Name: Dustin Murakumo Arashi.
Title: Samurai Gaurdian, FreeLancer.
Race: Bishonen Husky Kangaroo Hybrid.
Age: 29
Appearance:
Gender: Male.
Bio: The Son of Murakumo Onoji and Zatsumaru. Dustin is Strong minded with an extremely good sense of humor. He is very friendly and open with everyone he meets. underneath the smiles and jokes is a tactical mind, Dustin is very good at reading people and understanding people's psychology and behavior. Often able to mimic a simple minded fool just to throw off an opponent. Dustin can be very shrewd when dealing with opponents making them believe he is just a dumb brute dropping their Guard and then delivering the final blow.
He’s had 5 past relationships that all ended for various reasons. He has had One son he named after his dear old Friend Dante IaiDachi. He has served under the current emperor of Bishon for a term of 6 years befor being ousted durning a match with his former lover Dante as well. He would later Join a wandering band of Uldrin and follow them back to their homeland where he met Anathar Wulfbjorn and join him on many adventures until finaly settiling in Lasthaven and join the freelancers guild as one of its Cheif Sword Masters trainers. Later he would join Anathars Crew onboard the Anistrade.
Dustin carries with him his grandfathers sword and armor, the sword he carries physicaly in its sheath and is a nodachi. the armor appears whenever he summons its from the Suba (or hilt) of the No dachi. it is his families legecy. and will someday pass it on to someone worthy.
Armor: GrandFathers Armor
Weapons:
1. Shugo Tenshi: Nodachi
Ability/Trait: Keen Edge:This ability doubles the threat range of a weapon. Only piercing or slashing melee weapons can be keen. If you roll this special ability randomly for an inappropriate weapon, reroll. This benefit doesn’t stack with any other effects that expand the threat range of a weapon (such as the keen edge spell or the Improved Critical feat).
Ability/Trait: Guardian: A guardian weapon allows the wielder to transfer some or all of the weapon’s enhancement bonus to his saving throws as a bonus that stacks with all others. As a free action, the wielder chooses how to allocate the weapon’s enhancement bonus at the start of his turn before using the weapon. The bonus on saving throws lasts until his next turn. Only the weapon’s own enhancement bonus can be sacrificed, not any enhancement bonus provided by other effects such as a greater magic weapon spell. However, the total of such effects is still diminished by the amount allocated to improving saving throws.
If a weapon has both the defending and guardian abilities , allocating a single point of enhancement bonus increases either AC or saving throws, but not both.
Ability/Trait: Defending: A defending weapon allows the wielder to transfer some or all of the weapon’s enhancement bonus to his AC as a bonus that stacks with all others. As a free action, the wielder chooses how to allocate the weapon’s enhancement bonus at the start of his turn before using the weapon, and the bonus to AC lasts until his next turn. This ability can only be placed on melee weapons.
2. Sutōmukurou OR Arashi Tsume "Storm Claw". GreatSpear.
Ability/Trait: Mighty cleaving: weapon allows a wielder using the Cleave feat to make one additional attack if the first attack hits, as long as the next foe is adjacent to the first and also within reach. This additional attack cannot be against the first foe.
Ability/Trait: Shocking burst: weapon functions as a shock weapon that explodes with electricity upon striking a successful critical hit. The electricity does not harm the wielder. In addition to the extra electricity damage from the shockability, a shocking burst weapon deals an extra 1d10 points of electricity damage on a successful critical hit. If the weapon’s critical multiplier is x3, add an extra 2d10 points of electricity damage instead, and if the multiplier is x4, add an extra 3d10 points.
Even if the shock ability is not active, the weapon still deals its extra electricity damage on a successful critical hit.
Ability/Trait: Cyclone: The weapon can produce a number of Cyclone effects, such as powerful hurricane winds mid swing, these winds are so powerful they can push away large objects not held down, or knock down opponents and even Hurl heavy objects over long distances. When used as a throwing weapon the spear is propelled by these forces, increasing the amount of damage it deals, and the speed and distance at which it travels. One particular effect is the Sustained Storm Effect, in which Winds so powerful and so concentrated to a certain area they can cause crushing effect to whatevers caught in the middle.
Special Abilities/Traits/Skills:
Iaijutsu
Kendo
Akido
9 ways Battle Stances
Blade Beam Slash (or simply called Crimson).
Relationships:
GrandFather- Burakuu Seishin Kumo
GrandMother- Ashi onji Mura
Mother- Murakumo Onoji.
Father- Zatsumaru.
Title: Samurai Gaurdian, FreeLancer.
Race: Bishonen Husky Kangaroo Hybrid.
Age: 29
Appearance:
Gender: Male.
Bio: The Son of Murakumo Onoji and Zatsumaru. Dustin is Strong minded with an extremely good sense of humor. He is very friendly and open with everyone he meets. underneath the smiles and jokes is a tactical mind, Dustin is very good at reading people and understanding people's psychology and behavior. Often able to mimic a simple minded fool just to throw off an opponent. Dustin can be very shrewd when dealing with opponents making them believe he is just a dumb brute dropping their Guard and then delivering the final blow.
He’s had 5 past relationships that all ended for various reasons. He has had One son he named after his dear old Friend Dante IaiDachi. He has served under the current emperor of Bishon for a term of 6 years befor being ousted durning a match with his former lover Dante as well. He would later Join a wandering band of Uldrin and follow them back to their homeland where he met Anathar Wulfbjorn and join him on many adventures until finaly settiling in Lasthaven and join the freelancers guild as one of its Cheif Sword Masters trainers. Later he would join Anathars Crew onboard the Anistrade.
Dustin carries with him his grandfathers sword and armor, the sword he carries physicaly in its sheath and is a nodachi. the armor appears whenever he summons its from the Suba (or hilt) of the No dachi. it is his families legecy. and will someday pass it on to someone worthy.
Armor: GrandFathers Armor
Weapons:
1. Shugo Tenshi: Nodachi
Ability/Trait: Keen Edge:This ability doubles the threat range of a weapon. Only piercing or slashing melee weapons can be keen. If you roll this special ability randomly for an inappropriate weapon, reroll. This benefit doesn’t stack with any other effects that expand the threat range of a weapon (such as the keen edge spell or the Improved Critical feat).
Ability/Trait: Guardian: A guardian weapon allows the wielder to transfer some or all of the weapon’s enhancement bonus to his saving throws as a bonus that stacks with all others. As a free action, the wielder chooses how to allocate the weapon’s enhancement bonus at the start of his turn before using the weapon. The bonus on saving throws lasts until his next turn. Only the weapon’s own enhancement bonus can be sacrificed, not any enhancement bonus provided by other effects such as a greater magic weapon spell. However, the total of such effects is still diminished by the amount allocated to improving saving throws.
If a weapon has both the defending and guardian abilities , allocating a single point of enhancement bonus increases either AC or saving throws, but not both.
Ability/Trait: Defending: A defending weapon allows the wielder to transfer some or all of the weapon’s enhancement bonus to his AC as a bonus that stacks with all others. As a free action, the wielder chooses how to allocate the weapon’s enhancement bonus at the start of his turn before using the weapon, and the bonus to AC lasts until his next turn. This ability can only be placed on melee weapons.
2. Sutōmukurou OR Arashi Tsume "Storm Claw". GreatSpear.
Ability/Trait: Mighty cleaving: weapon allows a wielder using the Cleave feat to make one additional attack if the first attack hits, as long as the next foe is adjacent to the first and also within reach. This additional attack cannot be against the first foe.
Ability/Trait: Shocking burst: weapon functions as a shock weapon that explodes with electricity upon striking a successful critical hit. The electricity does not harm the wielder. In addition to the extra electricity damage from the shockability, a shocking burst weapon deals an extra 1d10 points of electricity damage on a successful critical hit. If the weapon’s critical multiplier is x3, add an extra 2d10 points of electricity damage instead, and if the multiplier is x4, add an extra 3d10 points.
Even if the shock ability is not active, the weapon still deals its extra electricity damage on a successful critical hit.
Ability/Trait: Cyclone: The weapon can produce a number of Cyclone effects, such as powerful hurricane winds mid swing, these winds are so powerful they can push away large objects not held down, or knock down opponents and even Hurl heavy objects over long distances. When used as a throwing weapon the spear is propelled by these forces, increasing the amount of damage it deals, and the speed and distance at which it travels. One particular effect is the Sustained Storm Effect, in which Winds so powerful and so concentrated to a certain area they can cause crushing effect to whatevers caught in the middle.
Special Abilities/Traits/Skills:
Iaijutsu
Kendo
Akido
9 ways Battle Stances
Blade Beam Slash (or simply called Crimson).
Relationships:
GrandFather- Burakuu Seishin Kumo
GrandMother- Ashi onji Mura
Mother- Murakumo Onoji.
Father- Zatsumaru.
Category Designs / Fantasy
Species Hybrid Species
Size 869 x 962px
File Size 1.21 MB
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