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* FurAffinity currently links Flash games incorrectly - they try to include https://d.facdn.netswf/[...] which, of course, won't work. I'll report that and hope they fix it, but in the meantime, you are welcome to play from our website: http://www.pawdgame.com/play .
This is a Flash-based MMORPG with real-time combat. It takes place in the Kingdom of Elyssia, which is threatened by an onslaught of demons from the plane of darkness. You step into the paws of a brave little creature that stands up and fights against the monsters, to restore the kingdom to its former peace.
* FurAffinity currently links Flash games incorrectly - they try to include https://d.facdn.netswf/[...] which, of course, won't work. I'll report that and hope they fix it, but in the meantime, you are welcome to play from our website: http://www.pawdgame.com/play .
This is a Flash-based MMORPG with real-time combat. It takes place in the Kingdom of Elyssia, which is threatened by an onslaught of demons from the plane of darkness. You step into the paws of a brave little creature that stands up and fights against the monsters, to restore the kingdom to its former peace.
Category Flash / Miscellaneous
Species Mammal (Other)
Size 500 x 500px
Hmm, that's strange O.o Do you remember which one of the US servers you tried? Did it just get stuck at "Connecting", or did it give you an actual error message?
And congratulations ^-^ Which chat feature did you try that didn't work? There is a chatbox at the bottom that you can use to chat, but I have a feeling that's not what you meant, right?
Thank you for your comment - it's much appreciated. <3
And congratulations ^-^ Which chat feature did you try that didn't work? There is a chatbox at the bottom that you can use to chat, but I have a feeling that's not what you meant, right?
Thank you for your comment - it's much appreciated. <3
Hey, its me again, And I tested the Warrior pretty thoroughly, and i have to say, You did a Good job with the Warrior, But as a suggestion, Id name em the "Feral"
Good:
1.The amount of Stat customization...With the stats, i can choose how Defensive, Offensive, or how Fast i want to be. And i found that amazing.
2.The Map was pretty solid, There were enough Quests to keep me Entertained for a long while.
3. i liked how you set it up so you would have to do that quest to learn Alchemy.
Bad:
1. Extremely unbalanced skills. Specifically, Trash. Although the Fury cost is extremely high, its an insta kill for basically anything. I can see that skill Getting weaker at higher levels, But being able to get it at that level is Crazy.
2. I Wish i could enter the village (Lol)
Otherwise, i really didnt have any problems with it. Now, i hope that Mages And Ferals (Warriors) will meet up before level 10. Not just for party wise, but for the games sake, Right now, its crucial to the game for players to have more interactions, and with more interactions, the more interested a person is in a game.
Anyways....So far so good
Good:
1.The amount of Stat customization...With the stats, i can choose how Defensive, Offensive, or how Fast i want to be. And i found that amazing.
2.The Map was pretty solid, There were enough Quests to keep me Entertained for a long while.
3. i liked how you set it up so you would have to do that quest to learn Alchemy.
Bad:
1. Extremely unbalanced skills. Specifically, Trash. Although the Fury cost is extremely high, its an insta kill for basically anything. I can see that skill Getting weaker at higher levels, But being able to get it at that level is Crazy.
2. I Wish i could enter the village (Lol)
Otherwise, i really didnt have any problems with it. Now, i hope that Mages And Ferals (Warriors) will meet up before level 10. Not just for party wise, but for the games sake, Right now, its crucial to the game for players to have more interactions, and with more interactions, the more interested a person is in a game.
Anyways....So far so good
First of all, thank you for your detailed review. Oooh, yes, Feral is a really good idea - thank you! I'll put that into the next build, so it should be up soon ^^ Warrior does sound too human, and they're really nothing like that. ;3
Glad you liked how the feral class turned out so far ^-^ I'll try and make a few of the stats slightly more pronounced (specifically as agility and dexterity), I just find them a bit hard to balance because there are so many different ways one could spend the points. Yeah, I tried putting a few more quests in, and I'm surprised how many players actually finished the quest chains. Seeing how few stuck around long when it was just grinding in cave, I'll probably go with adding more quests. Are there any types of quests that you enjoyed doing in particular? As for the alchemy quest - would you think it's a good idea to put quests in for other abilities as well, or would you leave them just for secondary nice-to-have skills?
Yup, I see what you mean with 1. I kind of thought of Trash as the skill where most of the damage would come from. If you look at the damage you can do with it right now, how much weaker would you make it? Currently it's [regular damage * 3] + 55 at level 1. Just as a reminder, I looked at the combat logs, and you dealt 75-79 damage with it.
About 2., that'll be fixed soon! ;P You got quite far, I see. X3
Ferals and mages will meet up - mages start out just east of the village, ferals start out west. The current plan (all subject to change, if you have any better ideas) is that you reach the village around level 5. Getting players to interact seems to be hard - quests can sort of keep them on a handful of maps for a few minutes, but except for adding grindy parts (kill 30+ of that monster!), I'm kind of short on ideas of how to keep them together. It kind of seems like a cold-start-problem - getting others to play together requires a sound number of players to start with ;P
Glad you liked how the feral class turned out so far ^-^ I'll try and make a few of the stats slightly more pronounced (specifically as agility and dexterity), I just find them a bit hard to balance because there are so many different ways one could spend the points. Yeah, I tried putting a few more quests in, and I'm surprised how many players actually finished the quest chains. Seeing how few stuck around long when it was just grinding in cave, I'll probably go with adding more quests. Are there any types of quests that you enjoyed doing in particular? As for the alchemy quest - would you think it's a good idea to put quests in for other abilities as well, or would you leave them just for secondary nice-to-have skills?
Yup, I see what you mean with 1. I kind of thought of Trash as the skill where most of the damage would come from. If you look at the damage you can do with it right now, how much weaker would you make it? Currently it's [regular damage * 3] + 55 at level 1. Just as a reminder, I looked at the combat logs, and you dealt 75-79 damage with it.
About 2., that'll be fixed soon! ;P You got quite far, I see. X3
Ferals and mages will meet up - mages start out just east of the village, ferals start out west. The current plan (all subject to change, if you have any better ideas) is that you reach the village around level 5. Getting players to interact seems to be hard - quests can sort of keep them on a handful of maps for a few minutes, but except for adding grindy parts (kill 30+ of that monster!), I'm kind of short on ideas of how to keep them together. It kind of seems like a cold-start-problem - getting others to play together requires a sound number of players to start with ;P
Alright, Well, I Played it again, Finished all the quests possible, eccept for one, And got to level 7, nearly level 8.
I'm going to have to take back my Statement about Trash being overpowered, because, realistically, Its not, And Zandra Helped me Realize that (Lol) After dying from Zandra, And Trash only doing 1/4th of her hp, i realized the problem wasn't the skill, it was the level of monsters i was fighting. And im going to admit, its nice to have a skill i can count on to kill one person, because if i get caught in a mob of 4 people, Id use trash and reduce it to 3, so i actually have a chance to stay alive.
Now. I LOVE the Pets. I cant believe you've already implemented a working pet system in this early of a beta. Makes it that much more interesting.
Now, To answer your questions, Id put quests in there for Secondary, nice to have skills, just because im sure a few people might skip over the quest if its important, just because they might not see it.
As for interaction, How about putting in a Mini-game? Ex: Maybe your in an arena with 1-3 other people, and you gotta defend a certain thing in the arena from oncoming monsters, And if you win, you get a Ticket, and you might be able to buy special items from the mini-game store with those tickets?
I'm going to have to take back my Statement about Trash being overpowered, because, realistically, Its not, And Zandra Helped me Realize that (Lol) After dying from Zandra, And Trash only doing 1/4th of her hp, i realized the problem wasn't the skill, it was the level of monsters i was fighting. And im going to admit, its nice to have a skill i can count on to kill one person, because if i get caught in a mob of 4 people, Id use trash and reduce it to 3, so i actually have a chance to stay alive.
Now. I LOVE the Pets. I cant believe you've already implemented a working pet system in this early of a beta. Makes it that much more interesting.
Now, To answer your questions, Id put quests in there for Secondary, nice to have skills, just because im sure a few people might skip over the quest if its important, just because they might not see it.
As for interaction, How about putting in a Mini-game? Ex: Maybe your in an arena with 1-3 other people, and you gotta defend a certain thing in the arena from oncoming monsters, And if you win, you get a Ticket, and you might be able to buy special items from the mini-game store with those tickets?
That sounds like you found Jack's farm - yup, with the quests there you found all three quest chains, and with Zandra you found the dungeon as well. Congratulations! ^-^
Level 8 should be the maximum you can get without going to the village, because the monsters are too low level by now. (So then you'd definitely meet up with mages!)
Yeeeah, I know X3 I was actually using Trash the same way as you did, to take out one of the mobs if had multiple ones on me. ;P I still see your point about it being too powerful though - Zandra is only hard to defeat because she has a lot of HP (335, instead of 135, like her guards). With a weaker Trash, she could have less HP and the skill wouldn't feel as broken anymore? Or do you think it feels better if Trash keeps hitting strong, and harder monsters just have more HP to compensate for that?
I'm glad you like the pets! Right now they just follow you around, but if all goes well, some of them will actually help you in battle during the next test. ^^
Yeah, that's true. ^^ I actually didn't think of players missing the quest, and that would be bad if it were about an important skill ;P In a way, I kind of hope that players would give each other hints then - but right now, you're right, it shouldn't be more complicated than necessary. X3
Oooh, that might work - I'll try to add that in ^^ It might need a bit of time to actually write the script, but a mini-game like that is definitely a great idea! Thank you! ^-^ Are there any items in particular that you'd expect to see as rewards?
Level 8 should be the maximum you can get without going to the village, because the monsters are too low level by now. (So then you'd definitely meet up with mages!)
Yeeeah, I know X3 I was actually using Trash the same way as you did, to take out one of the mobs if had multiple ones on me. ;P I still see your point about it being too powerful though - Zandra is only hard to defeat because she has a lot of HP (335, instead of 135, like her guards). With a weaker Trash, she could have less HP and the skill wouldn't feel as broken anymore? Or do you think it feels better if Trash keeps hitting strong, and harder monsters just have more HP to compensate for that?
I'm glad you like the pets! Right now they just follow you around, but if all goes well, some of them will actually help you in battle during the next test. ^^
Yeah, that's true. ^^ I actually didn't think of players missing the quest, and that would be bad if it were about an important skill ;P In a way, I kind of hope that players would give each other hints then - but right now, you're right, it shouldn't be more complicated than necessary. X3
Oooh, that might work - I'll try to add that in ^^ It might need a bit of time to actually write the script, but a mini-game like that is definitely a great idea! Thank you! ^-^ Are there any items in particular that you'd expect to see as rewards?
Nono .. don't spend that much effort getting to level 10, I didn't put a special level 10 ability in yet (only most of the skills have a new rank available then, but that's it). If you have time to spare, you could try the second server and see how it compares to the European one, and whether it would be worth keeping - that'd help me a lot. ^^ Besides, I still need to get back to your comment (after classes!), too!
Oh yes, right, you're in the US! I totally forgot about that. X3 Yup, if you could test the TX (and possibly the GA) server and see if they play smoother than the European one (more responsive movement and fighting, less lag and so on) - that would help me a lot. Since I'm in Europe, the European server plays really fast for me, and the US ones are laggy - so it's the other way around for you, I'd keep the one US server that plays smoother (they're from different companies). And if you find they're both worse than the European one, I know that I better get different ones - so any help there would be greatly appreciated. ^^
And yup, I can do that - I copied your account to the TX and the GA server, which should include all characters, levels, items and quests you've done. You're the first one to test it though, so I'll cross my fingers and hope that it worked! ^^
And yup, I can do that - I copied your account to the TX and the GA server, which should include all characters, levels, items and quests you've done. You're the first one to test it though, so I'll cross my fingers and hope that it worked! ^^
Alright, I played the TX server, and Its at least 4x better, So much so, I was able to defeat Zandra At lv 8...Solo (Yes its possible) So i officially beat every single possible quest for the Feral. Im Completely Satisfied with myself.
Anyways...Back to Suggestions :p:
As i said, The TX Server was Much better for me, And the GA server wasnt as good, But i am closer to Texas. (Im located in Nebraska)
After killing Zandra, I Actually think Trash is just fine where it is. Its high cost barely makes it a factor in boss battles. Sure, it does do a fair amount of damage, but id rather be using a huge flurry of attacks than 1 Huge hit, with many regular attacks.
Also, I reached level 9 and Tested Charge attack Solid skill right there.
Anyways...Back to Suggestions :p:
As i said, The TX Server was Much better for me, And the GA server wasnt as good, But i am closer to Texas. (Im located in Nebraska)
After killing Zandra, I Actually think Trash is just fine where it is. Its high cost barely makes it a factor in boss battles. Sure, it does do a fair amount of damage, but id rather be using a huge flurry of attacks than 1 Huge hit, with many regular attacks.
Also, I reached level 9 and Tested Charge attack Solid skill right there.
Thank you - that helps a lot. ^-^ I noticed the raw numbers for your connections look a lot better on the Texas server, too. I still saw one or two latency spikes though - are you on wireless?
Oh wow, that must have been quite a battle then @.@ Hope it was at least a little exciting. ;P By the way, how was it, difficulty-wise? Would you fine-tune the monsters in the dungeon, or do they pose enough of a challenge?
Now about the suggestions - Nebraska, huh! Atlanta isn't so much farther away that it'd make a big difference from the Texas server, so I think the Atlanta server is just a bit worse in general. They had downtime already, and together with your feedback I'm pretty sure I'm going to cancel that one. There's another place offering servers in Kansas, which is looking pretty good - so I'll try that one next. ^^
Charge attack? Where did you get that one from! I didn't even put it in the skill tree yet as far as I remember. O.o It was an old skill that I kinda scrapped for now, because it felt awkward to use. ;P
Oh wow, that must have been quite a battle then @.@ Hope it was at least a little exciting. ;P By the way, how was it, difficulty-wise? Would you fine-tune the monsters in the dungeon, or do they pose enough of a challenge?
Now about the suggestions - Nebraska, huh! Atlanta isn't so much farther away that it'd make a big difference from the Texas server, so I think the Atlanta server is just a bit worse in general. They had downtime already, and together with your feedback I'm pretty sure I'm going to cancel that one. There's another place offering servers in Kansas, which is looking pretty good - so I'll try that one next. ^^
Charge attack? Where did you get that one from! I didn't even put it in the skill tree yet as far as I remember. O.o It was an old skill that I kinda scrapped for now, because it felt awkward to use. ;P
Yep, im on Wireless
It was perfect difficulty, although people who are not experienced mmo wise, would probably easily get killed until level 10 or with another person
And i got Charge attack from the "Extra Abilities" Tab *3rd one* I thought it was decent, Its a great skill to make the first strike with
It was perfect difficulty, although people who are not experienced mmo wise, would probably easily get killed until level 10 or with another person
And i got Charge attack from the "Extra Abilities" Tab *3rd one* I thought it was decent, Its a great skill to make the first strike with
Oooh that explains it. I noticed a slight packet loss from wireless, which explains the latency spikes in your connection. Did you notice any jumps or freezes at all?
That's good to know. ^^ The gnat burrow is kind of made for two, so having to be experienced to pass through it alone is actually a good thing. ;3 Charge attack will probably stay, but it needs to be changed .. if I recall right, it has a cast time and everything - which I imagine feels awkward. ^^; (plus, it uses Mana instead of Fury - oops).
I put a mini-game in, similar to the one you suggested. Look for a black wolf in saliko_fields01 (the map next to the village, with the robot) - it's not quite an arena, but you're still defending. There are more rewards the more of the monsters you manage to defeat (once you get low on health, no more attack and they retreat), and all players that participate are rewarded, regardless of whether they're on the quest.
(You need to abandon the quest to do the event again at the moment; once the village is open, it'll be a repeatable quest.) What do you think?
That's good to know. ^^ The gnat burrow is kind of made for two, so having to be experienced to pass through it alone is actually a good thing. ;3 Charge attack will probably stay, but it needs to be changed .. if I recall right, it has a cast time and everything - which I imagine feels awkward. ^^; (plus, it uses Mana instead of Fury - oops).
I put a mini-game in, similar to the one you suggested. Look for a black wolf in saliko_fields01 (the map next to the village, with the robot) - it's not quite an arena, but you're still defending. There are more rewards the more of the monsters you manage to defeat (once you get low on health, no more attack and they retreat), and all players that participate are rewarded, regardless of whether they're on the quest.
(You need to abandon the quest to do the event again at the moment; once the village is open, it'll be a repeatable quest.) What do you think?
Yes, I noticed a few jumps and freezes, but ive come to expect those in ALL mmos, so don't fluster too much about it
Yeah, might need to edit it a bit
I played the mini-game, Beat it solo of course. It was exactly the type of thing i suggested, and you did it extremely well. I can see this bringing a few lower level players together to do it, because i doubt that once this game gets a few more players, and that it gets bigger size wise, People are going to skip some of the beginner quests because they might not find it necessary to do lower level quests, and this one is one that wont be skipped over just because of how fun it is
Yeah, might need to edit it a bit
I played the mini-game, Beat it solo of course. It was exactly the type of thing i suggested, and you did it extremely well. I can see this bringing a few lower level players together to do it, because i doubt that once this game gets a few more players, and that it gets bigger size wise, People are going to skip some of the beginner quests because they might not find it necessary to do lower level quests, and this one is one that wont be skipped over just because of how fun it is
True, but still - especially now when there is a choice of servers in different places, I want to keep them as low as possible. I'm going to stick with the TX server for now, especially since you said it's better than the European one, and just see how everyone's connection to it is. ;3
Congratulations - and on your first attempt too, I see! Was it too easy? It doesn't even seem like you broke any sweat beating the quest. ;P Should they get reinforcements if someone's literally wiping the floor with them? Oor would you simply up their HP?
(I made Trash slightly weaker, by the way, since you mentioned it was too strong when you were still using it. It does about half of its original damage now, but it's still the hardest hitting skill.)
Thanks for giving this a go, by the way - it helps a lot seeing how difficult those quests are for others. ^^
Congratulations - and on your first attempt too, I see! Was it too easy? It doesn't even seem like you broke any sweat beating the quest. ;P Should they get reinforcements if someone's literally wiping the floor with them? Oor would you simply up their HP?
(I made Trash slightly weaker, by the way, since you mentioned it was too strong when you were still using it. It does about half of its original damage now, but it's still the hardest hitting skill.)
Thanks for giving this a go, by the way - it helps a lot seeing how difficult those quests are for others. ^^
Honestly, the Quest was Easy for me, but you gotta count in the factors that made me wipe them on the ground
1. I was prepared for a big group of people coming, because you told me that is what will happen, The regular player wouldn't expect to be ambushed by that many people, and if my experience in other mmos has taught me one thing, its not the number of enemies, its how prepared you are before you fight them.
2. I'm Extremely talented when it comes to any kind of game.
3. I'm Probably a higher level than the average person who's gonna be doing that quest
So yeah, It was easy for me, although i had 3 huge advantages.
If you want, you can implement a Bonus round, once you reach the bonus round, its impossible to fail the mission once you reach it, and the more you kill, the better the reward. Or, You can implement a Level balancing system. Maybe make them 1-3 levels lower than the quest starter (Most likely 2) and balance the Person your escorting also, because then he might get killed to easily and make the game impossible for lv 20-ishes, but its impossible for a lv 20 to exist ATM so...yeah.
1. I was prepared for a big group of people coming, because you told me that is what will happen, The regular player wouldn't expect to be ambushed by that many people, and if my experience in other mmos has taught me one thing, its not the number of enemies, its how prepared you are before you fight them.
2. I'm Extremely talented when it comes to any kind of game.
3. I'm Probably a higher level than the average person who's gonna be doing that quest
So yeah, It was easy for me, although i had 3 huge advantages.
If you want, you can implement a Bonus round, once you reach the bonus round, its impossible to fail the mission once you reach it, and the more you kill, the better the reward. Or, You can implement a Level balancing system. Maybe make them 1-3 levels lower than the quest starter (Most likely 2) and balance the Person your escorting also, because then he might get killed to easily and make the game impossible for lv 20-ishes, but its impossible for a lv 20 to exist ATM so...yeah.
It's been a while since I tested, and I apologize, just been caught up in doing work stuff and writing stuff, and now bowling is going to be starting up, so fun fun. But in any case, I tested some of the facets of the warrior class. Got up to level 9, but that was more or less a formality, as I beat the quests before that point. You know my style, that of the cautious warrior medic, so it probably should surprise you that I went through the next with caution and thorough preparation. So, here are my thoughts:
First off, I really like how you put the passage of time into this version, where you can see the day and the night appear as you play through the game. It adds a certain something to the game, and the scenery is very nice to enjoy. Touches like that really make a game all the more enjoyable, and I give you kudos for it.
Second, might need to fix the farmer NPC so that he gives you bottles after the quest is done. He gives you a bottle to complete the herb quest, but I was never able to get a bottle from him after the fact, even though I had the red herbs. Would be nice to be able to get more healing potions in the game if you need them.
Getting to the actual class, it's an interesting concept, getting spell points with the more you initiate combat. Actually works pretty well, and the gradual fury decrease between combats makes sense. In group play, it might prove to be a little difficult to manage in team play, given that the more the other party members gear up for a difficult melee, the more of a disadvantage the warrior is at because of not being able to use an ability right away. In some ways, it balances things, in others its a bit of a hassle. I think it's suited enough to leave as is, though.
The class lends itself very well to combo attacks. You start off with a bite to get the %5 damage increase, add a critical hit percentage increase with another ability, then use trash to deal a savage blow, and you're potentially maximizing damage against a tough foe. You can't chain these abilities together without doing enough damage to get your fury up, but once you do, it puts the hurt on significantly. If you have the natural fighter ability active to decrease the cost by 50 percent, you could potentially get two trashes in back-to-back. Which is crushing.
I didn't see any places available to get weapons as in the other server, so I'm not entirely sure how that would work, but unless I miss my guess, this class could be absolutely devastating once they gain access to melee weapons. Something to consider, certainly. The enchanted wing was nice for an intelligence boost, but I don't see that the warrior class can use that, necessrily, and the sp increase didn't seem to be active that I could see.
As always, your characters were cute and you really felt for their plights when you encountered them. You seem to have a knack for that. ;) I was actually considering writing a bit of a story regarding the other quest chain, the one with the flower children. Main character I would call Stem, it seems to fit regarding the nature of the heroes. ;)
First off, I really like how you put the passage of time into this version, where you can see the day and the night appear as you play through the game. It adds a certain something to the game, and the scenery is very nice to enjoy. Touches like that really make a game all the more enjoyable, and I give you kudos for it.
Second, might need to fix the farmer NPC so that he gives you bottles after the quest is done. He gives you a bottle to complete the herb quest, but I was never able to get a bottle from him after the fact, even though I had the red herbs. Would be nice to be able to get more healing potions in the game if you need them.
Getting to the actual class, it's an interesting concept, getting spell points with the more you initiate combat. Actually works pretty well, and the gradual fury decrease between combats makes sense. In group play, it might prove to be a little difficult to manage in team play, given that the more the other party members gear up for a difficult melee, the more of a disadvantage the warrior is at because of not being able to use an ability right away. In some ways, it balances things, in others its a bit of a hassle. I think it's suited enough to leave as is, though.
The class lends itself very well to combo attacks. You start off with a bite to get the %5 damage increase, add a critical hit percentage increase with another ability, then use trash to deal a savage blow, and you're potentially maximizing damage against a tough foe. You can't chain these abilities together without doing enough damage to get your fury up, but once you do, it puts the hurt on significantly. If you have the natural fighter ability active to decrease the cost by 50 percent, you could potentially get two trashes in back-to-back. Which is crushing.
I didn't see any places available to get weapons as in the other server, so I'm not entirely sure how that would work, but unless I miss my guess, this class could be absolutely devastating once they gain access to melee weapons. Something to consider, certainly. The enchanted wing was nice for an intelligence boost, but I don't see that the warrior class can use that, necessrily, and the sp increase didn't seem to be active that I could see.
As always, your characters were cute and you really felt for their plights when you encountered them. You seem to have a knack for that. ;) I was actually considering writing a bit of a story regarding the other quest chain, the one with the flower children. Main character I would call Stem, it seems to fit regarding the nature of the heroes. ;)
Oh wow, thanks for the detailed review. *-* You're doing fine! I just barely posted a new build to test and you reply within a few hours - really, if you hadn't told me you were caught up with work and everything, I wouldn't even have noticed. ;P We have a really nice bowling alley in our local movie theatre, but I haven't been there in like .. forever *-* I should really grab a few friends and just go there again, buuut I'm really not that good to start with. ^^;
Yup yup, I didn't really pay too much attention to the levels this time - by now there are enough quests and dungeons that the level cap will probably be risen to 15 anyway. ;P Glad you like the warrior class (despite behind a healer!). Those warriors might well be the guys that you'd be healing - scared yet? X3
Thank you. ^^ There is actually a server time, so everyone actually observes the same time in-game. The idea was that some monsters could be night-active, such as ghosts, but I've heard other games had troubles as players returning to a place during night didn't understand why an area was suddenly a lot harder. So .. I'm not sure anymore whether to pursue that.
Oh yes, that's true - the farmer only giving bottles for that quest was on purpose, because bottles are sold in the village café. When playing, did you expect him to keep giving bottles? It would be no problem to add that in, to reward players from remembering that. The game would lose a slight money sink though, since bottles would usually cost 3 silver. What do you think?
And wow - I think you've really tested just about every facet about that class. *-* I honestly didn't think anyone would grasp all that in such great detail that quickly, so .. well done. ^^ You're right about team play - but it wouldn't be hard to add an ability they could use every so often that would give them a small boost of initial fury. And you got your combo attacks down really well too, I see! The plan for the natural fighter ability is to reward players who realize how and when to use it with higher damage - so kudos for figuring it out ;3 It'd actually be interesting to see how high of a damage you can sustain as a warrior, but none of the monsters in the west forest would last long against you if you use your abilities like that. ;P
The server is actually the same - your other characters are east of the village, and you're west of it. If the maps were connected, they could go to each other's place. Yup, you're right - the enchanted wing really is useless for warriors, but I'm sure it would be pretty attractive to your healer, no? ;P And it'd look good on him, too. ^-^ Zandra drops half-warrior and half-caster stuff, so if a group of both classes went down there, at least one of them would get something useful.
And .. thank you. ^-^ If you would like to write a story, you're totally welcome. If you want and have an idea for a story that others could play through, you could even write a quest chain yourself - I'd have no problems with adding it in! You could think of your own places, NPCs, what they need, and so on. Remember, during the test, flower spirits started at level 5 - they have no quests from 1-5 yet, and having something similar (yet different) to what warriors have would be quite nice. ;P
Yup yup, I didn't really pay too much attention to the levels this time - by now there are enough quests and dungeons that the level cap will probably be risen to 15 anyway. ;P Glad you like the warrior class (despite behind a healer!). Those warriors might well be the guys that you'd be healing - scared yet? X3
Thank you. ^^ There is actually a server time, so everyone actually observes the same time in-game. The idea was that some monsters could be night-active, such as ghosts, but I've heard other games had troubles as players returning to a place during night didn't understand why an area was suddenly a lot harder. So .. I'm not sure anymore whether to pursue that.
Oh yes, that's true - the farmer only giving bottles for that quest was on purpose, because bottles are sold in the village café. When playing, did you expect him to keep giving bottles? It would be no problem to add that in, to reward players from remembering that. The game would lose a slight money sink though, since bottles would usually cost 3 silver. What do you think?
And wow - I think you've really tested just about every facet about that class. *-* I honestly didn't think anyone would grasp all that in such great detail that quickly, so .. well done. ^^ You're right about team play - but it wouldn't be hard to add an ability they could use every so often that would give them a small boost of initial fury. And you got your combo attacks down really well too, I see! The plan for the natural fighter ability is to reward players who realize how and when to use it with higher damage - so kudos for figuring it out ;3 It'd actually be interesting to see how high of a damage you can sustain as a warrior, but none of the monsters in the west forest would last long against you if you use your abilities like that. ;P
The server is actually the same - your other characters are east of the village, and you're west of it. If the maps were connected, they could go to each other's place. Yup, you're right - the enchanted wing really is useless for warriors, but I'm sure it would be pretty attractive to your healer, no? ;P And it'd look good on him, too. ^-^ Zandra drops half-warrior and half-caster stuff, so if a group of both classes went down there, at least one of them would get something useful.
And .. thank you. ^-^ If you would like to write a story, you're totally welcome. If you want and have an idea for a story that others could play through, you could even write a quest chain yourself - I'd have no problems with adding it in! You could think of your own places, NPCs, what they need, and so on. Remember, during the test, flower spirits started at level 5 - they have no quests from 1-5 yet, and having something similar (yet different) to what warriors have would be quite nice. ;P
That's the nice thing about bowling, though. You don't necessarily have to be good at it to enjoy it. Same thing with golf. Although I would argue that golf carries way more frustrations than bowling does. Inclement weather patterns, hazards, and lost golf balls...all you have to worry about with bowling is getting your ball stuck in the ball return.
It certainly would make things a lot easier on the warrior class if they can count on someone to heal them constantly while they deal out damage at a rapid pace. I noticed while in combat, it doesn't take too long to charge up fury with repeated blows. That's where a lot of the synergy takes place; the fighter protects the healer, and the healer protects the fighter. It increases fighting capability four times, by my estimation.
About the nighttime influencing monster strength; it's a good idea, really. The best way I can think of to counterbalance that is have some monsters that are weaker at night as well. The shifting of time works both ways, so while it might be a benefit to wait until a certain amount of time for best effectiveness, you can use the time waiting to get other things accomplished a little easier as well. You could balance it with traits like alignments as well, if you wanted, but since that system isn't in-game, it might be overstated.
Well, you could put a cap on the farmer...he only has a limited supply of bottles for each character, or he only has a certain number per day or week, until he goes to town to restock his supplies. That would prevent abuse to a degree. Or he could charge, as you said. There's always ways to work around a problem.
An ability that might fit for a warrior class would be Adrenaline Rush; the warrior self-inflicts a minor amount of damage to themselves in order to gain a fury boost. The ability couldn't be used if the warrior has half or less than half of their health remaining (adrenaline already in the system). It would solve the no initial fury problem, at a slight cost of having to sacrifice being at full strength at the beginning of a combat.
I'll have to take on Zandra again, see what I can get. In any case, I like the idea of writing a quest chain, I might have to get involved in that as soon as I have time. :)
It certainly would make things a lot easier on the warrior class if they can count on someone to heal them constantly while they deal out damage at a rapid pace. I noticed while in combat, it doesn't take too long to charge up fury with repeated blows. That's where a lot of the synergy takes place; the fighter protects the healer, and the healer protects the fighter. It increases fighting capability four times, by my estimation.
About the nighttime influencing monster strength; it's a good idea, really. The best way I can think of to counterbalance that is have some monsters that are weaker at night as well. The shifting of time works both ways, so while it might be a benefit to wait until a certain amount of time for best effectiveness, you can use the time waiting to get other things accomplished a little easier as well. You could balance it with traits like alignments as well, if you wanted, but since that system isn't in-game, it might be overstated.
Well, you could put a cap on the farmer...he only has a limited supply of bottles for each character, or he only has a certain number per day or week, until he goes to town to restock his supplies. That would prevent abuse to a degree. Or he could charge, as you said. There's always ways to work around a problem.
An ability that might fit for a warrior class would be Adrenaline Rush; the warrior self-inflicts a minor amount of damage to themselves in order to gain a fury boost. The ability couldn't be used if the warrior has half or less than half of their health remaining (adrenaline already in the system). It would solve the no initial fury problem, at a slight cost of having to sacrifice being at full strength at the beginning of a combat.
I'll have to take on Zandra again, see what I can get. In any case, I like the idea of writing a quest chain, I might have to get involved in that as soon as I have time. :)
Oh yes, that's true - but missing three times in a row can still be kiiind of discouraging. ;P And yup, I agree - plus, with our bowling alley, they serve snacks and drinks while you wait for others to make their turn. It just seems a lot more sociable than golf. X3
Warriors would still get a few defensive skills to reduce incoming damage and to keep monsters away from the healers (which would also distinguish them from warriors that only picked offensive skills). Once those are in place, it'd be interesting to see how a healer-warrior combination would do in, let's say, the hollow tree (which you saw already, right? The place with the spiders!).
The biggest challenge will really be making sure that warriors and healers are actually playing at the same time - putting a dungeon for two people in is kind of pointless if people just expect to solo everything. Likewise, being able to count on a healer-warrior team allows me to put more interesting stuff in than "damage boss X faster than it can drain your health bar" - as is the case with Zandra. ;P
Yup yup, I agree - it'd be a good idea, but it'd be hard to make sure that everyone understands why map X is suddenly hard and that it'll be easier in six minutes. ;P And elemental alignments do exist - were you never surprised that your heals that ought to heal for 63-78 hit the zombies for over 120 damage instead? ;3 Unless you mean different alignments than I do, then they don't exist. X3
Here you go: "Adrenaline Rush - Adrenaline rushes through your body, instantly generating 35 fury but reducing your physical defence by 15% for six seconds." - 1 minute cool down. I thought it'd be less stressy on healers than seeing your warrior's HP drop 10% right before they engage the enemy. ;P It's already in-game, and works probably just like you expect. X3
Sure! I have plenty of other things in the game to work on, so take your time. ^-^ If you want, you can also try your hand at the existing (but not-yet-published) quest chains in-game (such as those in the village), since you're probably a better writer than I am. X3
Warriors would still get a few defensive skills to reduce incoming damage and to keep monsters away from the healers (which would also distinguish them from warriors that only picked offensive skills). Once those are in place, it'd be interesting to see how a healer-warrior combination would do in, let's say, the hollow tree (which you saw already, right? The place with the spiders!).
The biggest challenge will really be making sure that warriors and healers are actually playing at the same time - putting a dungeon for two people in is kind of pointless if people just expect to solo everything. Likewise, being able to count on a healer-warrior team allows me to put more interesting stuff in than "damage boss X faster than it can drain your health bar" - as is the case with Zandra. ;P
Yup yup, I agree - it'd be a good idea, but it'd be hard to make sure that everyone understands why map X is suddenly hard and that it'll be easier in six minutes. ;P And elemental alignments do exist - were you never surprised that your heals that ought to heal for 63-78 hit the zombies for over 120 damage instead? ;3 Unless you mean different alignments than I do, then they don't exist. X3
Here you go: "Adrenaline Rush - Adrenaline rushes through your body, instantly generating 35 fury but reducing your physical defence by 15% for six seconds." - 1 minute cool down. I thought it'd be less stressy on healers than seeing your warrior's HP drop 10% right before they engage the enemy. ;P It's already in-game, and works probably just like you expect. X3
Sure! I have plenty of other things in the game to work on, so take your time. ^-^ If you want, you can also try your hand at the existing (but not-yet-published) quest chains in-game (such as those in the village), since you're probably a better writer than I am. X3
Aww, thank you <3 *feels honoured*
I did notice you got disconnected a lot though O.o If you have a bit of time, would you be ready to help me test what's happening there? It won't take long (it'd also have to wait until tomorrow , since I reeeeally ought to be in bed by now ^^; ), and it'd make the game a lot less frustrating if that's fixed. ;P
Glad you like it, in any case ^-^ If you have any ideas of what to improve, shoot! ;3
I did notice you got disconnected a lot though O.o If you have a bit of time, would you be ready to help me test what's happening there? It won't take long (it'd also have to wait until tomorrow , since I reeeeally ought to be in bed by now ^^; ), and it'd make the game a lot less frustrating if that's fixed. ;P
Glad you like it, in any case ^-^ If you have any ideas of what to improve, shoot! ;3
Oh it could be, but I think it was actually me who messed something up, because it shouldn't have disconnected you that much at all (even with low battery!). My guess is that it happens when you use a lot of abilities at once, but I can't tell for sure without actually seeing it. ;P
And nope, he doesn't! Evil robot, huh? <.< Don't worry - he'll be gone soon enough. ^^
It should be done fairly soon - right now I'm shooting for some time next month. The world on the other side of the village is about twice as big as what you saw, but I still need to polish it a little, and make it slightly more open-ended, so people actually play together. ;3
And nope, he doesn't! Evil robot, huh? <.< Don't worry - he'll be gone soon enough. ^^
It should be done fairly soon - right now I'm shooting for some time next month. The world on the other side of the village is about twice as big as what you saw, but I still need to polish it a little, and make it slightly more open-ended, so people actually play together. ;3
Hopefully! ^^ There's going to be a lot more to see than just a forest, at least. ;3
This is merely a hobby - I love drawing (you do too, I bet!) and playing games, so making games like this kind of combines both. X3
What about you? Are you planning to draw professionally, as a career, or just as a hobby?
This is merely a hobby - I love drawing (you do too, I bet!) and playing games, so making games like this kind of combines both. X3
What about you? Are you planning to draw professionally, as a career, or just as a hobby?
well i dont know yet im ony 17 so i might go further in the arts or i might do something else lol
one thing i like to do is make fursuits :)
i sell them or am trying to is more like it
i just started making them about 6 months ago lol
im going to put some pics of one of my fursuits up soon
if you would like to see them they should be up in the next few days
one thing i like to do is make fursuits :)
i sell them or am trying to is more like it
i just started making them about 6 months ago lol
im going to put some pics of one of my fursuits up soon
if you would like to see them they should be up in the next few days
Weeell, 17 means that you get to decide pretty soon, doesn't it? ;P
And oooh, I see - so you were the one making the fursuit in Obito-Uchiha's gallery? I could never get anything like these done, so kudos for that. *-* And yeah, post them up - I'd be curious to see what they look like. ^-^ Them? .. how many did you make so far?
And oooh, I see - so you were the one making the fursuit in Obito-Uchiha's gallery? I could never get anything like these done, so kudos for that. *-* And yeah, post them up - I'd be curious to see what they look like. ^-^ Them? .. how many did you make so far?
Ooo yes - that might actually be it. How quickly are you pressing them though? @.@ And is it just the attack button ("Auto-Attack"), just the various abilities you have ("Bite" / "Slash") .. or both of them combined?
I changed the game file slightly - does it still work fine for your play-style, and does it still disconnect you?
I changed the game file slightly - does it still work fine for your play-style, and does it still disconnect you?
Haha, yeeeah, I was about to say - try and see if it still disconnects you. And yup - that was really the reason for getting disconnected. It's all fixed now, thanks to you!
By the way, you're on a MacBook right? Did you notice anything off? I've never been able to test the game on a Macintosh at all. ^^
By the way, you're on a MacBook right? Did you notice anything off? I've never been able to test the game on a Macintosh at all. ^^
Yup, that's intended - they are really gloves (I'll rename them!). The plan is to wear gloves on your hands (combined with claws and spikes, which you attack with), to increase your attack, and wear rings and other magic items on your feet (which you don't attack with), which boosts your defenses and magic. ;3
Mmmm, I'll actually have to consider that. ;P I probably should put something like "only submissions after the content was posted, count", but I'm not going to change that now. X3
For the contest, I did actually mean that contestants write out the quest texts (what characters say, and so on), and the quests ought to be on two different maps than the minigame is on (past the village) - but yes, in case no one else meets those requirements, then I'll consider your input as an entry as well. :3 It is a pretty good idea after all, and I should credit you for that as well. ^^
For the contest, I did actually mean that contestants write out the quest texts (what characters say, and so on), and the quests ought to be on two different maps than the minigame is on (past the village) - but yes, in case no one else meets those requirements, then I'll consider your input as an entry as well. :3 It is a pretty good idea after all, and I should credit you for that as well. ^^
Error 2048 means that Flash blocked access - this usually happens if you are behind a firewall that limits the services you can connect to. It might also just be a temporary connection problem, however to try again, you need to close your browser (as Flash will remember its decision until you do that and won't even attempt to re-connect).
Can you ..
(1) try connecting to any of the two servers after closing your browser and restarting it? (you only have to try one of them; if you get error 2048 neither of them will work)
(2) If connecting again doesn't work, can you try going to http://my.icyworlds.net:843/ and see whether you get an error message? (and if so, tell me what error message you get?)
A preloader is on my list of stuff to do, yes. ^^ It's just that Flash is really iffy at times with very dynamic content, so I keep putting it off. XD
Thanks,
Toby
Can you ..
(1) try connecting to any of the two servers after closing your browser and restarting it? (you only have to try one of them; if you get error 2048 neither of them will work)
(2) If connecting again doesn't work, can you try going to http://my.icyworlds.net:843/ and see whether you get an error message? (and if so, tell me what error message you get?)
A preloader is on my list of stuff to do, yes. ^^ It's just that Flash is really iffy at times with very dynamic content, so I keep putting it off. XD
Thanks,
Toby
Yup, yup, I noticed that - I'm still puzzled because it should work even if you are on dial-up, except that it'd take a really long time (five minutes?) to load, of course.
I can't see what exactly happens on your computer, so I can only guess here - and go by the log files. From my end, it looks like the connections to the server dropped out a lot:
30.Nov.2010 13:38:24 x.x.x Created a new character ("Hakuzo").
30.Nov.2010 13:39:34 x.x.x Disconnecting client 13: Ping timeout.
30.Nov.2010 13:39:34 x.x.x Client 13 disconnected
When the server doesn't hear from your Flash for one minute, it will send a "Hello?" packet to it to see if its still there. If it doesn't hear anything back for another ten seconds, it assumes that your connection died and closes it. This is what happened here - on your screen you should get a "Disconnected from server." message then.
Even when your Flash replies to those "Hello?" packets though, its reply times vary a lot - on the US server, they ranged from 223ms (pretty good) to 1383 ms (very bad), and then of course sometimes the connection just went out. On the EU server you had reply times of 3411ms (abysmal) - usually that happens only on lossy wireless connections. Just to compare, most realtime online games degrade significantly over 500ms and start getting unplayable over 1000ms.
There are a few causes I can think of:
(1) Should you have a telephone dialup, you only have a speed of about 3kb/s. That means if you surf, download, or do anything else on the internet at the same time, it might already be too much. If you want, I can send you a link where you can download the Flash file to your computer. That way you have to download a lot less (your computer still downloads the map graphics once you log to your character, but those are a lot less - and have a progress bar!) - so it might work better.
(2) Your connection might be very lossy - if that's the case this should usually show elsewhere too - like having problems downloading large files, or music.
(3) It could also be that the one connection from your internet service to my server is poor in general. This is a little harder to find out, but it's possible.
(4) Finally, it could also be that I have an error in the Flash file that only shows when you have a really slow connection. This is actually more likely than (3) XD. If I send you a link to download the file, we could rule that out too.
If you want to give it a go, let me know and I'll put the Flash file somewhere for you to download. ^^
I can't see what exactly happens on your computer, so I can only guess here - and go by the log files. From my end, it looks like the connections to the server dropped out a lot:
30.Nov.2010 13:38:24 x.x.x Created a new character ("Hakuzo").
30.Nov.2010 13:39:34 x.x.x Disconnecting client 13: Ping timeout.
30.Nov.2010 13:39:34 x.x.x Client 13 disconnected
When the server doesn't hear from your Flash for one minute, it will send a "Hello?" packet to it to see if its still there. If it doesn't hear anything back for another ten seconds, it assumes that your connection died and closes it. This is what happened here - on your screen you should get a "Disconnected from server." message then.
Even when your Flash replies to those "Hello?" packets though, its reply times vary a lot - on the US server, they ranged from 223ms (pretty good) to 1383 ms (very bad), and then of course sometimes the connection just went out. On the EU server you had reply times of 3411ms (abysmal) - usually that happens only on lossy wireless connections. Just to compare, most realtime online games degrade significantly over 500ms and start getting unplayable over 1000ms.
There are a few causes I can think of:
(1) Should you have a telephone dialup, you only have a speed of about 3kb/s. That means if you surf, download, or do anything else on the internet at the same time, it might already be too much. If you want, I can send you a link where you can download the Flash file to your computer. That way you have to download a lot less (your computer still downloads the map graphics once you log to your character, but those are a lot less - and have a progress bar!) - so it might work better.
(2) Your connection might be very lossy - if that's the case this should usually show elsewhere too - like having problems downloading large files, or music.
(3) It could also be that the one connection from your internet service to my server is poor in general. This is a little harder to find out, but it's possible.
(4) Finally, it could also be that I have an error in the Flash file that only shows when you have a really slow connection. This is actually more likely than (3) XD. If I send you a link to download the file, we could rule that out too.
If you want to give it a go, let me know and I'll put the Flash file somewhere for you to download. ^^
I'd say the first two are the problems. I get cut out of a download several times... Even on FA, I have to refresh a picture form FA several times just to get it to keep loading. Downloads disconnect mid way through all the time. Among a whole list of other problems I face daily with Dialup.
I even have trouble getting on Adventure Quest Worlds anymore because of the connection. It's a flash game that uses Flash too, and I have same time out issues.
So, in short, the download file will probably be a greater help ;).
I even have trouble getting on Adventure Quest Worlds anymore because of the connection. It's a flash game that uses Flash too, and I have same time out issues.
So, in short, the download file will probably be a greater help ;).
I just spent the last few hours building up my warrior, and I am loving this game so far.
My one complaint is that there's a degree of lag involved in movement; my character might be slow to start, or might take a few steps too far when I'm trying to change direction(usually both).
After reading some of the other comments, it occurs to me that this may be because of my wireless; that I live in a basement apartment may also be a factor.
My one complaint is that there's a degree of lag involved in movement; my character might be slow to start, or might take a few steps too far when I'm trying to change direction(usually both).
After reading some of the other comments, it occurs to me that this may be because of my wireless; that I live in a basement apartment may also be a factor.
Thank you ^-^ Yup, that does indeed sound a bit laggy. Being on wireless is usually in the list of causes, because wireless connections tend to be pretty lossy, especially if you're far away from the access point, or if a lot of people are using it. What happens is that the data you send (or receive) gets lost, and then the access point has to resend it, which all takes time during which your character is still seen moving.
There are a few things you could try though: Next to your "Status" button on the top, you should see a little circle that's either transparent, yellow, or red. If you hover it, it'll tell you a few basic things about your connections - what kind of values are you seeing there when it's laggy? (If you let me know what your username is, I can check the lag data on the server for you as well!)
Also, can you try using the mouse controls and tell me how they work for you? Instead of using keys, you can also click on where you want to go - despite probably feeling more awkward now, does that seem to be less laggy?
Thanks for your comments, in any case!!
<3 Toby
There are a few things you could try though: Next to your "Status" button on the top, you should see a little circle that's either transparent, yellow, or red. If you hover it, it'll tell you a few basic things about your connections - what kind of values are you seeing there when it's laggy? (If you let me know what your username is, I can check the lag data on the server for you as well!)
Also, can you try using the mouse controls and tell me how they work for you? Instead of using keys, you can also click on where you want to go - despite probably feeling more awkward now, does that seem to be less laggy?
Thanks for your comments, in any case!!
<3 Toby
I don't pretend to understand the numbers on the orb thing, but according to the colors, my connection isn't as good as this game typically likes. Use of the mouse does seem to solve the problem, or at least treat the symptoms, but you're right about it being awkward.
In-game, I'm called Anor-roc, and if it helps at all to know, I've been using the US server exclusively so far.
In-game, I'm called Anor-roc, and if it helps at all to know, I've been using the US server exclusively so far.
Oh yes, it does help - US and EU servers are completely separate, so that saves me from having to check the EU one. I looked at the statistics that the server logs, and I can definitely imagine you experienced lag. For example, for the time it takes to communicate with your Flash it logged a minimum of 0.2 seconds, an average of 0.3 seconds, with spikes reachung up to almost 10 seconds. The first two values are very good, but the spikes that sometimes occur have anywhere between 1 second and 10 seconds, which is very bad (since there's not much that can be done if the server says something and its only received five seconds later). Your connection is also slightly lossy, which undoubtedly contributes to the lag (in fact, the big spikes are likely caused by packet loss).
The client does attempt to lessen lag by responding immediately and then correcting its predictions when it receives the actual data from the server. On a second thought, I may be overcorrecting these - so I'll look into that. I'm not sure whether I can get back to it today, but if not, it'll be done by tomorrow.
What also might help is moving a little closer to the access point, depending on whether the cause is the distance or not (busy access points have significant lag). Depending on how your basement is built (concrete?), it might shield the radio from your access point pretty well. ;P
So, to sum up: If you can move closer to the access point, try that - it might also help with other games (unless they do some magic that I don't know about that fixes lag). I'll look into my code and run a few tests to see whether I'm overcorrecting the data from the server, and put up a new version today or tomorrow. ^^
PS.: Sorry for the crash - it's fixed now. XD Also, monsters should no longer be randomly immune to damage - oops!
The client does attempt to lessen lag by responding immediately and then correcting its predictions when it receives the actual data from the server. On a second thought, I may be overcorrecting these - so I'll look into that. I'm not sure whether I can get back to it today, but if not, it'll be done by tomorrow.
What also might help is moving a little closer to the access point, depending on whether the cause is the distance or not (busy access points have significant lag). Depending on how your basement is built (concrete?), it might shield the radio from your access point pretty well. ;P
So, to sum up: If you can move closer to the access point, try that - it might also help with other games (unless they do some magic that I don't know about that fixes lag). I'll look into my code and run a few tests to see whether I'm overcorrecting the data from the server, and put up a new version today or tomorrow. ^^
PS.: Sorry for the crash - it's fixed now. XD Also, monsters should no longer be randomly immune to damage - oops!
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