze is normally calm, solemn and level-headed, but tends to conceal her true feelings. She is often described as elegant, which is demonstrated through her body movements and her ballerina-like fighting style. Being royalty, Blaze is quite mannerly and typically maintains a relatively quiet, stoic and formal air among others. She tends to have body language less casual than most others, such as in Sonic Generations where she stands straight and tight rather than relaxed like the rest of the cast. She also usually speaks in a polite and lady-like tone. While honored of her heritage as royalty, Blaze is down-to-earth and dislikes being called by her title.
While Blaze gives the impression that she keeps her emotions in check, she is inwardly highly emotional. She possesses a fiery temper, and when she loses her composure she is quite frightening, aggressive, harsh, and prone to making bad decisions. She is similarly very serious about her position as princess and guardian of the Sol Emeralds, initially suspecting anyone even looking at them the wrong way. Also, when dealing with enemies, she never holds back her strength and is not above the idea of using lethal force. She is usually highly disciplined and focused, never allowing herself to lose control, and can be quite stubborn and impatient once she has put her mind to something. Her intensive demeanor however, is motivated by her own genuine concern for others' safety. In truth, Blaze has a kind heart, and always stands up for those who cannot stand up for themselves. Because of her own self-imposed strict discipline though, she is often tense and frequently suffers from great self-pressure.
Initially, Blaze held a personal dislike of her pyrokinesis because it left her to bear her responsibilities alone and it made other children tease her for her inability to control it, which made her view her flames as a curse. She later learns to accept them from Sonic's advice and came to see them as a blessing. Initially, Blaze held a personal dislike of her pyrokinesis because it left her to bear her responsibilities alone and it made other children tease her for her inability to control it, which made her view her flames as a curse. She later learns to accept them from Sonic's advice and came to see them as a blessing. Because of her past and devotion to her duty, Blaze developed a habit of being self-reliant, which led her to building up walls between her and other people. This made her anti-social, withdrawn and shy. As a result, she would bottle up her secret feelings, leaving herself in an inner turmoil. She also lacks in social skills and has a hard time opening up and talking to people. She was also initially wary and curt towards strangers and frequently rejected offers to help, even becoming defensive and angry. This attitude also made her somewhat selfish as she berated Sonic's offers to help and eventually ended up fighting him.
After interacting with Sonic, Cream and their friends, Blaze developed much more socially, making her more amiable, friendly and gentle towards others. She also came to understand the true meaning of friendship, making her willing to trust and accept help from others. While she still prefers handling things on her own and remains somewhat reclusive, she will accept her friends' help and is genuine grateful for their aid. Recently, she is seemingly much more sociable, participating in Sonic's birthday party simply for the sake of friendship and is much quicker to open up and relax in front of her friends.
Blaze is very honest and almost blunt when dealing with annoyances such as Marine, even outright telling her that she is a nuisance. She also had a tendency of judging others poorly in Sonic Rush, making her seem somewhat overconfident and arrogant.
Blaze suffers from acrophobia and just the sight of heights makes her terrified, nervous and uncomfortable as seen in Sky Babylon. However, she is not much for admitting her fear and will try to hide it.
2. Erma Ermine (Archie Sonic the hedgehog): Erma is a highly decisive individual who prefers direct, proactive, and even aggressive methods, which has been the source of some bad blood between her and the more pragmatic Guntiver. However, she has come to admire Guntiver's leadership, and even jumped into his arms with joy after their initial victory over the Legion. While still a loyal member of the team, she can be somewhat blunt, impatient and abrasive; not afraid to speak her mind, her attitude sometimes causes clashes with others. Despite her temper, she can also be fairly level-headed and logical, and displays the ability to remain cool under pressure.
3. Anubis Doggie Cruger (Power Rangers SPD): Cruger is often tough and stubborn, but fair and is an overall kind-hearted, brave and noble person. Doggie was extremely dedicated to his duties as part of S.P.D and has little to no time for anything outside of it, and expected the same of his subordinates, or in some cases demanded it.
4. Centorea Shianus (Monster Musume): As one of the noble creatures, Cerea is incredibly honorable and chivalrous, while being unerringly loyal to Kimihito. Also, she is somewhat archaic in speech and behavior. Centaurs have strict rules about only letting one's "master" ride on their backs. Naturally, Kimihito finds this out right after he spends most of his time riding on her back, as if she is a war horse. Since Kimihito becoming her master, she did threaten him when he grabbed her breasts to throw him off of her back.
As a foreign creature outside Japan, Cerea seemly has troubles of grasping Japanese culture, as she confuses certain scenes from anime/manga as Japanese tradition, including the "fated" meeting when someone runs into another with toast in their mouth.
While she usually does not show much affection, she is in love with Kurusu just like the rest of the girls. Although she isn't as sexually intimate with him as Miia and Rachnera, it is hinted that she wants to further her relationship with him, as when Kurusu told her and Miia to think of Suu as a child, she briefly fantasized of having had a child with him. Despite this, she reprimanded herself for the thought of having a child with her "master." Meaning she puts her duty as Kurusu's "knight" above everything else.
Alongside Meroune, Cerea is the most level-headed of the harem, often trying to remain calm and composed no matter the circumstances and keeping the others in line if they go too far, especially Miia or Rachnera. Despite this, she is also the most easily flustered when in an intimate moment with Kimihito, sometimes even losing complete track of her surroundings.
Also, she has been shown to be just as possessive of Kimihito as Miia, the difference is that Cerea hides it much better and can seemingly be ashamed of it.
She seems to have strong willpower, as seen when the full moon appears. As opposed to Miia or Papi, Centorea seemed to be able to resist its effects, but only for a brief moment. After she falls under its effects however, she started behaving in a more seductive way towards Kurusu, and losing her conscious control over her immense strengh. She is also very protective of her self-proclaimed "master", trying to defend Kurusu from Suu when she first appears attacking people. She also has a small fondness for R.P.G.
Cerea also seems to be rather shy when naked around Kurusu, as she accidentally kicked him when he walked in on her when she was showering but regretted her action immediately. Or when she was embarrassed to ask him to help her wash off after Suu covered her in slime. Also, despite her large breast size, she feels inadequate when faced with someone even more developed than her.
Due to her horse nature, Cerea's favorite food are carrots. She tries to hide her big appetite for the vegetable because people make fun of her for it.
5. Aqua (Kingdom Hearts BBS): Aqua shows some similarities to Kairi, which she shows by making good luck charms for her friends. She also has a devotion to her friends similar to that of Sora's, for she did everything in her power to protect Ventus from harm and even sacrificed herself to save Terra. She is also similar to Sora in that she holds a strong sense of justice and desire to do what is right. Her judgments between what is right and wrong are never misplaced, although Ventus and Terra sometimes lose sight of the right thing to do. Her personality is serious, kind, strong willed, intelligent, and responsible, as she is the most reliable of the three.
She is always worrying about Terra and Ventus, who are two of her closest friends. She has been shown to be blushing and embarrassed when Zack asks her out on a date, shaking her head and arms in an attempt to compose herself. She seems rather modest, as despite becoming a master already, she still referred to herself as a trainee. The only time she referred to herself as "Master Aqua" was toward the end, when she fights the possessed Terra.
Aqua may debatably be the true hero of Birth by Sleep. She was the only one officially dubbed a Keyblade master, and unlike Ventus and Terra, she never strayed from the path of light and her actions were all selfless and intended to help her friends, and to free the worlds from sinister forces. Despite this, her bluntness in talking with Terra and Ventus unintentionally pushed them further down their paths and into Master Xehanort's trap, indicating a "react" personality, rather than an "act" personality.
6. Bunnie D'Coolette (Archie Sonic the Hedgehog): Bunnie has always been kind and friendly in addition to her beauty, and grew up with the expectation that she would marry a gentleman and settle down to a calm life as a hair stylist. That all changed during Dr. Eggman's takeover, when grievous injuries to Bunnie's body forced Uncle Chuck to partially Roboticize her. This change proved quite the struggle in Bunnie's life, but her fellow Freedom Fighters helped her to find a sense of normalcy by embracing her regardless of her cyborg nature. Bunnie thus developed into a fiery but good-natured individual with a firm desire to help save her world from evil and prevent the suffering of others. She is incredibly courageous and self-sacrificing, but not to the point of recklessness; her greatest fear is that something might befall her husband or their friends.
7. Sylvia (Wander over Yonder):
Toughness
Sylvia is very tough and competitive. She is kind but tries not to show her soft side too often. Sylvia is smart, but is sometimes overpowered by her own temper. Sylvia is very tough when battling bad guys, and is able to take out her adversaries very quickly with her punches. She utilizes her strength to protect Wander in most cases, but also uses it to help out the various inhabitants of the planets they travel to, usually at Wander's behest.
She also has a guilty side to her aggressive actions, as seen in "The Time Bomb" when she purposely bucks Wander off her back when he tries to calm her down. She then goes back to Wander after realizing she had been tricked and apologizes.
Soft side
Whenever Wander heads into trouble or danger, Sylvia's protective side of her violent nature kicks in and she rushes into danger to protect or save Wander (Or the baby hatching in "The Egg") from any threats. Most always Wander is seen giving Sylvia a hug and she returns them with a smile, indicating that in spite being tough and bullish, she can be gentle and caring for her best friend. In "The Fugitives" she comes back to save Wander from the Watchdogs after she abandons him because of his niceness foiling her escape plans. She tells Wander that helping her best friend is far more important then escaping the planet herself. This is her first ever act of love, loyalty and affection for Wander shown in the series.
A major form of her love for Wander is shown when she mistakenly believes that Captain Tim (A dangerous spider creature whom Wander names after finding the tags in its mouth) kills Wander and stores his body in a cocoon, but what she finds is really the liquefied remains of a teddy bear. She shows extreme sadness over finding Wander's "body", screaming that it "should have been (her)". She sets the ship to self-destruct in order to destroy Captain Tim, and "avenge" Wander. Upon finding that Wander is still alive, she returns to the ship, and is overjoyed to find him alive and well.
8. Cynder (The legend of Spyro): As an egg, Cynder was stolen by Malefor's dark forces and born under his influence. Malefor's powerful magic transformed Cynder into a lithe, monstrous dragon who was the classic femme fatale: unstable, alternately calm, but explosive, caring about nothing but the return of her master. After she was freed from Malefor's control, Cynder felt guilty about all of the things she had done while under his corruption and thrives to discover her own destiny and help fight against her former master.
In Dawn of the Dragon, Cynder's personality is explored. She is cunning, intelligent, witty, resourceful, brave, spirited, determined, independent, and isn't afraid to speak her mind. Despite her damsel-in-distress role in the previous two games, Cynder is far from passive and doesn't enjoy such roles of frail and weak heroines. For instance, when Spyro was telling Cynder to follow his lead, she immediately responded in an indignant tone, "Why should you lead?".
Her time as Malefor's puppet traumatized her deeply that she quickly becomes upset whenever anyone mentions her past actions or the possibility of her still being evil and returning to Malefor's side, something that happens rather often. Cynder strongly dislikes being chained in any form (physical or psychologically), shown by her desire to find her destiny and frequent irritation over the green chain. Cynder shows strong determination to help others and prove that she isn't the monster she once was. Her feelings are so strong that she wants to do all she can to keep her loved ones safe, and becomes brave enough to show Spyro hints about her romantic feelings before fully revealing them at the end of the third game.
9.Isinia Cruger (Power Rangers SPD): Isinia is gently heroic, but with a passive streak. She's scarred by the loss of her home planet and her teammates, though she never loses hope, partly because she accidentally saw the records telling of her own future.
10. Zenowing (Power Ranger Dino Super Charge): Zenowing is one of the character who i like the most and same goes with Anubis Doggie Cruger.
Category Artwork (Digital) / General Furry Art
Species Alien (Other)
Size 1406 x 870px
File Size 1.07 MB
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