Feel free to leave a comment. I don't care if it's criticism, praise, or a mix of both.
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Big things, smol things, puffy things, scaly things, and any combination of those. The next batch of Blender shots is here!
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Frames one and two were me testing the viper model I got from SFMlab, the second being an attempt of having an old naga character of mine represented, holding a smol xazzon avali in a hand.
Frame three, self explanatory.
Frame four was done for Eclipsis , of his lurantis character having a little trouble trying to use the cooking tools, primarily due to the lack of hands. She's trying though, so points for effort.
Frame five is an alternate design of RageofSoul2319 's main bird-like sona, being more alien-esque thanks to Ronsemberg . Said birb is normally seven inches tall, but in this instance is most likely a couple dozen stories in height, showing the viewer one view that is common for folks around his size range.
Frame six of mainly of the weapon I made in the early months of 2019, when I was trying to get into the actual custom model making shtick, based solely off of a little plastic toy I have.
Frame seven...impending sugar rush.
Frame eight, lets just say that Fizz made one hell of a miscalculation on the potency of a freshly made concoction. Would have put a bubble being ruptured if I knew how to do so without wasting an hour doing so.
Frames nine to eleven were just me slapping on fur particles to the 'mons, giving them a mild curl kink modifier, and then rendering. Makes 'em look sooooft though.
Frame twelve saw more use of a medieval fantasy city generator and a second one to make them into usable models, all on a floating island and easily surrounded and glared at by Silvia. Also a good instance to try using depth and mist to give off a VERY massive sense of scale.
Frame thirteen is another of the 'fuzzy 'mons' shtick I was rolling with, but also to be a bit of a recreation of an ooooold macro braviary pic I seen years ago back on DA. Credit goes to the original artist for that pic at the time.
Frame fourteen...got my hands on a zinogre model. FYI; If folks use Crowbar for this thing and don't plan on doing animations, decompiling will get you ALL of the animations associated with it, totaling around two gigabytes of the stuff. -3-;
Frame fifteen was an on-stream request done for pkmndiamond493 .
Frame sixteen is my first use of the 'scatter city' side of the scenecity plugin. Significantly lower detail compared to the previous iterations of such, but coupled with the terrain generator that it and the ANT plugin has, it could see some use in the long run for cities on hilly or mountainous regions.
Frame seventeen's a largacuga being even larger and having the world and moon as a snack.
Frame eighteen is more or less due to me wanting to use toxtricity more, but the bands around their wrists are 'band worlds', just not all that visible here. Like the whole inhabited attire shtick, these are linked bands that have habitable space within them per link.
Got nothing for the rest of the frames. -3-
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All characters belong to their original owners.
Viper © Firaxis Games, 2K.
Pokemon © Nintendo, GAMEFREAK, Creatures Inc..
Nargacuga, Zinogre © Capcom.
Avali model was made by and belongs to DA user Wolyafa.
Synth model was made by and belongs to
Raver_huskie.
Nargacuga anthro model was made by and belongs to Twitter user Neo Toasteo.
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Big things, smol things, puffy things, scaly things, and any combination of those. The next batch of Blender shots is here!
-0-
Frames one and two were me testing the viper model I got from SFMlab, the second being an attempt of having an old naga character of mine represented, holding a smol xazzon avali in a hand.
Frame three, self explanatory.
Frame four was done for Eclipsis , of his lurantis character having a little trouble trying to use the cooking tools, primarily due to the lack of hands. She's trying though, so points for effort.
Frame five is an alternate design of RageofSoul2319 's main bird-like sona, being more alien-esque thanks to Ronsemberg . Said birb is normally seven inches tall, but in this instance is most likely a couple dozen stories in height, showing the viewer one view that is common for folks around his size range.
Frame six of mainly of the weapon I made in the early months of 2019, when I was trying to get into the actual custom model making shtick, based solely off of a little plastic toy I have.
Frame seven...impending sugar rush.
Frame eight, lets just say that Fizz made one hell of a miscalculation on the potency of a freshly made concoction. Would have put a bubble being ruptured if I knew how to do so without wasting an hour doing so.
Frames nine to eleven were just me slapping on fur particles to the 'mons, giving them a mild curl kink modifier, and then rendering. Makes 'em look sooooft though.
Frame twelve saw more use of a medieval fantasy city generator and a second one to make them into usable models, all on a floating island and easily surrounded and glared at by Silvia. Also a good instance to try using depth and mist to give off a VERY massive sense of scale.
Frame thirteen is another of the 'fuzzy 'mons' shtick I was rolling with, but also to be a bit of a recreation of an ooooold macro braviary pic I seen years ago back on DA. Credit goes to the original artist for that pic at the time.
Frame fourteen...got my hands on a zinogre model. FYI; If folks use Crowbar for this thing and don't plan on doing animations, decompiling will get you ALL of the animations associated with it, totaling around two gigabytes of the stuff. -3-;
Frame fifteen was an on-stream request done for pkmndiamond493 .
Frame sixteen is my first use of the 'scatter city' side of the scenecity plugin. Significantly lower detail compared to the previous iterations of such, but coupled with the terrain generator that it and the ANT plugin has, it could see some use in the long run for cities on hilly or mountainous regions.
Frame seventeen's a largacuga being even larger and having the world and moon as a snack.
Frame eighteen is more or less due to me wanting to use toxtricity more, but the bands around their wrists are 'band worlds', just not all that visible here. Like the whole inhabited attire shtick, these are linked bands that have habitable space within them per link.
Got nothing for the rest of the frames. -3-
-0-0-0-0-
All characters belong to their original owners.
Viper © Firaxis Games, 2K.
Pokemon © Nintendo, GAMEFREAK, Creatures Inc..
Nargacuga, Zinogre © Capcom.
Avali model was made by and belongs to DA user Wolyafa.
Synth model was made by and belongs to
Raver_huskie.Nargacuga anthro model was made by and belongs to Twitter user Neo Toasteo.
Category All / Macro / Micro
Species Unspecified / Any
Size 3883 x 3143px
File Size 9.19 MB
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