Name: Lakahn Delkurgh
Title: Prime Guardian of the StarForge.
Race: Dragon.
Age: ???
Appearance: 17ft tall.
Gender: male
Bio: Lakahn is one of the oldest living being in the world, he is the first forge-master and the Prime Guardian where all guardians derive from. for the longest time guardians had always been draconian who took an oath to protect the world from evil outside forces, traveling between dimensions and across space to keep this world and other worlds safe. how they did this was always a mystery sense no one ever saw the guardians in action. but their deeds have resonated throughout the known universe and other places for centuries. being the cause of inspiration for other worlds to produce their own form of guardians, such as Monks, Paladins, Priests, Knights and So on. The earliest known Forge-masters learned their craft from Lakahn and went a slightly different path, creating machines and magical devices that gave the Guardians the tools to do their jobs. Forge-master Mines can be found all across the world but access to them is extremely limited, with a number of confusing puzzles and devices to prevent their secrets from falling into the wrong hands.
Weapons:
1. Heartless Angel: Great Sword.
Ability/Trait: Transformative Greater: A greater transformative weapon becomes any other weapon the wielder desires when a command word is spoken. The weapon cannot become ammunition, but can freely change between simple, martial, exotic, light, one-handed, two-handed, melee, and ranged. The weapon retains all of its enhancement bonuses and weapon special abilities.
However, abilities prohibited by its current shape do not function. For example, a keen greater transformative weapon functions normally in the form of a piercing or slashing weapon, but cannot use the keen special ability when in the shape of a bludgeoning weapon. A double weapon that loses the double quality cannot use the abilities on one of its ends (wielder’s choice), whereas a non-double weapon that gains the double quality applies all its abilities to only one end. When unattended for 1 day, the weapon reverts to its true shape.
Ability/Trait: Nullifying: A nullifying weapon suppresses a creature’s spell resistance for a short amount of time. Anytime the weapon strikes a creature with spell resistance and the creature takes damage from the weapon, the target’s spell resistance is reduced by 1 for 1 minute. On a confirmed critical hit, its spell resistance is instead reduced by an amount equal to the weapon’s critical multiplier. Multiple hits from a nullifying weapon stack.
Ability/Trait: Greater Elemental Aura: The weapon may change the type of elemental damage it can do at the start of every round. Effects include Flaming, Flaming Burst, Shocking, Shocking Burst, Corrosive, Corrosive Burst, Thunderous, Frost, Icy Burst, Toxic, Ghost Touch, GrayFlame, Holy, UnHoly, Axiomatic, Anarchic, Radiant and Umbral. The effect only last for that round and a new ability may be chosen at the start of the next round. This ability may be used 5 times a day.
Ability/Trait: Conductive: A conductive weapon is able to channel the energy of a spell-like or supernatural ability that relies on a melee or ranged touch attack to hit its target (such as from a cleric’s domain granted power, sorcerer’s bloodline power, oracle’s mystery revelation, or wizard’s arcane school power). When the wielder makes a successful attack of the appropriate type, he may choose to expend two uses of his magical ability to channel it through the weapon to the struck opponent, which suffers the effects of both the weapon attack and the special ability. (If the wielder has unlimited uses of a special ability, she may channel through the weapon every round.) For example, a paladin who strikes an undead opponent with her conductive greatsword can expend two uses of her lay on hands ability (a supernatural melee touch attack) to deal both greatsword damage and damage from one use of lay on hands.
A given character can use this weapon special ability only once per round (even if she has several conductiveweapons), and the power works only with magical abilities of the same type as the weapon (melee or ranged).
Special Abilities/Traits/Skills:
Absorb elements
Phantasmal force
Blink
Polymorph
Wall of force
True seeing
Teleport
Anti-Magic field
Wish
Relationships:
Partner- Orphan Auron Lagiban
Children- Arkahn, Dalkahn, Rokahn, Sharkahn.
Brothers- Uthvar, Darkahn, Loc, Arkain, Azura
Sisters- Karhna, Yanagi, Uldra. Nox,
Title: Prime Guardian of the StarForge.
Race: Dragon.
Age: ???
Appearance: 17ft tall.
Gender: male
Bio: Lakahn is one of the oldest living being in the world, he is the first forge-master and the Prime Guardian where all guardians derive from. for the longest time guardians had always been draconian who took an oath to protect the world from evil outside forces, traveling between dimensions and across space to keep this world and other worlds safe. how they did this was always a mystery sense no one ever saw the guardians in action. but their deeds have resonated throughout the known universe and other places for centuries. being the cause of inspiration for other worlds to produce their own form of guardians, such as Monks, Paladins, Priests, Knights and So on. The earliest known Forge-masters learned their craft from Lakahn and went a slightly different path, creating machines and magical devices that gave the Guardians the tools to do their jobs. Forge-master Mines can be found all across the world but access to them is extremely limited, with a number of confusing puzzles and devices to prevent their secrets from falling into the wrong hands.
Weapons:
1. Heartless Angel: Great Sword.
Ability/Trait: Transformative Greater: A greater transformative weapon becomes any other weapon the wielder desires when a command word is spoken. The weapon cannot become ammunition, but can freely change between simple, martial, exotic, light, one-handed, two-handed, melee, and ranged. The weapon retains all of its enhancement bonuses and weapon special abilities.
However, abilities prohibited by its current shape do not function. For example, a keen greater transformative weapon functions normally in the form of a piercing or slashing weapon, but cannot use the keen special ability when in the shape of a bludgeoning weapon. A double weapon that loses the double quality cannot use the abilities on one of its ends (wielder’s choice), whereas a non-double weapon that gains the double quality applies all its abilities to only one end. When unattended for 1 day, the weapon reverts to its true shape.
Ability/Trait: Nullifying: A nullifying weapon suppresses a creature’s spell resistance for a short amount of time. Anytime the weapon strikes a creature with spell resistance and the creature takes damage from the weapon, the target’s spell resistance is reduced by 1 for 1 minute. On a confirmed critical hit, its spell resistance is instead reduced by an amount equal to the weapon’s critical multiplier. Multiple hits from a nullifying weapon stack.
Ability/Trait: Greater Elemental Aura: The weapon may change the type of elemental damage it can do at the start of every round. Effects include Flaming, Flaming Burst, Shocking, Shocking Burst, Corrosive, Corrosive Burst, Thunderous, Frost, Icy Burst, Toxic, Ghost Touch, GrayFlame, Holy, UnHoly, Axiomatic, Anarchic, Radiant and Umbral. The effect only last for that round and a new ability may be chosen at the start of the next round. This ability may be used 5 times a day.
Ability/Trait: Conductive: A conductive weapon is able to channel the energy of a spell-like or supernatural ability that relies on a melee or ranged touch attack to hit its target (such as from a cleric’s domain granted power, sorcerer’s bloodline power, oracle’s mystery revelation, or wizard’s arcane school power). When the wielder makes a successful attack of the appropriate type, he may choose to expend two uses of his magical ability to channel it through the weapon to the struck opponent, which suffers the effects of both the weapon attack and the special ability. (If the wielder has unlimited uses of a special ability, she may channel through the weapon every round.) For example, a paladin who strikes an undead opponent with her conductive greatsword can expend two uses of her lay on hands ability (a supernatural melee touch attack) to deal both greatsword damage and damage from one use of lay on hands.
A given character can use this weapon special ability only once per round (even if she has several conductiveweapons), and the power works only with magical abilities of the same type as the weapon (melee or ranged).
Special Abilities/Traits/Skills:
Absorb elements
Phantasmal force
Blink
Polymorph
Wall of force
True seeing
Teleport
Anti-Magic field
Wish
Relationships:
Partner- Orphan Auron Lagiban
Children- Arkahn, Dalkahn, Rokahn, Sharkahn.
Brothers- Uthvar, Darkahn, Loc, Arkain, Azura
Sisters- Karhna, Yanagi, Uldra. Nox,
Category Designs / Fantasy
Species Dragon (Other)
Size 1024 x 665px
File Size 942 kB
FA+

Comments