
"Do you hear it? The Great Call of the unknown? Deep in your mind. It is our history, our legacy. It wants to be re-discovered, it wants to be heard. And we are the ones who will give this call of the past a new voice." - unknown reclamator
The Plague Outbreak. The major event in history of Tribunal species. When it all started, Tribunal did not exist yet, and the species that make up the modern Tribunal well just isolated groups and nations that didn't even know about each other's existence.
As the Plague situation developed for the worse and the attempts at pushing the enemy back turned out to be in vain, a mass exodus happened. All three species were pushed in the same direction, funding new colonies along the way, and they eventually met. When they realised they were all facing the same menace, they formed a coalition that eventually evolved into a modern Tribunal.
All three groups were fighting together against the Plague, and even though their efforts were valiant, they were still losing colony after colony.
All hope appeared to be lost, the Plague seemed unstoppable, until one day it simply vanished. Rampaging Plague Beasts retreated, and those monstrosities that could not, self-destruct. The outbreak was suddenly over and the new, uncertain age begun for the Tribunal.
Initially, many proposed the recolonisation effort, but given the power and properties of the Plague, it was deemed to be too risky. For thousands of years, re-colonisation attempts and private exploration efforts were illegal in the area of space known simply as the Graveyard – the post-plague wasteland.
Only recently, the efforts to re-colonise old lands were approved. The Tribunal government determined that the major risk was over and funded a massive campaign to reclaim the colonies lost to the Plague. The post-plague lands were still incredibly dangerous – filled to the brim with deadly mutated fauna and flora.
The Reclamators are members of the Tribunal who are a part of a massive excavation and recolonisation effort to reclaim the Tribunal worlds that were once taken by the Plague.
Originally, reclamation was funded by the common government, but the original effort failed miserably. Blinded by their own enthusiasm and scale of the whole endeavour, the Tribunal failed to properly scout the worlds and started recolonising ill-prepared. This lead to many of the reclamation teams and colonist groups dying to various dangers, like post-plague mutants, unstable relics and environmental hazards.
The original reclamation was a massive failure, with a success rate of only about 15%. With funds running out quickly, the Tribunal turned to private parties who saw opportunity for massive profit. They received a right to a massive portion of re-discovered sites, as well as private recolonization rights, although, for larger corporations, everything was covered with bloated bureaucracy. Still, it worked well enough as an incentive.
The smaller adventurer parties were the biggest winners.
Said small parties started an organised scouting effort to mark the worlds suited for efficient reclamation efforts as well as ranking them in terms of difficulty, to minimise losses among less experienced adventurers and mercenaries. Eventually, with the help of Tribunal government, a proper, regulated system was put in place. Small-time reclamators suddenly became incredibly important and soon, many of them became rich and influential - especially the ones working closely with the Tribunal Ministry of Science and their field divisions.
At first - reclamator parties were just rag-tag teams of glorified looters that were getting additional profits for filling additional paperwork, but once the ranking regulations came into place, they started improving their equipment - the whole infrastructure was eventually put in place.
From this point on - each wanna-be adventurer had a minimal quota of equipment to fill. While not exactly standardised in the same sense as military gear, every Reclamator receives some basic protective gear consisting of plated boots and gloves, armoured helmet with light or night vision equipment, a cut-resistant undershirt and pants, standard gear harness and a heavy coat. The coat in question quickly became sort of a symbol of private reclamators - fashioned roughly after ancient Hakon military attire - easily recognisable, customizable and practical, surprisingly well designed for Hakon standards.
On top of attire - each reclamator had to be injected with a decent sized set of nanites - immune system boosters, stamina enhancers, regenerative nanites of at least 3rd generation (in layman's terms - the cheapest legal nanites available are the bare minimum). On top of that, there is also re-breather equipment required on plenty of worlds, tools for cave raiding, climbing and other accessories are also needed - often combined in various custom-made universal tools.
Among the more popular are variations of pick-hammers, axes and shovels - customised to perform multiple tasks at once.
Reclamators are not allowed to carry military grade firearms but have no restrictions on custom equipment built from scavenged materials or reclaimed gear. Many more experienced adventurers are equipped with full sets of completely custom gear and weapons that would make movie spies blush - however, these are often gimmicky, dangerous to the user or hardly legal to begin with.
Some of the more outlandish examples of gear include energy weapons built from re-purposed generators of ancient automatons and ships, various chemical agents, or even tools made of reclaimed fragments of post-plague mutants (these tend to be highly illegal due to their potentially infectious nature).
Normally - reclamators travel in small groups of 3 to 5 individuals, though bigger or even smaller parties were seen. Generally, at least 2 members of an average team are proper reclamators, while the 3rd member of the group pilots their dedicated vessel, scouting larger areas ahead and being on standby in case immediate extraction is needed.
There is no standardisation in terms of ships used by reclamator teams, but they are generally encouraged to use machines suited for long missions - stuff that is reliable and easy to repair - basic light freighters - pretty much space trucks - quickly became a popular choice. Often turned into flying homes with little effort.
Hakons form the bulk of the reclamator parties, most likely due to their natural curiosity and reckless nature, though other species are also quite common.
The Plague Outbreak. The major event in history of Tribunal species. When it all started, Tribunal did not exist yet, and the species that make up the modern Tribunal well just isolated groups and nations that didn't even know about each other's existence.
As the Plague situation developed for the worse and the attempts at pushing the enemy back turned out to be in vain, a mass exodus happened. All three species were pushed in the same direction, funding new colonies along the way, and they eventually met. When they realised they were all facing the same menace, they formed a coalition that eventually evolved into a modern Tribunal.
All three groups were fighting together against the Plague, and even though their efforts were valiant, they were still losing colony after colony.
All hope appeared to be lost, the Plague seemed unstoppable, until one day it simply vanished. Rampaging Plague Beasts retreated, and those monstrosities that could not, self-destruct. The outbreak was suddenly over and the new, uncertain age begun for the Tribunal.
Initially, many proposed the recolonisation effort, but given the power and properties of the Plague, it was deemed to be too risky. For thousands of years, re-colonisation attempts and private exploration efforts were illegal in the area of space known simply as the Graveyard – the post-plague wasteland.
Only recently, the efforts to re-colonise old lands were approved. The Tribunal government determined that the major risk was over and funded a massive campaign to reclaim the colonies lost to the Plague. The post-plague lands were still incredibly dangerous – filled to the brim with deadly mutated fauna and flora.
The Reclamators are members of the Tribunal who are a part of a massive excavation and recolonisation effort to reclaim the Tribunal worlds that were once taken by the Plague.
Originally, reclamation was funded by the common government, but the original effort failed miserably. Blinded by their own enthusiasm and scale of the whole endeavour, the Tribunal failed to properly scout the worlds and started recolonising ill-prepared. This lead to many of the reclamation teams and colonist groups dying to various dangers, like post-plague mutants, unstable relics and environmental hazards.
The original reclamation was a massive failure, with a success rate of only about 15%. With funds running out quickly, the Tribunal turned to private parties who saw opportunity for massive profit. They received a right to a massive portion of re-discovered sites, as well as private recolonization rights, although, for larger corporations, everything was covered with bloated bureaucracy. Still, it worked well enough as an incentive.
The smaller adventurer parties were the biggest winners.
Said small parties started an organised scouting effort to mark the worlds suited for efficient reclamation efforts as well as ranking them in terms of difficulty, to minimise losses among less experienced adventurers and mercenaries. Eventually, with the help of Tribunal government, a proper, regulated system was put in place. Small-time reclamators suddenly became incredibly important and soon, many of them became rich and influential - especially the ones working closely with the Tribunal Ministry of Science and their field divisions.
At first - reclamator parties were just rag-tag teams of glorified looters that were getting additional profits for filling additional paperwork, but once the ranking regulations came into place, they started improving their equipment - the whole infrastructure was eventually put in place.
From this point on - each wanna-be adventurer had a minimal quota of equipment to fill. While not exactly standardised in the same sense as military gear, every Reclamator receives some basic protective gear consisting of plated boots and gloves, armoured helmet with light or night vision equipment, a cut-resistant undershirt and pants, standard gear harness and a heavy coat. The coat in question quickly became sort of a symbol of private reclamators - fashioned roughly after ancient Hakon military attire - easily recognisable, customizable and practical, surprisingly well designed for Hakon standards.
On top of attire - each reclamator had to be injected with a decent sized set of nanites - immune system boosters, stamina enhancers, regenerative nanites of at least 3rd generation (in layman's terms - the cheapest legal nanites available are the bare minimum). On top of that, there is also re-breather equipment required on plenty of worlds, tools for cave raiding, climbing and other accessories are also needed - often combined in various custom-made universal tools.
Among the more popular are variations of pick-hammers, axes and shovels - customised to perform multiple tasks at once.
Reclamators are not allowed to carry military grade firearms but have no restrictions on custom equipment built from scavenged materials or reclaimed gear. Many more experienced adventurers are equipped with full sets of completely custom gear and weapons that would make movie spies blush - however, these are often gimmicky, dangerous to the user or hardly legal to begin with.
Some of the more outlandish examples of gear include energy weapons built from re-purposed generators of ancient automatons and ships, various chemical agents, or even tools made of reclaimed fragments of post-plague mutants (these tend to be highly illegal due to their potentially infectious nature).
Normally - reclamators travel in small groups of 3 to 5 individuals, though bigger or even smaller parties were seen. Generally, at least 2 members of an average team are proper reclamators, while the 3rd member of the group pilots their dedicated vessel, scouting larger areas ahead and being on standby in case immediate extraction is needed.
There is no standardisation in terms of ships used by reclamator teams, but they are generally encouraged to use machines suited for long missions - stuff that is reliable and easy to repair - basic light freighters - pretty much space trucks - quickly became a popular choice. Often turned into flying homes with little effort.
Hakons form the bulk of the reclamator parties, most likely due to their natural curiosity and reckless nature, though other species are also quite common.
Category Artwork (Traditional) / General Furry Art
Species Avian (Other)
Size 1280 x 756px
File Size 240.3 kB
Comments