<<< PREV | FIRST | NEXT >>>Another map, I think...
The hallway is dark and gloomy, smelling of damp and a bit of rot. A cool moist breeze blows past you on it's way back up the stairway, from somewhere deep underground
For Na'Nfr:
Despite the apparent age and ruin of the temple, these stone blocks are of a darker stone then your people would have ever used. Despite the foreign nature of the temple, you are pretty sure these crypts are the old temple crypts, where priests and priestesses were burried. To your dismay, they appear quite thuroughly looted. This is exactly the sort of thing that your people train guardians to prevent. This is what you seek to train to prevent yourself.
For Mekie:
Despite your raised awareness and carefull checking, you see nothing more then the other members of the party. So far anyways.
For everyone:
As you procede along the hallway, more doorways appear, all on the right, each leading to an apparently empty room that a quick glance shows as empty. The walls in the rooms are lined with inset burrial shelves. Rows of stone coffins and burrial boxes fill the rooms. Without examining them closer though, it appears to contain nothing more exciting then mouldering bones.
The third doorway leads to a room that is considerably more ruinous then the previous two, the south-east corner having fallen in. Crumbled stone blocks and rubble obscure that corner of the room and partially burry the coffins there.
The fourth doorway leads to a room almost entirely collapsed, leaving only a small ammount of the room actually accessible. Stone blocks mixed with chips of stone have avalanched down over the remains of the tidy coffins, spilling some of the stone boxes over the floor. Mouldering skelitons are all that is readily obvious without a more thurough check.
Shortly after the fourth room, the hallway turns to the south, the hallway itself suffering some collapse. The rubble looks like it's been here for some time though, so perhaps it is safe to continue. The trail of puddles seems to think so, leading around that corner...
mechanics:
Na'Nfr makes a history check 1d20+7=10 vs 10 DC= barely succeed
Mekie makes a few spot checks, but since they are generic, the results do not mater at this point. There's nothing obvious.
Category All / Fantasy
Species Unspecified / Any
Size 700 x 529px
File Size 242.1 kB
Na'Nfr frowns softly, laying his fingers over the stone of a wall, tail lashing almost vehemently as he says "These crypts are odd... and looted. The guardians of this crypt would be furious, and.. if I'm right, these are the old temple crypts... Priests would be buried here, with powerful guardians. Noone is to set foot in these without good reason." He seems... a lot more agitated thanks to that realization of these tombs... "I trained to be able to guard such a place... This is very, very wrong." He looks to the others, then says "We must be cautious."
mekie continues her quick dash following the puddles making sure her sorce of light (whault) dosent stray to far behind
(looking around for goodies would be fun but that would most likely displease her anubian freind if she did so in his presense and besides finding the missing people is the priority and one that must be seen to quickly. )
"dont fall behind this trail of watter cant last forever" she sais clutching her weapong prepairing for the worst if need be and still makeing the general spot checks.
(looking around for goodies would be fun but that would most likely displease her anubian freind if she did so in his presense and besides finding the missing people is the priority and one that must be seen to quickly. )
"dont fall behind this trail of watter cant last forever" she sais clutching her weapong prepairing for the worst if need be and still makeing the general spot checks.
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