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Enchantia Screenshots 029 Camelot Characters
Camelot is the new faction based on the fairytales theme. Completed after finishing the publication of all the posts about the Enchantia factions (the ones already done). I had been meaning to create this faction for a long time, but I focused on other things and consequently postponed its development for months… until now. The fairytales theme had been introduced some time ago in PlanCo2, but I got a bit of extra support thanks to the new Sorcery pack, which provided me with extremely useful additional music and objects — perfect for this faction.
The faction is based on the literature of the “European medieval chivalric epic” genre, whose main core is the “Breton Cycle” (that of King Arthur & Co.). The setting is based on medieval England, but also includes small parts of France and Scotland. But not only that: there are also references and characters from medieval chivalric tales from various parts of Europe. The stories of Robin Hood (who, of course, is a fox) & Co. are also considered canon, and numerous legends from Celtic mythology — British, French, and Irish — are mentioned.
As for the faction’s Lore: its various stories are those of Celtic Myth and the many chivalric romances, reinterpreted so that the different characters are actually Enchantians. As a reminder, according to the general Lore of Enchantia, 98% of the literary and mythological figures from all past cultures — up to the medieval period when the fragmentation occurred — were Enchantians.
The faction, since it originates from that of the Olympians, is composed of ordinary anthropomorphized animals. The actual kingdom of Camelot was created by the Pendragon family, the family of King Arthur; the various events are narrated in the Breton Cycle. After the end of the Breton Cycle, with King Arthur being placed on a boat and escorted to Avalon, and as soon as that happened, the Fragmentation occurred. The entire kingdom of Camelot separated from the normal world and now lies within the world of Enchantia; Avalon, on the other hand, has become the “Paradise of Camelot,” the divine realm where the Transcended linked to that faction dwell. Here reside King Arthur, his knights, characters from the various tales of the Breton Cycle, and several famous figures of medieval literature. For instance, Avalon is also home to Robin Hood and company, who became Transcended thanks to the fame they accumulated over the years.
Merlin is not in Avalon, nor in Camelot… and no, he’s not in Honolulu either! For those who know the Breton Cycle — and not just the Disney or children’s cartoon versions — they’ll know that Merlin the Wizard was actually a devil, literally. In the earliest literary version, he is the son of a princess and a spirit. In later versions, he became “the Antichrist” — I’m not kidding — the son of a princess and the Devil, meant to be the Antichrist. But the Devil’s plan failed because baptizing the princess was enough to make the child “good,” and so he was born as a “half-devil,” with magical powers, foresight, and shapeshifting abilities. Even though he helps others, mainly serving as an advisor to monarchs, he remains a Trickster and often deliberately causes trouble, mocking others. In a way, “the witch Morgana” (or fairy, if you prefer), often portrayed by modern media as a villain — an enemy of Merlin and King Arthur — is actually far more helpful to Camelot: she’s the voice of reason, constantly challenging the knights to keep them in line and test them; she’s kinder than Merlin himself. At the end of the Breton Cycle, Merlin is magically trapped in a tower and will be freed upon the return of King Arthur.
The Red Eye Corporation did its homework (well, that’s just an excuse, because I want to stay faithful to the original story). The Merlin of Enchantia is a half-demon: his mother was an ordinary human, and his father was a demon (later exiled to the “Dark Galaxy”). Because of his half-demon, half-human nature, Merlin is forbidden from entering the Realm of the Gods. He could once access Avalon when it was on Earth, but after the Fragmentation, that place became permanently closed to him. Morgana is the founder of the “Order of Magic of Camelot” (whose main headquarters, the Grand Supreme Academy of Magic — the most prestigious in all of Enchantia — is inspired by Hogwarts from Harry Potter; the idea was added in the modern editions thanks to the success of the films starring Daniel Radcliffe). They did not look kindly upon Merlin, who was considered “chaotic,” “unstable,” and “dangerous,” so Morgana and her apprentice mages set a trap and exiled him. Now Merlin is confined in a magical tower, within the “Rift Dimension.” The update introducing this event is known as “Morgana’s Academy.”
In the early editions, Morgana was a slimy toad and a negative figure, while Merlin was indeed a good wizard-toad. The faction’s lore was much more faithful to the style of Disney’s 1963 animated film The Sword in the Stone. After the Morgana’s Academy update, Camelot’s faction lore underwent a reboot, becoming more faithful to the literary Breton Cycle. Merlin was rewritten as a half-demon shapeshifter, while Morgana became a wiser and more neutral character, leaning toward the positive side, and her animal species was changed from toad to boar — an obvious nod to the name “Hogwarts.”
The symbols of this faction are, first of all, cats and the lion — since King Arthur was a lion, while Guinevere was a cat. That’s why the castles and structures of Camelot are adorned with countless statues of lions and cats (I wanted to make a joke about Guinevere’s constant infidelity, and explain the Italian expression “cornuto” — literally “horned,” referring to a cheated husband — and how King Arthur should have been turned into a stag, but it turned into a long and boring tangent, so I dropped it). The other two symbols are Excalibur and the Holy Grail, which are sacred relics of the faction, venerated and idolized by the people.
However, these objects are not actually in the faction’s possession: the Grail is with Arthur, in Avalon, within the Realm of the Gods, while Excalibur has been returned to the Lady of the Lake, its original owner. Many knights and warriors from all over Enchantia, even from factions located hundreds of kilometers from Camelot, have attempted to contact the Lady of the Lake to gain possession of the legendary sword, but she has not responded nor shown any sign of wishing to appear publicly for centuries.
Fun fact: for those who don’t know, Excalibur and Calibur are not the same sword. Calibur, the Sword in the Stone, which was used to identify the one destined to be the true King of England, was much sharper than ordinary swords, but it was not indestructible, and it broke in battle. Arthur then had to replace it and received Excalibur from the Lady of the Lake; this sword, as far as I know, is indestructible. It can also shoot blinding beams of light, and its scabbard prevents bleeding even from serious wounds — which is no small thing considering that, at the time, people could die from hundreds of infections even from a scratch, and the only known medicine was “prayer,” while anything that actually worked was labeled as “satanic witchcraft.” The point is that, in many modern works, especially in film and TV, people are unaware of this difference and confuse the swords, thinking they are the same. They even got it wrong at DreamWorks in Puss in Boots 2.
Speaking of the characters in the screenshots:
There's no need to introduce King Arthur, while the other mascots were created for the roller coaster dedicated to them and placed along the queue for visitors.
The first mascots I created are the noble lion family. The mother is a regular lioness, but I just wanted to point out that I gave the female lionesses a mane/hair as well, to give them a more cartoon-like appearance and because I needed to style their hair; in this case, a ponytail at the back of the head. I also tried adjusting the eyelids to give them a slightly more stern look.
The father is the standing lion, about to sit at the head of the table. I added some darker patches of fur in certain areas of his body; I did this for the children so I could mix their physical markings and eye colors.
The two children are not the best mascots I’ve ever created. The boy was supposed to be the youngest; I wanted to give him a more modest, peaceful, and obedient look, and I added the detail of heterochromia in his eyes. The sister, on the other hand, was meant to be the most rebellious of the family: her mother forces her to dress and behave like a Princess, but she wants to be a warrior. She carries a handmade slingshot, a wooden sword (unfortunately hidden by the chair), and holds a hammer in one hand (originally I wanted it to be a knife, but I didn’t feel like making it). She cut her own hair trying to give herself an afro hairstyle — one side of her head is (badly) shaved, and the other half is in braids.
For all four lions, I colored their eyelids black, since African felines have a black outline around their eyes that acts as a natural protection against the sun.
Then it was the court wizard’s turn — who happens to be a toad. I chose a toad because he’s the first official wizard of the faction, and because I was experimenting with the latest (latest for now, as I’m writing) DLC, The Sorcery Pack, which includes wall statues for castles shaped like toads. So I used them to decorate some of the Roller Coaster structures I built for these characters. From a lore point of view, one could simply say that court wizards decorate their towers with their own faces using magic — nothing too complicated.
The snake is one of my favorites. I gave him the role of butler within the lion family. I had wanted to include a snake and a bat character for a long time. As already mentioned, the snakes of Enchantia have no arms or legs, but they are quite large. Given the absence of limbs, the snake butler was equipped with Woodpark mechanical arms powered by magical crystals. The magical crystals, added with the DLC, turned out to be extremely useful: I can use them as the main energy source for Enchantian technology. The original idea was to make the snake’s body longer, hanging down from the ceiling beams with parts of it wrapped around them — but then I told myself, “don’t overdo it,” and decided not to. In the character blueprint, the snake is divided into sections, since I wanted it to be “modular” for anyone downloading the Blueprint, allowing each player to build it as they prefer according to their available space.
Then it was the bat’s turn. Creating it was fairly easy, although I was afraid I might have trouble with the nose. The real problem, however, was the arm-wings, which aren’t the best and don’t completely convince me. I couldn’t decide whether to make it a guard or a servant, so I dressed it as a maid and gave it a more feminine look to create a castle maid. Even the broom is custom.
Next came the raccoon — that ugly thing next to the bat maid. Personally, it’s the one that turned out the worst, especially the tail. I made its clothing out of fur because I wanted to create a peasant or castle laborer.
That kind of cart in front of the raccoon is called by the simple and rather plain name “MeccanoKart”, a Woodpark technology made by the terrestrial Enchantians. It’s powered by the crystals on the sides and is basically just a forklift — I built it myself, piece by piece.
A small note on Enchantian technology — updated and expanded thanks to the introduction of these crystals via the DLC: the terrestrial Enchantians use Woodpunk/Steampunk technology powered by Enchantium (the name of the magical energy in Enchantia) extracted from magic crystals, or in some cases, from magical runes. The runes are artificially created and work like Enchantium batteries. The crystals, on the other hand, grow naturally underground in mines and tunnels; they are an infinite resource containing vast amounts of Enchantium. Over time, as they’re used as fuel or ammunition for weapons and spells, they lose power and melt away like ice. The only ones who don’t use Enchantium crystals are the Saurians and the government of the Phoenix Canyons. The former, being highly technological aliens, use plasma and laser weapons; their technology relies on solar energy and biomass, but their most common energy source is nuclear. Now that they’ve arrived on Earth, they’re discovering the existence of magic and learning how to use it, though they’re still in the early stages of that knowledge. The Phoenix Canyons, on the other hand, insist on using coal and fossil fuels, which are highly polluting, and they employ Enchantium crystals and magic in general solely for military purposes.
Next, a castle with furniture obviously needs guards. So I created at least one guard, just to show that there are guards in the castle. If I’d had more space, I would have added more, but having at least one was enough to give the idea of their presence. I wasn’t sure which animal to choose at first, but then I realized there were too many mammals, so I decided it should be a lizard. I then had to pick which kind of lizard, and while searching on Google Images I found the Frilled Lizard (Clamidosaurus) — a reptile that can open a frill around its neck, similar to the Dilophosaurus from Jurassic Park. It’s also the animal that inspired the Pokémon Heliolisk. While reading Heliolisk’s wiki page, I discovered that this frill is called a Clamide. I didn’t know that the Clamidosaurus was called that, nor what “Clamide” meant; I found all of this out while writing this text and checking the right words on Google so I wouldn’t make mistakes. Even though I’m not completely satisfied with how I made the frill — or Clamide — I think it turned out rather poorly. I gave the guard a simple medieval armor, different from that of a knight: guards wear modest uniforms, with chainmail under a tunic in the colors of the house they serve. No iron boots, and simple helmets, more like metal bowls on their heads. Unfortunately, I didn’t take good screenshots for this post, but there are better photos in the next one, dedicated to the Roller Coaster. The weapon held by the guard was built by me, piece by piece: it’s a wooden blaster rifle with gears that shoots laser projectiles made of pure magic, using the same magical crystals that power all Enchantian technology.
Next, since the Roller Coaster station has a room similar to a workshop, I needed an engineer, or a “builder” in general. So I created an Axolotl and made it an engineer. The screenshots aren’t the best, but I think this is my best character and my favorite one. That big cannon is an advanced Enchantian artillery model: it doesn’t use magical crystals or magic; it’s a fully Steampunk machine that fires large gold-colored projectiles, which are standard gunpowder artillery shells. The cannon is meant to function like a mortar, with different levels of firepower, and the projectile follows a curved trajectory from high to low, like artillery cannons from World War I. For this reason, it doesn’t use magical crystals as ammunition: a magic laser would go straight and dissipate after a certain distance, so traditional physical artillery shells are necessary. The gold-colored projectiles are the “normal” ones, which simply make a big BOOM, but there are also “special” shells infused with magic or alchemical substances for unique effects, like ice shells that freeze the entire explosion area or fire shells that create massive magical incendiary blasts, and so on. I haven’t given the cannon a proper name yet, and I’m open to suggestions in the comments.
I conclude this post about the characters of the Camelot faction, so that in the next post I can move on to the Wooden Coaster itself, featuring the last character: the Knight. The Knight is a horse. I was unsure which animal to choose, then I thought of the Cuphead DLC, which includes the knight horse in the Chess Castle. This makes sense because the horse in chess is called the Knight. So I did my mental calculation “2+2-[radicediAntaniconscappellamentoadestra:Supercazzolaelevatoalquadrato]”... Well, let’s go with the knight horse. I can say that I wasn’t confident about the final result; I feared it would turn out badly, since I’m not very good at making equines or bovines. My “crazy” unicorns from previous posts are proof… and yet, it turned out better than expected. Even the face is very “Cartoonish,” looking like a character from Looney Tunes. Visually, it fits the image of a Knight who struts around thinking he’s the “handsome and cool one,” with a perfect white smile and golden blond fur. The armor is much more detailed than that of the guards, as befits a Knight. I gave him a cloak, and his feet—without toes like the others—are horse hooves. The sword is huge, a sort of two-handed claymore. For the shield, I used stone decorations from castles, again from the same DLC; however, the idea is that the shield is made of gold, while the cat statue on it is metal.
The faction is based on the literature of the “European medieval chivalric epic” genre, whose main core is the “Breton Cycle” (that of King Arthur & Co.). The setting is based on medieval England, but also includes small parts of France and Scotland. But not only that: there are also references and characters from medieval chivalric tales from various parts of Europe. The stories of Robin Hood (who, of course, is a fox) & Co. are also considered canon, and numerous legends from Celtic mythology — British, French, and Irish — are mentioned.
As for the faction’s Lore: its various stories are those of Celtic Myth and the many chivalric romances, reinterpreted so that the different characters are actually Enchantians. As a reminder, according to the general Lore of Enchantia, 98% of the literary and mythological figures from all past cultures — up to the medieval period when the fragmentation occurred — were Enchantians.
The faction, since it originates from that of the Olympians, is composed of ordinary anthropomorphized animals. The actual kingdom of Camelot was created by the Pendragon family, the family of King Arthur; the various events are narrated in the Breton Cycle. After the end of the Breton Cycle, with King Arthur being placed on a boat and escorted to Avalon, and as soon as that happened, the Fragmentation occurred. The entire kingdom of Camelot separated from the normal world and now lies within the world of Enchantia; Avalon, on the other hand, has become the “Paradise of Camelot,” the divine realm where the Transcended linked to that faction dwell. Here reside King Arthur, his knights, characters from the various tales of the Breton Cycle, and several famous figures of medieval literature. For instance, Avalon is also home to Robin Hood and company, who became Transcended thanks to the fame they accumulated over the years.
Merlin is not in Avalon, nor in Camelot… and no, he’s not in Honolulu either! For those who know the Breton Cycle — and not just the Disney or children’s cartoon versions — they’ll know that Merlin the Wizard was actually a devil, literally. In the earliest literary version, he is the son of a princess and a spirit. In later versions, he became “the Antichrist” — I’m not kidding — the son of a princess and the Devil, meant to be the Antichrist. But the Devil’s plan failed because baptizing the princess was enough to make the child “good,” and so he was born as a “half-devil,” with magical powers, foresight, and shapeshifting abilities. Even though he helps others, mainly serving as an advisor to monarchs, he remains a Trickster and often deliberately causes trouble, mocking others. In a way, “the witch Morgana” (or fairy, if you prefer), often portrayed by modern media as a villain — an enemy of Merlin and King Arthur — is actually far more helpful to Camelot: she’s the voice of reason, constantly challenging the knights to keep them in line and test them; she’s kinder than Merlin himself. At the end of the Breton Cycle, Merlin is magically trapped in a tower and will be freed upon the return of King Arthur.
The Red Eye Corporation did its homework (well, that’s just an excuse, because I want to stay faithful to the original story). The Merlin of Enchantia is a half-demon: his mother was an ordinary human, and his father was a demon (later exiled to the “Dark Galaxy”). Because of his half-demon, half-human nature, Merlin is forbidden from entering the Realm of the Gods. He could once access Avalon when it was on Earth, but after the Fragmentation, that place became permanently closed to him. Morgana is the founder of the “Order of Magic of Camelot” (whose main headquarters, the Grand Supreme Academy of Magic — the most prestigious in all of Enchantia — is inspired by Hogwarts from Harry Potter; the idea was added in the modern editions thanks to the success of the films starring Daniel Radcliffe). They did not look kindly upon Merlin, who was considered “chaotic,” “unstable,” and “dangerous,” so Morgana and her apprentice mages set a trap and exiled him. Now Merlin is confined in a magical tower, within the “Rift Dimension.” The update introducing this event is known as “Morgana’s Academy.”
In the early editions, Morgana was a slimy toad and a negative figure, while Merlin was indeed a good wizard-toad. The faction’s lore was much more faithful to the style of Disney’s 1963 animated film The Sword in the Stone. After the Morgana’s Academy update, Camelot’s faction lore underwent a reboot, becoming more faithful to the literary Breton Cycle. Merlin was rewritten as a half-demon shapeshifter, while Morgana became a wiser and more neutral character, leaning toward the positive side, and her animal species was changed from toad to boar — an obvious nod to the name “Hogwarts.”
The symbols of this faction are, first of all, cats and the lion — since King Arthur was a lion, while Guinevere was a cat. That’s why the castles and structures of Camelot are adorned with countless statues of lions and cats (I wanted to make a joke about Guinevere’s constant infidelity, and explain the Italian expression “cornuto” — literally “horned,” referring to a cheated husband — and how King Arthur should have been turned into a stag, but it turned into a long and boring tangent, so I dropped it). The other two symbols are Excalibur and the Holy Grail, which are sacred relics of the faction, venerated and idolized by the people.
However, these objects are not actually in the faction’s possession: the Grail is with Arthur, in Avalon, within the Realm of the Gods, while Excalibur has been returned to the Lady of the Lake, its original owner. Many knights and warriors from all over Enchantia, even from factions located hundreds of kilometers from Camelot, have attempted to contact the Lady of the Lake to gain possession of the legendary sword, but she has not responded nor shown any sign of wishing to appear publicly for centuries.
Fun fact: for those who don’t know, Excalibur and Calibur are not the same sword. Calibur, the Sword in the Stone, which was used to identify the one destined to be the true King of England, was much sharper than ordinary swords, but it was not indestructible, and it broke in battle. Arthur then had to replace it and received Excalibur from the Lady of the Lake; this sword, as far as I know, is indestructible. It can also shoot blinding beams of light, and its scabbard prevents bleeding even from serious wounds — which is no small thing considering that, at the time, people could die from hundreds of infections even from a scratch, and the only known medicine was “prayer,” while anything that actually worked was labeled as “satanic witchcraft.” The point is that, in many modern works, especially in film and TV, people are unaware of this difference and confuse the swords, thinking they are the same. They even got it wrong at DreamWorks in Puss in Boots 2.
Speaking of the characters in the screenshots:
There's no need to introduce King Arthur, while the other mascots were created for the roller coaster dedicated to them and placed along the queue for visitors.
The first mascots I created are the noble lion family. The mother is a regular lioness, but I just wanted to point out that I gave the female lionesses a mane/hair as well, to give them a more cartoon-like appearance and because I needed to style their hair; in this case, a ponytail at the back of the head. I also tried adjusting the eyelids to give them a slightly more stern look.
The father is the standing lion, about to sit at the head of the table. I added some darker patches of fur in certain areas of his body; I did this for the children so I could mix their physical markings and eye colors.
The two children are not the best mascots I’ve ever created. The boy was supposed to be the youngest; I wanted to give him a more modest, peaceful, and obedient look, and I added the detail of heterochromia in his eyes. The sister, on the other hand, was meant to be the most rebellious of the family: her mother forces her to dress and behave like a Princess, but she wants to be a warrior. She carries a handmade slingshot, a wooden sword (unfortunately hidden by the chair), and holds a hammer in one hand (originally I wanted it to be a knife, but I didn’t feel like making it). She cut her own hair trying to give herself an afro hairstyle — one side of her head is (badly) shaved, and the other half is in braids.
For all four lions, I colored their eyelids black, since African felines have a black outline around their eyes that acts as a natural protection against the sun.
Then it was the court wizard’s turn — who happens to be a toad. I chose a toad because he’s the first official wizard of the faction, and because I was experimenting with the latest (latest for now, as I’m writing) DLC, The Sorcery Pack, which includes wall statues for castles shaped like toads. So I used them to decorate some of the Roller Coaster structures I built for these characters. From a lore point of view, one could simply say that court wizards decorate their towers with their own faces using magic — nothing too complicated.
The snake is one of my favorites. I gave him the role of butler within the lion family. I had wanted to include a snake and a bat character for a long time. As already mentioned, the snakes of Enchantia have no arms or legs, but they are quite large. Given the absence of limbs, the snake butler was equipped with Woodpark mechanical arms powered by magical crystals. The magical crystals, added with the DLC, turned out to be extremely useful: I can use them as the main energy source for Enchantian technology. The original idea was to make the snake’s body longer, hanging down from the ceiling beams with parts of it wrapped around them — but then I told myself, “don’t overdo it,” and decided not to. In the character blueprint, the snake is divided into sections, since I wanted it to be “modular” for anyone downloading the Blueprint, allowing each player to build it as they prefer according to their available space.
Then it was the bat’s turn. Creating it was fairly easy, although I was afraid I might have trouble with the nose. The real problem, however, was the arm-wings, which aren’t the best and don’t completely convince me. I couldn’t decide whether to make it a guard or a servant, so I dressed it as a maid and gave it a more feminine look to create a castle maid. Even the broom is custom.
Next came the raccoon — that ugly thing next to the bat maid. Personally, it’s the one that turned out the worst, especially the tail. I made its clothing out of fur because I wanted to create a peasant or castle laborer.
That kind of cart in front of the raccoon is called by the simple and rather plain name “MeccanoKart”, a Woodpark technology made by the terrestrial Enchantians. It’s powered by the crystals on the sides and is basically just a forklift — I built it myself, piece by piece.
A small note on Enchantian technology — updated and expanded thanks to the introduction of these crystals via the DLC: the terrestrial Enchantians use Woodpunk/Steampunk technology powered by Enchantium (the name of the magical energy in Enchantia) extracted from magic crystals, or in some cases, from magical runes. The runes are artificially created and work like Enchantium batteries. The crystals, on the other hand, grow naturally underground in mines and tunnels; they are an infinite resource containing vast amounts of Enchantium. Over time, as they’re used as fuel or ammunition for weapons and spells, they lose power and melt away like ice. The only ones who don’t use Enchantium crystals are the Saurians and the government of the Phoenix Canyons. The former, being highly technological aliens, use plasma and laser weapons; their technology relies on solar energy and biomass, but their most common energy source is nuclear. Now that they’ve arrived on Earth, they’re discovering the existence of magic and learning how to use it, though they’re still in the early stages of that knowledge. The Phoenix Canyons, on the other hand, insist on using coal and fossil fuels, which are highly polluting, and they employ Enchantium crystals and magic in general solely for military purposes.
Next, a castle with furniture obviously needs guards. So I created at least one guard, just to show that there are guards in the castle. If I’d had more space, I would have added more, but having at least one was enough to give the idea of their presence. I wasn’t sure which animal to choose at first, but then I realized there were too many mammals, so I decided it should be a lizard. I then had to pick which kind of lizard, and while searching on Google Images I found the Frilled Lizard (Clamidosaurus) — a reptile that can open a frill around its neck, similar to the Dilophosaurus from Jurassic Park. It’s also the animal that inspired the Pokémon Heliolisk. While reading Heliolisk’s wiki page, I discovered that this frill is called a Clamide. I didn’t know that the Clamidosaurus was called that, nor what “Clamide” meant; I found all of this out while writing this text and checking the right words on Google so I wouldn’t make mistakes. Even though I’m not completely satisfied with how I made the frill — or Clamide — I think it turned out rather poorly. I gave the guard a simple medieval armor, different from that of a knight: guards wear modest uniforms, with chainmail under a tunic in the colors of the house they serve. No iron boots, and simple helmets, more like metal bowls on their heads. Unfortunately, I didn’t take good screenshots for this post, but there are better photos in the next one, dedicated to the Roller Coaster. The weapon held by the guard was built by me, piece by piece: it’s a wooden blaster rifle with gears that shoots laser projectiles made of pure magic, using the same magical crystals that power all Enchantian technology.
Next, since the Roller Coaster station has a room similar to a workshop, I needed an engineer, or a “builder” in general. So I created an Axolotl and made it an engineer. The screenshots aren’t the best, but I think this is my best character and my favorite one. That big cannon is an advanced Enchantian artillery model: it doesn’t use magical crystals or magic; it’s a fully Steampunk machine that fires large gold-colored projectiles, which are standard gunpowder artillery shells. The cannon is meant to function like a mortar, with different levels of firepower, and the projectile follows a curved trajectory from high to low, like artillery cannons from World War I. For this reason, it doesn’t use magical crystals as ammunition: a magic laser would go straight and dissipate after a certain distance, so traditional physical artillery shells are necessary. The gold-colored projectiles are the “normal” ones, which simply make a big BOOM, but there are also “special” shells infused with magic or alchemical substances for unique effects, like ice shells that freeze the entire explosion area or fire shells that create massive magical incendiary blasts, and so on. I haven’t given the cannon a proper name yet, and I’m open to suggestions in the comments.
I conclude this post about the characters of the Camelot faction, so that in the next post I can move on to the Wooden Coaster itself, featuring the last character: the Knight. The Knight is a horse. I was unsure which animal to choose, then I thought of the Cuphead DLC, which includes the knight horse in the Chess Castle. This makes sense because the horse in chess is called the Knight. So I did my mental calculation “2+2-[radicediAntaniconscappellamentoadestra:Supercazzolaelevatoalquadrato]”... Well, let’s go with the knight horse. I can say that I wasn’t confident about the final result; I feared it would turn out badly, since I’m not very good at making equines or bovines. My “crazy” unicorns from previous posts are proof… and yet, it turned out better than expected. Even the face is very “Cartoonish,” looking like a character from Looney Tunes. Visually, it fits the image of a Knight who struts around thinking he’s the “handsome and cool one,” with a perfect white smile and golden blond fur. The armor is much more detailed than that of the guards, as befits a Knight. I gave him a cloak, and his feet—without toes like the others—are horse hooves. The sword is huge, a sort of two-handed claymore. For the shield, I used stone decorations from castles, again from the same DLC; however, the idea is that the shield is made of gold, while the cat statue on it is metal.
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