
Feel free to leave a comment. I don't care if it's criticism, praise, or a mix of both.
Got hold of this gal thanks to yabout 's efforts, along with a couple others, then proceeded to do my usual antics with it. Due to how she's meshed and rigged, it's ridiculously easy to make some aspects of her...differ in proportions/size. It's especially evident in the ones with her being an inflatable and balloonie, as the abdomen is three times its normal size, while the legs are seventy-five percent larger and her upper body being twenty-five percent smaller.
Last frame's also a commission for Finalcord , who wanted an alternate of the initial inflatable render where she looks more balloonie, complete with a balloon knot that's somewhat visible through the abdomen.
I like this gal's model. >u>
Tarantriss, Palworld Anubis © PocketPair.
All other models belong to their respective owners.
Got hold of this gal thanks to yabout 's efforts, along with a couple others, then proceeded to do my usual antics with it. Due to how she's meshed and rigged, it's ridiculously easy to make some aspects of her...differ in proportions/size. It's especially evident in the ones with her being an inflatable and balloonie, as the abdomen is three times its normal size, while the legs are seventy-five percent larger and her upper body being twenty-five percent smaller.
Last frame's also a commission for Finalcord , who wanted an alternate of the initial inflatable render where she looks more balloonie, complete with a balloon knot that's somewhat visible through the abdomen.
I like this gal's model. >u>
Tarantriss, Palworld Anubis © PocketPair.
All other models belong to their respective owners.
Category Artwork (Digital) / Inflation
Species Insect (Other)
Size 2216 x 1662px
File Size 3.49 MB
Listed in Folders
Here.
Click the link to the mega folder, scroll down to the pal in question, do a standard download, use 7zip to extract once done, then bring it into whatever 3D app you use.
Click the link to the mega folder, scroll down to the pal in question, do a standard download, use 7zip to extract once done, then bring it into whatever 3D app you use.
You'd need to assign the eye texture via an image texture, while plugging the alpha output of said node into an alpha input (assuming you're using a principaled BSDF). Do know that you'll either have to make copies of the eyes for each individual one or use a mapping node if you want her to have differing expressions.
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