![Click to change the View Silver and Gold [1-22]](http://d.furaffinity.net/art/lilgrimmapple/1753911576/1753911576.lilgrimmapple_silver_and_gold_comic_[1-22]_smol.png)
Silver and Gold
Chapter 1, page 22.
If you like my work and want to get early comic releases, please consider helping me out on Kofi. ^^
https://ko-fi.com/O4O3BLVM#galleryItemView
Chapter 1, page 22.
If you like my work and want to get early comic releases, please consider helping me out on Kofi. ^^
https://ko-fi.com/O4O3BLVM#galleryItemView
Category Artwork (Digital) / Fanart
Species Human
Size 1623 x 2270px
File Size 3.15 MB
Listed in Folders
Nice work on the frames and perspective. I would suggest you use a reference for the lamp mainly to avoid falling into the “storybook” look which distracts from the page esp when conveying a pivotal plot point (she’s small now).
It works but I know you can do better. Same for the brick wall, avoid consistent texture shortcuts because it looks fake. Real bricks are not so even, they have markings and imperfections, this also causes the light to scatter and throws off shadows. Also mortar (the white stuff between bricks) is gonna be more gray and dark due to pollution from soot and coal (London was fucking dirty in 1888). Bricks may also be different shades of red depending on where they were fired and the type of clay used.
By adding these details you can elevate this 1000%
It works but I know you can do better. Same for the brick wall, avoid consistent texture shortcuts because it looks fake. Real bricks are not so even, they have markings and imperfections, this also causes the light to scatter and throws off shadows. Also mortar (the white stuff between bricks) is gonna be more gray and dark due to pollution from soot and coal (London was fucking dirty in 1888). Bricks may also be different shades of red depending on where they were fired and the type of clay used.
By adding these details you can elevate this 1000%
Thanks for the tips! Yeah, the brick wall issue is mainly that I just happened to settle for the brick brush tool that already came free with my firealpaca art program, so I guess I decided to save time there. xD The cobble stones however- I DID make my own brush for it, and I'm delighted that it came out decently. Not perfect, but for my first time over a year ago? Decent. I might actually have to invest some time into making my own brick brush at some point- if I don't get too lazy. xD These comics are a lot of work and admittedly I like to cut corners sometimes just to spare my sanity. I really hope that the more I draw new current pages, they will improve rather than decrease in skill and quality. I do fear that I might relapse at some point. Perspective shots are my Achilles heel. I just don't have the trained eye for it even though I do keep practicing- and hope that most people won't take too much notice to it.
Here's to hoping I can improve!
Thanks Alcyone Song! :)
Here's to hoping I can improve!
Thanks Alcyone Song! :)
Yep the cobble stone effect came out very well. Given the complexities of the perspective for the streetlamp, a shortcut I would use is try to find a picture of a "worms eye" perspective of a streetlamp for the reference put that on a separate transparent layer, draw over it and use the distort tool to tweak it. Boom you got your perspective. done and dusted.
https://youtube.com/shorts/2dzJgngt.....iq_kFyHSM3yvzP
https://youtu.be/MKhfepRGy-w?si=5JFGlV6xpSN8GLwG
As much as story is important when drawing a comic, layouts are key too, it's not just about frame placement but also what you do with the camera angles you are working with to keep the eye moving over the page and the action flowing. You can use tricks like your backgrounds to convey a lot of information about location, mood, setting, and tone. Good comic has a design element to it as far as remembering the sequence of actions and planning out your page before you even draw it. You can even use the frames or even break out of the frames to really add interest and punch.
Your key thing is to keep the readers interested, not just in the pretty pictures and art, nor in the story, but the whole thing. From the first impact and suspenseful hook to the resolutions and satisfying conclusions.
https://youtube.com/shorts/2dzJgngt.....iq_kFyHSM3yvzP
https://youtu.be/MKhfepRGy-w?si=5JFGlV6xpSN8GLwG
As much as story is important when drawing a comic, layouts are key too, it's not just about frame placement but also what you do with the camera angles you are working with to keep the eye moving over the page and the action flowing. You can use tricks like your backgrounds to convey a lot of information about location, mood, setting, and tone. Good comic has a design element to it as far as remembering the sequence of actions and planning out your page before you even draw it. You can even use the frames or even break out of the frames to really add interest and punch.
Your key thing is to keep the readers interested, not just in the pretty pictures and art, nor in the story, but the whole thing. From the first impact and suspenseful hook to the resolutions and satisfying conclusions.
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