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Here is a location from what will hopefully be the main dimension of this fictional world, which I've named Grapparrell (Inspired by the words 'Gravity' and 'Parallel'), and I find it to look surreal and appealing at the same time (although, the partially cartoony art style took a lot more adjusting than I would have liked).
Now, there some extra things I want to say, here, in terms of how this scene came to be.
Two things I absolutely hate are long-term tediousness, and many forms of A.I. (or Artificial Unprofessionalism, as I like to call it, in this case). In terms of the former, I personally prefer my creative processes to be at least enjoyable. In terms of the latter, (which I hate even more), the damage a full take over could inflict on everyone is insane (It's not just me who thinks that, right?). Seriously, it seems those people aren't even bothered by all of the redundancies, that will likely affect, even them, or the inevitable and rightful outrage from those who still actually enjoy creating.
With all of that said, however, I still see hope, despite all of the digital darkness. For that reason, and the several times of unintentional overambition, I've started creating my version of a system that removes the annoying slow downs, without my creative input being thrown away (I sometimes find work to be fun in games, so why not in real life, as well?). I've named it the Modular Settings Bakery, at the moment. (1) Blender's geometry node groups can double as logic folders, (2) I was inspired by how settings menus work, and (3) after creating enough generators, I might use them for higher scope creations (no promises though, I still haven't completely thought of what the settings for those creations will be).
Now granted, the Modular Settings Bakery is still a heavy work in progress, and I don't know how differently made the current generators are from the ones done by others. But, at least, I can say that I created this version of the system, myself, and I'm pleased with the results, so far (as shown in this scene) (Also, when I've made some more progress, I might show how the thing works, just to prove that I'm not bluffing).
Anyway, the thing I'm trying to say, here, is, I firmly believe that there are still ways to make creativity fast, long-term, and likeable, all without giving in to something that steals the talent of everyone who has such. I also think that sometimes we need to show and remind each other what we're truly capable of.
Now, there some extra things I want to say, here, in terms of how this scene came to be.
Two things I absolutely hate are long-term tediousness, and many forms of A.I. (or Artificial Unprofessionalism, as I like to call it, in this case). In terms of the former, I personally prefer my creative processes to be at least enjoyable. In terms of the latter, (which I hate even more), the damage a full take over could inflict on everyone is insane (It's not just me who thinks that, right?). Seriously, it seems those people aren't even bothered by all of the redundancies, that will likely affect, even them, or the inevitable and rightful outrage from those who still actually enjoy creating.
With all of that said, however, I still see hope, despite all of the digital darkness. For that reason, and the several times of unintentional overambition, I've started creating my version of a system that removes the annoying slow downs, without my creative input being thrown away (I sometimes find work to be fun in games, so why not in real life, as well?). I've named it the Modular Settings Bakery, at the moment. (1) Blender's geometry node groups can double as logic folders, (2) I was inspired by how settings menus work, and (3) after creating enough generators, I might use them for higher scope creations (no promises though, I still haven't completely thought of what the settings for those creations will be).
Now granted, the Modular Settings Bakery is still a heavy work in progress, and I don't know how differently made the current generators are from the ones done by others. But, at least, I can say that I created this version of the system, myself, and I'm pleased with the results, so far (as shown in this scene) (Also, when I've made some more progress, I might show how the thing works, just to prove that I'm not bluffing).
Anyway, the thing I'm trying to say, here, is, I firmly believe that there are still ways to make creativity fast, long-term, and likeable, all without giving in to something that steals the talent of everyone who has such. I also think that sometimes we need to show and remind each other what we're truly capable of.
Category 3D Models / Scenery
Species Unspecified / Any
Size 2560 x 1440px
File Size 3.61 MB
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