~the 7 Regions of Aeon~
(The Red Dots represent the Capital/Hub City of each region, and where those regions Hunter Guild Halls are located also)
Halcyon- Grey- Floating City: The central Hub of Aeons overall Governing bodie. folks here tend to live in the clouds, above the ground but no less humble than their counterparts. its a city in the sky that continuousely follows a part that moves over each of the other 6 regions over the corse of a year. Folks here enjoy a utilitarian lifestyle, with few distractions allowing them to focus on intilecual persuits, many studiouse spellcasters, scholars and practicitioners of practical skills come from Halcyon. Hunters guild trains in Photon Arts that have a high focus on intellgence. and is a very nich liveing style that dosent lend itself to much lavish liveing. peopel tend to not expressi themeselves here much but occasionaly youll see a billboard or side of a building painted in a way that is intresting. so long as the government isnt too authoritarain about it. whitch for the lognest time they have not. maintained by a chairmen and a councle of Guild Masters. checks and balances come in the form of the People who may vote or veto a descision. but in recent years a new faction has been challangeing or even testing to outright butting heads with the current Goverment, this faction are the Reavers (and ill get into them alittle bit later.)
---
Prasino- White- Plains: What can i say about a place that is mostly Wide open plains. the people here follow herds and are nomades, following the Wind wherever it takes them and they enjoy a life that dont settle down for long. where the herds go They go. People from here tend to like to stay on the move and are prone to emotional detachment unless someone really makes an lasting impression. their not a seriose people they just do what they do because thats how free spirited they are. the hunters guild in Prasino is the only established Structure that remains a constant in this region where people can go to get information and find what they need. every year there is a gathering of sorts around the guild and for a few weeks out of the year a relitively small section of land becomes and Massive city of tents where people trade their wares and exchange stories and goods with one another.
---
Straya- Green- Forest: The vastness of the forests here is abundant. stretching all across this region in thick foliage that can be very difficult to traverse without a guide. in some instances, this is intentional. as the people born in Straya are used to the idea that its a Living forest and the titan there keeps it alive and keeps the people alive. folk from Straya tend to be reserved, keeping mostly to themselves and have strong familie ties, family first is always a constant here. with many tribes intermingling but never become a permant fixuture to keep the blood lines freash. the hunters guild here is the Most accesable struction here and people here tend to be more perspective than most other regions. chooseing a comfortable life free of worry but also just aware enough that they can avoid danger when it crops up, havieng a keen sense of their surroundings and the world about them. is perhaps the least visited guild because their hunters tend to finish their training and then go home to their families.
---
Ragnar- Red- Mountains: The same fire that burns in the mountains also burns in the beating hearts of the many tribes that make up this region. people here tend to be very passionate about whatever their pursuits may be. with mostly reptilian races calling this region home (Draconians, dragonborn, drakkons, lizardmen and so on). people here tend to make the most warriors out of other regions. with passon in their hearts and a boisterouse additude, ragnas locals can be rowdy and fun to be around. but expect to get punched in the face if you piss them off. they love conflict, and competetion, and ritual combat is widespread but regulated and maintained in safty nets to prevent too many deaths. Ragna also boasts the most active guild hall with its Huge ass Colloseum style arena where events between combatants are a daily occurance and the most popular form of entertainment. Hunters born in Ragna tend to be the most strongest physicaly, strength of character, sometimes comes alittle bit later in life, after one makes a few headstrong mistakes.
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Aryia- Blue - Island coast: Hmmm, tought to pinn this one down, if i had to say these are the most Laid back of people, up on the surface folks from Aryia are pretty chill, but deep down they can be some hardasses, even almost stubborn to a fault, Aryian people get alot of that from their attachment to the sea, emotions come and go as they please or on a whim. they really have very little to worry about unless your a land dweller, in witch case, a tidal wave would be considerd a good thing or bad thing dependign on where you are. under the water is where Most of Aryia denezins truely thrive. living in, on or under the ocean and along the ocean floor, mostly aquatic speices live here. teh Hunters guild is situated on a man made sort of island, attached by long serise of cross beams and bridges. the people of aryia also tend to produce the most personalities in terms of inquisitive and sometimes, deceptive, persuasive or intimidating folk.
---
Strix- Black -Swamp: Life in the swamp, with an abundance of dangerouse, often times poisonouse, creatures, with man eatening plants, and monsters so horrorying alot of ghost stories and horror stories are based on. Strix is home to an Adundance of life, but alot of those lifes can be cut very short. And somehow folk in the Strix still manage to Erk out a living. liveing near or In the swamp istelf, sometimes even above it if there are enough trees about, can be difficult, but it has produced the most hardy folk with high constitutions. alot of folk here tend to be resistant to the poisons and venoms of most creatures. haveing grown up exposed or eaten alot of the local flora and fauna. they can also tend to be some cunning folk, much in a similar manner as folk from straya. albeit alittle less so. the Hunters guild here is build on Stilts above the swamp and its surrounding tree houses connecte via catwalks and rope ladders to get too and from.
---
Angora- Purple- Island / Cold: Considerd to be the origonal landing site/Home of the Great Sage Quinlin (and we'll get into that also) Angora is the most Expressive region and the original home of the Draconic races (Specificly the Fendrani, a race of furry dragon people who have strong ties to magic.) Angora is the most Diverse region in all of Aeon, allowing a multitude of other races and speices living in a relitively condensed ecosystem situated in the cold north. Angoras people are used to the cold climates and for most thats okay. not so much for people who are from other parts of the world (with a few exectptions of corse). Angora is considered the most artistically inclined, with a city build inside the top of a mountain (that is not a dormant volcano by the way. but is home to a Great Wyrm) where people are allowed to decorate their homes in any witch way they desire. with a local asthetic and theam most geared twords one fashion trend or another. some fixtures of the city of Dracova are alittle more permantn than others, being historical momuments and expressions of the citys populace belifes. the People of Angora love to persuit art, craft and expression, it is also one of the most romantic sights in all of Aeon. many a love story has been born here and many poetic lives lived here. they hunters guild is located in a crystaline palace like buildling with many of its supports being marble collums, and reinforced with sturdy foundations and cores. a reflection of the people is that their outwardly apperance may be fashionable but deep down inside a person can be just as humbled by their surroundings as their hearts are lent to fleeting moments of passion. hunters here tend to come from all walks of life, and can be of any persuit.
---
Supplementary: Amora Is a small town in the middle of the map located where Straya, Aryia and Ragna meet. its the location of the very First Hunters Guild was ever founded by the Grand Sage. Amoras got a small spread out community along its beachs and coasts and is a local hot spot for tourtism, great place for a nice relaxing vacation and go to spot for rentals (speeders, boats, surf boards that such thing)
The guild itself is situated up on a cliff, at the end of a road that winds its way up inside a jungle like area over looking the community. and is where this game pretty much got its start at.
Amora: the people of amora live a carefree livestyle, relaying mostly on the income of folks who come and go to viset its many shops, hotels and other venues. its a community that dosent really take itself seriousely. just fairly ordenary folk living fairly ordenary lives. rather a contrast to the fact that this be the location of the very first Guild hall in excistance. but back then it was an experiment by the Grand Sage to see if people could gather in such a place and share experiances in combating the many different monsters and dangers this world had to offer.
It seems to be doing alright for itself.
---
( Map created useing https://azgaar.github.io/Fantasy-Map-Generator/ )
(The Red Dots represent the Capital/Hub City of each region, and where those regions Hunter Guild Halls are located also)
Halcyon- Grey- Floating City: The central Hub of Aeons overall Governing bodie. folks here tend to live in the clouds, above the ground but no less humble than their counterparts. its a city in the sky that continuousely follows a part that moves over each of the other 6 regions over the corse of a year. Folks here enjoy a utilitarian lifestyle, with few distractions allowing them to focus on intilecual persuits, many studiouse spellcasters, scholars and practicitioners of practical skills come from Halcyon. Hunters guild trains in Photon Arts that have a high focus on intellgence. and is a very nich liveing style that dosent lend itself to much lavish liveing. peopel tend to not expressi themeselves here much but occasionaly youll see a billboard or side of a building painted in a way that is intresting. so long as the government isnt too authoritarain about it. whitch for the lognest time they have not. maintained by a chairmen and a councle of Guild Masters. checks and balances come in the form of the People who may vote or veto a descision. but in recent years a new faction has been challangeing or even testing to outright butting heads with the current Goverment, this faction are the Reavers (and ill get into them alittle bit later.)
---
Prasino- White- Plains: What can i say about a place that is mostly Wide open plains. the people here follow herds and are nomades, following the Wind wherever it takes them and they enjoy a life that dont settle down for long. where the herds go They go. People from here tend to like to stay on the move and are prone to emotional detachment unless someone really makes an lasting impression. their not a seriose people they just do what they do because thats how free spirited they are. the hunters guild in Prasino is the only established Structure that remains a constant in this region where people can go to get information and find what they need. every year there is a gathering of sorts around the guild and for a few weeks out of the year a relitively small section of land becomes and Massive city of tents where people trade their wares and exchange stories and goods with one another.
---
Straya- Green- Forest: The vastness of the forests here is abundant. stretching all across this region in thick foliage that can be very difficult to traverse without a guide. in some instances, this is intentional. as the people born in Straya are used to the idea that its a Living forest and the titan there keeps it alive and keeps the people alive. folk from Straya tend to be reserved, keeping mostly to themselves and have strong familie ties, family first is always a constant here. with many tribes intermingling but never become a permant fixuture to keep the blood lines freash. the hunters guild here is the Most accesable struction here and people here tend to be more perspective than most other regions. chooseing a comfortable life free of worry but also just aware enough that they can avoid danger when it crops up, havieng a keen sense of their surroundings and the world about them. is perhaps the least visited guild because their hunters tend to finish their training and then go home to their families.
---
Ragnar- Red- Mountains: The same fire that burns in the mountains also burns in the beating hearts of the many tribes that make up this region. people here tend to be very passionate about whatever their pursuits may be. with mostly reptilian races calling this region home (Draconians, dragonborn, drakkons, lizardmen and so on). people here tend to make the most warriors out of other regions. with passon in their hearts and a boisterouse additude, ragnas locals can be rowdy and fun to be around. but expect to get punched in the face if you piss them off. they love conflict, and competetion, and ritual combat is widespread but regulated and maintained in safty nets to prevent too many deaths. Ragna also boasts the most active guild hall with its Huge ass Colloseum style arena where events between combatants are a daily occurance and the most popular form of entertainment. Hunters born in Ragna tend to be the most strongest physicaly, strength of character, sometimes comes alittle bit later in life, after one makes a few headstrong mistakes.
---
Aryia- Blue - Island coast: Hmmm, tought to pinn this one down, if i had to say these are the most Laid back of people, up on the surface folks from Aryia are pretty chill, but deep down they can be some hardasses, even almost stubborn to a fault, Aryian people get alot of that from their attachment to the sea, emotions come and go as they please or on a whim. they really have very little to worry about unless your a land dweller, in witch case, a tidal wave would be considerd a good thing or bad thing dependign on where you are. under the water is where Most of Aryia denezins truely thrive. living in, on or under the ocean and along the ocean floor, mostly aquatic speices live here. teh Hunters guild is situated on a man made sort of island, attached by long serise of cross beams and bridges. the people of aryia also tend to produce the most personalities in terms of inquisitive and sometimes, deceptive, persuasive or intimidating folk.
---
Strix- Black -Swamp: Life in the swamp, with an abundance of dangerouse, often times poisonouse, creatures, with man eatening plants, and monsters so horrorying alot of ghost stories and horror stories are based on. Strix is home to an Adundance of life, but alot of those lifes can be cut very short. And somehow folk in the Strix still manage to Erk out a living. liveing near or In the swamp istelf, sometimes even above it if there are enough trees about, can be difficult, but it has produced the most hardy folk with high constitutions. alot of folk here tend to be resistant to the poisons and venoms of most creatures. haveing grown up exposed or eaten alot of the local flora and fauna. they can also tend to be some cunning folk, much in a similar manner as folk from straya. albeit alittle less so. the Hunters guild here is build on Stilts above the swamp and its surrounding tree houses connecte via catwalks and rope ladders to get too and from.
---
Angora- Purple- Island / Cold: Considerd to be the origonal landing site/Home of the Great Sage Quinlin (and we'll get into that also) Angora is the most Expressive region and the original home of the Draconic races (Specificly the Fendrani, a race of furry dragon people who have strong ties to magic.) Angora is the most Diverse region in all of Aeon, allowing a multitude of other races and speices living in a relitively condensed ecosystem situated in the cold north. Angoras people are used to the cold climates and for most thats okay. not so much for people who are from other parts of the world (with a few exectptions of corse). Angora is considered the most artistically inclined, with a city build inside the top of a mountain (that is not a dormant volcano by the way. but is home to a Great Wyrm) where people are allowed to decorate their homes in any witch way they desire. with a local asthetic and theam most geared twords one fashion trend or another. some fixtures of the city of Dracova are alittle more permantn than others, being historical momuments and expressions of the citys populace belifes. the People of Angora love to persuit art, craft and expression, it is also one of the most romantic sights in all of Aeon. many a love story has been born here and many poetic lives lived here. they hunters guild is located in a crystaline palace like buildling with many of its supports being marble collums, and reinforced with sturdy foundations and cores. a reflection of the people is that their outwardly apperance may be fashionable but deep down inside a person can be just as humbled by their surroundings as their hearts are lent to fleeting moments of passion. hunters here tend to come from all walks of life, and can be of any persuit.
---
Supplementary: Amora Is a small town in the middle of the map located where Straya, Aryia and Ragna meet. its the location of the very First Hunters Guild was ever founded by the Grand Sage. Amoras got a small spread out community along its beachs and coasts and is a local hot spot for tourtism, great place for a nice relaxing vacation and go to spot for rentals (speeders, boats, surf boards that such thing)
The guild itself is situated up on a cliff, at the end of a road that winds its way up inside a jungle like area over looking the community. and is where this game pretty much got its start at.
Amora: the people of amora live a carefree livestyle, relaying mostly on the income of folks who come and go to viset its many shops, hotels and other venues. its a community that dosent really take itself seriousely. just fairly ordenary folk living fairly ordenary lives. rather a contrast to the fact that this be the location of the very first Guild hall in excistance. but back then it was an experiment by the Grand Sage to see if people could gather in such a place and share experiances in combating the many different monsters and dangers this world had to offer.
It seems to be doing alright for itself.
---
( Map created useing https://azgaar.github.io/Fantasy-Map-Generator/ )
Category Designs / Fantasy
Species Unspecified / Any
Size 1616 x 1274px
File Size 945.4 kB
FA+

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