
This one was crazy. I brainstormed for a long time and due to projects I could just get to work today. Since I wasn't pleased with the earlier ideas and sketches, I started this painting from scratch and completed it; in half a day. I must eat now!
This is my entry for the Art Order's Dungeon Delve Challenge.
I have never done a challenge so far. This one was a lot of fun, even if it was a speedpainting. :D
*whipes off dirt* I feel so strange drawing humans. XD
No references, 5 hours.
This is my entry for the Art Order's Dungeon Delve Challenge.
I have never done a challenge so far. This one was a lot of fun, even if it was a speedpainting. :D
*whipes off dirt* I feel so strange drawing humans. XD
No references, 5 hours.
Category Artwork (Digital) / All
Species Unspecified / Any
Size 567 x 1260px
File Size 296.5 kB
NO. NO, damnit. This pic is TOO awesome to be sullied by the utter filth of 4.0, and I am outraged at the insult. 4.0 would make an Otyugh wretch, though you likely don't get that reference cuz they probably turned THEM into something retarded too! (or cut them out altogether just to dumb the game down even further)
Lemme guess. "Hardcore" player from back in the AD&D days?
Or are you just being deprecating over the fact that the system chose to unify a number of like skills? Really, it was rather sad that a character would have to distribute 3 points to gain an inherent +1 bonus in their senses.
While I would agree with you that 4.0 is indeed a travesty, there's no need to stoop so low and act like a fool.
Or are you just being deprecating over the fact that the system chose to unify a number of like skills? Really, it was rather sad that a character would have to distribute 3 points to gain an inherent +1 bonus in their senses.
While I would agree with you that 4.0 is indeed a travesty, there's no need to stoop so low and act like a fool.
D&D is D&D...
But honestly, when you get more caught up in the numbers, you lose the roleplay aspects of the game.
To be honest, with my group, (I do the DM thing), I work much harder to have my players write back-stories on their characters and think the way that the character should think, rather than bother about how much charisma mod you have.
Games like D&D are supposed to be about roleplay and fun, to immerse yourself in a world of fantasy and adventure... I think that this picture really caught my attention and helped me to kinda catch another glimpse as to why I started Dungeons and Dragons in the first place.
Shadow falling across the barren rocks,
Sounds of debris cascading down the sides as rust is on iron.
There is little time.
Only the screams of suprise will be heard.
But they too will be ignored,
For that in these mountains,
Death and suffering are what drive these people to survive.
These are times of shadow.
Times of darkness.
One could even feel it,
Residing behind your very breath.
D&D is amazing.
Don't get caught up in numbers; you'll forget why you started in the first place.
And of course, beautiful picture! ... So very nostalgic.
It's people that have imaginations like yours that can create worlds which everyone may escape to.
You can create so many emotions.
So many emotions with only a picture.
Truly, worth a thousand words, and a thousand thoughts.
...
SHIT! SURVIVOR IS ABOUT TO BE ON!!
But honestly, when you get more caught up in the numbers, you lose the roleplay aspects of the game.
To be honest, with my group, (I do the DM thing), I work much harder to have my players write back-stories on their characters and think the way that the character should think, rather than bother about how much charisma mod you have.
Games like D&D are supposed to be about roleplay and fun, to immerse yourself in a world of fantasy and adventure... I think that this picture really caught my attention and helped me to kinda catch another glimpse as to why I started Dungeons and Dragons in the first place.
Shadow falling across the barren rocks,
Sounds of debris cascading down the sides as rust is on iron.
There is little time.
Only the screams of suprise will be heard.
But they too will be ignored,
For that in these mountains,
Death and suffering are what drive these people to survive.
These are times of shadow.
Times of darkness.
One could even feel it,
Residing behind your very breath.
D&D is amazing.
Don't get caught up in numbers; you'll forget why you started in the first place.
And of course, beautiful picture! ... So very nostalgic.
It's people that have imaginations like yours that can create worlds which everyone may escape to.
You can create so many emotions.
So many emotions with only a picture.
Truly, worth a thousand words, and a thousand thoughts.
...
SHIT! SURVIVOR IS ABOUT TO BE ON!!
I've made up my own story and campaign... completely original ideas that I implemented with my girlfriend to create the most interesting lore!
I think that once you create your own story, no matter how lame you think it is, the game takes on an entirely new level of immersion.
Our map:
http://www.furaffinity.net/full/4947396/
Hope to send inspiration to your soul, friend.
-Brett
I think that once you create your own story, no matter how lame you think it is, the game takes on an entirely new level of immersion.
Our map:
http://www.furaffinity.net/full/4947396/
Hope to send inspiration to your soul, friend.
-Brett
That map is fucking beautiful <3
Unfortunately I posses no way to age paper, nor am I good at photoshop. Ah well...
I agree though, I almost never use pregenerated material aside from the core and supplement books (ie, I make my own settings and NPCs and whatnot). I actually have a campaign I've been working on for 2 years now in which the moon is almost 2/3 the size of the planet and is the home of all monstrous humanoids and abberations not native to the non-material planes :3 And of course I've taken into account the effect that such a moon would have on the planet, including massive tides and increased tectonic activity. Mine is a world of mountains, volcanoes, swamps, seas, and vast fertile high-ground plains ^.=.^
Unfortunately I posses no way to age paper, nor am I good at photoshop. Ah well...
I agree though, I almost never use pregenerated material aside from the core and supplement books (ie, I make my own settings and NPCs and whatnot). I actually have a campaign I've been working on for 2 years now in which the moon is almost 2/3 the size of the planet and is the home of all monstrous humanoids and abberations not native to the non-material planes :3 And of course I've taken into account the effect that such a moon would have on the planet, including massive tides and increased tectonic activity. Mine is a world of mountains, volcanoes, swamps, seas, and vast fertile high-ground plains ^.=.^
Not from the AD&D days (I wish), but I admit that I think condensing the skills like that is silly. I mean, what the fuck happens if you go deaf? -4 to perception checks or something? When then what the hell happens if you want to see something and you're taking a -4 to look with your eyes. Skills that are USED separately should be MAINTAINED separately, or you end up getting bonuses and penalties that should not apply.
And I apologize for my harsh speech, but there's just something about 4.0 that really boils my blood.
...however, you're right. Getting bogged down in #s and forgetting the roleplay is a horrible thing. But the numbers are a part of the game too, and I do my best to seamlessly integrate them as much as I can. If a loud noise has caused a -6 listen check penalty to one of my players and they fail a check to hear the bugbear 30 feet away because of it, I can say that something registers with their ears, but the loud shriek of shellshock blocks out anything more defining. Then when they spot it successfully, I can tell them they do so. Rolling a perception check is bad in this case, because how do I roleplay that to them? What, the loud noise made their eyes go fuzzy for a bit as well? It just doesn't flow.
You see my dilemma.
And I apologize for my harsh speech, but there's just something about 4.0 that really boils my blood.
...however, you're right. Getting bogged down in #s and forgetting the roleplay is a horrible thing. But the numbers are a part of the game too, and I do my best to seamlessly integrate them as much as I can. If a loud noise has caused a -6 listen check penalty to one of my players and they fail a check to hear the bugbear 30 feet away because of it, I can say that something registers with their ears, but the loud shriek of shellshock blocks out anything more defining. Then when they spot it successfully, I can tell them they do so. Rolling a perception check is bad in this case, because how do I roleplay that to them? What, the loud noise made their eyes go fuzzy for a bit as well? It just doesn't flow.
You see my dilemma.
Actually, it's more of a "use-case" scenario than the typical blanket terms used in D&D.
This way, a single point is spent on a single group of like actions. When one sub-set of those actions is affected, only that subset is changed. So rather than having to roll a Balance, Tumble, AND a Jump check to run across the rafter, leap out the window ten feet away, AND successfully land in the moving hay cart without breaking your neck, it's accomplished with three rolls of a single skill: Acrobatics.
Characters can now leverage their own potential more (and with less skill points).
This way, a single point is spent on a single group of like actions. When one sub-set of those actions is affected, only that subset is changed. So rather than having to roll a Balance, Tumble, AND a Jump check to run across the rafter, leap out the window ten feet away, AND successfully land in the moving hay cart without breaking your neck, it's accomplished with three rolls of a single skill: Acrobatics.
Characters can now leverage their own potential more (and with less skill points).
In all honesty you should contact Wizards of the Coast and do art for Magic the Gathering, you'd probably make a pretty penny and your art is amazing...heck, it'd throw your name out there and get you a better reputation (Not saying you have a bad one although you are associated with furries..... )
M-hmm...? *Grin!* Perhaps the dragon should give the sword back, so she could make a few, futile swings at the poor monster rightfully defending it's home? It could even feign horror and pull it's head back in mock fright, then causally reach for the sword, and snap in in two pieces between it's fingers. "Oops..."
Two thumbs and one very geeky grin up! My eyes got a little wide once I got a good look at this illustration, and not just because of the dragon. That's some seriously high quality work for being done as quickly as it was. The dragon, of course, is awesome, but I'm fascinated by the woman's appearance. There's something otherworldly about her, particularly her cloak and skirt. That said, if she's got some kind of stealthy shadow magic, now would be a good time to use it.
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