![Click to change the View [3D] Sticks' unaware stomp](http://d.furaffinity.net/art/feetymcfoot/1549478520/1549478487.feetymcfoot_sticks_unaware_stomp.png)
I wonder if she's gonna notice them as her plump sole smushes their tiny bodies... might depend on how cartoony you like your giant stomping to be~ they could end up anywhere between a pancake on the floor or stickers on her foot :p
So this would have been just a regular commission, Sticks being her usual innocent self and macro stuff... but the surprise came from WHO commissioned this render, along with 2 others... None other than
Evil-Sprite himself! You can only imagine my surprise to know that such a godtier artist enjoy my humble 3D crap >w<
The more eagle-eyed viewers will notice this was done on EEVEE, easy to notice it's usual quirky stankness, but slowly I feel like I'm getting the hang of this render engine, most of the problems I've had in the past with light glitches and weirdness have been resolved, so going forward I'd say my biggest priority with this engine is to just... learn it's inherit flaws and minimize them... since with raytracing, it's usually always gonna look "realistic", and the problem is it taking forever to render, but with a game-like engine, the challenge is the opposite, the render is always fast, but if you don't know what you are doing, it's gonna look awful.
This was a COMMISSION for
Evil-Sprite , one of three giantess Sticks renders
So this would have been just a regular commission, Sticks being her usual innocent self and macro stuff... but the surprise came from WHO commissioned this render, along with 2 others... None other than

The more eagle-eyed viewers will notice this was done on EEVEE, easy to notice it's usual quirky stankness, but slowly I feel like I'm getting the hang of this render engine, most of the problems I've had in the past with light glitches and weirdness have been resolved, so going forward I'd say my biggest priority with this engine is to just... learn it's inherit flaws and minimize them... since with raytracing, it's usually always gonna look "realistic", and the problem is it taking forever to render, but with a game-like engine, the challenge is the opposite, the render is always fast, but if you don't know what you are doing, it's gonna look awful.
This was a COMMISSION for

Category Artwork (Digital) / Macro / Micro
Species Unspecified / Any
Size 2400 x 2850px
File Size 4.64 MB
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