
Ripkin needs to jump higher because Malek is about to kill him again.
Just a little something I drew for my own amusement last night.
Btw, check these out.
circuit19 reviewed my comicy thing and
xandermorhaime drew a really fancy picture of Ripking plotting. I love the little figurines.
Rip © me
Malek ©
warjo
Just a little something I drew for my own amusement last night.
Btw, check these out.


Rip © me
Malek ©

Category Artwork (Digital) / Fantasy
Species Unspecified / Any
Size 859 x 1280px
File Size 1012.6 kB
A well-trained necromancer might be able to kick even a powerful vampire's butt, don't you think? Vampires are physically very resistant and they tend to regenerate quickly, so one would think that the best way to get at them is by spells designed to control the undead. I'm not saying all vampires are like that because they're completely made-up monsters anyway, but at least this sounds logical to me.
I don't know, aren't the spells of a necromancer meant to animate the dead, rather than "mind control" them? I know that zombies are part of that arguement, but really, have you ever seen a zombie with half a mind to begin with? As for vampires, I think that they'd have too much of a will to be controlled by a necromancer (at least, unwillingly), becuase I doubt that a pile of bones would have much of a will to begin with...unless they're possessed by the ghost of their owner...
Anyhow, vampire vs mage/magic user...I'd think that it would depend more on their respective abilities and battle prowness...though between Ripkin and Malek, it could go either way in that respect.
Anyhow, vampire vs mage/magic user...I'd think that it would depend more on their respective abilities and battle prowness...though between Ripkin and Malek, it could go either way in that respect.
well if you think about it, what good would raising a zombie be, if it attacks you immediately.
if your a skill necromancer, theres got to be an ingrained control of what you raise by magic or else everything you raise would behave differently, and instead of you having an army of skeletons, you'd have and army of confused bones LOL
otherwise i agree with you
if your a skill necromancer, theres got to be an ingrained control of what you raise by magic or else everything you raise would behave differently, and instead of you having an army of skeletons, you'd have and army of confused bones LOL
otherwise i agree with you
I guess the effects of necromancy vary depending on the fantasy world in question. In my little world vampires are generally resistant to many physical as well as magical forces, but they are weak to spells that are specifically targeted at the undead. Then again, as you said, vampires are highly sentient which makes them much harder to bind or control than mere zombies or skeletons. The necromancers of my world see them as real challenges; the risk of getting killed by a vampire is great, but throughly beaten and broken vampires make better servants than plain animated corpses.
Anyway, I've also noticed that many systems seem to categorize spells based on alignments. I personally don't see how magic in itself could define whether the user is good or evil. Only sentient beings may judge a person based on their actions and motives. I once used to roleplay a "good" necromancer (or at least he wasn't as bad as the other players wanted him to be) online, so I often got in arguments with people who couldn't see through the clicheéd "white knight vs. black wizard" dualism...
Anyway, I've also noticed that many systems seem to categorize spells based on alignments. I personally don't see how magic in itself could define whether the user is good or evil. Only sentient beings may judge a person based on their actions and motives. I once used to roleplay a "good" necromancer (or at least he wasn't as bad as the other players wanted him to be) online, so I often got in arguments with people who couldn't see through the clicheéd "white knight vs. black wizard" dualism...
Hm, you make a good arguement (I think I may have said that before); what I kinda hate is that the whole black and white "good versus evil" deal is more of a subjective thing than anything else; what defines evil, really? Causing harm to those who would otherise live their lives peacefully? Wide and massive destruction? If that's the case, the chessboard has that on both sides; turn it around, and you simply get the same image from the otherside.
And as for the "undead" status for vampires (rambling warning), I see it more that they are simply living beings who have something like an engine physiology: they use blood to live, and once it starts running low they need to fill up again. How that makes them undead, I'm not entirely sure. Of course, that's just my view.
And as for the "undead" status for vampires (rambling warning), I see it more that they are simply living beings who have something like an engine physiology: they use blood to live, and once it starts running low they need to fill up again. How that makes them undead, I'm not entirely sure. Of course, that's just my view.
Gorgeous colour and light work in this, but then again, it's what I expect from you. :)
The only problem I find, is Mal's legs and torso seem a bit static for the pose. With a swing like that, his legs should be a little bent and spread a little apart, and torso should be twisting (as it is) but also at a little angle.
I'm not going to say TOO much, because you already did a LOT better on that pose than I could do. ;)
The only problem I find, is Mal's legs and torso seem a bit static for the pose. With a swing like that, his legs should be a little bent and spread a little apart, and torso should be twisting (as it is) but also at a little angle.
I'm not going to say TOO much, because you already did a LOT better on that pose than I could do. ;)
I also noticed that the pose seemed a bit lazy back when I was sketching it on paper, but I thought it might actually be better that way. Now it looks like he's too lazy to even put his whole body into the swing. :)
The problem with the pose probably occurred already back when I asked my boyfriend to pose for me (I made him hold a pipe snatched from a vacuum cleaner xD) . Since I couldn't take a photo of him in the middle of an actual forceful swing, I had to draw him while he was merely standing there and feeling awkward about the whole situation. But hey, better luck next time.
The problem with the pose probably occurred already back when I asked my boyfriend to pose for me (I made him hold a pipe snatched from a vacuum cleaner xD) . Since I couldn't take a photo of him in the middle of an actual forceful swing, I had to draw him while he was merely standing there and feeling awkward about the whole situation. But hey, better luck next time.
Historians tend to describe marital problems of this caliber with the term "Carolingian divorce". Back in 800 AD Europe the most efficient way to get a divorce was to hit your spouse in the head with an axe. Unfortunately this swift method could only be put to use by men.
Woah, thank you! It's pretty awesome to hear such compliments from an artist of your caliber. :)
Most of the time I feel somewhat disgusted when I look back at the stuff I've been drawing. The satisfaction that I get from drawing a picture usually lasts about five minutes... Then I start seeing all these errors and stuff I could've done better. I hate it that my characters' features lack consistence. Some of the faces are so hard to draw right even though I've been drawing the same dudes for, like, ten years and more!
Most of the time I feel somewhat disgusted when I look back at the stuff I've been drawing. The satisfaction that I get from drawing a picture usually lasts about five minutes... Then I start seeing all these errors and stuff I could've done better. I hate it that my characters' features lack consistence. Some of the faces are so hard to draw right even though I've been drawing the same dudes for, like, ten years and more!
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