Name: Ethan Neros
Title: ShadowMancer, Servant of Darkness.
Race: Vampire/Vampire Bat.
Age: 300
Appearance: 4’3ft. Dark reddish fur. Dark violet eyes.
Gender: Male
Bio: Ethan is mildly tempered, loyal servant to the lord of Shadows Nox Arcana, and Quite literally a Vampire. While also being a Vampire Bat.
Weapons:
1. Black Lotus: Rod.
Ability/Trait: Enchanted Shadows: The Rod is Charged with energy from the ShadowRealm. Granting a bonus to all spells cast from there. It may also be used as a source for magic when casting spells from any other type of school. Any spell cast using the rod will have some aspect of it changed into Shadow, attack spells will deal extra cold damage, debuff spells will Chill or cause a sensation of dread, support spells will make it more difficult to hit the recipient and So on. The effects vary from spell to spell.
Ability/Trait: Umbral: An umbral weapon does not reflect any sources of ambient light and is perpetually cloaked in shadow.
It is considered to have concealment for the purposes of attacks or effects directed at the weapon, such as combat maneuver checks made to disarm, steal or sunder it and disintegrate or rusting grasp. The wielder gains darkvision 30 feet while grasping the hilt or handle of the weapon, even if the weapon is not drawn.
Upon command, an umbral weapon radiates darkness in a 20-foot radius, causing illumination in the area to drop by one step (from bright light to normal light, normal light to dim light, or dim light to darkness). Due to the darkvision granted by the weapon, the wielder’s vision is not impaired by darkness created by an umbral weapon. The darkness shed by an umbral weapon is considered a 2nd-level spell effect for the purpose of comparing its effect to the effects of magical light sources. This darkness suppresses light spells, but can’t be used to counter or dispel them. The weapon must be drawn and in the wielder’s hand to radiate darkness. The darkness ends immediately if the weapon is dropped, disarmed, sheathed, or otherwise stowed.
Special Abilities/Traits/Skills:
Umbramancy.
Blood Magic.
Vampiric Bite.
Blood Leech.
Mist.
Turn Invisible.
Change Shape.
Mezmerize.
Celerity.
Potency.
Seen Invisible.
Blind-Fight.
Flight.
Title: ShadowMancer, Servant of Darkness.
Race: Vampire/Vampire Bat.
Age: 300
Appearance: 4’3ft. Dark reddish fur. Dark violet eyes.
Gender: Male
Bio: Ethan is mildly tempered, loyal servant to the lord of Shadows Nox Arcana, and Quite literally a Vampire. While also being a Vampire Bat.
Weapons:
1. Black Lotus: Rod.
Ability/Trait: Enchanted Shadows: The Rod is Charged with energy from the ShadowRealm. Granting a bonus to all spells cast from there. It may also be used as a source for magic when casting spells from any other type of school. Any spell cast using the rod will have some aspect of it changed into Shadow, attack spells will deal extra cold damage, debuff spells will Chill or cause a sensation of dread, support spells will make it more difficult to hit the recipient and So on. The effects vary from spell to spell.
Ability/Trait: Umbral: An umbral weapon does not reflect any sources of ambient light and is perpetually cloaked in shadow.
It is considered to have concealment for the purposes of attacks or effects directed at the weapon, such as combat maneuver checks made to disarm, steal or sunder it and disintegrate or rusting grasp. The wielder gains darkvision 30 feet while grasping the hilt or handle of the weapon, even if the weapon is not drawn.
Upon command, an umbral weapon radiates darkness in a 20-foot radius, causing illumination in the area to drop by one step (from bright light to normal light, normal light to dim light, or dim light to darkness). Due to the darkvision granted by the weapon, the wielder’s vision is not impaired by darkness created by an umbral weapon. The darkness shed by an umbral weapon is considered a 2nd-level spell effect for the purpose of comparing its effect to the effects of magical light sources. This darkness suppresses light spells, but can’t be used to counter or dispel them. The weapon must be drawn and in the wielder’s hand to radiate darkness. The darkness ends immediately if the weapon is dropped, disarmed, sheathed, or otherwise stowed.
Special Abilities/Traits/Skills:
Umbramancy.
Blood Magic.
Vampiric Bite.
Blood Leech.
Mist.
Turn Invisible.
Change Shape.
Mezmerize.
Celerity.
Potency.
Seen Invisible.
Blind-Fight.
Flight.
Category Designs / Fantasy
Species Bat
Size 859 x 958px
File Size 879.8 kB
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