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Threw together a little roguelike demo (on my phone at work lul) in Haxe over the past couple days. I've got big plans for this, but I just wanted to test out uploading it to this site real quick. If you want to help test my build settings and see if anything's wrong on your computer, or just hate the letter 'e', play it a time or two! You can move with numpad keys or, if you lack a numpad, B/N/M/H/J/K/U/I/O keys will work. (Numpad is much less frustrating to play with, for the record. If yours isn't working, hit your NUMLOCK key.) Note - I've disabled the J and 5 keys in this build to give it at least a little bit of a challenge.
Anyways, yeah! Moving into a house this week, but after that, I intend to develop this into a fuller roguelike with a bunch of weird erotic hypno stuff and furries and all that. If I actually finish this thing, I'll probably even do sprites for it! I dunno, something about the idea of things happening to you, or you doing things to other people, in a game - even if it's just a line or two of text and a simple mechanic - really does things for me. (Anybody else get hard using Staff of Entrancement on a Naga in Brogue? No? Just me? Oh well.) But yeah, this is probably where the bulk of my porn-making time is going to go for a while.
Anyways, yeah! Moving into a house this week, but after that, I intend to develop this into a fuller roguelike with a bunch of weird erotic hypno stuff and furries and all that. If I actually finish this thing, I'll probably even do sprites for it! I dunno, something about the idea of things happening to you, or you doing things to other people, in a game - even if it's just a line or two of text and a simple mechanic - really does things for me. (Anybody else get hard using Staff of Entrancement on a Naga in Brogue? No? Just me? Oh well.) But yeah, this is probably where the bulk of my porn-making time is going to go for a while.
Category Flash / All
Species Unspecified / Any
Size 640 x 480px
File Size 499.5 kB
In terms of the interesting hypno bits, the idea that's working as the scaffolding for it is a system of commands and "desires." A character has at any given point a list of things they want to do, ordered by how much they want to do them. Those desires are associated with actions. So just for an example, almost all characters are going to have a "survive" desire. As long as they maintain that desire, they're going to be able to attack, cast spells, etc. Now, say someone gets hypnotized. The person that hypnotized them could command them to, say, act like a chicken. That character is going to lose the "survive" desire, and instead have a bunch of useless desires shoved into their system. (Like, their usual desire to attack someone upon trying to move into their square might be replaced by a desire to make a clucking noise at them.) Or you could command someone to orgasm, and they would be disabled (for a number of turns proportional to how aroused they were at the time) until they finished.
In terms of how this plays, it just means you can move around, use items, and once a turn give a command to people you've hypnotized. The dungeon baddies are gonna try to kill/hypnotize/sex you up right back, though. At least, in my head, that's how it all works right now. I'll see how it shakes out as I try to develop these things.
In terms of how this plays, it just means you can move around, use items, and once a turn give a command to people you've hypnotized. The dungeon baddies are gonna try to kill/hypnotize/sex you up right back, though. At least, in my head, that's how it all works right now. I'll see how it shakes out as I try to develop these things.
If you want a sneak peek at the level of quality I hope to achieve, minus the cool sex bits, check out Brogue! By far my favorite roguelike and my inspiration for making anything in the genre. It's a lot harder than what I'll be doing, for the record. It might take you a few solid years of playing Brogue to get a mastery win, if not any win at all. I want to make mine just hard enough that losing happens reasonably often, but easy enough that those who are more into being dominant can have their fun and win pretty consistently if they get good enough at it.
Hey, guess I found one of those roguelikes you told me you make. I liked that the Ai only moved when I moved, it reminded me of Pokemon Mystery Dungeon. I also liked that you made this as a text-based, focusing on building the game and not making it pretty since it's just a prototype. I got put into a lot of no-win situations though. It was a little hard to understand at first until I started noticing the AI were disappearing when I moved to them, and it took me a while to figure out why I was dying. I felt like the AI had more movement than me at first since they were going diagonal, and the first time I tried diagonal I died when I clicked the "1" key so I thought that was the instadeath key and avoided it. I found that I could exploit the AI by just walking back and forth between 2 tiles and funnel them through a 1 space corridor so that I could beat them one at a time.
That's just proper roguelike combat strategy! I haven't made too much more progress with this because my coding has been wrapped up in slightly more lucrative ventures lately, but I still do want to come back and make a porny roguelike with a neat procedural AI system after I finish a few more pressing (and less bottomless) projects. This was mostly just a test to see if Haxe would work for it, and it seems like a fine language.
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