Capital ships of the Imperial Fleet, the Dzaraevich-class battlecruisers (in Russian parlance "Line-cruisers") in major part represent the shift in Imperial naval doctrine towards electronic warfare systems when faced with a numerically superior Shibeviet Fleet.
On the wonderful "# battle-cruiser definition scale", they find themselves toward the "battlecruiser (single word) end of the scale. Despite their formidable armament of 10 particle beam weapons in five two-gun turrets and 14 of the same R-286 Gigant-M missiles found on the Radostnyy-class destroyers, their true strength can be considered to be the 5-Gigawatt EW/ECM module which is powerful enough to directly fry many electronics even at relatively long ranges. Paired with a large number of vertically-launched air-defense missiles and their AESA radar systems, the Dzaraevich-class represent a significantly powerful combatant which remains capable of out-accelerating its martial superiors in the form of the Shibeviet battleship classes.
The ships have proven a major issue for the Shibeviet Union, able to locally negate orbital defense assets and provide prompt fire support to Imperial ground forces as well as hunt down and destroy weaker Shibeviet ships and formations. Their very high power draw is provided for by six deuterium-tritium reactors.
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One of the first digital ship illustrations I did for the universe, second only to the Shibeviet Revolyutsiya-class large cruisers, which are so stylistically different from the present standard that they will have to be redone. The class has long been a fan favorite, and the battlecruiser Borkrodino plays some part in the plot of Fox Thing 1.
Drawn with a mouse in GIMP 2.10 in December of 2024.
On the wonderful "# battle-cruiser definition scale", they find themselves toward the "battlecruiser (single word) end of the scale. Despite their formidable armament of 10 particle beam weapons in five two-gun turrets and 14 of the same R-286 Gigant-M missiles found on the Radostnyy-class destroyers, their true strength can be considered to be the 5-Gigawatt EW/ECM module which is powerful enough to directly fry many electronics even at relatively long ranges. Paired with a large number of vertically-launched air-defense missiles and their AESA radar systems, the Dzaraevich-class represent a significantly powerful combatant which remains capable of out-accelerating its martial superiors in the form of the Shibeviet battleship classes.
The ships have proven a major issue for the Shibeviet Union, able to locally negate orbital defense assets and provide prompt fire support to Imperial ground forces as well as hunt down and destroy weaker Shibeviet ships and formations. Their very high power draw is provided for by six deuterium-tritium reactors.
[line]
One of the first digital ship illustrations I did for the universe, second only to the Shibeviet Revolyutsiya-class large cruisers, which are so stylistically different from the present standard that they will have to be redone. The class has long been a fan favorite, and the battlecruiser Borkrodino plays some part in the plot of Fox Thing 1.
Drawn with a mouse in GIMP 2.10 in December of 2024.
Category Artwork (Digital) / Miscellaneous
Species Unspecified / Any
Size 3458 x 1065px
File Size 5.36 MB
that says 320 meters, right? that'd a really good length for a large ship. in real life, the largest american supercarriers (ford class) are 333 meters, and the largest boat ever was a cargo ship measuring 458.46 meters.
it's really common in space opera to see "standard" bad guy ships measuring 1 to 2 kilometers, and city-sized capitol ships. volume increases eightfold when length doubles, so a lot of these ships are so big you could fit a small country of people in them. if i ever made a scifi series, i would have a hard rule of 1,000 meters max length. as a deck plan artist, the largest ship i've completed to date was 175.5 meters, but even then, i had to scale everything up by 40% because the ship was made for people between 2.4 and 2.7 meters tall. also, my ships are made for comfort in mind, so all crew members have state rooms that hold 1 to 4 people and single occupant restrooms for higher ranking staff. in real life, naval crewmen sleep in shifts in stacked cots called hot bunks that are placed in hallways. the USS missouri was abysmal for anyone over 6 feet tall. even the captain slept in a stateroom the size of a residential bathroom.
so imagine just how big of a ship we're talking about if i didn't account for comfort haha
it's really common in space opera to see "standard" bad guy ships measuring 1 to 2 kilometers, and city-sized capitol ships. volume increases eightfold when length doubles, so a lot of these ships are so big you could fit a small country of people in them. if i ever made a scifi series, i would have a hard rule of 1,000 meters max length. as a deck plan artist, the largest ship i've completed to date was 175.5 meters, but even then, i had to scale everything up by 40% because the ship was made for people between 2.4 and 2.7 meters tall. also, my ships are made for comfort in mind, so all crew members have state rooms that hold 1 to 4 people and single occupant restrooms for higher ranking staff. in real life, naval crewmen sleep in shifts in stacked cots called hot bunks that are placed in hallways. the USS missouri was abysmal for anyone over 6 feet tall. even the captain slept in a stateroom the size of a residential bathroom.
so imagine just how big of a ship we're talking about if i didn't account for comfort haha
It does, yeah. Although the designs don't really work with standard physics and are more just done to look good, I try to keep things sort of reasonable in scale. The universe is sort of low sci fi (no FTL, single system) so things are scaled accordingly. The 3 kilometer O'Neill cylinders are neat but not the vibe I'm going for with this project. It doesn't really work as well on the down-scaled FA uploads but the full-res versions are scaled at 0.05m/pixel.
I used to do interiors for this thing back when I did them on paper, but a 2D slice through a large 3D volume wasn't much use anyway so I eventually moved to this external only view for ships. Drawings for smaller scale stuff like land vehicles do still tend to get interiors though.
I used to do interiors for this thing back when I did them on paper, but a 2D slice through a large 3D volume wasn't much use anyway so I eventually moved to this external only view for ships. Drawings for smaller scale stuff like land vehicles do still tend to get interiors though.
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